make matrix stack work closer to old opengl implementation
This commit is contained in:
parent
a7f2fedbfb
commit
07b522c113
1 changed files with 1 additions and 1 deletions
|
@ -414,7 +414,7 @@ void rlPushMatrix(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
stack[stackCounter] = *currentMatrix;
|
stack[stackCounter] = *currentMatrix;
|
||||||
rlLoadIdentity();
|
// rlLoadIdentity();
|
||||||
stackCounter++;
|
stackCounter++;
|
||||||
|
|
||||||
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;
|
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue