Fix mouse wheel not working in PLATFORM_RPI or PLATFORM_DRM (#3193)
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090b857912
1 changed files with 4 additions and 2 deletions
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@ -468,6 +468,7 @@ typedef struct CoreData {
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Vector2 currentWheelMove; // Registers current mouse wheel variation
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Vector2 currentWheelMove; // Registers current mouse wheel variation
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Vector2 previousWheelMove; // Registers previous mouse wheel variation
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Vector2 previousWheelMove; // Registers previous mouse wheel variation
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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Vector2 eventWheelMove; // Registers the event mouse wheel variation
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// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
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// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
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#endif
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#endif
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@ -5062,7 +5063,8 @@ void PollInputEvents(void)
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// Register previous mouse states
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// Register previous mouse states
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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CORE.Input.Mouse.currentWheelMove = CORE.Input.Mouse.eventWheelMove;
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CORE.Input.Mouse.eventWheelMove = (Vector2){ 0.0f, 0.0f };
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
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{
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{
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CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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@ -6677,7 +6679,7 @@ static void *EventThread(void *arg)
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gestureUpdate = true;
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gestureUpdate = true;
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}
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}
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if (event.code == REL_WHEEL) CORE.Input.Mouse.currentWheelMove.y += event.value;
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if (event.code == REL_WHEEL) CORE.Input.Mouse.eventWheelMove.y += event.value;
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}
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}
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// Absolute movement parsing
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// Absolute movement parsing
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