WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
This commit is contained in:
parent
75038baf71
commit
01e28263be
33 changed files with 723 additions and 721 deletions
|
@ -49,7 +49,7 @@ int main(void)
|
|||
int resolutionLoc = GetShaderLocation(shader, "resolution");
|
||||
|
||||
float resolution[2] = { (float)screenWidth, (float)screenHeight };
|
||||
SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
|
||||
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
|
||||
|
||||
float runTime = 0.0f;
|
||||
|
||||
|
@ -70,9 +70,9 @@ int main(void)
|
|||
runTime += deltaTime;
|
||||
|
||||
// Set shader required uniform values
|
||||
SetShaderValue(shader, viewEyeLoc, cameraPos, UNIFORM_VEC3);
|
||||
SetShaderValue(shader, viewCenterLoc, cameraTarget, UNIFORM_VEC3);
|
||||
SetShaderValue(shader, runTimeLoc, &runTime, UNIFORM_FLOAT);
|
||||
SetShaderValue(shader, viewEyeLoc, cameraPos, SHADER_UNIFORM_VEC3);
|
||||
SetShaderValue(shader, viewCenterLoc, cameraTarget, SHADER_UNIFORM_VEC3);
|
||||
SetShaderValue(shader, runTimeLoc, &runTime, SHADER_UNIFORM_FLOAT);
|
||||
|
||||
// Check if screen is resized
|
||||
if (IsWindowResized())
|
||||
|
@ -80,7 +80,7 @@ int main(void)
|
|||
screenWidth = GetScreenWidth();
|
||||
screenHeight = GetScreenHeight();
|
||||
float resolution[2] = { (float)screenWidth, (float)screenHeight };
|
||||
SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
|
||||
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue