Add raylib lua examples
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examples/models_obj_loading.lua
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67
examples/models_obj_loading.lua
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--
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-- raylib [models] example - Load and draw a 3d model (OBJ)
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
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-- Define the camera to look into our 3d world
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local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
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local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture
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dwarf.material.texDiffuse = texture -- Set dwarf model diffuse texture
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local position = Vector3(0.0, 0.0, 0.0) -- Set model position
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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-- ...
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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Begin3dMode(camera)
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DrawModel(dwarf, position, 2.0f, WHITE) -- Draw 3d model with texture
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DrawGrid(10, 1.0f) -- Draw a grid
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DrawGizmo(position) -- Draw gizmo
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End3dMode()
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY)
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DrawFPS(10, 10)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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UnloadTexture(texture) -- Unload texture
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UnloadModel(dwarf) -- Unload model
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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