Updated examples for next raylib version

This commit is contained in:
raysan5 2015-07-18 19:26:13 +02:00
parent a98578c91d
commit 067b884f39
6 changed files with 16 additions and 17 deletions

View file

@ -23,13 +23,13 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image img = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM)
Model map = LoadHeightmap(img, 4); // Load heightmap model
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
Model map = LoadHeightmap(image, 4); // Load heightmap model
SetModelTexture(&map, texture); // Bind texture to model
Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------