Added RaycastGround and ray picking example
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@ -203,6 +203,7 @@ EXAMPLES = \
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core_gestures_detection \
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core_3d_mode \
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core_3d_picking \
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core_3d_raypick \
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core_3d_camera_free \
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core_3d_camera_first_person \
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core_2d_camera \
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@ -320,6 +321,11 @@ core_3d_mode: core_3d_mode.c
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core_3d_picking: core_3d_picking.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d ray picking
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core_3d_raypick: core_3d_raypick.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d camera free
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core_3d_camera_free: core_3d_camera_free.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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