Formating tweaks

This commit is contained in:
Ray 2024-12-18 18:44:23 +01:00
parent 6eb1206660
commit 03ff864087

View file

@ -168,7 +168,6 @@ static const unsigned short keyMappingRGFW[] = {
[RGFW_SuperL] = KEY_LEFT_SUPER, [RGFW_SuperL] = KEY_LEFT_SUPER,
#ifndef RGFW_MACOS #ifndef RGFW_MACOS
[RGFW_ShiftR] = KEY_RIGHT_SHIFT, [RGFW_ShiftR] = KEY_RIGHT_SHIFT,
[RGFW_AltR] = KEY_RIGHT_ALT, [RGFW_AltR] = KEY_RIGHT_ALT,
#endif #endif
[RGFW_Space] = KEY_SPACE, [RGFW_Space] = KEY_SPACE,
@ -677,14 +676,14 @@ const char *GetClipboardText(void)
#if defined(SUPPORT_CLIPBOARD_IMAGE) #if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
#ifdef _WIN32
#define WIN32_CLIPBOARD_IMPLEMENTATION #define WIN32_CLIPBOARD_IMPLEMENTATION
#define WINUSER_ALREADY_INCLUDED #define WINUSER_ALREADY_INCLUDED
#define WINBASE_ALREADY_INCLUDED #define WINBASE_ALREADY_INCLUDED
#define WINGDI_ALREADY_INCLUDED #define WINGDI_ALREADY_INCLUDED
#include "../external/win32_clipboard.h" #include "../external/win32_clipboard.h"
#endif #endif
#endif
// Get clipboard image // Get clipboard image
Image GetClipboardImage(void) Image GetClipboardImage(void)
@ -693,24 +692,21 @@ Image GetClipboardImage(void)
unsigned long long int dataSize = 0; unsigned long long int dataSize = 0;
void *fileData = NULL; void *fileData = NULL;
#ifdef _WIN32 #if defined(SUPPORT_CLIPBOARD_IMAGE)
int width, height; #if defined(_WIN32)
int width = 0;
int height = 0;
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize); fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL) if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
{ else image = LoadImageFromMemory(".bmp", fileData, dataSize);
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); #else
} TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS");
else #endif
{ #endif // SUPPORT_CLIPBOARD_IMAGE
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image; return image;
} }
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
@ -742,9 +738,7 @@ void EnableCursor(void)
void DisableCursor(void) void DisableCursor(void)
{ {
RGFW_disableCursor = true; RGFW_disableCursor = true;
RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0)); RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
HideCursor(); HideCursor();
} }
@ -875,6 +869,7 @@ char RSGL_keystrToChar(const char *str)
return '\0'; return '\0';
} }
// Gamepad buttons conversion table
int RGFW_gpConvTable[18] = { int RGFW_gpConvTable[18] = {
[RGFW_GP_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP, [RGFW_GP_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
[RGFW_GP_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, [RGFW_GP_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
@ -895,8 +890,6 @@ int RGFW_gpConvTable[18] = {
[RGFW_GP_R3] = GAMEPAD_BUTTON_RIGHT_THUMB, [RGFW_GP_R3] = GAMEPAD_BUTTON_RIGHT_THUMB,
}; };
// Register all input events // Register all input events
void PollInputEvents(void) void PollInputEvents(void)
{ {
@ -917,7 +910,6 @@ void PollInputEvents(void)
// Register previous mouse position // Register previous mouse position
// Reset last gamepad button/axis registered state // Reset last gamepad button/axis registered state
for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++) for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
{ {
// Check if gamepad is available // Check if gamepad is available
@ -1224,35 +1216,20 @@ int InitPlatform(void)
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER; if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER;
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE; if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE;
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW; if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW;
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN; if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN;
// NOTE: Some OpenGL context attributes must be set before window creation // NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version // Check selection OpenGL version
if (rlGetVersion() == RL_OPENGL_21) if (rlGetVersion() == RL_OPENGL_21) RGFW_setGLVersion(RGFW_GL_CORE, 2, 1);
{ else if (rlGetVersion() == RL_OPENGL_33) RGFW_setGLVersion(RGFW_GL_CORE, 3, 3);
RGFW_setGLVersion(RGFW_GL_CORE, 2, 1); else if (rlGetVersion() == RL_OPENGL_43) RGFW_setGLVersion(RGFW_GL_CORE, 4, 1);
}
else if (rlGetVersion() == RL_OPENGL_33)
{
RGFW_setGLVersion(RGFW_GL_CORE, 3, 3);
}
else if (rlGetVersion() == RL_OPENGL_43)
{
RGFW_setGLVersion(RGFW_GL_CORE, 4, 1);
}
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLSamples(4);
{
RGFW_setGLSamples(4);
}
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags); platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
#ifndef PLATFORM_WEB_RGFW #ifndef PLATFORM_WEB_RGFW
RGFW_area screenSize = RGFW_getScreenSize(); RGFW_area screenSize = RGFW_getScreenSize();
CORE.Window.display.width = screenSize.w; CORE.Window.display.width = screenSize.w;
@ -1261,10 +1238,8 @@ int InitPlatform(void)
CORE.Window.display.width = CORE.Window.screen.width; CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height; CORE.Window.display.height = CORE.Window.screen.height;
#endif #endif
/* // TODO: Is this needed by raylib now?
I think this is needed by Raylib now ? // If so, rcore_desktop_sdl should be updated too
If so, rcore_destkop_sdl should be updated too
*/
//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); //SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);