Add raylib lua examples
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examples/core_random_values.lua
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56
examples/core_random_values.lua
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-------------------------------------------------------------------------------------------
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--
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-- raylib [core] example - Generate random values
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values")
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local framesCounter = 0 -- Variable used to count frames
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local randValue = GetRandomValue(-8, 5) -- Get a random integer number between -8 and 5 (both included)
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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----------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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------------------------------------------------------------------------------------
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framesCounter = framesCounter + 1
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-- Every two seconds (120 frames) a new random value is generated
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if (((framesCounter/120)%2) == 1) then
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randValue = GetRandomValue(-8, 5)
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framesCounter = 0
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end
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------------------------------------------------------------------------------------
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-- Draw
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------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON)
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DrawText(string.format("%i", randValue), 360, 180, 80, LIGHTGRAY)
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EndDrawing()
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------------------------------------------------------------------------------------
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end
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-- De-Initialization
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----------------------------------------------------------------------------------------
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CloseWindow() -- Close window and OpenGL context
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----------------------------------------------------------------------------------------
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