Updated examples for next raylib version

This commit is contained in:
raysan5 2015-07-18 19:26:13 +02:00
parent a98578c91d
commit 067b884f39
6 changed files with 16 additions and 17 deletions

View file

@ -23,13 +23,13 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM)
Model map = LoadCubicmap(img); // Load cubicmap model
Image image = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
SetModelTexture(&map, texture); // Bind texture to model
Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------