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66
src/core.c
66
src/core.c
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@ -498,6 +498,9 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
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static void ProcessKeyboard(void); // Process keyboard events
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static void RestoreKeyboard(void); // Restore keyboard system
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#else
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static void InitTerminal(void); // Init terminal (block echo and signal short cuts)
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static void RestoreTerminal(void); // Restore terminal
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#endif
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static void InitEvdevInput(void); // Evdev inputs initialization
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@ -537,7 +540,52 @@ struct android_app *GetAndroidApp(void)
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return androidApp;
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}
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#endif
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#if defined(PLATFORM_RPI) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
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// Init terminal (block echo and signal short cuts)
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static void InitTerminal(void)
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{
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TraceLog(LOG_INFO, "Reconfigure Terminal ...");
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// Save terminal keyboard settings and reconfigure terminal with new settings
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struct termios keyboardNewSettings;
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tcgetattr(STDIN_FILENO, &defaultKeyboardSettings); // Get current keyboard settings
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keyboardNewSettings = defaultKeyboardSettings;
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// New terminal settings for keyboard: turn off buffering (non-canonical mode), echo
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// NOTE: ISIG controls if ^C and ^Z generate break signals or not
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keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
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keyboardNewSettings.c_cc[VMIN] = 1;
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keyboardNewSettings.c_cc[VTIME] = 0;
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// Set new keyboard settings (change occurs immediately)
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tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings);
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// Save old keyboard mode to restore it at the end
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if (ioctl(STDIN_FILENO, KDGKBMODE, &defaultKeyboardMode) < 0)
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{
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// NOTE: It could mean we are using a remote keyboard through ssh or from the desktop
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TraceLog(LOG_WARNING, "Could not change keyboard mode (Not a local Terminal)");
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}
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else
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{
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ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE);
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}
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// Register terminal restore when program finishes
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atexit(RestoreTerminal);
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}
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// Restore terminal
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static void RestoreTerminal(void)
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{
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TraceLog(LOG_INFO, "Restore Terminal ...");
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// Reset to default keyboard settings
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tcsetattr(STDIN_FILENO, TCSANOW, &defaultKeyboardSettings);
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// Reconfigure keyboard to default mode
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ioctl(STDIN_FILENO, KDSKBMODE, defaultKeyboardMode);
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}
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#endif
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, const char *title)
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@ -621,6 +669,8 @@ void InitWindow(int width, int height, const char *title)
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InitGamepad(); // Gamepad init
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#if defined(SUPPORT_SSH_KEYBOARD_RPI)
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InitKeyboard(); // Keyboard init
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#else
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InitTerminal(); // Terminal init
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#endif
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#endif
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@ -4731,6 +4781,7 @@ static void *EventThread(void *arg)
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// Make sure we got a valid keycode
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if ((keycode > 0) && (keycode < sizeof(currentKeyState)))
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{
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/* Disabled buffer !!
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// Store the key information for raylib to later use
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currentKeyStateEvdev[keycode] = event.value;
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if (event.value > 0)
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@ -4740,6 +4791,21 @@ static void *EventThread(void *arg)
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lastKeyPressedEvdev.Head = (lastKeyPressedEvdev.Head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
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// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
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}
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*/
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currentKeyState[keycode] = event.value;
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if (event.value == 1) lastKeyPressed = keycode; // Register last key pressed
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#if defined(SUPPORT_SCREEN_CAPTURE)
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// Check screen capture key (raylib key: KEY_F12)
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if (currentKeyState[301] == 1)
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{
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TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter));
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screenshotCounter++;
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}
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#endif
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if (currentKeyState[exitKey] == 1) windowShouldClose = true;
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TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
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}
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