Add raylib lua examples
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examples/core_3d_camera_first_person.lua
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examples/core_3d_camera_first_person.lua
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--------------------------------------------------------------------------------------------
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--
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-- raylib [core] example - 3d camera first person
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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--------------------------------------------------------------------------------------------
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MAX_COLUMNS = 20
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person")
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-- Define the camera to look into our 3d world (position, target, up vector)
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local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0)
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-- Generates some random columns
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local heights = {}
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local positions = {}
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local colors = {}
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for i = 1, MAX_COLUMNS do
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heights[i] = GetRandomValue(1, 12)
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positions[i] = Vector3(GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15))
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colors[i] = Color(GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255)
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end
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local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position
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SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode
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SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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Begin3dMode(camera)
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DrawPlane(Vector3(0.0, 0.0, 0.0), Vector2(32.0, 32.0), LIGHTGRAY) -- Draw ground
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DrawCube(Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, BLUE) -- Draw a blue wall
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DrawCube(Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, LIME) -- Draw a green wall
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DrawCube(Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, GOLD) -- Draw a yellow wall
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-- Draw some cubes around
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for i = 1, MAX_COLUMNS do
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DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
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DrawCubeWires(positions[i], 2.0, heights[i], 2.0, MAROON)
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end
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End3dMode()
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DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5))
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DrawRectangleLines( 10, 10, 220, 70, BLUE)
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DrawText("First person camera default controls:", 20, 20, 10, BLACK)
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DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY)
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DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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