Improved pixel formats support
Review rlLoadTexture() function to make it simpler, now OpenGL texture glInternalFormat, glFormat and glType are retrieved with new function GetGlFormats()
This commit is contained in:
parent
cbef78ea18
commit
04af83ff99
2 changed files with 114 additions and 134 deletions
194
src/rlgl.c
194
src/rlgl.c
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@ -358,6 +358,9 @@ static void UnloadBuffersDefault(void); // Unload default internal buffers v
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static void GenDrawCube(void); // Generate and draw cube
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static void GenDrawQuad(void); // Generate and draw quad
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// Get OpenGL internal formats and data type from raylib PixelFormat
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static void GetGlFormats(int format, int *glInternalFormat, int *glFormat, int *glType);
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#if defined(SUPPORT_VR_SIMULATOR)
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static void SetStereoConfig(VrDeviceInfo info); // Configure stereo rendering (including distortion shader) with HMD device parameters
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static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
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@ -1418,7 +1421,6 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glGenTextures(1, &id); // Generate Pointer to the texture
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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@ -1436,76 +1438,28 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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{
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unsigned int mipSize = GetPixelDataSize(mipWidth, mipHeight, format);
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switch (format)
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int glInternalFormat, glFormat, glType;
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GetGlFormats(format, &glInternalFormat, &glFormat, &glType);
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TraceLog(LOG_INFO, "Mip level %i (%i x %i), size: %i, formats: %i - %i", i, mipWidth, mipHeight, mipSize, glInternalFormat, glFormat);
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if (glInternalFormat != -1)
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{
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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case UNCOMPRESSED_GRAYSCALE: glTexImage2D(GL_TEXTURE_2D, i, GL_LUMINANCE, mipWidth, mipHeight, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_GRAY_ALPHA: glTexImage2D(GL_TEXTURE_2D, i, GL_LUMINANCE_ALPHA, mipWidth, mipHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R5G6B5: glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, mipWidth, mipHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R8G8B8: glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, mipWidth, mipHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R5G5B5A1: glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R4G4B4A4: glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R8G8B8A8: glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset); break;
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#if !defined(GRAPHICS_API_OPENGL_11)
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case UNCOMPRESSED_R32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, i, GL_LUMINANCE, mipWidth, mipHeight, 0, GL_LUMINANCE, GL_FLOAT, (unsigned char *)data + mipOffset); break; // NOTE: Requires extension OES_texture_float
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case UNCOMPRESSED_R32G32B32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, mipWidth, mipHeight, 0, GL_RGB, GL_FLOAT, (unsigned char *)data + mipOffset); break; // NOTE: Requires extension OES_texture_float
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case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mipWidth, mipHeight, 0, GL_RGBA, GL_FLOAT, (unsigned char *)data + mipOffset); break; // NOTE: Requires extension OES_texture_float
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#endif
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#elif defined(GRAPHICS_API_OPENGL_33)
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// NOTE: We define internal (GPU) format as GL_RGBA8 (probably BGRA8 in practice, driver takes care)
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// NOTE: On embedded systems, we let the driver choose the best internal format
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if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, (unsigned char *)data + mipOffset);
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else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset);
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// Support for multiple color modes (16bit color modes and grayscale)
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// (sized)internalFormat format type
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// GL_R GL_RED GL_UNSIGNED_BYTE
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// GL_RGB565 GL_RGB GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5
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// GL_RGB5_A1 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_5_5_1
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// GL_RGBA4 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4
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// GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE
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// GL_RGB8 GL_RGB GL_UNSIGNED_BYTE
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case UNCOMPRESSED_GRAYSCALE:
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#if defined(GRAPHICS_API_OPENGL_33)
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if (format == UNCOMPRESSED_GRAYSCALE)
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{
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glTexImage2D(GL_TEXTURE_2D, i, GL_R8, mipWidth, mipHeight, 0, GL_RED, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset);
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// With swizzleMask we define how a one channel texture will be mapped to RGBA
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// Required GL >= 3.3 or EXT_texture_swizzle/ARB_texture_swizzle
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GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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TraceLog(LOG_DEBUG, "[TEX ID %i] Grayscale texture loaded and swizzled", id);
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} break;
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case UNCOMPRESSED_GRAY_ALPHA:
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}
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else if (format == UNCOMPRESSED_GRAY_ALPHA)
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{
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glTexImage2D(GL_TEXTURE_2D, i, GL_RG8, mipWidth, mipHeight, 0, GL_RG, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset);
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GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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} break;
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case UNCOMPRESSED_R5G6B5: glTexImage2D(GL_TEXTURE_2D, i, GL_RGB565, mipWidth, mipHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R8G8B8: glTexImage2D(GL_TEXTURE_2D, i, GL_RGB8, mipWidth, mipHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R5G5B5A1: glTexImage2D(GL_TEXTURE_2D, i, GL_RGB5_A1, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R4G4B4A4: glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA4, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R8G8B8A8: glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, i, GL_R32F, mipWidth, mipHeight, 0, GL_RED, GL_FLOAT, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R32G32B32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, i, GL_RGB32F, mipWidth, mipHeight, 0, GL_RGB, GL_FLOAT, (unsigned char *)data + mipOffset); break;
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case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA32F, mipWidth, mipHeight, 0, GL_RGBA, GL_FLOAT, (unsigned char *)data + mipOffset); break;
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}
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#endif
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#if !defined(GRAPHICS_API_OPENGL_11)
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case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break;
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case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break;
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case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Not supported by WebGL
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case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Not supported by WebGL
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case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_ETC1_RGB8_OES, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3
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case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGB8_ETC2, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
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case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA8_ETC2_EAC, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
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case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires PowerVR GPU
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case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires PowerVR GPU
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case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
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case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
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#endif
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default: TraceLog(LOG_WARNING, "Texture format not supported"); break;
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}
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mipWidth /= 2;
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@ -1568,32 +1522,14 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
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{
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glBindTexture(GL_TEXTURE_2D, id);
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#if defined(GRAPHICS_API_OPENGL_33)
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switch (format)
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int glInternalFormat, glFormat, glType;
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GetGlFormats(format, &glInternalFormat, &glFormat, &glType);
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if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB))
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{
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case UNCOMPRESSED_GRAYSCALE: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_GRAY_ALPHA: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RG, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_R5G6B5: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned short *)data); break;
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case UNCOMPRESSED_R8G8B8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
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case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
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case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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default: TraceLog(LOG_WARNING, "Texture format updating not supported"); break;
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data);
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}
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#elif defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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switch (format)
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{
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case UNCOMPRESSED_GRAYSCALE: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_GRAY_ALPHA: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_R5G6B5: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned short *)data); break;
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case UNCOMPRESSED_R8G8B8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
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case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
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case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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default: TraceLog(LOG_WARNING, "Texture format updating not supported"); break;
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}
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#endif
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else TraceLog(LOG_WARNING, "Texture format updating not supported");
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}
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// Unload texture from GPU memory
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@ -2212,43 +2148,27 @@ void *rlReadTexturePixels(Texture2D texture)
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// Other texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
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*/
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int glFormat = 0, glType = 0;
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unsigned int size = texture.width*texture.height;
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// NOTE: GL_LUMINANCE and GL_LUMINANCE_ALPHA are removed since OpenGL 3.1
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// Must be replaced by GL_RED and GL_RG on Core OpenGL 3.3
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switch (texture.format)
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; break; // 8 bit per pixel (no alpha)
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; break; // 16 bpp (2 channels)
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#elif defined(GRAPHICS_API_OPENGL_33)
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_RED; glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_RG; glType = GL_UNSIGNED_BYTE; break;
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#endif
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case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; break; // 16 bpp
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case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; break; // 24 bpp
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case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; break; // 16 bpp (1 bit alpha)
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case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; break; // 16 bpp (4 bit alpha)
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case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; break; // 32 bpp
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default: TraceLog(LOG_WARNING, "Texture data retrieval, format not suported"); break;
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}
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// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
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// Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting.
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// GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.)
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// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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int glInternalFormat, glFormat, glType;
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GetGlFormats(texture.format, &glInternalFormat, &glFormat, &glType);
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unsigned int size = GetPixelDataSize(texture.width, texture.height, texture.format);
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if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB))
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{
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pixels = (unsigned char *)malloc(size);
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glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
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}
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else TraceLog(LOG_WARNING, "Texture data retrieval not suported for pixel format");
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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RenderTexture2D fbo = rlLoadRenderTexture(texture.width, texture.height);
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// NOTE: Two possible Options:
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@ -3989,6 +3909,58 @@ static void GenDrawCube(void)
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glDeleteVertexArrays(1, &cubeVAO);
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}
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// Get OpenGL internal formats and data type from raylib PixelFormat
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static void GetGlFormats(int format, int *glInternalFormat, int *glFormat, int *glType)
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{
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*glInternalFormat = -1;
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*glFormat = -1;
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*glType = -1;
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switch (format)
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{
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
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case UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
|
||||
case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
|
||||
case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break;
|
||||
#if !defined(GRAPHICS_API_OPENGL_11)
|
||||
case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
|
||||
case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
|
||||
case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
|
||||
#endif
|
||||
#elif defined(GRAPHICS_API_OPENGL_33)
|
||||
case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break;
|
||||
case UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break;
|
||||
case UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
|
||||
case UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
|
||||
case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
|
||||
case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
|
||||
case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break;
|
||||
case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break;
|
||||
case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break;
|
||||
case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break;
|
||||
#endif
|
||||
#if !defined(GRAPHICS_API_OPENGL_11)
|
||||
case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3
|
||||
case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
|
||||
case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
|
||||
case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
|
||||
case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
|
||||
case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
|
||||
case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
|
||||
#endif
|
||||
default: TraceLog(LOG_WARNING, "Texture format not supported"); break;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_VR_SIMULATOR)
|
||||
// Configure stereo rendering (including distortion shader) with HMD device parameters
|
||||
// NOTE: It modifies the global variable: VrStereoConfig vrConfig
|
||||
|
|
|
@ -377,7 +377,7 @@ Texture2D LoadTextureFromImage(Image image)
|
|||
texture.mipmaps = image.mipmaps;
|
||||
texture.format = image.format;
|
||||
|
||||
TraceLog(LOG_DEBUG, "[TEX ID %i] Parameters: %ix%i, %i mips, format %i", texture.id, texture.width, texture.height, texture.mipmaps, texture.format);
|
||||
TraceLog(LOG_INFO, "[TEX ID %i] Parameters: %ix%i, %i mips, format %i", texture.id, texture.width, texture.height, texture.mipmaps, texture.format);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
@ -422,20 +422,17 @@ Color *GetImageData(Image image)
|
|||
{
|
||||
Color *pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
|
||||
|
||||
int k = 0;
|
||||
|
||||
for (int i = 0; i < image.width*image.height; i++)
|
||||
for (int i = 0, k = 0; i < image.width*image.height; i++)
|
||||
{
|
||||
switch (image.format)
|
||||
{
|
||||
case UNCOMPRESSED_GRAYSCALE:
|
||||
{
|
||||
pixels[i].r = ((unsigned char *)image.data)[k];
|
||||
pixels[i].g = ((unsigned char *)image.data)[k];
|
||||
pixels[i].b = ((unsigned char *)image.data)[k];
|
||||
pixels[i].r = ((unsigned char *)image.data)[i];
|
||||
pixels[i].g = ((unsigned char *)image.data)[i];
|
||||
pixels[i].b = ((unsigned char *)image.data)[i];
|
||||
pixels[i].a = 255;
|
||||
|
||||
k++;
|
||||
} break;
|
||||
case UNCOMPRESSED_GRAY_ALPHA:
|
||||
{
|
||||
|
@ -448,36 +445,33 @@ Color *GetImageData(Image image)
|
|||
} break;
|
||||
case UNCOMPRESSED_R5G5B5A1:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[k];
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
|
||||
pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31));
|
||||
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31));
|
||||
pixels[i].a = (unsigned char)((pixel & 0b0000000000000001)*255);
|
||||
|
||||
k++;
|
||||
} break;
|
||||
case UNCOMPRESSED_R5G6B5:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[k];
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
|
||||
pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63));
|
||||
pixels[i].b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31));
|
||||
pixels[i].a = 255;
|
||||
|
||||
k++;
|
||||
} break;
|
||||
case UNCOMPRESSED_R4G4B4A4:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[k];
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
pixels[i].r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15));
|
||||
pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15));
|
||||
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15));
|
||||
pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15));
|
||||
|
||||
k++;
|
||||
} break;
|
||||
case UNCOMPRESSED_R8G8B8A8:
|
||||
{
|
||||
|
@ -598,7 +592,21 @@ Image ImageCopy(Image image)
|
|||
{
|
||||
Image newImage = { 0 };
|
||||
|
||||
int size = GetPixelDataSize(image.width, image.height, image.format);
|
||||
int width = image.width;
|
||||
int height = image.height;
|
||||
int size = 0;
|
||||
|
||||
for (int i = 0; i < image.mipmaps; i++)
|
||||
{
|
||||
size += GetPixelDataSize(width, height, image.format);
|
||||
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
|
||||
// Security check for NPOT textures
|
||||
if (width < 1) width = 1;
|
||||
if (height < 1) height = 1;
|
||||
}
|
||||
|
||||
newImage.data = malloc(size);
|
||||
|
||||
|
@ -611,8 +619,6 @@ Image ImageCopy(Image image)
|
|||
newImage.height = image.height;
|
||||
newImage.mipmaps = image.mipmaps;
|
||||
newImage.format = image.format;
|
||||
|
||||
//if (image.mipmaps > 1) ImageMipmaps(&newImage);
|
||||
}
|
||||
|
||||
return newImage;
|
||||
|
@ -826,7 +832,9 @@ void ImageFormat(Image *image, int newFormat)
|
|||
|
||||
free(pixels);
|
||||
|
||||
//if (image->mipmaps > 1) ImageMipmaps(image);
|
||||
// In case original image had mipmaps, generate mipmaps for formated image
|
||||
// NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost
|
||||
if (image->mipmaps > 1) ImageMipmaps(image);
|
||||
}
|
||||
else TraceLog(LOG_WARNING, "Image data format is compressed, can not be converted");
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue