Add raylib lua examples
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examples/audio_sound_loading.lua
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59
examples/audio_sound_loading.lua
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--
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-- raylib [audio] example - Sound loading and playing
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--
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-- NOTE: This example requires OpenAL Soft library installed
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing")
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InitAudioDevice() -- Initialize audio device
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local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file
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local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file
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SetTargetFPS(60)
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound
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if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY)
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DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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UnloadSound(fxWav) -- Unload sound data
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UnloadSound(fxOgg) -- Unload sound data
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CloseAudioDevice() -- Close audio device
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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