WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency

Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
This commit is contained in:
Ray 2021-03-14 11:05:51 +01:00
parent 75038baf71
commit 01e28263be
33 changed files with 723 additions and 721 deletions

View file

@ -49,7 +49,7 @@ int main(void)
int resolutionLoc = GetShaderLocation(shader, "resolution");
float resolution[2] = { (float)screenWidth, (float)screenHeight };
SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
float runTime = 0.0f;
@ -70,9 +70,9 @@ int main(void)
runTime += deltaTime;
// Set shader required uniform values
SetShaderValue(shader, viewEyeLoc, cameraPos, UNIFORM_VEC3);
SetShaderValue(shader, viewCenterLoc, cameraTarget, UNIFORM_VEC3);
SetShaderValue(shader, runTimeLoc, &runTime, UNIFORM_FLOAT);
SetShaderValue(shader, viewEyeLoc, cameraPos, SHADER_UNIFORM_VEC3);
SetShaderValue(shader, viewCenterLoc, cameraTarget, SHADER_UNIFORM_VEC3);
SetShaderValue(shader, runTimeLoc, &runTime, SHADER_UNIFORM_FLOAT);
// Check if screen is resized
if (IsWindowResized())
@ -80,7 +80,7 @@ int main(void)
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
float resolution[2] = { (float)screenWidth, (float)screenHeight };
SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
}
//----------------------------------------------------------------------------------