core: configuration flags

This commit is contained in:
Ray 2017-03-21 13:22:59 +01:00
parent 2ac7b684b5
commit 004117a05c

View file

@ -29,13 +29,15 @@
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js * Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code. * using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
* *
* #define LOAD_DEFAULT_FONT (defined by default) * #define SUPPORT_DEFAULT_FONT (default)
* Default font is loaded on window initialization to be available for the user to render simple text. * Default font is loaded on window initialization to be available for the user to render simple text.
* NOTE: If enabled, uses external module functions to load default raylib font (module: text) * NOTE: If enabled, uses external module functions to load default raylib font (module: text)
* *
* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM * #define SUPPORT_CAMERA_SYSTEM
* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
* *
* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM * #define SUPPORT_GESTURES_SYSTEM
* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
* *
* #define SUPPORT_MOUSE_GESTURES * #define SUPPORT_MOUSE_GESTURES
* Mouse gestures are directly mapped like touches and processed by gestures system. * Mouse gestures are directly mapped like touches and processed by gestures system.
@ -68,6 +70,14 @@
* *
**********************************************************************************************/ **********************************************************************************************/
// Default supported features
//-------------------------------------
#define SUPPORT_DEFAULT_FONT
#define SUPPORT_MOUSE_GESTURES
#define SUPPORT_CAMERA_SYSTEM
#define SUPPORT_GESTURES_SYSTEM
//-------------------------------------
#include "raylib.h" #include "raylib.h"
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@ -77,10 +87,12 @@
#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint) #define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
#include "raymath.h" // Required for: Vector3 and Matrix functions #include "raymath.h" // Required for: Vector3 and Matrix functions
#define GESTURES_IMPLEMENTATION #if defined(SUPPORT_GESTURES_SYSTEM)
#include "gestures.h" // Gestures detection functionality #define GESTURES_IMPLEMENTATION
#include "gestures.h" // Gestures detection functionality
#endif
#if !defined(PLATFORM_ANDROID) #if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
#define CAMERA_IMPLEMENTATION #define CAMERA_IMPLEMENTATION
#include "camera.h" // Camera system functionality #include "camera.h" // Camera system functionality
#endif #endif
@ -147,8 +159,6 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#define STORAGE_FILENAME "storage.data"
#if defined(PLATFORM_RPI) #if defined(PLATFORM_RPI)
// Old device inputs system // Old device inputs system
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input #define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
@ -168,7 +178,7 @@
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) #define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text) #define STORAGE_FILENAME "storage.data"
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -266,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
static int gamepadAxisCount = 0; // Register number of available gamepad axis static int gamepadAxisCount = 0; // Register number of available gamepad axis
static Vector2 mousePosition; // Mouse position on screen static Vector2 mousePosition; // Mouse position on screen
#if defined(SUPPORT_GESTURES_SYSTEM)
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
#endif
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
static char **dropFilesPath; // Store dropped files paths as strings static char **dropFilesPath; // Store dropped files paths as strings
@ -284,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core) // Other Modules Functions Declaration (required by core)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow() extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
#endif #endif
@ -366,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
// Init graphics device (display device and OpenGL context) // Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height); InitGraphicsDevice(width, height);
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
// NOTE: External function (defined in module: text) // NOTE: External function (defined in module: text)
LoadDefaultFont(); LoadDefaultFont();
@ -478,7 +491,7 @@ void InitWindow(int width, int height, void *state)
// Close Window and Terminate Context // Close Window and Terminate Context
void CloseWindow(void) void CloseWindow(void)
{ {
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
UnloadDefaultFont(); UnloadDefaultFont();
#endif #endif
@ -2071,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
// Poll (store) all input events // Poll (store) all input events
static void PollInputEvents(void) static void PollInputEvents(void)
{ {
#if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly // NOTE: Gestures update must be called every frame to reset gestures correctly
// because ProcessGestureEvent() is just called on an event, not every frame // because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures(); UpdateGestures();
#endif
// Reset last key pressed registered // Reset last key pressed registered
lastKeyPressed = -1; lastKeyPressed = -1;
@ -2303,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
{ {
currentMouseState[button] = action; currentMouseState[button] = action;
#define ENABLE_MOUSE_GESTURES #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
#if defined(ENABLE_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures // Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent; GestureEvent gestureEvent;
@ -2335,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// GLFW3 Cursor Position Callback, runs on mouse move // GLFW3 Cursor Position Callback, runs on mouse move
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
{ {
#define ENABLE_MOUSE_GESTURES #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
#if defined(ENABLE_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures // Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent; GestureEvent gestureEvent;
@ -2466,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Init graphics device (display device and OpenGL context) // Init graphics device (display device and OpenGL context)
InitGraphicsDevice(screenWidth, screenHeight); InitGraphicsDevice(screenWidth, screenHeight);
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
// NOTE: External function (defined in module: text) // NOTE: External function (defined in module: text)
LoadDefaultFont(); LoadDefaultFont();