Remove old postprocessing system

This commit is contained in:
raysan5 2016-04-01 10:39:33 +02:00
parent 108055cd62
commit 06a8d7eb06
6 changed files with 13 additions and 262 deletions

View file

@ -47,10 +47,7 @@ int main()
float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 };
// NOTE: Old postprocessing system is not flexible enough despite being very easy to use
//SetPostproShader(shader); // Set fullscreen postprocessing shader
// New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Setup orbital camera
@ -83,7 +80,7 @@ int main()
ClearBackground(RAYWHITE);
BeginTextureMode(target); // Enable render to texture RenderTexture2D
BeginTextureMode(target); // Enable drawing to texture
Begin3dMode(camera);