diff --git a/src/core.c b/src/core.c index c82a06130..583be4df8 100644 --- a/src/core.c +++ b/src/core.c @@ -1265,27 +1265,29 @@ void EndDrawing(void) SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events - + // Frame time control system currentTime = GetTime(); drawTime = currentTime - previousTime; previousTime = currentTime; frameTime = updateTime + drawTime; - + // Wait for some milliseconds... if (frameTime < targetTime) { Wait((float)(targetTime - frameTime)*1000.0f); currentTime = GetTime(); - double extraTime = currentTime - previousTime; + double waitTime = currentTime - previousTime; previousTime = currentTime; - frameTime += extraTime; + frameTime += waitTime; // Total frame time: update + draw + wait + + //SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n", + // (float)updateTime, (float)drawTime, (float)(targetTime - (updateTime + drawTime)), + // (float)waitTime, (float)frameTime, (float)targetTime)); } - - return; } // Initialize 2D mode with custom camera (2D) @@ -1588,13 +1590,12 @@ void SetTargetFPS(int fps) // Returns current FPS int GetFPS(void) { - return (int)(1.0f/GetFrameTime()); + return (int)roundf(1.0f/GetFrameTime()); } // Returns time in seconds for last frame drawn float GetFrameTime(void) { - // NOTE: We round value to milliseconds return (float)frameTime; } diff --git a/src/text.c b/src/text.c index 3a939ba63..0ebec3c20 100644 --- a/src/text.c +++ b/src/text.c @@ -759,7 +759,7 @@ void UnloadFont(Font font) // NOTE: Uses default font void DrawFPS(int posX, int posY) { - // NOTE: We are rendering fps every second for better viewing on high framerates + // NOTE: We are rendering fps every certain time for better viewing on high framerates static int fps = 0; static int counter = 0; @@ -773,6 +773,8 @@ void DrawFPS(int posX, int posY) counter = 0; } + // TODO: Find a better way to calculate FPS, maybe calculate the mean of multiple measures? + // NOTE: We have rounding errors every frame, so it oscillates a lot DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, LIME); }