Add raylib lua examples
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examples/text_rbmf_fonts.lua
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examples/text_rbmf_fonts.lua
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-------------------------------------------------------------------------------------------
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--
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-- raylib [text] example - raylib bitmap font (rbmf) loading and usage
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--
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-- NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
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-- To view details and credits for those fonts, check raylib license file
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts")
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-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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local fonts = {}
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fonts[1] = LoadSpriteFont("resources/fonts/alagard.rbmf") -- rBMF font loading
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fonts[2] = LoadSpriteFont("resources/fonts/pixelplay.rbmf") -- rBMF font loading
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fonts[3] = LoadSpriteFont("resources/fonts/mecha.rbmf") -- rBMF font loading
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fonts[4] = LoadSpriteFont("resources/fonts/setback.rbmf") -- rBMF font loading
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fonts[5] = LoadSpriteFont("resources/fonts/romulus.rbmf") -- rBMF font loading
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fonts[6] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf") -- rBMF font loading
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fonts[7] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf") -- rBMF font loading
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fonts[8] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf") -- rBMF font loading
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local messages = { "ALAGARD FONT designed by Hewett Tsoi",
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"PIXELPLAY FONT designed by Aleksander Shevchuk",
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"MECHA FONT designed by Captain Falcon",
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"SETBACK FONT designed by Brian Kent (AEnigma)",
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"ROMULUS FONT designed by Hewett Tsoi",
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"PIXANTIQUA FONT designed by Gerhard Grossmann",
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"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
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"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }
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local spacings = { 2, 4, 8, 4, 3, 4, 4, 1 }
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local positions = {}
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for i = 1, 8 do
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positions[i] = Vector2(0, 0)
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positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2
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positions[i].y = 60 + fonts[i].size + 50*i
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end
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local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD }
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SetTargetFPS(60) -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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-- TODO: Update your variables here
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY)
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DrawLine(220, 50, 590, 50, DARKGRAY)
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for i = 1, 8 do
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i])
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end
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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for i = 1, 8 do UnloadSpriteFont(fonts[i]) end -- SpriteFont unloading
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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