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raylib-python-cffi/examples/shapes/shapes_bouncing_ball.py
2024-11-16 20:11:08 +00:00

52 lines
1.4 KiB
Python

import pyray
# Initialization
screenWidth = 800
screenHeight = 450
pyray.init_window(screenWidth, screenHeight, "pyray [shapes] example - bouncing ball")
ballPosition = pyray.Vector2(pyray.get_screen_width() / 2.0, pyray.get_screen_height() / 2.0)
ballSpeed = pyray.Vector2(5.0, 4.0)
ballRadius = 20
pause = False
framesCounter = 0
pyray.set_target_fps(60)
# Main game loop
while not pyray.window_should_close():
# Update
if pyray.is_key_pressed(pyray.KeyboardKey.KEY_SPACE):
pause = not pause
if not pause:
ballPosition.x += ballSpeed.x
ballPosition.y += ballSpeed.y
# Check walls collision for bouncing
if (ballPosition.x >= (pyray.get_screen_width() - ballRadius)) or (ballPosition.x <= ballRadius):
ballSpeed.x *= -1.0
if (ballPosition.y >= (pyray.get_screen_height() - ballRadius)) or (ballPosition.y <= ballRadius):
ballSpeed.y *= -1.0
else:
framesCounter += 1
# Draw
pyray.begin_drawing()
pyray.clear_background(pyray.RAYWHITE)
pyray.draw_circle_v(ballPosition, ballRadius, pyray.MAROON)
pyray.draw_text("PRESS SPACE to PAUSE BALL MOVEMENT", 10, pyray.get_screen_height() - 25, 20, pyray.LIGHTGRAY)
# On pause, we draw a blinking message
if pause and (framesCounter // 30) % 2:
pyray.draw_text("PAUSED", 350, 200, 30, pyray.GRAY)
pyray.draw_fps(10, 10)
pyray.end_drawing()
# De-Initialization
pyray.close_window()