Merge branch 'raysan5:master' into master

This commit is contained in:
Jon Daniel 2025-03-09 21:40:40 +01:00 committed by GitHub
commit 01de3b421b
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15 changed files with 49 additions and 37 deletions

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@ -26,7 +26,7 @@ jobs:
# - https://gh.io/supported-runners-and-hardware-resources
# - https://gh.io/using-larger-runners
# Consider using larger runners for possible analysis time improvements.
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-20.04' }}
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
timeout-minutes: ${{ (matrix.language == 'swift' && 120) || 360 }}
permissions:
actions: read

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@ -22,7 +22,7 @@ jobs:
build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
strategy:
fail-fast: false
max-parallel: 1

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@ -1,17 +1,19 @@
.{
.name = "raylib",
.name = .raylib,
.version = "5.5.0",
.minimum_zig_version = "0.13.0",
.minimum_zig_version = "0.14.0",
.fingerprint = 0x13035e5cb8bc1ac2, // Changing this has security and trust implications.
.dependencies = .{
.xcode_frameworks = .{
.url = "git+https://github.com/hexops/xcode-frameworks#9a45f3ac977fd25dff77e58c6de1870b6808c4a7",
.hash = "122098b9174895f9708bc824b0f9e550c401892c40a900006459acf2cbf78acd99bb",
.hash = "N-V-__8AABHMqAWYuRdIlflwi8gksPnlUMQBiSxAqQAAZFms",
.lazy = true,
},
.emsdk = .{
.url = "git+https://github.com/emscripten-core/emsdk#3.1.50",
.hash = "1220e8fe9509f0843e5e22326300ca415c27afbfbba3992f3c3184d71613540b5564",
.hash = "N-V-__8AALRTBQDo_pUJ8IQ-XiIyYwDKQVwnr7-7o5kvPDGE",
.lazy = true,
},
},

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@ -15,7 +15,7 @@
*
********************************************************************************************/
#include <raylib.h>
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls

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@ -15,7 +15,7 @@
*
********************************************************************************************/
#include <raylib.h>
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls

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@ -15,7 +15,7 @@
*
********************************************************************************************/
#include <raylib.h>
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls

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@ -101,15 +101,18 @@ int main(void)
}
// Spline point focus and selection logic
if ((selectedPoint == -1) && ((splineTypeActive != SPLINE_BEZIER) || (selectedControlPoint == NULL)))
{
focusedPoint = -1;
for (int i = 0; i < pointCount; i++)
{
if (CheckCollisionPointCircle(GetMousePosition(), points[i], 8.0f))
{
focusedPoint = i;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedPoint = i;
break;
}
else focusedPoint = -1;
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedPoint = focusedPoint;
}
// Spline point movement logic
@ -123,21 +126,23 @@ int main(void)
if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
{
// Spline control point focus and selection logic
if (selectedControlPoint == NULL)
{
focusedControlPoint = NULL;
for (int i = 0; i < pointCount - 1; i++)
{
if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f))
{
focusedControlPoint = &control[i].start;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].start;
break;
}
else if (CheckCollisionPointCircle(GetMousePosition(), control[i].end, 6.0f))
{
focusedControlPoint = &control[i].end;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].end;
break;
}
else focusedControlPoint = NULL;
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedControlPoint = focusedControlPoint;
}
// Spline control point movement logic
@ -153,6 +158,9 @@ int main(void)
else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
// Clear selection when changing to a spline without control points
if (IsKeyPressed(KEY_ONE) || IsKeyPressed(KEY_TWO) || IsKeyPressed(KEY_THREE)) selectedControlPoint = NULL;
//----------------------------------------------------------------------------------
// Draw
@ -249,7 +257,7 @@ int main(void)
}
// Check all possible UI states that require controls lock
if (splineTypeEditMode) GuiLock();
if (splineTypeEditMode || (selectedPoint != -1) || (selectedControlPoint != NULL)) GuiLock();
// Draw spline config
GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness));
@ -257,11 +265,13 @@ int main(void)
GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive);
GuiUnlock();
if (splineTypeEditMode) GuiUnlock();
GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:");
if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode;
GuiUnlock();
EndDrawing();
//----------------------------------------------------------------------------------
}

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@ -17,7 +17,7 @@
*
********************************************************************************************/
#include <raylib.h>
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point

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@ -431,7 +431,7 @@ int GetMonitorCount(void)
return 1;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");

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@ -736,7 +736,7 @@ int GetMonitorCount(void)
return monitorCount;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
int index = 0;

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@ -651,7 +651,7 @@ int GetMonitorCount(void)
return count;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
RGFW_monitor *mons = RGFW_getMonitors();

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@ -914,7 +914,7 @@ int GetMonitorCount(void)
return monitorCount;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
int currentMonitor = 0;

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@ -371,7 +371,7 @@ int GetMonitorCount(void)
return 1;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");

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@ -208,7 +208,7 @@ int GetMonitorCount(void)
return 1;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");

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@ -709,7 +709,7 @@ int GetMonitorCount(void)
return 1;
}
// Get number of monitors
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");