WARNING: BREAKING: RENAMED: camera.type to camera.projection
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20 changed files with 32 additions and 32 deletions
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@ -293,7 +293,7 @@ typedef struct Camera3D {
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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int type; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera3D;
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typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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