Add raylib lua examples

This commit is contained in:
raysan5 2016-08-06 11:32:35 +02:00
parent 5f1b4e9474
commit 00c7e54d3c
53 changed files with 4322 additions and 21 deletions

View file

@ -1,28 +1,33 @@
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--
-- raylib [core] example - Basic window
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [rlua] example - basic window")
InitAudioDevice()
--local pause = false
--local texture = LoadTexture("resources/texture.png")
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window")
SetTargetFPS(60) -- Set target frames-per-second
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while not WindowShouldClose() do
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
------------------------------------------------------------------------------------
--if (IsKeyPressed(KEY.SPACE)) then
-- pause = not pause
--end
------------------------------------------------------------------------------------
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-- TODO: Update your variables here
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
@ -30,12 +35,10 @@ while not WindowShouldClose() do
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY)
EndDrawing()
------------------------------------------------------------------------------------
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end
-- De-Initialization
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CloseAudioDevice() -- Close audio device
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CloseWindow() -- Close window and OpenGL context
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