Avoid dereferencing a null pointer in the 'LoadMaterials' function in the models module (#1498)
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1 changed files with 4 additions and 1 deletions
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@ -948,7 +948,10 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
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#endif
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#endif
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// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
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// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
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if (materials != NULL)
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{
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for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
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for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
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}
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*materialCount = count;
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*materialCount = count;
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return materials;
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return materials;
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