From 06aeb214296a9c51660e4695114244d4acfc58b1 Mon Sep 17 00:00:00 2001 From: Anthony Carbajal <5776225+CrackedPixel@users.noreply.github.com> Date: Fri, 9 Aug 2024 02:15:07 -0500 Subject: [PATCH] update shaders basic pbr (#4225) --- examples/shaders/shaders_basic_pbr.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c index d025ab8a9..c3f2bad88 100644 --- a/examples/shaders/shaders_basic_pbr.c +++ b/examples/shaders/shaders_basic_pbr.c @@ -236,7 +236,7 @@ int main() float emissiveIntensity = 0.01f; SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT); - DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE); // Draw car model + DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model // Draw spheres to show the lights positions for (int i = 0; i < MAX_LIGHTS; i++)