Add raylib lua examples
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examples/core_input_mouse.lua
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54
examples/core_input_mouse.lua
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--
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-- raylib [core] example - Mouse input
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input")
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local ballPosition = Vector2(-100.0, -100.0)
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local ballColor = DARKBLUE
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SetTargetFPS(60) -- Set target frames-per-second
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-----------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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------------------------------------------------------------------------------------
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ballPosition = GetMousePosition()
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if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then ballColor = MAROON
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elseif (IsMouseButtonPressed(MOUSE.MIDDLE_BUTTON)) then ballColor = LIME
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elseif (IsMouseButtonPressed(MOUSE.RIGHT_BUTTON)) then ballColor = DARKBLUE
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end
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------------------------------------------------------------------------------------
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-- Draw
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------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawCircleV(ballPosition, 40, ballColor)
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DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY)
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EndDrawing()
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------------------------------------------------------------------------------------
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end
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-- De-Initialization
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----------------------------------------------------------------------------------------
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CloseWindow() -- Close window and OpenGL context
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----------------------------------------------------------------------------------------
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