From 039503e7c2f74806a20b220696bde67a6fb1e627 Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Sat, 5 Dec 2020 12:53:19 -0800 Subject: [PATCH] Add functions to enable/disable depth writes to go with functions for depth tests. (#1451) --- src/rlgl.h | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/rlgl.h b/src/rlgl.h index 88c8a0d83..5985c8254 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -513,6 +513,8 @@ RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render t RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer RLAPI void rlEnableDepthTest(void); // Enable depth test RLAPI void rlDisableDepthTest(void); // Disable depth test +RLAPI void rlEnableDepthMask(void); // Enable depth write +RLAPI void rlDisableDepthMask(void); // Disable depth write RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling RLAPI void rlEnableScissorTest(void); // Enable scissor test @@ -1439,6 +1441,12 @@ void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } // Disable depth test void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } +// Enable depth write +void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } + +// Disable depth write +void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } + // Enable backface culling void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); }