REVIEWED: GenTextureCubemap()
Added some tracelog messages
This commit is contained in:
parent
59bbba19a7
commit
032b2db398
3 changed files with 29 additions and 15 deletions
|
@ -1382,9 +1382,9 @@ RLAPI Matrix GetMatrixProjection(void); // Get
|
|||
|
||||
// Texture maps generation (PBR)
|
||||
// NOTE: Required shaders should be provided
|
||||
RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from 2D panorama texture
|
||||
RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
|
||||
RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
|
||||
RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
|
||||
RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
|
||||
RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
|
||||
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
|
||||
|
||||
// Shading begin/end functions
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue