[SHAPES] Add more detail to comment for DrawPixel (#4344)

* Update raylib_api.* by CI

* Add comment that draw pixel uses geometry and may be slow

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jeffery Myers 2024-09-27 14:06:54 -07:00 committed by GitHub
parent 55e83468c9
commit 0573ef0382
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5 changed files with 10 additions and 10 deletions

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@ -5274,7 +5274,7 @@
}, },
{ {
"name": "DrawPixel", "name": "DrawPixel",
"description": "Draw a pixel", "description": "Draw a pixel using geometry [Can be slow, use with care]",
"returnType": "void", "returnType": "void",
"params": [ "params": [
{ {
@ -5293,7 +5293,7 @@
}, },
{ {
"name": "DrawPixelV", "name": "DrawPixelV",
"description": "Draw a pixel (Vector version)", "description": "Draw a pixel using geometry (Vector version) [Can be slow, use with care]",
"returnType": "void", "returnType": "void",
"params": [ "params": [
{ {

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@ -4614,7 +4614,7 @@ return {
}, },
{ {
name = "DrawPixel", name = "DrawPixel",
description = "Draw a pixel", description = "Draw a pixel using geometry [Can be slow, use with care]",
returnType = "void", returnType = "void",
params = { params = {
{type = "int", name = "posX"}, {type = "int", name = "posX"},
@ -4624,7 +4624,7 @@ return {
}, },
{ {
name = "DrawPixelV", name = "DrawPixelV",
description = "Draw a pixel (Vector version)", description = "Draw a pixel using geometry (Vector version) [Can be slow, use with care]",
returnType = "void", returnType = "void",
params = { params = {
{type = "Vector2", name = "position"}, {type = "Vector2", name = "position"},

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@ -2102,14 +2102,14 @@ Function 207: GetShapesTextureRectangle() (0 input parameters)
Function 208: DrawPixel() (3 input parameters) Function 208: DrawPixel() (3 input parameters)
Name: DrawPixel Name: DrawPixel
Return type: void Return type: void
Description: Draw a pixel Description: Draw a pixel using geometry [Can be slow, use with care]
Param[1]: posX (type: int) Param[1]: posX (type: int)
Param[2]: posY (type: int) Param[2]: posY (type: int)
Param[3]: color (type: Color) Param[3]: color (type: Color)
Function 209: DrawPixelV() (2 input parameters) Function 209: DrawPixelV() (2 input parameters)
Name: DrawPixelV Name: DrawPixelV
Return type: void Return type: void
Description: Draw a pixel (Vector version) Description: Draw a pixel using geometry (Vector version) [Can be slow, use with care]
Param[1]: position (type: Vector2) Param[1]: position (type: Vector2)
Param[2]: color (type: Color) Param[2]: color (type: Color)
Function 210: DrawLine() (5 input parameters) Function 210: DrawLine() (5 input parameters)

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@ -1297,12 +1297,12 @@
</Function> </Function>
<Function name="GetShapesTextureRectangle" retType="Rectangle" paramCount="0" desc="Get texture source rectangle that is used for shapes drawing"> <Function name="GetShapesTextureRectangle" retType="Rectangle" paramCount="0" desc="Get texture source rectangle that is used for shapes drawing">
</Function> </Function>
<Function name="DrawPixel" retType="void" paramCount="3" desc="Draw a pixel"> <Function name="DrawPixel" retType="void" paramCount="3" desc="Draw a pixel using geometry [Can be slow, use with care]">
<Param type="int" name="posX" desc="" /> <Param type="int" name="posX" desc="" />
<Param type="int" name="posY" desc="" /> <Param type="int" name="posY" desc="" />
<Param type="Color" name="color" desc="" /> <Param type="Color" name="color" desc="" />
</Function> </Function>
<Function name="DrawPixelV" retType="void" paramCount="2" desc="Draw a pixel (Vector version)"> <Function name="DrawPixelV" retType="void" paramCount="2" desc="Draw a pixel using geometry (Vector version) [Can be slow, use with care]">
<Param type="Vector2" name="position" desc="" /> <Param type="Vector2" name="position" desc="" />
<Param type="Color" name="color" desc="" /> <Param type="Color" name="color" desc="" />
</Function> </Function>

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@ -1234,8 +1234,8 @@ RLAPI Texture2D GetShapesTexture(void); // Get t
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
// Basic shapes drawing functions // Basic shapes drawing functions
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)