Add raylib lua examples
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examples/text_bmfont_ttf.lua
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59
examples/text_bmfont_ttf.lua
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--
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-- raylib [text] example - BMFont and TTF SpriteFonts loading
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
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local msgBm = "THIS IS AN AngelCode SPRITE FONT"
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local msgTtf = "THIS FONT has been GENERATED from TTF"
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-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode)
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local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font
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local fontPosition = Vector2(0, 0)
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fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
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fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
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SetTargetFPS(60) -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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-- TODO: Update variables here...
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
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DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading
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UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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