Improved modules description -IN PROGRESS-
Working in modules configuration flags...
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15 changed files with 269 additions and 139 deletions
55
src/core.c
55
src/core.c
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@ -1,27 +1,46 @@
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/**********************************************************************************************
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*
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* raylib.core
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*
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* Basic functions to manage windows, OpenGL context and input on multiple platforms
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* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
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*
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* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1
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*
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* External libs:
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* CONFIGURATION:
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*
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* #define PLATFORM_DESKTOP
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* Windowing and input system configured for desktop platforms: Windows, Linux, OSX (managed by GLFW3 library)
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* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
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*
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* #define PLATFORM_ANDROID
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* Windowing and input system configured for Android device, app activity managed internally in this module.
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* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL
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*
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* #define PLATFORM_RPI
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* Windowing and input system configured for Raspberry Pi (tested on Raspbian), graphic device is managed by EGL
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* and inputs are processed is raw mode, reading from /dev/input/
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*
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* #define PLATFORM_WEB
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* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
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* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
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*
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* #define LOAD_DEFAULT_FONT (defined by default)
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* Default font is loaded on window initialization to be available for the user to render simple text.
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* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
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*
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* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
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*
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* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
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*
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* #define SUPPORT_MOUSE_GESTURES
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* Mouse gestures are directly mapped like touches and processed by gestures system.
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*
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* DEPENDENCIES:
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* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
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* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
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* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
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* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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* Module Configuration Flags:
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* PLATFORM_DESKTOP - Windows, Linux, Mac (OSX)
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* PLATFORM_ANDROID - Android (only OpenGL ES 2.0 devices), graphic device is managed by EGL and input system by Android activity.
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* PLATFORM_RPI - Rapsberry Pi (tested on Raspbian), graphic device is managed by EGL and input system is coded in raw mode.
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* PLATFORM_WEB - HTML5 (using emscripten compiler)
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*
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* RL_LOAD_DEFAULT_FONT - Use external module functions to load default raylib font (module: text)
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*
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* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for render mirror - View [rlgl] module to enable it
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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@ -140,7 +159,7 @@
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define RL_LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
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#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -256,7 +275,7 @@ static bool showLogo = false; // Track if showing logo at init is
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by core)
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//----------------------------------------------------------------------------------
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#if defined(RL_LOAD_DEFAULT_FONT)
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#if defined(LOAD_DEFAULT_FONT)
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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#endif
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@ -338,7 +357,7 @@ void InitWindow(int width, int height, const char *title)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(width, height);
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#if defined(RL_LOAD_DEFAULT_FONT)
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#if defined(LOAD_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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@ -450,7 +469,7 @@ void InitWindow(int width, int height, void *state)
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// Close Window and Terminate Context
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void CloseWindow(void)
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{
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#if defined(RL_LOAD_DEFAULT_FONT)
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#if defined(LOAD_DEFAULT_FONT)
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UnloadDefaultFont();
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#endif
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@ -2410,7 +2429,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(screenWidth, screenHeight);
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#if defined(RL_LOAD_DEFAULT_FONT)
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#if defined(LOAD_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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