fabsf() not working with TCC

Replaced by fabs() that seem to work ok
This commit is contained in:
Ray 2018-05-28 00:48:45 +02:00
parent dbff40944a
commit 0148432588
6 changed files with 18 additions and 18 deletions

View file

@ -648,8 +648,8 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
{
bool collision = false;
float dx = fabsf((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
float dy = fabsf((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
float dx = fabs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
float dy = fabs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
if ((dx <= (rec1.width/2 + rec2.width/2)) && ((dy <= (rec1.height/2 + rec2.height/2)))) collision = true;
@ -678,8 +678,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
int recCenterX = rec.x + rec.width/2;
int recCenterY = rec.y + rec.height/2;
float dx = fabsf(center.x - recCenterX);
float dy = fabsf(center.y - recCenterY);
float dx = fabs(center.x - recCenterX);
float dy = fabs(center.y - recCenterY);
if (dx > (rec.width/2.0f + radius)) { return false; }
if (dy > (rec.height/2.0f + radius)) { return false; }
@ -700,8 +700,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
if (CheckCollisionRecs(rec1, rec2))
{
float dxx = fabsf(rec1.x - rec2.x);
float dyy = fabsf(rec1.y - rec2.y);
float dxx = fabs(rec1.x - rec2.x);
float dyy = fabs(rec1.y - rec2.y);
if (rec1.x <= rec2.x)
{