Add raylib lua examples
This commit is contained in:
parent
5f1b4e9474
commit
00c7e54d3c
53 changed files with 4322 additions and 21 deletions
49
examples/textures_logo_raylib.lua
Normal file
49
examples/textures_logo_raylib.lua
Normal file
|
@ -0,0 +1,49 @@
|
|||
-------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- raylib [textures] example - Texture loading and drawing
|
||||
--
|
||||
-- This example has been created using raylib 1.6 (www.raylib.com)
|
||||
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
--
|
||||
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
--
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
local screenWidth = 800
|
||||
local screenHeight = 450
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing")
|
||||
|
||||
-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
local texture = LoadTexture("resources/raylib_logo.png") -- Texture loading
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Main game loop
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
-- TODO: Update your variables here
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
---------------------------------------------------------------------------------------
|
||||
BeginDrawing()
|
||||
|
||||
ClearBackground(RAYWHITE)
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
|
||||
|
||||
DrawText("this IS a texture!", 360, 370, 10, GRAY)
|
||||
|
||||
EndDrawing()
|
||||
---------------------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
-- De-Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture) -- Texture unloading
|
||||
|
||||
CloseWindow() -- Close window and OpenGL context
|
||||
-------------------------------------------------------------------------------------------
|
Loading…
Add table
Add a link
Reference in a new issue