diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index f83e3159e..01e679072 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -104,6 +104,9 @@ static const char cursorLUT[11][12] = { Vector2 lockedMousePos = { 0 }; +// an alternative might be to add CORE.Input.Mouse.cursorLocked to CoreData +static int lockedMouseCursor = 0; + //---------------------------------------------------------------------------------- // Module Internal Functions Declaration //---------------------------------------------------------------------------------- @@ -836,6 +839,11 @@ void ShowCursor(void) { if (CORE.Input.Mouse.cursorHidden) { + if(lockedMouseCursor) + { + emscripten_exit_pointerlock(); + } + EM_ASM( { Module.canvas.style.cursor = UTF8ToString($0); }, cursorLUT[CORE.Input.Mouse.cursor]); CORE.Input.Mouse.cursorHidden = false; @@ -860,8 +868,11 @@ void EnableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + // Show cursor + ShowCursor(); - // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() + // NOTE: lockedMouseCursor handled by EmscriptenPointerlockCallback() } // Disables cursor (lock cursor) @@ -870,10 +881,13 @@ void DisableCursor(void) // TODO: figure out how not to hard code the canvas ID here. emscripten_request_pointerlock(GetCanvasId(), 1); + // Hide cursor + HideCursor(); + // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); - // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() + // NOTE: lockedMouseCursor handled by EmscriptenPointerlockCallback() } // Swap back buffer with front buffer (screen drawing) @@ -954,7 +968,7 @@ void SetMousePosition(int x, int y) CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; - if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition; + if (lockedMouseCursor) lockedMousePos = CORE.Input.Mouse.currentPosition; // NOTE: emscripten not implemented glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); @@ -1588,13 +1602,9 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // GLFW3 Cursor Position Callback, runs on mouse move static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) { - // If the pointer is not locked, follow the position - if (!CORE.Input.Mouse.cursorHidden) - { - CORE.Input.Mouse.currentPosition.x = (float)x; - CORE.Input.Mouse.currentPosition.y = (float)y; - CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; - } + CORE.Input.Mouse.currentPosition.x = (float)x; + CORE.Input.Mouse.currentPosition.y = (float)y; + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures @@ -1623,7 +1633,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { // To emulate the GLFW_RAW_MOUSE_MOTION property. - if (CORE.Input.Mouse.cursorHidden) + if (lockedMouseCursor) { CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX; CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY; @@ -1720,9 +1730,9 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent // Register pointer lock events static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData) { - CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); + lockedMouseCursor = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); - if (CORE.Input.Mouse.cursorHidden) + if (lockedMouseCursor) { lockedMousePos = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = lockedMousePos;