Formating tweaks
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parent
6eb1206660
commit
03ff864087
1 changed files with 26 additions and 51 deletions
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@ -168,7 +168,6 @@ static const unsigned short keyMappingRGFW[] = {
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[RGFW_SuperL] = KEY_LEFT_SUPER,
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[RGFW_SuperL] = KEY_LEFT_SUPER,
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#ifndef RGFW_MACOS
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#ifndef RGFW_MACOS
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[RGFW_ShiftR] = KEY_RIGHT_SHIFT,
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[RGFW_ShiftR] = KEY_RIGHT_SHIFT,
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[RGFW_AltR] = KEY_RIGHT_ALT,
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[RGFW_AltR] = KEY_RIGHT_ALT,
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#endif
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#endif
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[RGFW_Space] = KEY_SPACE,
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[RGFW_Space] = KEY_SPACE,
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@ -677,14 +676,14 @@ const char *GetClipboardText(void)
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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#if defined(_WIN32)
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#ifdef _WIN32
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#define WIN32_CLIPBOARD_IMPLEMENTATION
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#define WIN32_CLIPBOARD_IMPLEMENTATION
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#define WINUSER_ALREADY_INCLUDED
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#define WINUSER_ALREADY_INCLUDED
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#define WINBASE_ALREADY_INCLUDED
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#define WINBASE_ALREADY_INCLUDED
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#define WINGDI_ALREADY_INCLUDED
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#define WINGDI_ALREADY_INCLUDED
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#include "../external/win32_clipboard.h"
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#include "../external/win32_clipboard.h"
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#endif
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#endif
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#endif
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// Get clipboard image
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// Get clipboard image
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Image GetClipboardImage(void)
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Image GetClipboardImage(void)
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@ -693,24 +692,21 @@ Image GetClipboardImage(void)
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unsigned long long int dataSize = 0;
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unsigned long long int dataSize = 0;
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void *fileData = NULL;
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void *fileData = NULL;
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#ifdef _WIN32
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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int width, height;
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#if defined(_WIN32)
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int width = 0;
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int height = 0;
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fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
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fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
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#else
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TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
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#endif
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if (fileData == NULL)
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if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
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{
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else image = LoadImageFromMemory(".bmp", fileData, dataSize);
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TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
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#else
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}
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TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS");
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else
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#endif
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{
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#endif // SUPPORT_CLIPBOARD_IMAGE
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image = LoadImageFromMemory(".bmp", fileData, dataSize);
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}
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return image;
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return image;
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}
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}
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#endif // SUPPORT_CLIPBOARD_IMAGE
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// Show mouse cursor
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// Show mouse cursor
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void ShowCursor(void)
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void ShowCursor(void)
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@ -742,9 +738,7 @@ void EnableCursor(void)
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void DisableCursor(void)
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void DisableCursor(void)
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{
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{
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RGFW_disableCursor = true;
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RGFW_disableCursor = true;
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RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
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RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
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HideCursor();
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HideCursor();
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}
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}
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@ -875,6 +869,7 @@ char RSGL_keystrToChar(const char *str)
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return '\0';
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return '\0';
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}
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}
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// Gamepad buttons conversion table
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int RGFW_gpConvTable[18] = {
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int RGFW_gpConvTable[18] = {
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[RGFW_GP_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
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[RGFW_GP_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
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[RGFW_GP_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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[RGFW_GP_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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@ -895,8 +890,6 @@ int RGFW_gpConvTable[18] = {
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[RGFW_GP_R3] = GAMEPAD_BUTTON_RIGHT_THUMB,
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[RGFW_GP_R3] = GAMEPAD_BUTTON_RIGHT_THUMB,
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};
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};
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// Register all input events
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// Register all input events
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void PollInputEvents(void)
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void PollInputEvents(void)
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{
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{
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@ -917,7 +910,6 @@ void PollInputEvents(void)
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// Register previous mouse position
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// Register previous mouse position
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// Reset last gamepad button/axis registered state
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// Reset last gamepad button/axis registered state
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for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
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for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
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{
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{
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// Check if gamepad is available
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// Check if gamepad is available
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@ -1224,35 +1216,20 @@ int InitPlatform(void)
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER;
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER;
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE;
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE;
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW;
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW;
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN;
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN;
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// NOTE: Some OpenGL context attributes must be set before window creation
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// NOTE: Some OpenGL context attributes must be set before window creation
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// Check selection OpenGL version
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// Check selection OpenGL version
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if (rlGetVersion() == RL_OPENGL_21)
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if (rlGetVersion() == RL_OPENGL_21) RGFW_setGLVersion(RGFW_GL_CORE, 2, 1);
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{
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else if (rlGetVersion() == RL_OPENGL_33) RGFW_setGLVersion(RGFW_GL_CORE, 3, 3);
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RGFW_setGLVersion(RGFW_GL_CORE, 2, 1);
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else if (rlGetVersion() == RL_OPENGL_43) RGFW_setGLVersion(RGFW_GL_CORE, 4, 1);
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}
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else if (rlGetVersion() == RL_OPENGL_33)
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{
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RGFW_setGLVersion(RGFW_GL_CORE, 3, 3);
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}
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else if (rlGetVersion() == RL_OPENGL_43)
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{
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RGFW_setGLVersion(RGFW_GL_CORE, 4, 1);
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}
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLSamples(4);
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{
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RGFW_setGLSamples(4);
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}
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platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
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platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
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#ifndef PLATFORM_WEB_RGFW
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#ifndef PLATFORM_WEB_RGFW
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RGFW_area screenSize = RGFW_getScreenSize();
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RGFW_area screenSize = RGFW_getScreenSize();
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CORE.Window.display.width = screenSize.w;
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CORE.Window.display.width = screenSize.w;
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@ -1261,10 +1238,8 @@ int InitPlatform(void)
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CORE.Window.display.width = CORE.Window.screen.width;
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CORE.Window.display.width = CORE.Window.screen.width;
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CORE.Window.display.height = CORE.Window.screen.height;
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CORE.Window.display.height = CORE.Window.screen.height;
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#endif
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#endif
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/*
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// TODO: Is this needed by raylib now?
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I think this is needed by Raylib now ?
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// If so, rcore_desktop_sdl should be updated too
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If so, rcore_destkop_sdl should be updated too
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*/
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//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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