Add raylib lua examples
This commit is contained in:
parent
5f1b4e9474
commit
00c7e54d3c
53 changed files with 4322 additions and 21 deletions
85
examples/shaders_model_shader.lua
Normal file
85
examples/shaders_model_shader.lua
Normal file
|
@ -0,0 +1,85 @@
|
|||
-------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- raylib [shaders] example - Apply a shader to a 3d model
|
||||
--
|
||||
-- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
-- OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
--
|
||||
-- NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
|
||||
-- on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
-- raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
--
|
||||
-- This example has been created using raylib 1.6 (www.raylib.com)
|
||||
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
--
|
||||
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
--
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
local screenWidth = 800
|
||||
local screenHeight = 450
|
||||
|
||||
SetConfigFlags(FLAG.MSAA_4X_HINT) -- Enable Multi Sampling Anti Aliasing 4x (if available)
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
|
||||
|
||||
-- Define the camera to look into our 3d world
|
||||
local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0))
|
||||
|
||||
local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
|
||||
local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture
|
||||
local shader = LoadShader("resources/shaders/glsl330/base.vs",
|
||||
"resources/shaders/glsl330/grayscale.fs") -- Load model shader
|
||||
|
||||
dwarf.material.shader = shader -- Set shader effect to 3d model
|
||||
dwarf.material.texDiffuse = texture -- Bind texture to model
|
||||
|
||||
local position = Vector3(0.0, 0.0, 0.0) -- Set model position
|
||||
|
||||
-- Setup orbital camera
|
||||
SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
|
||||
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
|
||||
|
||||
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Main game loop
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera) -- Update internal camera and our camera
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
---------------------------------------------------------------------------------------
|
||||
BeginDrawing()
|
||||
|
||||
ClearBackground(RAYWHITE)
|
||||
|
||||
Begin3dMode(camera)
|
||||
|
||||
DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
|
||||
|
||||
DrawGrid(10, 1.0) -- Draw a grid
|
||||
|
||||
End3dMode()
|
||||
|
||||
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY)
|
||||
|
||||
DrawFPS(10, 10)
|
||||
|
||||
EndDrawing()
|
||||
---------------------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
-- De-Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
UnloadShader(shader) -- Unload shader
|
||||
UnloadTexture(texture) -- Unload texture
|
||||
UnloadModel(dwarf) -- Unload model
|
||||
|
||||
CloseWindow() -- Close window and OpenGL context
|
||||
-------------------------------------------------------------------------------------------
|
Loading…
Add table
Add a link
Reference in a new issue