[rlgl.h] Fixed typo in top comment (#4658)

"renderer" to "rendered"
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Brian E 2025-01-05 12:29:31 +01:00 committed by GitHub
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@ -10,7 +10,7 @@
* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
* initialized on rlglInit() to accumulate vertex data
*
* When an internal state change is required all the stored vertex data is renderer in batch,
* When an internal state change is required all the stored vertex data is rendered in batch,
* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch
*
* Some resources are also loaded for convenience, here the complete list: