Add raylib lua examples
This commit is contained in:
parent
5f1b4e9474
commit
00c7e54d3c
53 changed files with 4322 additions and 21 deletions
73
examples/models_heightmap.lua
Normal file
73
examples/models_heightmap.lua
Normal file
|
@ -0,0 +1,73 @@
|
|||
-------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- raylib [models] example - Heightmap loading and drawing
|
||||
--
|
||||
-- This example has been created using raylib 1.6 (www.raylib.com)
|
||||
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
--
|
||||
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
--
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
local screenWidth = 800
|
||||
local screenHeight = 450
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing")
|
||||
|
||||
-- Define our custom camera to look into our 3d world
|
||||
local camera = Camera(Vector3(18.0, 16.0, 18.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
|
||||
|
||||
local image = LoadImage("resources/heightmap.png") -- Load heightmap image (RAM)
|
||||
local texture = LoadTextureFromImage(image) -- Convert image to texture (VRAM)
|
||||
local map = LoadHeightmap(image, Vector3(16, 8, 16) -- Load heightmap model with defined size
|
||||
map.material.texDiffuse = texture -- Set map diffuse texture
|
||||
local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (depends on model scaling!)
|
||||
|
||||
UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
|
||||
|
||||
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||||
----------------------------------------------------------------------------------------
|
||||
|
||||
-- Main game loop
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera) -- Update internal camera and our camera
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
---------------------------------------------------------------------------------------
|
||||
BeginDrawing()
|
||||
|
||||
ClearBackground(RAYWHITE)
|
||||
|
||||
Begin3dMode(camera)
|
||||
|
||||
-- NOTE: Model is scaled to 1/4 of its original size (128x128 units)
|
||||
DrawModel(map, mapPosition, 1.0, RED)
|
||||
|
||||
DrawGrid(20, 1.0)
|
||||
|
||||
End3dMode()
|
||||
|
||||
DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE)
|
||||
DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN)
|
||||
|
||||
DrawFPS(10, 10)
|
||||
|
||||
EndDrawing()
|
||||
---------------------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
-- De-Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture) -- Unload texture
|
||||
UnloadModel(map) -- Unload model
|
||||
|
||||
CloseWindow() -- Close window and OpenGL context
|
||||
-------------------------------------------------------------------------------------------
|
Loading…
Add table
Add a link
Reference in a new issue