Add raylib lua examples
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examples/shapes_logo_raylib.lua
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48
examples/shapes_logo_raylib.lua
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--
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-- raylib [shapes] example - Draw raylib logo using basic shapes
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes")
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SetTargetFPS(60) -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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-- TODO: Update your variables here
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK)
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DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE)
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DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK)
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DrawText("this is NOT a texture!", 350, 370, 10, GRAY)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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