Some code tweaks

This commit is contained in:
Ray 2021-05-30 11:50:32 +02:00
parent c828e481fb
commit 0369ec9adf
4 changed files with 10 additions and 10 deletions

View file

@ -1027,7 +1027,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
if (instancing)
{
// Create instances buffer
instanceTransforms = RL_MALLOC(instances*sizeof(float16));
instanceTransforms = (float16 *)RL_MALLOC(instances*sizeof(float16));
// Fill buffer with instances transformations as float16 arrays
for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(transforms[i]);