Remove old postprocessing system
This commit is contained in:
parent
108055cd62
commit
06a8d7eb06
6 changed files with 13 additions and 262 deletions
|
@ -47,10 +47,7 @@ int main()
|
|||
|
||||
float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 };
|
||||
|
||||
// NOTE: Old postprocessing system is not flexible enough despite being very easy to use
|
||||
//SetPostproShader(shader); // Set fullscreen postprocessing shader
|
||||
|
||||
// New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes
|
||||
// Create a RenderTexture2D to be used for render to texture
|
||||
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
// Setup orbital camera
|
||||
|
@ -83,7 +80,7 @@ int main()
|
|||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginTextureMode(target); // Enable render to texture RenderTexture2D
|
||||
BeginTextureMode(target); // Enable drawing to texture
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue