setting MAX_LEVEL based on actual mipcount input (#4622)
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@ -3301,6 +3301,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
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// Activate Trilinear filtering if mipmaps are available
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount); // user defined mip count would break without this.
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}
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#endif
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