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11 changed files with 77 additions and 62 deletions
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// Shader loading/unloading functions
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char *LoadText(const char *fileName); // Load chars array from text file
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Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
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void UnloadShader(Shader shader); // Unload a custom shader from memory
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Shader GetDefaultShader(void); // Get default shader
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Shader GetStandardShader(void); // Get standard shader
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Texture2D GetDefaultTexture(void); // Get default texture
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// Shader access functions
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void EndShaderMode(void); // End custom shader drawing (use default shader)
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void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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// Light creation/destruction functions
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Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
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void DestroyLight(Light light); // Destroy a light and take it out of the list
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// VR control functions
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void InitVrDevice(int vrDevice); // Init VR device
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void CloseVrDevice(void); // Close VR device
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bool IsVrDeviceReady(void); // Detect if VR device is ready
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bool IsVrSimulator(void); // Detect if VR simulator is running
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void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
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void CloseVrSimulator(void); // Close VR simulator for current device
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bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
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void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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void ToggleVrMode(void); // Enable/Disable VR experience
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void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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void EndVrDrawing(void); // End VR simulator stereo rendering
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