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raylib-python-cffi/raylib/__init__.pyi
2024-01-22 14:48:31 +00:00

3929 lines
135 KiB
Python

from typing import Any
import _cffi_backend
ffi: _cffi_backend.FFI
rl: _cffi_backend.Lib
class struct: ...
ARROWS_SIZE: int
ARROWS_VISIBLE: int
ARROW_PADDING: int
def AttachAudioMixedProcessor(processor: Any,) -> None:
"""Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s"""
...
def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
"""Attach audio stream processor to stream, receives the samples as <float>s"""
...
BACKGROUND_COLOR: int
BASE_COLOR_DISABLED: int
BASE_COLOR_FOCUSED: int
BASE_COLOR_NORMAL: int
BASE_COLOR_PRESSED: int
BLEND_ADDITIVE: int
BLEND_ADD_COLORS: int
BLEND_ALPHA: int
BLEND_ALPHA_PREMULTIPLY: int
BLEND_CUSTOM: int
BLEND_CUSTOM_SEPARATE: int
BLEND_MULTIPLIED: int
BLEND_SUBTRACT_COLORS: int
BORDER_COLOR_DISABLED: int
BORDER_COLOR_FOCUSED: int
BORDER_COLOR_NORMAL: int
BORDER_COLOR_PRESSED: int
BORDER_WIDTH: int
BUTTON: int
def BeginBlendMode(mode: int,) -> None:
"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
...
def BeginDrawing() -> None:
"""Setup canvas (framebuffer) to start drawing"""
...
def BeginMode2D(camera: Camera2D,) -> None:
"""Begin 2D mode with custom camera (2D)"""
...
def BeginMode3D(camera: Camera3D,) -> None:
"""Begin 3D mode with custom camera (3D)"""
...
def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
"""Begin scissor mode (define screen area for following drawing)"""
...
def BeginShaderMode(shader: Shader,) -> None:
"""Begin custom shader drawing"""
...
def BeginTextureMode(target: RenderTexture,) -> None:
"""Begin drawing to render texture"""
...
def BeginVrStereoMode(config: VrStereoConfig,) -> None:
"""Begin stereo rendering (requires VR simulator)"""
...
CAMERA_CUSTOM: int
CAMERA_FIRST_PERSON: int
CAMERA_FREE: int
CAMERA_ORBITAL: int
CAMERA_ORTHOGRAPHIC: int
CAMERA_PERSPECTIVE: int
CAMERA_THIRD_PERSON: int
CHECKBOX: int
CHECK_PADDING: int
COLORPICKER: int
COLOR_SELECTOR_SIZE: int
COMBOBOX: int
COMBO_BUTTON_SPACING: int
COMBO_BUTTON_WIDTH: int
CUBEMAP_LAYOUT_AUTO_DETECT: int
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
CUBEMAP_LAYOUT_LINE_VERTICAL: int
CUBEMAP_LAYOUT_PANORAMA: int
def ChangeDirectory(dir: str,) -> bool:
"""Change working directory, return true on success"""
...
def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
"""Check collision between box and sphere"""
...
def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
"""Check collision between two bounding boxes"""
...
def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
"""Check collision between circle and rectangle"""
...
def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
"""Check collision between two circles"""
...
def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
"""Check the collision between two lines defined by two points each, returns collision point by reference"""
...
def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
"""Check if point is inside circle"""
...
def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool:
"""Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"""
...
def CheckCollisionPointPoly(point: Vector2,points: Any,pointCount: int,) -> bool:
"""Check if point is within a polygon described by array of vertices"""
...
def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
"""Check if point is inside rectangle"""
...
def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
"""Check if point is inside a triangle"""
...
def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
"""Check collision between two rectangles"""
...
def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
"""Check collision between two spheres"""
...
def Clamp(value: float,min_1: float,max_2: float,) -> float:
""""""
...
def ClearBackground(color: Color,) -> None:
"""Set background color (framebuffer clear color)"""
...
def ClearWindowState(flags: int,) -> None:
"""Clear window configuration state flags"""
...
def CloseAudioDevice() -> None:
"""Close the audio device and context"""
...
def ClosePhysics() -> None:
"""Close physics system and unload used memory"""
...
def CloseWindow() -> None:
"""Close window and unload OpenGL context"""
...
def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> str:
"""Encode one codepoint into UTF-8 byte array (array length returned as parameter)"""
...
def ColorAlpha(color: Color,alpha: float,) -> Color:
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
...
def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
"""Get src alpha-blended into dst color with tint"""
...
def ColorBrightness(color: Color,factor: float,) -> Color:
"""Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"""
...
def ColorContrast(color: Color,contrast: float,) -> Color:
"""Get color with contrast correction, contrast values between -1.0f and 1.0f"""
...
def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
"""Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
...
def ColorFromNormalized(normalized: Vector4,) -> Color:
"""Get Color from normalized values [0..1]"""
...
def ColorNormalize(color: Color,) -> Vector4:
"""Get Color normalized as float [0..1]"""
...
def ColorTint(color: Color,tint: Color,) -> Color:
"""Get color multiplied with another color"""
...
def ColorToHSV(color: Color,) -> Vector3:
"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
...
def ColorToInt(color: Color,) -> int:
"""Get hexadecimal value for a Color"""
...
def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str:
"""Compress data (DEFLATE algorithm), memory must be MemFree()"""
...
def CreatePhysicsBodyCircle(pos: Vector2,radius: float,density: float,) -> Any:
"""Creates a new circle physics body with generic parameters"""
...
def CreatePhysicsBodyPolygon(pos: Vector2,radius: float,sides: int,density: float,) -> Any:
"""Creates a new polygon physics body with generic parameters"""
...
def CreatePhysicsBodyRectangle(pos: Vector2,width: float,height: float,density: float,) -> Any:
"""Creates a new rectangle physics body with generic parameters"""
...
DEFAULT: int
DROPDOWNBOX: int
DROPDOWN_ITEMS_SPACING: int
def DecodeDataBase64(data: str,outputSize: Any,) -> str:
"""Decode Base64 string data, memory must be MemFree()"""
...
def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str:
"""Decompress data (DEFLATE algorithm), memory must be MemFree()"""
...
def DestroyPhysicsBody(body: Any,) -> None:
"""Destroy a physics body"""
...
def DetachAudioMixedProcessor(processor: Any,) -> None:
"""Detach audio stream processor from the entire audio pipeline"""
...
def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
"""Detach audio stream processor from stream"""
...
def DirectoryExists(dirPath: str,) -> bool:
"""Check if a directory path exists"""
...
def DisableCursor() -> None:
"""Disables cursor (lock cursor)"""
...
def DisableEventWaiting() -> None:
"""Disable waiting for events on EndDrawing(), automatic events polling"""
...
def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None:
"""Draw a billboard texture"""
...
def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None:
"""Draw a billboard texture defined by source and rotation"""
...
def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None:
"""Draw a billboard texture defined by source"""
...
def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
"""Draw bounding box (wires)"""
...
def DrawCapsule(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
"""Draw a capsule with the center of its sphere caps at startPos and endPos"""
...
def DrawCapsuleWires(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
"""Draw capsule wireframe with the center of its sphere caps at startPos and endPos"""
...
def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
"""Draw a color-filled circle"""
...
def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
"""Draw a circle in 3D world space"""
...
def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None:
"""Draw a gradient-filled circle"""
...
def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
"""Draw circle outline"""
...
def DrawCircleLinesV(center: Vector2,radius: float,color: Color,) -> None:
"""Draw circle outline (Vector version)"""
...
def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw a piece of a circle"""
...
def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw circle sector outline"""
...
def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
"""Draw a color-filled circle (Vector version)"""
...
def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
"""Draw cube"""
...
def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
"""Draw cube (Vector version)"""
...
def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
"""Draw cube wires"""
...
def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
"""Draw cube wires (Vector version)"""
...
def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
"""Draw a cylinder/cone"""
...
def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
"""Draw a cylinder with base at startPos and top at endPos"""
...
def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
"""Draw a cylinder/cone wires"""
...
def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
"""Draw a cylinder wires with base at startPos and top at endPos"""
...
def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
"""Draw ellipse"""
...
def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
"""Draw ellipse outline"""
...
def DrawFPS(posX: int,posY: int,) -> None:
"""Draw current FPS"""
...
def DrawGrid(slices: int,spacing: float,) -> None:
"""Draw a grid (centered at (0, 0, 0))"""
...
def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
"""Draw a line"""
...
def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
"""Draw a line in 3D world space"""
...
def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
"""Draw line segment cubic-bezier in-out interpolation"""
...
def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
"""Draw a line (using triangles/quads)"""
...
def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None:
"""Draw lines sequence (using gl lines)"""
...
def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
"""Draw a line (using gl lines)"""
...
def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
"""Draw a 3d mesh with material and transform"""
...
def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
"""Draw multiple mesh instances with material and different transforms"""
...
def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
"""Draw a model (with texture if set)"""
...
def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
"""Draw a model with extended parameters"""
...
def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
"""Draw a model wires (with texture if set)"""
...
def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
"""Draw a model wires (with texture if set) with extended parameters"""
...
def DrawPixel(posX: int,posY: int,color: Color,) -> None:
"""Draw a pixel"""
...
def DrawPixelV(position: Vector2,color: Color,) -> None:
"""Draw a pixel (Vector version)"""
...
def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
"""Draw a plane XZ"""
...
def DrawPoint3D(position: Vector3,color: Color,) -> None:
"""Draw a point in 3D space, actually a small line"""
...
def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
"""Draw a regular polygon (Vector version)"""
...
def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
"""Draw a polygon outline of n sides"""
...
def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None:
"""Draw a polygon outline of n sides with extended parameters"""
...
def DrawRay(ray: Ray,color: Color,) -> None:
"""Draw a ray line"""
...
def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
"""Draw a color-filled rectangle"""
...
def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None:
"""Draw a gradient-filled rectangle with custom vertex colors"""
...
def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
"""Draw a horizontal-gradient-filled rectangle"""
...
def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
"""Draw a vertical-gradient-filled rectangle"""
...
def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
"""Draw rectangle outline"""
...
def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None:
"""Draw rectangle outline with extended parameters"""
...
def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
"""Draw a color-filled rectangle with pro parameters"""
...
def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
"""Draw a color-filled rectangle"""
...
def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
"""Draw rectangle with rounded edges"""
...
def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
"""Draw rectangle with rounded edges outline"""
...
def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
"""Draw a color-filled rectangle (Vector version)"""
...
def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw ring"""
...
def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
"""Draw ring outline"""
...
def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
"""Draw sphere"""
...
def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
"""Draw sphere with extended parameters"""
...
def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
"""Draw sphere wires"""
...
def DrawSplineBasis(points: Any,pointCount: int,thick: float,color: Color,) -> None:
"""Draw spline: B-Spline, minimum 4 points"""
...
def DrawSplineBezierCubic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
"""Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"""
...
def DrawSplineBezierQuadratic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
"""Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"""
...
def DrawSplineCatmullRom(points: Any,pointCount: int,thick: float,color: Color,) -> None:
"""Draw spline: Catmull-Rom, minimum 4 points"""
...
def DrawSplineLinear(points: Any,pointCount: int,thick: float,color: Color,) -> None:
"""Draw spline: Linear, minimum 2 points"""
...
def DrawSplineSegmentBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
"""Draw spline segment: B-Spline, 4 points"""
...
def DrawSplineSegmentBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
"""Draw spline segment: Cubic Bezier, 2 points, 2 control points"""
...
def DrawSplineSegmentBezierQuadratic(p1: Vector2,c2: Vector2,p3: Vector2,thick: float,color: Color,) -> None:
"""Draw spline segment: Quadratic Bezier, 2 points, 1 control point"""
...
def DrawSplineSegmentCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
"""Draw spline segment: Catmull-Rom, 4 points"""
...
def DrawSplineSegmentLinear(p1: Vector2,p2: Vector2,thick: float,color: Color,) -> None:
"""Draw spline segment: Linear, 2 points"""
...
def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
"""Draw text (using default font)"""
...
def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
"""Draw one character (codepoint)"""
...
def DrawTextCodepoints(font: Font,codepoints: Any,codepointCount: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
"""Draw multiple character (codepoint)"""
...
def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
"""Draw text using font and additional parameters"""
...
def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None:
"""Draw text using Font and pro parameters (rotation)"""
...
def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
"""Draw a Texture2D"""
...
def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
"""Draw a Texture2D with extended parameters"""
...
def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
"""Draws a texture (or part of it) that stretches or shrinks nicely"""
...
def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
"""Draw a part of a texture defined by a rectangle with 'pro' parameters"""
...
def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
"""Draw a part of a texture defined by a rectangle"""
...
def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
"""Draw a Texture2D with position defined as Vector2"""
...
def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
...
def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
...
def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None:
"""Draw a triangle fan defined by points (first vertex is the center)"""
...
def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
"""Draw triangle outline (vertex in counter-clockwise order!)"""
...
def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None:
"""Draw a triangle strip defined by points"""
...
def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None:
"""Draw a triangle strip defined by points"""
...
def EnableCursor() -> None:
"""Enables cursor (unlock cursor)"""
...
def EnableEventWaiting() -> None:
"""Enable waiting for events on EndDrawing(), no automatic event polling"""
...
def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str:
"""Encode data to Base64 string, memory must be MemFree()"""
...
def EndBlendMode() -> None:
"""End blending mode (reset to default: alpha blending)"""
...
def EndDrawing() -> None:
"""End canvas drawing and swap buffers (double buffering)"""
...
def EndMode2D() -> None:
"""Ends 2D mode with custom camera"""
...
def EndMode3D() -> None:
"""Ends 3D mode and returns to default 2D orthographic mode"""
...
def EndScissorMode() -> None:
"""End scissor mode"""
...
def EndShaderMode() -> None:
"""End custom shader drawing (use default shader)"""
...
def EndTextureMode() -> None:
"""Ends drawing to render texture"""
...
def EndVrStereoMode() -> None:
"""End stereo rendering (requires VR simulator)"""
...
def ExportAutomationEventList(list_0: AutomationEventList,fileName: str,) -> bool:
"""Export automation events list as text file"""
...
def ExportDataAsCode(data: str,dataSize: int,fileName: str,) -> bool:
"""Export data to code (.h), returns true on success"""
...
def ExportFontAsCode(font: Font,fileName: str,) -> bool:
"""Export font as code file, returns true on success"""
...
def ExportImage(image: Image,fileName: str,) -> bool:
"""Export image data to file, returns true on success"""
...
def ExportImageAsCode(image: Image,fileName: str,) -> bool:
"""Export image as code file defining an array of bytes, returns true on success"""
...
def ExportImageToMemory(image: Image,fileType: str,fileSize: Any,) -> str:
"""Export image to memory buffer"""
...
def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
"""Export mesh data to file, returns true on success"""
...
def ExportWave(wave: Wave,fileName: str,) -> bool:
"""Export wave data to file, returns true on success"""
...
def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
"""Export wave sample data to code (.h), returns true on success"""
...
FLAG_BORDERLESS_WINDOWED_MODE: int
FLAG_FULLSCREEN_MODE: int
FLAG_INTERLACED_HINT: int
FLAG_MSAA_4X_HINT: int
FLAG_VSYNC_HINT: int
FLAG_WINDOW_ALWAYS_RUN: int
FLAG_WINDOW_HIDDEN: int
FLAG_WINDOW_HIGHDPI: int
FLAG_WINDOW_MAXIMIZED: int
FLAG_WINDOW_MINIMIZED: int
FLAG_WINDOW_MOUSE_PASSTHROUGH: int
FLAG_WINDOW_RESIZABLE: int
FLAG_WINDOW_TOPMOST: int
FLAG_WINDOW_TRANSPARENT: int
FLAG_WINDOW_UNDECORATED: int
FLAG_WINDOW_UNFOCUSED: int
FONT_BITMAP: int
FONT_DEFAULT: int
FONT_SDF: int
def Fade(color: Color,alpha: float,) -> Color:
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
...
def FileExists(fileName: str,) -> bool:
"""Check if file exists"""
...
def FloatEquals(x: float,y: float,) -> int:
""""""
...
GAMEPAD_AXIS_LEFT_TRIGGER: int
GAMEPAD_AXIS_LEFT_X: int
GAMEPAD_AXIS_LEFT_Y: int
GAMEPAD_AXIS_RIGHT_TRIGGER: int
GAMEPAD_AXIS_RIGHT_X: int
GAMEPAD_AXIS_RIGHT_Y: int
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
GAMEPAD_BUTTON_LEFT_FACE_UP: int
GAMEPAD_BUTTON_LEFT_THUMB: int
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
GAMEPAD_BUTTON_MIDDLE: int
GAMEPAD_BUTTON_MIDDLE_LEFT: int
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
GAMEPAD_BUTTON_RIGHT_THUMB: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
GAMEPAD_BUTTON_UNKNOWN: int
GESTURE_DOUBLETAP: int
GESTURE_DRAG: int
GESTURE_HOLD: int
GESTURE_NONE: int
GESTURE_PINCH_IN: int
GESTURE_PINCH_OUT: int
GESTURE_SWIPE_DOWN: int
GESTURE_SWIPE_LEFT: int
GESTURE_SWIPE_RIGHT: int
GESTURE_SWIPE_UP: int
GESTURE_TAP: int
GROUP_PADDING: int
def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
"""Generate image: cellular algorithm, bigger tileSize means bigger cells"""
...
def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
"""Generate image: checked"""
...
def GenImageColor(width: int,height: int,color: Color,) -> Image:
"""Generate image: plain color"""
...
def GenImageFontAtlas(glyphs: Any,glyphRecs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
"""Generate image font atlas using chars info"""
...
def GenImageGradientLinear(width: int,height: int,direction: int,start: Color,end: Color,) -> Image:
"""Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"""
...
def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
"""Generate image: radial gradient"""
...
def GenImageGradientSquare(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
"""Generate image: square gradient"""
...
def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
"""Generate image: perlin noise"""
...
def GenImageText(width: int,height: int,text: str,) -> Image:
"""Generate image: grayscale image from text data"""
...
def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
"""Generate image: white noise"""
...
def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
"""Generate cone/pyramid mesh"""
...
def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
"""Generate cuboid mesh"""
...
def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
"""Generate cubes-based map mesh from image data"""
...
def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
"""Generate cylinder mesh"""
...
def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
"""Generate heightmap mesh from image data"""
...
def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
"""Generate half-sphere mesh (no bottom cap)"""
...
def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
"""Generate trefoil knot mesh"""
...
def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
"""Generate plane mesh (with subdivisions)"""
...
def GenMeshPoly(sides: int,radius: float,) -> Mesh:
"""Generate polygonal mesh"""
...
def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
"""Generate sphere mesh (standard sphere)"""
...
def GenMeshTangents(mesh: Any,) -> None:
"""Compute mesh tangents"""
...
def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
"""Generate torus mesh"""
...
def GenTextureMipmaps(texture: Any,) -> None:
"""Generate GPU mipmaps for a texture"""
...
def GetApplicationDirectory() -> str:
"""Get the directory of the running application (uses static string)"""
...
def GetCameraMatrix(camera: Camera3D,) -> Matrix:
"""Get camera transform matrix (view matrix)"""
...
def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
"""Get camera 2d transform matrix"""
...
def GetCharPressed() -> int:
"""Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"""
...
def GetClipboardText() -> str:
"""Get clipboard text content"""
...
def GetCodepoint(text: str,codepointSize: Any,) -> int:
"""Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
...
def GetCodepointCount(text: str,) -> int:
"""Get total number of codepoints in a UTF-8 encoded string"""
...
def GetCodepointNext(text: str,codepointSize: Any,) -> int:
"""Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
...
def GetCodepointPrevious(text: str,codepointSize: Any,) -> int:
"""Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
...
def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
"""Get collision rectangle for two rectangles collision"""
...
def GetColor(hexValue: int,) -> Color:
"""Get Color structure from hexadecimal value"""
...
def GetCurrentMonitor() -> int:
"""Get current connected monitor"""
...
def GetDirectoryPath(filePath: str,) -> str:
"""Get full path for a given fileName with path (uses static string)"""
...
def GetFPS() -> int:
"""Get current FPS"""
...
def GetFileExtension(fileName: str,) -> str:
"""Get pointer to extension for a filename string (includes dot: '.png')"""
...
def GetFileLength(fileName: str,) -> int:
"""Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"""
...
def GetFileModTime(fileName: str,) -> int:
"""Get file modification time (last write time)"""
...
def GetFileName(filePath: str,) -> str:
"""Get pointer to filename for a path string"""
...
def GetFileNameWithoutExt(filePath: str,) -> str:
"""Get filename string without extension (uses static string)"""
...
def GetFontDefault() -> Font:
"""Get the default Font"""
...
def GetFrameTime() -> float:
"""Get time in seconds for last frame drawn (delta time)"""
...
def GetGamepadAxisCount(gamepad: int,) -> int:
"""Get gamepad axis count for a gamepad"""
...
def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
"""Get axis movement value for a gamepad axis"""
...
def GetGamepadButtonPressed() -> int:
"""Get the last gamepad button pressed"""
...
def GetGamepadName(gamepad: int,) -> str:
"""Get gamepad internal name id"""
...
def GetGestureDetected() -> int:
"""Get latest detected gesture"""
...
def GetGestureDragAngle() -> float:
"""Get gesture drag angle"""
...
def GetGestureDragVector() -> Vector2:
"""Get gesture drag vector"""
...
def GetGestureHoldDuration() -> float:
"""Get gesture hold time in milliseconds"""
...
def GetGesturePinchAngle() -> float:
"""Get gesture pinch angle"""
...
def GetGesturePinchVector() -> Vector2:
"""Get gesture pinch delta"""
...
def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle:
"""Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"""
...
def GetGlyphIndex(font: Font,codepoint: int,) -> int:
"""Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"""
...
def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo:
"""Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"""
...
def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
"""Get image alpha border rectangle"""
...
def GetImageColor(image: Image,x: int,y: int,) -> Color:
"""Get image pixel color at (x, y) position"""
...
def GetKeyPressed() -> int:
"""Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"""
...
def GetMasterVolume() -> float:
"""Get master volume (listener)"""
...
def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox:
"""Compute mesh bounding box limits"""
...
def GetModelBoundingBox(model: Model,) -> BoundingBox:
"""Compute model bounding box limits (considers all meshes)"""
...
def GetMonitorCount() -> int:
"""Get number of connected monitors"""
...
def GetMonitorHeight(monitor: int,) -> int:
"""Get specified monitor height (current video mode used by monitor)"""
...
def GetMonitorName(monitor: int,) -> str:
"""Get the human-readable, UTF-8 encoded name of the specified monitor"""
...
def GetMonitorPhysicalHeight(monitor: int,) -> int:
"""Get specified monitor physical height in millimetres"""
...
def GetMonitorPhysicalWidth(monitor: int,) -> int:
"""Get specified monitor physical width in millimetres"""
...
def GetMonitorPosition(monitor: int,) -> Vector2:
"""Get specified monitor position"""
...
def GetMonitorRefreshRate(monitor: int,) -> int:
"""Get specified monitor refresh rate"""
...
def GetMonitorWidth(monitor: int,) -> int:
"""Get specified monitor width (current video mode used by monitor)"""
...
def GetMouseDelta() -> Vector2:
"""Get mouse delta between frames"""
...
def GetMousePosition() -> Vector2:
"""Get mouse position XY"""
...
def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray:
"""Get a ray trace from mouse position"""
...
def GetMouseWheelMove() -> float:
"""Get mouse wheel movement for X or Y, whichever is larger"""
...
def GetMouseWheelMoveV() -> Vector2:
"""Get mouse wheel movement for both X and Y"""
...
def GetMouseX() -> int:
"""Get mouse position X"""
...
def GetMouseY() -> int:
"""Get mouse position Y"""
...
def GetMusicTimeLength(music: Music,) -> float:
"""Get music time length (in seconds)"""
...
def GetMusicTimePlayed(music: Music,) -> float:
"""Get current music time played (in seconds)"""
...
def GetPhysicsBodiesCount() -> int:
"""Returns the current amount of created physics bodies"""
...
def GetPhysicsBody(index: int,) -> Any:
"""Returns a physics body of the bodies pool at a specific index"""
...
def GetPhysicsShapeType(index: int,) -> int:
"""Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)"""
...
def GetPhysicsShapeVertex(body: Any,vertex: int,) -> Vector2:
"""Returns transformed position of a body shape (body position + vertex transformed position)"""
...
def GetPhysicsShapeVerticesCount(index: int,) -> int:
"""Returns the amount of vertices of a physics body shape"""
...
def GetPixelColor(srcPtr: Any,format: int,) -> Color:
"""Get Color from a source pixel pointer of certain format"""
...
def GetPixelDataSize(width: int,height: int,format: int,) -> int:
"""Get pixel data size in bytes for certain format"""
...
def GetPrevDirectoryPath(dirPath: str,) -> str:
"""Get previous directory path for a given path (uses static string)"""
...
def GetRandomValue(min_0: int,max_1: int,) -> int:
"""Get a random value between min and max (both included)"""
...
def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision:
"""Get collision info between ray and box"""
...
def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision:
"""Get collision info between ray and mesh"""
...
def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision:
"""Get collision info between ray and quad"""
...
def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision:
"""Get collision info between ray and sphere"""
...
def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision:
"""Get collision info between ray and triangle"""
...
def GetRenderHeight() -> int:
"""Get current render height (it considers HiDPI)"""
...
def GetRenderWidth() -> int:
"""Get current render width (it considers HiDPI)"""
...
def GetScreenHeight() -> int:
"""Get current screen height"""
...
def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
"""Get the world space position for a 2d camera screen space position"""
...
def GetScreenWidth() -> int:
"""Get current screen width"""
...
def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
"""Get shader uniform location"""
...
def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
"""Get shader attribute location"""
...
def GetSplinePointBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
"""Get (evaluate) spline point: B-Spline"""
...
def GetSplinePointBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,t: float,) -> Vector2:
"""Get (evaluate) spline point: Cubic Bezier"""
...
def GetSplinePointBezierQuad(p1: Vector2,c2: Vector2,p3: Vector2,t: float,) -> Vector2:
"""Get (evaluate) spline point: Quadratic Bezier"""
...
def GetSplinePointCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
"""Get (evaluate) spline point: Catmull-Rom"""
...
def GetSplinePointLinear(startPos: Vector2,endPos: Vector2,t: float,) -> Vector2:
"""Get (evaluate) spline point: Linear"""
...
def GetTime() -> float:
"""Get elapsed time in seconds since InitWindow()"""
...
def GetTouchPointCount() -> int:
"""Get number of touch points"""
...
def GetTouchPointId(index: int,) -> int:
"""Get touch point identifier for given index"""
...
def GetTouchPosition(index: int,) -> Vector2:
"""Get touch position XY for a touch point index (relative to screen size)"""
...
def GetTouchX() -> int:
"""Get touch position X for touch point 0 (relative to screen size)"""
...
def GetTouchY() -> int:
"""Get touch position Y for touch point 0 (relative to screen size)"""
...
def GetWindowHandle() -> Any:
"""Get native window handle"""
...
def GetWindowPosition() -> Vector2:
"""Get window position XY on monitor"""
...
def GetWindowScaleDPI() -> Vector2:
"""Get window scale DPI factor"""
...
def GetWorkingDirectory() -> str:
"""Get current working directory (uses static string)"""
...
def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
"""Get the screen space position for a 3d world space position"""
...
def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
"""Get the screen space position for a 2d camera world space position"""
...
def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
"""Get size position for a 3d world space position"""
...
def GuiButton(bounds: Rectangle,text: str,) -> int:
"""Button control, returns true when clicked"""
...
def GuiCheckBox(bounds: Rectangle,text: str,checked: Any,) -> int:
"""Check Box control, returns true when active"""
...
def GuiColorBarAlpha(bounds: Rectangle,text: str,alpha: Any,) -> int:
"""Color Bar Alpha control"""
...
def GuiColorBarHue(bounds: Rectangle,text: str,value: Any,) -> int:
"""Color Bar Hue control"""
...
def GuiColorPanel(bounds: Rectangle,text: str,color: Any,) -> int:
"""Color Panel control"""
...
def GuiColorPanelHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
"""Color Panel control that returns HSV color value, used by GuiColorPickerHSV()"""
...
def GuiColorPicker(bounds: Rectangle,text: str,color: Any,) -> int:
"""Color Picker control (multiple color controls)"""
...
def GuiColorPickerHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
"""Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
...
def GuiComboBox(bounds: Rectangle,text: str,active: Any,) -> int:
"""Combo Box control, returns selected item index"""
...
def GuiDisable() -> None:
"""Disable gui controls (global state)"""
...
def GuiDisableTooltip() -> None:
"""Disable gui tooltips (global state)"""
...
def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) -> None:
"""Draw icon using pixel size at specified position"""
...
def GuiDropdownBox(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int:
"""Dropdown Box control, returns selected item"""
...
def GuiDummyRec(bounds: Rectangle,text: str,) -> int:
"""Dummy control for placeholders"""
...
def GuiEnable() -> None:
"""Enable gui controls (global state)"""
...
def GuiEnableTooltip() -> None:
"""Enable gui tooltips (global state)"""
...
def GuiGetFont() -> Font:
"""Get gui custom font (global state)"""
...
def GuiGetIcons() -> Any:
"""Get raygui icons data pointer"""
...
def GuiGetState() -> int:
"""Get gui state (global state)"""
...
def GuiGetStyle(control: int,property: int,) -> int:
"""Get one style property"""
...
def GuiGrid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int:
"""Grid control, returns mouse cell position"""
...
def GuiGroupBox(bounds: Rectangle,text: str,) -> int:
"""Group Box control with text name"""
...
def GuiIconText(iconId: int,text: str,) -> str:
"""Get text with icon id prepended (if supported)"""
...
def GuiIsLocked() -> bool:
"""Check if gui is locked (global state)"""
...
def GuiLabel(bounds: Rectangle,text: str,) -> int:
"""Label control, shows text"""
...
def GuiLabelButton(bounds: Rectangle,text: str,) -> int:
"""Label button control, show true when clicked"""
...
def GuiLine(bounds: Rectangle,text: str,) -> int:
"""Line separator control, could contain text"""
...
def GuiListView(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int:
"""List View control, returns selected list item index"""
...
def GuiListViewEx(bounds: Rectangle,text: str,count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
"""List View with extended parameters"""
...
def GuiLoadIcons(fileName: str,loadIconsName: bool,) -> str:
"""Load raygui icons file (.rgi) into internal icons data"""
...
def GuiLoadStyle(fileName: str,) -> None:
"""Load style file over global style variable (.rgs)"""
...
def GuiLoadStyleDefault() -> None:
"""Load style default over global style"""
...
def GuiLock() -> None:
"""Lock gui controls (global state)"""
...
def GuiMessageBox(bounds: Rectangle,title: str,message: str,buttons: str,) -> int:
"""Message Box control, displays a message"""
...
def GuiPanel(bounds: Rectangle,text: str,) -> int:
"""Panel control, useful to group controls"""
...
def GuiProgressBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
"""Progress Bar control, shows current progress value"""
...
def GuiScrollPanel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int:
"""Scroll Panel control"""
...
def GuiSetAlpha(alpha: float,) -> None:
"""Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f"""
...
def GuiSetFont(font: Font,) -> None:
"""Set gui custom font (global state)"""
...
def GuiSetIconScale(scale: int,) -> None:
"""Set default icon drawing size"""
...
def GuiSetState(state: int,) -> None:
"""Set gui state (global state)"""
...
def GuiSetStyle(control: int,property: int,value: int,) -> None:
"""Set one style property"""
...
def GuiSetTooltip(tooltip: str,) -> None:
"""Set tooltip string"""
...
def GuiSlider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
"""Slider control, returns selected value"""
...
def GuiSliderBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
"""Slider Bar control, returns selected value"""
...
def GuiSpinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
"""Spinner control, returns selected value"""
...
def GuiStatusBar(bounds: Rectangle,text: str,) -> int:
"""Status Bar control, shows info text"""
...
def GuiTabBar(bounds: Rectangle,text: str,count: int,active: Any,) -> int:
"""Tab Bar control, returns TAB to be closed or -1"""
...
def GuiTextBox(bounds: Rectangle,text: str,textSize: int,editMode: bool,) -> int:
"""Text Box control, updates input text"""
...
def GuiTextInputBox(bounds: Rectangle,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int:
"""Text Input Box control, ask for text, supports secret"""
...
def GuiToggle(bounds: Rectangle,text: str,active: Any,) -> int:
"""Toggle Button control, returns true when active"""
...
def GuiToggleGroup(bounds: Rectangle,text: str,active: Any,) -> int:
"""Toggle Group control, returns active toggle index"""
...
def GuiToggleSlider(bounds: Rectangle,text: str,active: Any,) -> int:
"""Toggle Slider control, returns true when clicked"""
...
def GuiUnlock() -> None:
"""Unlock gui controls (global state)"""
...
def GuiValueBox(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
"""Value Box control, updates input text with numbers"""
...
def GuiWindowBox(bounds: Rectangle,title: str,) -> int:
"""Window Box control, shows a window that can be closed"""
...
HUEBAR_PADDING: int
HUEBAR_SELECTOR_HEIGHT: int
HUEBAR_SELECTOR_OVERFLOW: int
HUEBAR_WIDTH: int
def HideCursor() -> None:
"""Hides cursor"""
...
ICON_1UP: int
ICON_220: int
ICON_221: int
ICON_222: int
ICON_223: int
ICON_224: int
ICON_225: int
ICON_226: int
ICON_227: int
ICON_228: int
ICON_229: int
ICON_230: int
ICON_231: int
ICON_232: int
ICON_233: int
ICON_234: int
ICON_235: int
ICON_236: int
ICON_237: int
ICON_238: int
ICON_239: int
ICON_240: int
ICON_241: int
ICON_242: int
ICON_243: int
ICON_244: int
ICON_245: int
ICON_246: int
ICON_247: int
ICON_248: int
ICON_249: int
ICON_250: int
ICON_251: int
ICON_252: int
ICON_253: int
ICON_254: int
ICON_255: int
ICON_ALARM: int
ICON_ALPHA_CLEAR: int
ICON_ALPHA_MULTIPLY: int
ICON_ARROW_DOWN: int
ICON_ARROW_DOWN_FILL: int
ICON_ARROW_LEFT: int
ICON_ARROW_LEFT_FILL: int
ICON_ARROW_RIGHT: int
ICON_ARROW_RIGHT_FILL: int
ICON_ARROW_UP: int
ICON_ARROW_UP_FILL: int
ICON_AUDIO: int
ICON_BIN: int
ICON_BOX: int
ICON_BOX_BOTTOM: int
ICON_BOX_BOTTOM_LEFT: int
ICON_BOX_BOTTOM_RIGHT: int
ICON_BOX_CENTER: int
ICON_BOX_CIRCLE_MASK: int
ICON_BOX_CONCENTRIC: int
ICON_BOX_CORNERS_BIG: int
ICON_BOX_CORNERS_SMALL: int
ICON_BOX_DOTS_BIG: int
ICON_BOX_DOTS_SMALL: int
ICON_BOX_GRID: int
ICON_BOX_GRID_BIG: int
ICON_BOX_LEFT: int
ICON_BOX_MULTISIZE: int
ICON_BOX_RIGHT: int
ICON_BOX_TOP: int
ICON_BOX_TOP_LEFT: int
ICON_BOX_TOP_RIGHT: int
ICON_BREAKPOINT_OFF: int
ICON_BREAKPOINT_ON: int
ICON_BRUSH_CLASSIC: int
ICON_BRUSH_PAINTER: int
ICON_BURGER_MENU: int
ICON_CAMERA: int
ICON_CASE_SENSITIVE: int
ICON_CLOCK: int
ICON_COIN: int
ICON_COLOR_BUCKET: int
ICON_COLOR_PICKER: int
ICON_CORNER: int
ICON_CPU: int
ICON_CRACK: int
ICON_CRACK_POINTS: int
ICON_CROP: int
ICON_CROP_ALPHA: int
ICON_CROSS: int
ICON_CROSSLINE: int
ICON_CROSS_SMALL: int
ICON_CUBE: int
ICON_CUBE_FACE_BACK: int
ICON_CUBE_FACE_BOTTOM: int
ICON_CUBE_FACE_FRONT: int
ICON_CUBE_FACE_LEFT: int
ICON_CUBE_FACE_RIGHT: int
ICON_CUBE_FACE_TOP: int
ICON_CURSOR_CLASSIC: int
ICON_CURSOR_HAND: int
ICON_CURSOR_MOVE: int
ICON_CURSOR_MOVE_FILL: int
ICON_CURSOR_POINTER: int
ICON_CURSOR_SCALE: int
ICON_CURSOR_SCALE_FILL: int
ICON_CURSOR_SCALE_LEFT: int
ICON_CURSOR_SCALE_LEFT_FILL: int
ICON_CURSOR_SCALE_RIGHT: int
ICON_CURSOR_SCALE_RIGHT_FILL: int
ICON_DEMON: int
ICON_DITHERING: int
ICON_DOOR: int
ICON_EMPTYBOX: int
ICON_EMPTYBOX_SMALL: int
ICON_EXIT: int
ICON_EXPLOSION: int
ICON_EYE_OFF: int
ICON_EYE_ON: int
ICON_FILE: int
ICON_FILETYPE_ALPHA: int
ICON_FILETYPE_AUDIO: int
ICON_FILETYPE_BINARY: int
ICON_FILETYPE_HOME: int
ICON_FILETYPE_IMAGE: int
ICON_FILETYPE_INFO: int
ICON_FILETYPE_PLAY: int
ICON_FILETYPE_TEXT: int
ICON_FILETYPE_VIDEO: int
ICON_FILE_ADD: int
ICON_FILE_COPY: int
ICON_FILE_CUT: int
ICON_FILE_DELETE: int
ICON_FILE_EXPORT: int
ICON_FILE_NEW: int
ICON_FILE_OPEN: int
ICON_FILE_PASTE: int
ICON_FILE_SAVE: int
ICON_FILE_SAVE_CLASSIC: int
ICON_FILTER: int
ICON_FILTER_BILINEAR: int
ICON_FILTER_POINT: int
ICON_FILTER_TOP: int
ICON_FOLDER: int
ICON_FOLDER_ADD: int
ICON_FOLDER_FILE_OPEN: int
ICON_FOLDER_OPEN: int
ICON_FOLDER_SAVE: int
ICON_FOUR_BOXES: int
ICON_FX: int
ICON_GEAR: int
ICON_GEAR_BIG: int
ICON_GEAR_EX: int
ICON_GRID: int
ICON_GRID_FILL: int
ICON_HAND_POINTER: int
ICON_HEART: int
ICON_HELP: int
ICON_HEX: int
ICON_HIDPI: int
ICON_HOUSE: int
ICON_INFO: int
ICON_KEY: int
ICON_LASER: int
ICON_LAYERS: int
ICON_LAYERS_VISIBLE: int
ICON_LENS: int
ICON_LENS_BIG: int
ICON_LIFE_BARS: int
ICON_LINK: int
ICON_LINK_BOXES: int
ICON_LINK_BROKE: int
ICON_LINK_MULTI: int
ICON_LINK_NET: int
ICON_LOCK_CLOSE: int
ICON_LOCK_OPEN: int
ICON_MAGNET: int
ICON_MAILBOX: int
ICON_MIPMAPS: int
ICON_MODE_2D: int
ICON_MODE_3D: int
ICON_MONITOR: int
ICON_MUTATE: int
ICON_MUTATE_FILL: int
ICON_NONE: int
ICON_NOTEBOOK: int
ICON_OK_TICK: int
ICON_PENCIL: int
ICON_PENCIL_BIG: int
ICON_PHOTO_CAMERA: int
ICON_PHOTO_CAMERA_FLASH: int
ICON_PLAYER: int
ICON_PLAYER_JUMP: int
ICON_PLAYER_NEXT: int
ICON_PLAYER_PAUSE: int
ICON_PLAYER_PLAY: int
ICON_PLAYER_PLAY_BACK: int
ICON_PLAYER_PREVIOUS: int
ICON_PLAYER_RECORD: int
ICON_PLAYER_STOP: int
ICON_POT: int
ICON_PRINTER: int
ICON_REDO: int
ICON_REDO_FILL: int
ICON_REG_EXP: int
ICON_REPEAT: int
ICON_REPEAT_FILL: int
ICON_REREDO: int
ICON_REREDO_FILL: int
ICON_RESIZE: int
ICON_RESTART: int
ICON_ROM: int
ICON_ROTATE: int
ICON_ROTATE_FILL: int
ICON_RUBBER: int
ICON_SAND_TIMER: int
ICON_SCALE: int
ICON_SHIELD: int
ICON_SHUFFLE: int
ICON_SHUFFLE_FILL: int
ICON_SPECIAL: int
ICON_SQUARE_TOGGLE: int
ICON_STAR: int
ICON_STEP_INTO: int
ICON_STEP_OUT: int
ICON_STEP_OVER: int
ICON_SUITCASE: int
ICON_SUITCASE_ZIP: int
ICON_SYMMETRY: int
ICON_SYMMETRY_HORIZONTAL: int
ICON_SYMMETRY_VERTICAL: int
ICON_TARGET: int
ICON_TARGET_BIG: int
ICON_TARGET_BIG_FILL: int
ICON_TARGET_MOVE: int
ICON_TARGET_MOVE_FILL: int
ICON_TARGET_POINT: int
ICON_TARGET_SMALL: int
ICON_TARGET_SMALL_FILL: int
ICON_TEXT_A: int
ICON_TEXT_NOTES: int
ICON_TEXT_POPUP: int
ICON_TEXT_T: int
ICON_TOOLS: int
ICON_UNDO: int
ICON_UNDO_FILL: int
ICON_VERTICAL_BARS: int
ICON_VERTICAL_BARS_FILL: int
ICON_WATER_DROP: int
ICON_WAVE: int
ICON_WAVE_SINUS: int
ICON_WAVE_SQUARE: int
ICON_WAVE_TRIANGULAR: int
ICON_WINDOW: int
ICON_ZOOM_ALL: int
ICON_ZOOM_BIG: int
ICON_ZOOM_CENTER: int
ICON_ZOOM_MEDIUM: int
ICON_ZOOM_SMALL: int
def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
"""Clear alpha channel to desired color"""
...
def ImageAlphaCrop(image: Any,threshold: float,) -> None:
"""Crop image depending on alpha value"""
...
def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
"""Apply alpha mask to image"""
...
def ImageAlphaPremultiply(image: Any,) -> None:
"""Premultiply alpha channel"""
...
def ImageBlurGaussian(image: Any,blurSize: int,) -> None:
"""Apply Gaussian blur using a box blur approximation"""
...
def ImageClearBackground(dst: Any,color: Color,) -> None:
"""Clear image background with given color"""
...
def ImageColorBrightness(image: Any,brightness: int,) -> None:
"""Modify image color: brightness (-255 to 255)"""
...
def ImageColorContrast(image: Any,contrast: float,) -> None:
"""Modify image color: contrast (-100 to 100)"""
...
def ImageColorGrayscale(image: Any,) -> None:
"""Modify image color: grayscale"""
...
def ImageColorInvert(image: Any,) -> None:
"""Modify image color: invert"""
...
def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
"""Modify image color: replace color"""
...
def ImageColorTint(image: Any,color: Color,) -> None:
"""Modify image color: tint"""
...
def ImageCopy(image: Image,) -> Image:
"""Create an image duplicate (useful for transformations)"""
...
def ImageCrop(image: Any,crop: Rectangle,) -> None:
"""Crop an image to a defined rectangle"""
...
def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
"""Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
...
def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
"""Draw a source image within a destination image (tint applied to source)"""
...
def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
"""Draw a filled circle within an image"""
...
def ImageDrawCircleLines(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
"""Draw circle outline within an image"""
...
def ImageDrawCircleLinesV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
"""Draw circle outline within an image (Vector version)"""
...
def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
"""Draw a filled circle within an image (Vector version)"""
...
def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
"""Draw line within an image"""
...
def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
"""Draw line within an image (Vector version)"""
...
def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
"""Draw pixel within an image"""
...
def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
"""Draw pixel within an image (Vector version)"""
...
def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
"""Draw rectangle within an image"""
...
def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
"""Draw rectangle lines within an image"""
...
def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
"""Draw rectangle within an image"""
...
def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
"""Draw rectangle within an image (Vector version)"""
...
def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
"""Draw text (using default font) within an image (destination)"""
...
def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
"""Draw text (custom sprite font) within an image (destination)"""
...
def ImageFlipHorizontal(image: Any,) -> None:
"""Flip image horizontally"""
...
def ImageFlipVertical(image: Any,) -> None:
"""Flip image vertically"""
...
def ImageFormat(image: Any,newFormat: int,) -> None:
"""Convert image data to desired format"""
...
def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
"""Create an image from another image piece"""
...
def ImageMipmaps(image: Any,) -> None:
"""Compute all mipmap levels for a provided image"""
...
def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
"""Resize image (Bicubic scaling algorithm)"""
...
def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
"""Resize canvas and fill with color"""
...
def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
"""Resize image (Nearest-Neighbor scaling algorithm)"""
...
def ImageRotate(image: Any,degrees: int,) -> None:
"""Rotate image by input angle in degrees (-359 to 359)"""
...
def ImageRotateCCW(image: Any,) -> None:
"""Rotate image counter-clockwise 90deg"""
...
def ImageRotateCW(image: Any,) -> None:
"""Rotate image clockwise 90deg"""
...
def ImageText(text: str,fontSize: int,color: Color,) -> Image:
"""Create an image from text (default font)"""
...
def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
"""Create an image from text (custom sprite font)"""
...
def ImageToPOT(image: Any,fill: Color,) -> None:
"""Convert image to POT (power-of-two)"""
...
def InitAudioDevice() -> None:
"""Initialize audio device and context"""
...
def InitPhysics() -> None:
"""Initializes physics system"""
...
def InitWindow(width: int,height: int,title: str,) -> None:
"""Initialize window and OpenGL context"""
...
def IsAudioDeviceReady() -> bool:
"""Check if audio device has been initialized successfully"""
...
def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
"""Check if audio stream is playing"""
...
def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
"""Check if any audio stream buffers requires refill"""
...
def IsAudioStreamReady(stream: AudioStream,) -> bool:
"""Checks if an audio stream is ready"""
...
def IsCursorHidden() -> bool:
"""Check if cursor is not visible"""
...
def IsCursorOnScreen() -> bool:
"""Check if cursor is on the screen"""
...
def IsFileDropped() -> bool:
"""Check if a file has been dropped into window"""
...
def IsFileExtension(fileName: str,ext: str,) -> bool:
"""Check file extension (including point: .png, .wav)"""
...
def IsFontReady(font: Font,) -> bool:
"""Check if a font is ready"""
...
def IsGamepadAvailable(gamepad: int,) -> bool:
"""Check if a gamepad is available"""
...
def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button is being pressed"""
...
def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button has been pressed once"""
...
def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button has been released once"""
...
def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
"""Check if a gamepad button is NOT being pressed"""
...
def IsGestureDetected(gesture: int,) -> bool:
"""Check if a gesture have been detected"""
...
def IsImageReady(image: Image,) -> bool:
"""Check if an image is ready"""
...
def IsKeyDown(key: int,) -> bool:
"""Check if a key is being pressed"""
...
def IsKeyPressed(key: int,) -> bool:
"""Check if a key has been pressed once"""
...
def IsKeyPressedRepeat(key: int,) -> bool:
"""Check if a key has been pressed again (Only PLATFORM_DESKTOP)"""
...
def IsKeyReleased(key: int,) -> bool:
"""Check if a key has been released once"""
...
def IsKeyUp(key: int,) -> bool:
"""Check if a key is NOT being pressed"""
...
def IsMaterialReady(material: Material,) -> bool:
"""Check if a material is ready"""
...
def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
"""Check model animation skeleton match"""
...
def IsModelReady(model: Model,) -> bool:
"""Check if a model is ready"""
...
def IsMouseButtonDown(button: int,) -> bool:
"""Check if a mouse button is being pressed"""
...
def IsMouseButtonPressed(button: int,) -> bool:
"""Check if a mouse button has been pressed once"""
...
def IsMouseButtonReleased(button: int,) -> bool:
"""Check if a mouse button has been released once"""
...
def IsMouseButtonUp(button: int,) -> bool:
"""Check if a mouse button is NOT being pressed"""
...
def IsMusicReady(music: Music,) -> bool:
"""Checks if a music stream is ready"""
...
def IsMusicStreamPlaying(music: Music,) -> bool:
"""Check if music is playing"""
...
def IsPathFile(path: str,) -> bool:
"""Check if a given path is a file or a directory"""
...
def IsRenderTextureReady(target: RenderTexture,) -> bool:
"""Check if a render texture is ready"""
...
def IsShaderReady(shader: Shader,) -> bool:
"""Check if a shader is ready"""
...
def IsSoundPlaying(sound: Sound,) -> bool:
"""Check if a sound is currently playing"""
...
def IsSoundReady(sound: Sound,) -> bool:
"""Checks if a sound is ready"""
...
def IsTextureReady(texture: Texture,) -> bool:
"""Check if a texture is ready"""
...
def IsWaveReady(wave: Wave,) -> bool:
"""Checks if wave data is ready"""
...
def IsWindowFocused() -> bool:
"""Check if window is currently focused (only PLATFORM_DESKTOP)"""
...
def IsWindowFullscreen() -> bool:
"""Check if window is currently fullscreen"""
...
def IsWindowHidden() -> bool:
"""Check if window is currently hidden (only PLATFORM_DESKTOP)"""
...
def IsWindowMaximized() -> bool:
"""Check if window is currently maximized (only PLATFORM_DESKTOP)"""
...
def IsWindowMinimized() -> bool:
"""Check if window is currently minimized (only PLATFORM_DESKTOP)"""
...
def IsWindowReady() -> bool:
"""Check if window has been initialized successfully"""
...
def IsWindowResized() -> bool:
"""Check if window has been resized last frame"""
...
def IsWindowState(flag: int,) -> bool:
"""Check if one specific window flag is enabled"""
...
KEY_A: int
KEY_APOSTROPHE: int
KEY_B: int
KEY_BACK: int
KEY_BACKSLASH: int
KEY_BACKSPACE: int
KEY_C: int
KEY_CAPS_LOCK: int
KEY_COMMA: int
KEY_D: int
KEY_DELETE: int
KEY_DOWN: int
KEY_E: int
KEY_EIGHT: int
KEY_END: int
KEY_ENTER: int
KEY_EQUAL: int
KEY_ESCAPE: int
KEY_F: int
KEY_F1: int
KEY_F10: int
KEY_F11: int
KEY_F12: int
KEY_F2: int
KEY_F3: int
KEY_F4: int
KEY_F5: int
KEY_F6: int
KEY_F7: int
KEY_F8: int
KEY_F9: int
KEY_FIVE: int
KEY_FOUR: int
KEY_G: int
KEY_GRAVE: int
KEY_H: int
KEY_HOME: int
KEY_I: int
KEY_INSERT: int
KEY_J: int
KEY_K: int
KEY_KB_MENU: int
KEY_KP_0: int
KEY_KP_1: int
KEY_KP_2: int
KEY_KP_3: int
KEY_KP_4: int
KEY_KP_5: int
KEY_KP_6: int
KEY_KP_7: int
KEY_KP_8: int
KEY_KP_9: int
KEY_KP_ADD: int
KEY_KP_DECIMAL: int
KEY_KP_DIVIDE: int
KEY_KP_ENTER: int
KEY_KP_EQUAL: int
KEY_KP_MULTIPLY: int
KEY_KP_SUBTRACT: int
KEY_L: int
KEY_LEFT: int
KEY_LEFT_ALT: int
KEY_LEFT_BRACKET: int
KEY_LEFT_CONTROL: int
KEY_LEFT_SHIFT: int
KEY_LEFT_SUPER: int
KEY_M: int
KEY_MENU: int
KEY_MINUS: int
KEY_N: int
KEY_NINE: int
KEY_NULL: int
KEY_NUM_LOCK: int
KEY_O: int
KEY_ONE: int
KEY_P: int
KEY_PAGE_DOWN: int
KEY_PAGE_UP: int
KEY_PAUSE: int
KEY_PERIOD: int
KEY_PRINT_SCREEN: int
KEY_Q: int
KEY_R: int
KEY_RIGHT: int
KEY_RIGHT_ALT: int
KEY_RIGHT_BRACKET: int
KEY_RIGHT_CONTROL: int
KEY_RIGHT_SHIFT: int
KEY_RIGHT_SUPER: int
KEY_S: int
KEY_SCROLL_LOCK: int
KEY_SEMICOLON: int
KEY_SEVEN: int
KEY_SIX: int
KEY_SLASH: int
KEY_SPACE: int
KEY_T: int
KEY_TAB: int
KEY_THREE: int
KEY_TWO: int
KEY_U: int
KEY_UP: int
KEY_V: int
KEY_VOLUME_DOWN: int
KEY_VOLUME_UP: int
KEY_W: int
KEY_X: int
KEY_Y: int
KEY_Z: int
KEY_ZERO: int
LABEL: int
LINE_COLOR: int
LISTVIEW: int
LIST_ITEMS_HEIGHT: int
LIST_ITEMS_SPACING: int
LOG_ALL: int
LOG_DEBUG: int
LOG_ERROR: int
LOG_FATAL: int
LOG_INFO: int
LOG_NONE: int
LOG_TRACE: int
LOG_WARNING: int
def Lerp(start: float,end: float,amount: float,) -> float:
""""""
...
def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
"""Load audio stream (to stream raw audio pcm data)"""
...
def LoadAutomationEventList(fileName: str,) -> AutomationEventList:
"""Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"""
...
def LoadCodepoints(text: str,count: Any,) -> Any:
"""Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"""
...
def LoadDirectoryFiles(dirPath: str,) -> FilePathList:
"""Load directory filepaths"""
...
def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
"""Load directory filepaths with extension filtering and recursive directory scan"""
...
def LoadDroppedFiles() -> FilePathList:
"""Load dropped filepaths"""
...
def LoadFileData(fileName: str,dataSize: Any,) -> str:
"""Load file data as byte array (read)"""
...
def LoadFileText(fileName: str,) -> str:
"""Load text data from file (read), returns a '\0' terminated string"""
...
def LoadFont(fileName: str,) -> Font:
"""Load font from file into GPU memory (VRAM)"""
...
def LoadFontData(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
"""Load font data for further use"""
...
def LoadFontEx(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
"""Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont"""
...
def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
"""Load font from Image (XNA style)"""
...
def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
"""Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
...
def LoadImage(fileName: str,) -> Image:
"""Load image from file into CPU memory (RAM)"""
...
def LoadImageAnim(fileName: str,frames: Any,) -> Image:
"""Load image sequence from file (frames appended to image.data)"""
...
def LoadImageColors(image: Image,) -> Any:
"""Load color data from image as a Color array (RGBA - 32bit)"""
...
def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
"""Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
...
def LoadImageFromScreen() -> Image:
"""Load image from screen buffer and (screenshot)"""
...
def LoadImageFromTexture(texture: Texture,) -> Image:
"""Load image from GPU texture data"""
...
def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any:
"""Load colors palette from image as a Color array (RGBA - 32bit)"""
...
def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
"""Load image from RAW file data"""
...
def LoadImageSvg(fileNameOrString: str,width: int,height: int,) -> Image:
"""Load image from SVG file data or string with specified size"""
...
def LoadMaterialDefault() -> Material:
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
...
def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
"""Load materials from model file"""
...
def LoadModel(fileName: str,) -> Model:
"""Load model from files (meshes and materials)"""
...
def LoadModelAnimations(fileName: str,animCount: Any,) -> Any:
"""Load model animations from file"""
...
def LoadModelFromMesh(mesh: Mesh,) -> Model:
"""Load model from generated mesh (default material)"""
...
def LoadMusicStream(fileName: str,) -> Music:
"""Load music stream from file"""
...
def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
"""Load music stream from data"""
...
def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
"""Load random values sequence, no values repeated"""
...
def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
"""Load texture for rendering (framebuffer)"""
...
def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
"""Load shader from files and bind default locations"""
...
def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
"""Load shader from code strings and bind default locations"""
...
def LoadSound(fileName: str,) -> Sound:
"""Load sound from file"""
...
def LoadSoundAlias(source: Sound,) -> Sound:
"""Create a new sound that shares the same sample data as the source sound, does not own the sound data"""
...
def LoadSoundFromWave(wave: Wave,) -> Sound:
"""Load sound from wave data"""
...
def LoadTexture(fileName: str,) -> Texture:
"""Load texture from file into GPU memory (VRAM)"""
...
def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
"""Load cubemap from image, multiple image cubemap layouts supported"""
...
def LoadTextureFromImage(image: Image,) -> Texture:
"""Load texture from image data"""
...
def LoadUTF8(codepoints: Any,length: int,) -> str:
"""Load UTF-8 text encoded from codepoints array"""
...
def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
"""Load VR stereo config for VR simulator device parameters"""
...
def LoadWave(fileName: str,) -> Wave:
"""Load wave data from file"""
...
def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
"""Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
...
def LoadWaveSamples(wave: Wave,) -> Any:
"""Load samples data from wave as a 32bit float data array"""
...
MATERIAL_MAP_ALBEDO: int
MATERIAL_MAP_BRDF: int
MATERIAL_MAP_CUBEMAP: int
MATERIAL_MAP_EMISSION: int
MATERIAL_MAP_HEIGHT: int
MATERIAL_MAP_IRRADIANCE: int
MATERIAL_MAP_METALNESS: int
MATERIAL_MAP_NORMAL: int
MATERIAL_MAP_OCCLUSION: int
MATERIAL_MAP_PREFILTER: int
MATERIAL_MAP_ROUGHNESS: int
MOUSE_BUTTON_BACK: int
MOUSE_BUTTON_EXTRA: int
MOUSE_BUTTON_FORWARD: int
MOUSE_BUTTON_LEFT: int
MOUSE_BUTTON_MIDDLE: int
MOUSE_BUTTON_RIGHT: int
MOUSE_BUTTON_SIDE: int
MOUSE_CURSOR_ARROW: int
MOUSE_CURSOR_CROSSHAIR: int
MOUSE_CURSOR_DEFAULT: int
MOUSE_CURSOR_IBEAM: int
MOUSE_CURSOR_NOT_ALLOWED: int
MOUSE_CURSOR_POINTING_HAND: int
MOUSE_CURSOR_RESIZE_ALL: int
MOUSE_CURSOR_RESIZE_EW: int
MOUSE_CURSOR_RESIZE_NESW: int
MOUSE_CURSOR_RESIZE_NS: int
MOUSE_CURSOR_RESIZE_NWSE: int
def MatrixAdd(left: Matrix,right: Matrix,) -> Matrix:
""""""
...
def MatrixDeterminant(mat: Matrix,) -> float:
""""""
...
def MatrixFrustum(left: float,right: float,bottom: float,top: float,near: float,far: float,) -> Matrix:
""""""
...
def MatrixIdentity() -> Matrix:
""""""
...
def MatrixInvert(mat: Matrix,) -> Matrix:
""""""
...
def MatrixLookAt(eye: Vector3,target: Vector3,up: Vector3,) -> Matrix:
""""""
...
def MatrixMultiply(left: Matrix,right: Matrix,) -> Matrix:
""""""
...
def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
""""""
...
def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
""""""
...
def MatrixRotate(axis: Vector3,angle: float,) -> Matrix:
""""""
...
def MatrixRotateX(angle: float,) -> Matrix:
""""""
...
def MatrixRotateXYZ(angle: Vector3,) -> Matrix:
""""""
...
def MatrixRotateY(angle: float,) -> Matrix:
""""""
...
def MatrixRotateZ(angle: float,) -> Matrix:
""""""
...
def MatrixRotateZYX(angle: Vector3,) -> Matrix:
""""""
...
def MatrixScale(x: float,y: float,z: float,) -> Matrix:
""""""
...
def MatrixSubtract(left: Matrix,right: Matrix,) -> Matrix:
""""""
...
def MatrixToFloatV(mat: Matrix,) -> float16:
""""""
...
def MatrixTrace(mat: Matrix,) -> float:
""""""
...
def MatrixTranslate(x: float,y: float,z: float,) -> Matrix:
""""""
...
def MatrixTranspose(mat: Matrix,) -> Matrix:
""""""
...
def MaximizeWindow() -> None:
"""Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
...
def MeasureText(text: str,fontSize: int,) -> int:
"""Measure string width for default font"""
...
def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
"""Measure string size for Font"""
...
def MemAlloc(size: int,) -> Any:
"""Internal memory allocator"""
...
def MemFree(ptr: Any,) -> None:
"""Internal memory free"""
...
def MemRealloc(ptr: Any,size: int,) -> Any:
"""Internal memory reallocator"""
...
def MinimizeWindow() -> None:
"""Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
...
NPATCH_NINE_PATCH: int
NPATCH_THREE_PATCH_HORIZONTAL: int
NPATCH_THREE_PATCH_VERTICAL: int
def Normalize(value: float,start: float,end: float,) -> float:
""""""
...
def OpenURL(url: str,) -> None:
"""Open URL with default system browser (if available)"""
...
PHYSICS_CIRCLE: int
PHYSICS_POLYGON: int
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
PIXELFORMAT_UNCOMPRESSED_R16: int
PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
PIXELFORMAT_UNCOMPRESSED_R32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
PROGRESSBAR: int
PROGRESS_PADDING: int
def PauseAudioStream(stream: AudioStream,) -> None:
"""Pause audio stream"""
...
def PauseMusicStream(music: Music,) -> None:
"""Pause music playing"""
...
def PauseSound(sound: Sound,) -> None:
"""Pause a sound"""
...
def PhysicsAddForce(body: Any,force: Vector2,) -> None:
"""Adds a force to a physics body"""
...
def PhysicsAddTorque(body: Any,amount: float,) -> None:
"""Adds an angular force to a physics body"""
...
def PhysicsShatter(body: Any,position: Vector2,force: float,) -> None:
"""Shatters a polygon shape physics body to little physics bodies with explosion force"""
...
def PlayAudioStream(stream: AudioStream,) -> None:
"""Play audio stream"""
...
def PlayAutomationEvent(event: AutomationEvent,) -> None:
"""Play a recorded automation event"""
...
def PlayMusicStream(music: Music,) -> None:
"""Start music playing"""
...
def PlaySound(sound: Sound,) -> None:
"""Play a sound"""
...
def PollInputEvents() -> None:
"""Register all input events"""
...
def QuaternionAdd(q1: Vector4,q2: Vector4,) -> Vector4:
""""""
...
def QuaternionAddValue(q: Vector4,add: float,) -> Vector4:
""""""
...
def QuaternionDivide(q1: Vector4,q2: Vector4,) -> Vector4:
""""""
...
def QuaternionEquals(p: Vector4,q: Vector4,) -> int:
""""""
...
def QuaternionFromAxisAngle(axis: Vector3,angle: float,) -> Vector4:
""""""
...
def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4:
""""""
...
def QuaternionFromMatrix(mat: Matrix,) -> Vector4:
""""""
...
def QuaternionFromVector3ToVector3(from_0: Vector3,to: Vector3,) -> Vector4:
""""""
...
def QuaternionIdentity() -> Vector4:
""""""
...
def QuaternionInvert(q: Vector4,) -> Vector4:
""""""
...
def QuaternionLength(q: Vector4,) -> float:
""""""
...
def QuaternionLerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
""""""
...
def QuaternionMultiply(q1: Vector4,q2: Vector4,) -> Vector4:
""""""
...
def QuaternionNlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
""""""
...
def QuaternionNormalize(q: Vector4,) -> Vector4:
""""""
...
def QuaternionScale(q: Vector4,mul: float,) -> Vector4:
""""""
...
def QuaternionSlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
""""""
...
def QuaternionSubtract(q1: Vector4,q2: Vector4,) -> Vector4:
""""""
...
def QuaternionSubtractValue(q: Vector4,sub: float,) -> Vector4:
""""""
...
def QuaternionToAxisAngle(q: Vector4,outAxis: Any,outAngle: Any,) -> None:
""""""
...
def QuaternionToEuler(q: Vector4,) -> Vector3:
""""""
...
def QuaternionToMatrix(q: Vector4,) -> Matrix:
""""""
...
def QuaternionTransform(q: Vector4,mat: Matrix,) -> Vector4:
""""""
...
RL_ATTACHMENT_COLOR_CHANNEL0: int
RL_ATTACHMENT_COLOR_CHANNEL1: int
RL_ATTACHMENT_COLOR_CHANNEL2: int
RL_ATTACHMENT_COLOR_CHANNEL3: int
RL_ATTACHMENT_COLOR_CHANNEL4: int
RL_ATTACHMENT_COLOR_CHANNEL5: int
RL_ATTACHMENT_COLOR_CHANNEL6: int
RL_ATTACHMENT_COLOR_CHANNEL7: int
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int
RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int
RL_ATTACHMENT_DEPTH: int
RL_ATTACHMENT_RENDERBUFFER: int
RL_ATTACHMENT_STENCIL: int
RL_ATTACHMENT_TEXTURE2D: int
RL_BLEND_ADDITIVE: int
RL_BLEND_ADD_COLORS: int
RL_BLEND_ALPHA: int
RL_BLEND_ALPHA_PREMULTIPLY: int
RL_BLEND_CUSTOM: int
RL_BLEND_CUSTOM_SEPARATE: int
RL_BLEND_MULTIPLIED: int
RL_BLEND_SUBTRACT_COLORS: int
RL_CULL_FACE_BACK: int
RL_CULL_FACE_FRONT: int
RL_LOG_ALL: int
RL_LOG_DEBUG: int
RL_LOG_ERROR: int
RL_LOG_FATAL: int
RL_LOG_INFO: int
RL_LOG_NONE: int
RL_LOG_TRACE: int
RL_LOG_WARNING: int
RL_OPENGL_11: int
RL_OPENGL_21: int
RL_OPENGL_33: int
RL_OPENGL_43: int
RL_OPENGL_ES_20: int
RL_OPENGL_ES_30: int
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
RL_PIXELFORMAT_UNCOMPRESSED_R16: int
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
RL_PIXELFORMAT_UNCOMPRESSED_R32: int
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
RL_SHADER_ATTRIB_FLOAT: int
RL_SHADER_ATTRIB_VEC2: int
RL_SHADER_ATTRIB_VEC3: int
RL_SHADER_ATTRIB_VEC4: int
RL_SHADER_LOC_COLOR_AMBIENT: int
RL_SHADER_LOC_COLOR_DIFFUSE: int
RL_SHADER_LOC_COLOR_SPECULAR: int
RL_SHADER_LOC_MAP_ALBEDO: int
RL_SHADER_LOC_MAP_BRDF: int
RL_SHADER_LOC_MAP_CUBEMAP: int
RL_SHADER_LOC_MAP_EMISSION: int
RL_SHADER_LOC_MAP_HEIGHT: int
RL_SHADER_LOC_MAP_IRRADIANCE: int
RL_SHADER_LOC_MAP_METALNESS: int
RL_SHADER_LOC_MAP_NORMAL: int
RL_SHADER_LOC_MAP_OCCLUSION: int
RL_SHADER_LOC_MAP_PREFILTER: int
RL_SHADER_LOC_MAP_ROUGHNESS: int
RL_SHADER_LOC_MATRIX_MODEL: int
RL_SHADER_LOC_MATRIX_MVP: int
RL_SHADER_LOC_MATRIX_NORMAL: int
RL_SHADER_LOC_MATRIX_PROJECTION: int
RL_SHADER_LOC_MATRIX_VIEW: int
RL_SHADER_LOC_VECTOR_VIEW: int
RL_SHADER_LOC_VERTEX_COLOR: int
RL_SHADER_LOC_VERTEX_NORMAL: int
RL_SHADER_LOC_VERTEX_POSITION: int
RL_SHADER_LOC_VERTEX_TANGENT: int
RL_SHADER_LOC_VERTEX_TEXCOORD01: int
RL_SHADER_LOC_VERTEX_TEXCOORD02: int
RL_SHADER_UNIFORM_FLOAT: int
RL_SHADER_UNIFORM_INT: int
RL_SHADER_UNIFORM_IVEC2: int
RL_SHADER_UNIFORM_IVEC3: int
RL_SHADER_UNIFORM_IVEC4: int
RL_SHADER_UNIFORM_SAMPLER2D: int
RL_SHADER_UNIFORM_VEC2: int
RL_SHADER_UNIFORM_VEC3: int
RL_SHADER_UNIFORM_VEC4: int
RL_TEXTURE_FILTER_ANISOTROPIC_16X: int
RL_TEXTURE_FILTER_ANISOTROPIC_4X: int
RL_TEXTURE_FILTER_ANISOTROPIC_8X: int
RL_TEXTURE_FILTER_BILINEAR: int
RL_TEXTURE_FILTER_POINT: int
RL_TEXTURE_FILTER_TRILINEAR: int
def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float:
""""""
...
def ResetPhysics() -> None:
"""Reset physics system (global variables)"""
...
def RestoreWindow() -> None:
"""Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
...
def ResumeAudioStream(stream: AudioStream,) -> None:
"""Resume audio stream"""
...
def ResumeMusicStream(music: Music,) -> None:
"""Resume playing paused music"""
...
def ResumeSound(sound: Sound,) -> None:
"""Resume a paused sound"""
...
SCROLLBAR: int
SCROLLBAR_SIDE: int
SCROLLBAR_WIDTH: int
SCROLL_PADDING: int
SCROLL_SLIDER_PADDING: int
SCROLL_SLIDER_SIZE: int
SCROLL_SPEED: int
SHADER_ATTRIB_FLOAT: int
SHADER_ATTRIB_VEC2: int
SHADER_ATTRIB_VEC3: int
SHADER_ATTRIB_VEC4: int
SHADER_LOC_COLOR_AMBIENT: int
SHADER_LOC_COLOR_DIFFUSE: int
SHADER_LOC_COLOR_SPECULAR: int
SHADER_LOC_MAP_ALBEDO: int
SHADER_LOC_MAP_BRDF: int
SHADER_LOC_MAP_CUBEMAP: int
SHADER_LOC_MAP_EMISSION: int
SHADER_LOC_MAP_HEIGHT: int
SHADER_LOC_MAP_IRRADIANCE: int
SHADER_LOC_MAP_METALNESS: int
SHADER_LOC_MAP_NORMAL: int
SHADER_LOC_MAP_OCCLUSION: int
SHADER_LOC_MAP_PREFILTER: int
SHADER_LOC_MAP_ROUGHNESS: int
SHADER_LOC_MATRIX_MODEL: int
SHADER_LOC_MATRIX_MVP: int
SHADER_LOC_MATRIX_NORMAL: int
SHADER_LOC_MATRIX_PROJECTION: int
SHADER_LOC_MATRIX_VIEW: int
SHADER_LOC_VECTOR_VIEW: int
SHADER_LOC_VERTEX_COLOR: int
SHADER_LOC_VERTEX_NORMAL: int
SHADER_LOC_VERTEX_POSITION: int
SHADER_LOC_VERTEX_TANGENT: int
SHADER_LOC_VERTEX_TEXCOORD01: int
SHADER_LOC_VERTEX_TEXCOORD02: int
SHADER_UNIFORM_FLOAT: int
SHADER_UNIFORM_INT: int
SHADER_UNIFORM_IVEC2: int
SHADER_UNIFORM_IVEC3: int
SHADER_UNIFORM_IVEC4: int
SHADER_UNIFORM_SAMPLER2D: int
SHADER_UNIFORM_VEC2: int
SHADER_UNIFORM_VEC3: int
SHADER_UNIFORM_VEC4: int
SLIDER: int
SLIDER_PADDING: int
SLIDER_WIDTH: int
SPINNER: int
SPIN_BUTTON_SPACING: int
SPIN_BUTTON_WIDTH: int
STATE_DISABLED: int
STATE_FOCUSED: int
STATE_NORMAL: int
STATE_PRESSED: int
STATUSBAR: int
def SaveFileData(fileName: str,data: Any,dataSize: int,) -> bool:
"""Save data to file from byte array (write), returns true on success"""
...
def SaveFileText(fileName: str,text: str,) -> bool:
"""Save text data to file (write), string must be '\0' terminated, returns true on success"""
...
def SeekMusicStream(music: Music,position: float,) -> None:
"""Seek music to a position (in seconds)"""
...
def SetAudioStreamBufferSizeDefault(size: int,) -> None:
"""Default size for new audio streams"""
...
def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None:
"""Audio thread callback to request new data"""
...
def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None:
"""Set pan for audio stream (0.5 is centered)"""
...
def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
"""Set pitch for audio stream (1.0 is base level)"""
...
def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
"""Set volume for audio stream (1.0 is max level)"""
...
def SetAutomationEventBaseFrame(frame: int,) -> None:
"""Set automation event internal base frame to start recording"""
...
def SetAutomationEventList(list_0: Any,) -> None:
"""Set automation event list to record to"""
...
def SetClipboardText(text: str,) -> None:
"""Set clipboard text content"""
...
def SetConfigFlags(flags: int,) -> None:
"""Setup init configuration flags (view FLAGS)"""
...
def SetExitKey(key: int,) -> None:
"""Set a custom key to exit program (default is ESC)"""
...
def SetGamepadMappings(mappings: str,) -> int:
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
...
def SetGesturesEnabled(flags: int,) -> None:
"""Enable a set of gestures using flags"""
...
def SetLoadFileDataCallback(callback: str,) -> None:
"""Set custom file binary data loader"""
...
def SetLoadFileTextCallback(callback: str,) -> None:
"""Set custom file text data loader"""
...
def SetMasterVolume(volume: float,) -> None:
"""Set master volume (listener)"""
...
def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
"""Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
...
def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
"""Set material for a mesh"""
...
def SetMouseCursor(cursor: int,) -> None:
"""Set mouse cursor"""
...
def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
"""Set mouse offset"""
...
def SetMousePosition(x: int,y: int,) -> None:
"""Set mouse position XY"""
...
def SetMouseScale(scaleX: float,scaleY: float,) -> None:
"""Set mouse scaling"""
...
def SetMusicPan(music: Music,pan: float,) -> None:
"""Set pan for a music (0.5 is center)"""
...
def SetMusicPitch(music: Music,pitch: float,) -> None:
"""Set pitch for a music (1.0 is base level)"""
...
def SetMusicVolume(music: Music,volume: float,) -> None:
"""Set volume for music (1.0 is max level)"""
...
def SetPhysicsBodyRotation(body: Any,radians: float,) -> None:
"""Sets physics body shape transform based on radians parameter"""
...
def SetPhysicsGravity(x: float,y: float,) -> None:
"""Sets physics global gravity force"""
...
def SetPhysicsTimeStep(delta: float,) -> None:
"""Sets physics fixed time step in milliseconds. 1.666666 by default"""
...
def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
"""Set color formatted into destination pixel pointer"""
...
def SetRandomSeed(seed: int,) -> None:
"""Set the seed for the random number generator"""
...
def SetSaveFileDataCallback(callback: str,) -> None:
"""Set custom file binary data saver"""
...
def SetSaveFileTextCallback(callback: str,) -> None:
"""Set custom file text data saver"""
...
def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
"""Set shader uniform value"""
...
def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
"""Set shader uniform value (matrix 4x4)"""
...
def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
"""Set shader uniform value for texture (sampler2d)"""
...
def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
"""Set shader uniform value vector"""
...
def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
"""Set texture and rectangle to be used on shapes drawing"""
...
def SetSoundPan(sound: Sound,pan: float,) -> None:
"""Set pan for a sound (0.5 is center)"""
...
def SetSoundPitch(sound: Sound,pitch: float,) -> None:
"""Set pitch for a sound (1.0 is base level)"""
...
def SetSoundVolume(sound: Sound,volume: float,) -> None:
"""Set volume for a sound (1.0 is max level)"""
...
def SetTargetFPS(fps: int,) -> None:
"""Set target FPS (maximum)"""
...
def SetTextLineSpacing(spacing: int,) -> None:
"""Set vertical line spacing when drawing with line-breaks"""
...
def SetTextureFilter(texture: Texture,filter: int,) -> None:
"""Set texture scaling filter mode"""
...
def SetTextureWrap(texture: Texture,wrap: int,) -> None:
"""Set texture wrapping mode"""
...
def SetTraceLogCallback(callback: str,) -> None:
"""Set custom trace log"""
...
def SetTraceLogLevel(logLevel: int,) -> None:
"""Set the current threshold (minimum) log level"""
...
def SetWindowFocused() -> None:
"""Set window focused (only PLATFORM_DESKTOP)"""
...
def SetWindowIcon(image: Image,) -> None:
"""Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)"""
...
def SetWindowIcons(images: Any,count: int,) -> None:
"""Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)"""
...
def SetWindowMaxSize(width: int,height: int,) -> None:
"""Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"""
...
def SetWindowMinSize(width: int,height: int,) -> None:
"""Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
...
def SetWindowMonitor(monitor: int,) -> None:
"""Set monitor for the current window"""
...
def SetWindowOpacity(opacity: float,) -> None:
"""Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)"""
...
def SetWindowPosition(x: int,y: int,) -> None:
"""Set window position on screen (only PLATFORM_DESKTOP)"""
...
def SetWindowSize(width: int,height: int,) -> None:
"""Set window dimensions"""
...
def SetWindowState(flags: int,) -> None:
"""Set window configuration state using flags (only PLATFORM_DESKTOP)"""
...
def SetWindowTitle(title: str,) -> None:
"""Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)"""
...
def ShowCursor() -> None:
"""Shows cursor"""
...
def StartAutomationEventRecording() -> None:
"""Start recording automation events (AutomationEventList must be set)"""
...
def StopAudioStream(stream: AudioStream,) -> None:
"""Stop audio stream"""
...
def StopAutomationEventRecording() -> None:
"""Stop recording automation events"""
...
def StopMusicStream(music: Music,) -> None:
"""Stop music playing"""
...
def StopSound(sound: Sound,) -> None:
"""Stop playing a sound"""
...
def SwapScreenBuffer() -> None:
"""Swap back buffer with front buffer (screen drawing)"""
...
TEXTBOX: int
TEXTURE_FILTER_ANISOTROPIC_16X: int
TEXTURE_FILTER_ANISOTROPIC_4X: int
TEXTURE_FILTER_ANISOTROPIC_8X: int
TEXTURE_FILTER_BILINEAR: int
TEXTURE_FILTER_POINT: int
TEXTURE_FILTER_TRILINEAR: int
TEXTURE_WRAP_CLAMP: int
TEXTURE_WRAP_MIRROR_CLAMP: int
TEXTURE_WRAP_MIRROR_REPEAT: int
TEXTURE_WRAP_REPEAT: int
TEXT_ALIGNMENT: int
TEXT_ALIGNMENT_VERTICAL: int
TEXT_ALIGN_BOTTOM: int
TEXT_ALIGN_CENTER: int
TEXT_ALIGN_LEFT: int
TEXT_ALIGN_MIDDLE: int
TEXT_ALIGN_RIGHT: int
TEXT_ALIGN_TOP: int
TEXT_COLOR_DISABLED: int
TEXT_COLOR_FOCUSED: int
TEXT_COLOR_NORMAL: int
TEXT_COLOR_PRESSED: int
TEXT_LINE_SPACING: int
TEXT_PADDING: int
TEXT_READONLY: int
TEXT_SIZE: int
TEXT_SPACING: int
TEXT_WRAP_CHAR: int
TEXT_WRAP_MODE: int
TEXT_WRAP_NONE: int
TEXT_WRAP_WORD: int
TOGGLE: int
def TakeScreenshot(fileName: str,) -> None:
"""Takes a screenshot of current screen (filename extension defines format)"""
...
def TextAppend(text: str,append: str,position: Any,) -> None:
"""Append text at specific position and move cursor!"""
...
def TextCopy(dst: str,src: str,) -> int:
"""Copy one string to another, returns bytes copied"""
...
def TextFindIndex(text: str,find: str,) -> int:
"""Find first text occurrence within a string"""
...
def TextFormat(*args) -> str:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
...
def TextInsert(text: str,insert: str,position: int,) -> str:
"""Insert text in a position (WARNING: memory must be freed!)"""
...
def TextIsEqual(text1: str,text2: str,) -> bool:
"""Check if two text string are equal"""
...
def TextJoin(textList: str,count: int,delimiter: str,) -> str:
"""Join text strings with delimiter"""
...
def TextLength(text: str,) -> int:
"""Get text length, checks for '\0' ending"""
...
def TextReplace(text: str,replace: str,by: str,) -> str:
"""Replace text string (WARNING: memory must be freed!)"""
...
def TextSplit(text: str,delimiter: str,count: Any,) -> str:
"""Split text into multiple strings"""
...
def TextSubtext(text: str,position: int,length: int,) -> str:
"""Get a piece of a text string"""
...
def TextToInteger(text: str,) -> int:
"""Get integer value from text (negative values not supported)"""
...
def TextToLower(text: str,) -> str:
"""Get lower case version of provided string"""
...
def TextToPascal(text: str,) -> str:
"""Get Pascal case notation version of provided string"""
...
def TextToUpper(text: str,) -> str:
"""Get upper case version of provided string"""
...
def ToggleBorderlessWindowed() -> None:
"""Toggle window state: borderless windowed (only PLATFORM_DESKTOP)"""
...
def ToggleFullscreen() -> None:
"""Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
...
def TraceLog(*args) -> None:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
...
def UnloadAudioStream(stream: AudioStream,) -> None:
"""Unload audio stream and free memory"""
...
def UnloadAutomationEventList(list_0: Any,) -> None:
"""Unload automation events list from file"""
...
def UnloadCodepoints(codepoints: Any,) -> None:
"""Unload codepoints data from memory"""
...
def UnloadDirectoryFiles(files: FilePathList,) -> None:
"""Unload filepaths"""
...
def UnloadDroppedFiles(files: FilePathList,) -> None:
"""Unload dropped filepaths"""
...
def UnloadFileData(data: str,) -> None:
"""Unload file data allocated by LoadFileData()"""
...
def UnloadFileText(text: str,) -> None:
"""Unload file text data allocated by LoadFileText()"""
...
def UnloadFont(font: Font,) -> None:
"""Unload font from GPU memory (VRAM)"""
...
def UnloadFontData(glyphs: Any,glyphCount: int,) -> None:
"""Unload font chars info data (RAM)"""
...
def UnloadImage(image: Image,) -> None:
"""Unload image from CPU memory (RAM)"""
...
def UnloadImageColors(colors: Any,) -> None:
"""Unload color data loaded with LoadImageColors()"""
...
def UnloadImagePalette(colors: Any,) -> None:
"""Unload colors palette loaded with LoadImagePalette()"""
...
def UnloadMaterial(material: Material,) -> None:
"""Unload material from GPU memory (VRAM)"""
...
def UnloadMesh(mesh: Mesh,) -> None:
"""Unload mesh data from CPU and GPU"""
...
def UnloadModel(model: Model,) -> None:
"""Unload model (including meshes) from memory (RAM and/or VRAM)"""
...
def UnloadModelAnimation(anim: ModelAnimation,) -> None:
"""Unload animation data"""
...
def UnloadModelAnimations(animations: Any,animCount: int,) -> None:
"""Unload animation array data"""
...
def UnloadMusicStream(music: Music,) -> None:
"""Unload music stream"""
...
def UnloadRandomSequence(sequence: Any,) -> None:
"""Unload random values sequence"""
...
def UnloadRenderTexture(target: RenderTexture,) -> None:
"""Unload render texture from GPU memory (VRAM)"""
...
def UnloadShader(shader: Shader,) -> None:
"""Unload shader from GPU memory (VRAM)"""
...
def UnloadSound(sound: Sound,) -> None:
"""Unload sound"""
...
def UnloadSoundAlias(alias: Sound,) -> None:
"""Unload a sound alias (does not deallocate sample data)"""
...
def UnloadTexture(texture: Texture,) -> None:
"""Unload texture from GPU memory (VRAM)"""
...
def UnloadUTF8(text: str,) -> None:
"""Unload UTF-8 text encoded from codepoints array"""
...
def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
"""Unload VR stereo config"""
...
def UnloadWave(wave: Wave,) -> None:
"""Unload wave data"""
...
def UnloadWaveSamples(samples: Any,) -> None:
"""Unload samples data loaded with LoadWaveSamples()"""
...
def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None:
"""Update audio stream buffers with data"""
...
def UpdateCamera(camera: Any,mode: int,) -> None:
"""Update camera position for selected mode"""
...
def UpdateCameraPro(camera: Any,movement: Vector3,rotation: Vector3,zoom: float,) -> None:
"""Update camera movement/rotation"""
...
def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
"""Update mesh vertex data in GPU for a specific buffer index"""
...
def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
"""Update model animation pose"""
...
def UpdateMusicStream(music: Music,) -> None:
"""Updates buffers for music streaming"""
...
def UpdatePhysics() -> None:
"""Update physics system"""
...
def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None:
"""Update sound buffer with new data"""
...
def UpdateTexture(texture: Texture,pixels: Any,) -> None:
"""Update GPU texture with new data"""
...
def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
"""Update GPU texture rectangle with new data"""
...
def UploadMesh(mesh: Any,dynamic: bool,) -> None:
"""Upload mesh vertex data in GPU and provide VAO/VBO ids"""
...
VALUEBOX: int
def Vector2Add(v1: Vector2,v2: Vector2,) -> Vector2:
""""""
...
def Vector2AddValue(v: Vector2,add: float,) -> Vector2:
""""""
...
def Vector2Angle(v1: Vector2,v2: Vector2,) -> float:
""""""
...
def Vector2Clamp(v: Vector2,min_1: Vector2,max_2: Vector2,) -> Vector2:
""""""
...
def Vector2ClampValue(v: Vector2,min_1: float,max_2: float,) -> Vector2:
""""""
...
def Vector2Distance(v1: Vector2,v2: Vector2,) -> float:
""""""
...
def Vector2DistanceSqr(v1: Vector2,v2: Vector2,) -> float:
""""""
...
def Vector2Divide(v1: Vector2,v2: Vector2,) -> Vector2:
""""""
...
def Vector2DotProduct(v1: Vector2,v2: Vector2,) -> float:
""""""
...
def Vector2Equals(p: Vector2,q: Vector2,) -> int:
""""""
...
def Vector2Invert(v: Vector2,) -> Vector2:
""""""
...
def Vector2Length(v: Vector2,) -> float:
""""""
...
def Vector2LengthSqr(v: Vector2,) -> float:
""""""
...
def Vector2Lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2:
""""""
...
def Vector2LineAngle(start: Vector2,end: Vector2,) -> float:
""""""
...
def Vector2MoveTowards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2:
""""""
...
def Vector2Multiply(v1: Vector2,v2: Vector2,) -> Vector2:
""""""
...
def Vector2Negate(v: Vector2,) -> Vector2:
""""""
...
def Vector2Normalize(v: Vector2,) -> Vector2:
""""""
...
def Vector2One() -> Vector2:
""""""
...
def Vector2Reflect(v: Vector2,normal: Vector2,) -> Vector2:
""""""
...
def Vector2Rotate(v: Vector2,angle: float,) -> Vector2:
""""""
...
def Vector2Scale(v: Vector2,scale: float,) -> Vector2:
""""""
...
def Vector2Subtract(v1: Vector2,v2: Vector2,) -> Vector2:
""""""
...
def Vector2SubtractValue(v: Vector2,sub: float,) -> Vector2:
""""""
...
def Vector2Transform(v: Vector2,mat: Matrix,) -> Vector2:
""""""
...
def Vector2Zero() -> Vector2:
""""""
...
def Vector3Add(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3AddValue(v: Vector3,add: float,) -> Vector3:
""""""
...
def Vector3Angle(v1: Vector3,v2: Vector3,) -> float:
""""""
...
def Vector3Barycenter(p: Vector3,a: Vector3,b: Vector3,c: Vector3,) -> Vector3:
""""""
...
def Vector3Clamp(v: Vector3,min_1: Vector3,max_2: Vector3,) -> Vector3:
""""""
...
def Vector3ClampValue(v: Vector3,min_1: float,max_2: float,) -> Vector3:
""""""
...
def Vector3CrossProduct(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3Distance(v1: Vector3,v2: Vector3,) -> float:
""""""
...
def Vector3DistanceSqr(v1: Vector3,v2: Vector3,) -> float:
""""""
...
def Vector3Divide(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3DotProduct(v1: Vector3,v2: Vector3,) -> float:
""""""
...
def Vector3Equals(p: Vector3,q: Vector3,) -> int:
""""""
...
def Vector3Invert(v: Vector3,) -> Vector3:
""""""
...
def Vector3Length(v: Vector3,) -> float:
""""""
...
def Vector3LengthSqr(v: Vector3,) -> float:
""""""
...
def Vector3Lerp(v1: Vector3,v2: Vector3,amount: float,) -> Vector3:
""""""
...
def Vector3Max(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3Min(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3Multiply(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3Negate(v: Vector3,) -> Vector3:
""""""
...
def Vector3Normalize(v: Vector3,) -> Vector3:
""""""
...
def Vector3One() -> Vector3:
""""""
...
def Vector3OrthoNormalize(v1: Any,v2: Any,) -> None:
""""""
...
def Vector3Perpendicular(v: Vector3,) -> Vector3:
""""""
...
def Vector3Project(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3Reflect(v: Vector3,normal: Vector3,) -> Vector3:
""""""
...
def Vector3Refract(v: Vector3,n: Vector3,r: float,) -> Vector3:
""""""
...
def Vector3Reject(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3RotateByAxisAngle(v: Vector3,axis: Vector3,angle: float,) -> Vector3:
""""""
...
def Vector3RotateByQuaternion(v: Vector3,q: Vector4,) -> Vector3:
""""""
...
def Vector3Scale(v: Vector3,scalar: float,) -> Vector3:
""""""
...
def Vector3Subtract(v1: Vector3,v2: Vector3,) -> Vector3:
""""""
...
def Vector3SubtractValue(v: Vector3,sub: float,) -> Vector3:
""""""
...
def Vector3ToFloatV(v: Vector3,) -> float3:
""""""
...
def Vector3Transform(v: Vector3,mat: Matrix,) -> Vector3:
""""""
...
def Vector3Unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector3:
""""""
...
def Vector3Zero() -> Vector3:
""""""
...
def WaitTime(seconds: float,) -> None:
"""Wait for some time (halt program execution)"""
...
def WaveCopy(wave: Wave,) -> Wave:
"""Copy a wave to a new wave"""
...
def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None:
"""Crop a wave to defined samples range"""
...
def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
"""Convert wave data to desired format"""
...
def WindowShouldClose() -> bool:
"""Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"""
...
def Wrap(value: float,min_1: float,max_2: float,) -> float:
""""""
...
def glfwCreateCursor(image: Any,xhot: int,yhot: int,) -> Any:
""""""
...
def glfwCreateStandardCursor(shape: int,) -> Any:
""""""
...
def glfwCreateWindow(width: int,height: int,title: str,monitor: Any,share: Any,) -> Any:
""""""
...
def glfwDefaultWindowHints() -> None:
""""""
...
def glfwDestroyCursor(cursor: Any,) -> None:
""""""
...
def glfwDestroyWindow(window: Any,) -> None:
""""""
...
def glfwExtensionSupported(extension: str,) -> int:
""""""
...
def glfwFocusWindow(window: Any,) -> None:
""""""
...
def glfwGetClipboardString(window: Any,) -> str:
""""""
...
def glfwGetCurrentContext() -> Any:
""""""
...
def glfwGetCursorPos(window: Any,xpos: Any,ypos: Any,) -> None:
""""""
...
def glfwGetError(description: str,) -> int:
""""""
...
def glfwGetFramebufferSize(window: Any,width: Any,height: Any,) -> None:
""""""
...
def glfwGetGamepadName(jid: int,) -> str:
""""""
...
def glfwGetGamepadState(jid: int,state: Any,) -> int:
""""""
...
def glfwGetGammaRamp(monitor: Any,) -> Any:
""""""
...
def glfwGetInputMode(window: Any,mode: int,) -> int:
""""""
...
def glfwGetJoystickAxes(jid: int,count: Any,) -> Any:
""""""
...
def glfwGetJoystickButtons(jid: int,count: Any,) -> str:
""""""
...
def glfwGetJoystickGUID(jid: int,) -> str:
""""""
...
def glfwGetJoystickHats(jid: int,count: Any,) -> str:
""""""
...
def glfwGetJoystickName(jid: int,) -> str:
""""""
...
def glfwGetJoystickUserPointer(jid: int,) -> Any:
""""""
...
def glfwGetKey(window: Any,key: int,) -> int:
""""""
...
def glfwGetKeyName(key: int,scancode: int,) -> str:
""""""
...
def glfwGetKeyScancode(key: int,) -> int:
""""""
...
def glfwGetMonitorContentScale(monitor: Any,xscale: Any,yscale: Any,) -> None:
""""""
...
def glfwGetMonitorName(monitor: Any,) -> str:
""""""
...
def glfwGetMonitorPhysicalSize(monitor: Any,widthMM: Any,heightMM: Any,) -> None:
""""""
...
def glfwGetMonitorPos(monitor: Any,xpos: Any,ypos: Any,) -> None:
""""""
...
def glfwGetMonitorUserPointer(monitor: Any,) -> Any:
""""""
...
def glfwGetMonitorWorkarea(monitor: Any,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
""""""
...
def glfwGetMonitors(count: Any,) -> Any:
""""""
...
def glfwGetMouseButton(window: Any,button: int,) -> int:
""""""
...
def glfwGetPlatform() -> int:
""""""
...
def glfwGetPrimaryMonitor() -> Any:
""""""
...
def glfwGetProcAddress(procname: str,) -> Any:
""""""
...
def glfwGetRequiredInstanceExtensions(count: Any,) -> str:
""""""
...
def glfwGetTime() -> float:
""""""
...
def glfwGetTimerFrequency() -> uint64_t:
""""""
...
def glfwGetTimerValue() -> uint64_t:
""""""
...
def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None:
""""""
...
def glfwGetVersionString() -> str:
""""""
...
def glfwGetVideoMode(monitor: Any,) -> Any:
""""""
...
def glfwGetVideoModes(monitor: Any,count: Any,) -> Any:
""""""
...
def glfwGetWindowAttrib(window: Any,attrib: int,) -> int:
""""""
...
def glfwGetWindowContentScale(window: Any,xscale: Any,yscale: Any,) -> None:
""""""
...
def glfwGetWindowFrameSize(window: Any,left: Any,top: Any,right: Any,bottom: Any,) -> None:
""""""
...
def glfwGetWindowMonitor(window: Any,) -> Any:
""""""
...
def glfwGetWindowOpacity(window: Any,) -> float:
""""""
...
def glfwGetWindowPos(window: Any,xpos: Any,ypos: Any,) -> None:
""""""
...
def glfwGetWindowSize(window: Any,width: Any,height: Any,) -> None:
""""""
...
def glfwGetWindowUserPointer(window: Any,) -> Any:
""""""
...
def glfwHideWindow(window: Any,) -> None:
""""""
...
def glfwIconifyWindow(window: Any,) -> None:
""""""
...
def glfwInit() -> int:
""""""
...
def glfwInitAllocator(allocator: Any,) -> None:
""""""
...
def glfwInitHint(hint: int,value: int,) -> None:
""""""
...
def glfwJoystickIsGamepad(jid: int,) -> int:
""""""
...
def glfwJoystickPresent(jid: int,) -> int:
""""""
...
def glfwMakeContextCurrent(window: Any,) -> None:
""""""
...
def glfwMaximizeWindow(window: Any,) -> None:
""""""
...
def glfwPlatformSupported(platform: int,) -> int:
""""""
...
def glfwPollEvents() -> None:
""""""
...
def glfwPostEmptyEvent() -> None:
""""""
...
def glfwRawMouseMotionSupported() -> int:
""""""
...
def glfwRequestWindowAttention(window: Any,) -> None:
""""""
...
def glfwRestoreWindow(window: Any,) -> None:
""""""
...
def glfwSetCharCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetCharModsCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetClipboardString(window: Any,string: str,) -> None:
""""""
...
def glfwSetCursor(window: Any,cursor: Any,) -> None:
""""""
...
def glfwSetCursorEnterCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetCursorPos(window: Any,xpos: float,ypos: float,) -> None:
""""""
...
def glfwSetCursorPosCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetDropCallback(window: Any,callback: str,) -> str:
""""""
...
def glfwSetErrorCallback(callback: str,) -> str:
""""""
...
def glfwSetFramebufferSizeCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetGamma(monitor: Any,gamma: float,) -> None:
""""""
...
def glfwSetGammaRamp(monitor: Any,ramp: Any,) -> None:
""""""
...
def glfwSetInputMode(window: Any,mode: int,value: int,) -> None:
""""""
...
def glfwSetJoystickCallback(callback: Any,) -> Any:
""""""
...
def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None:
""""""
...
def glfwSetKeyCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetMonitorCallback(callback: Any,) -> Any:
""""""
...
def glfwSetMonitorUserPointer(monitor: Any,pointer: Any,) -> None:
""""""
...
def glfwSetMouseButtonCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetScrollCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetTime(time: float,) -> None:
""""""
...
def glfwSetWindowAspectRatio(window: Any,numer: int,denom: int,) -> None:
""""""
...
def glfwSetWindowAttrib(window: Any,attrib: int,value: int,) -> None:
""""""
...
def glfwSetWindowCloseCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowContentScaleCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowFocusCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowIcon(window: Any,count: int,images: Any,) -> None:
""""""
...
def glfwSetWindowIconifyCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowMaximizeCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowMonitor(window: Any,monitor: Any,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
""""""
...
def glfwSetWindowOpacity(window: Any,opacity: float,) -> None:
""""""
...
def glfwSetWindowPos(window: Any,xpos: int,ypos: int,) -> None:
""""""
...
def glfwSetWindowPosCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowRefreshCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowShouldClose(window: Any,value: int,) -> None:
""""""
...
def glfwSetWindowSize(window: Any,width: int,height: int,) -> None:
""""""
...
def glfwSetWindowSizeCallback(window: Any,callback: Any,) -> Any:
""""""
...
def glfwSetWindowSizeLimits(window: Any,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
""""""
...
def glfwSetWindowTitle(window: Any,title: str,) -> None:
""""""
...
def glfwSetWindowUserPointer(window: Any,pointer: Any,) -> None:
""""""
...
def glfwShowWindow(window: Any,) -> None:
""""""
...
def glfwSwapBuffers(window: Any,) -> None:
""""""
...
def glfwSwapInterval(interval: int,) -> None:
""""""
...
def glfwTerminate() -> None:
""""""
...
def glfwUpdateGamepadMappings(string: str,) -> int:
""""""
...
def glfwVulkanSupported() -> int:
""""""
...
def glfwWaitEvents() -> None:
""""""
...
def glfwWaitEventsTimeout(timeout: float,) -> None:
""""""
...
def glfwWindowHint(hint: int,value: int,) -> None:
""""""
...
def glfwWindowHintString(hint: int,value: str,) -> None:
""""""
...
def glfwWindowShouldClose(window: Any,) -> int:
""""""
...
def rlActiveDrawBuffers(count: int,) -> None:
"""Activate multiple draw color buffers"""
...
def rlActiveTextureSlot(slot: int,) -> None:
"""Select and active a texture slot"""
...
def rlBegin(mode: int,) -> None:
"""Initialize drawing mode (how to organize vertex)"""
...
def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None:
"""Bind image texture"""
...
def rlBindShaderBuffer(id: int,index: int,) -> None:
"""Bind SSBO buffer"""
...
def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None:
"""Blit active framebuffer to main framebuffer"""
...
def rlCheckErrors() -> None:
"""Check and log OpenGL error codes"""
...
def rlCheckRenderBatchLimit(vCount: int,) -> bool:
"""Check internal buffer overflow for a given number of vertex"""
...
def rlClearColor(r: str,g: str,b: str,a: str,) -> None:
"""Clear color buffer with color"""
...
def rlClearScreenBuffers() -> None:
"""Clear used screen buffers (color and depth)"""
...
def rlColor3f(x: float,y: float,z: float,) -> None:
"""Define one vertex (color) - 3 float"""
...
def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
"""Define one vertex (color) - 4 float"""
...
def rlColor4ub(r: str,g: str,b: str,a: str,) -> None:
"""Define one vertex (color) - 4 byte"""
...
def rlCompileShader(shaderCode: str,type: int,) -> int:
"""Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
...
def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None:
"""Dispatch compute shader (equivalent to *draw* for graphics pipeline)"""
...
def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None:
"""Copy SSBO data between buffers"""
...
def rlCubemapParameters(id: int,param: int,value: int,) -> None:
"""Set cubemap parameters (filter, wrap)"""
...
def rlDisableBackfaceCulling() -> None:
"""Disable backface culling"""
...
def rlDisableColorBlend() -> None:
"""Disable color blending"""
...
def rlDisableDepthMask() -> None:
"""Disable depth write"""
...
def rlDisableDepthTest() -> None:
"""Disable depth test"""
...
def rlDisableFramebuffer() -> None:
"""Disable render texture (fbo), return to default framebuffer"""
...
def rlDisableScissorTest() -> None:
"""Disable scissor test"""
...
def rlDisableShader() -> None:
"""Disable shader program"""
...
def rlDisableSmoothLines() -> None:
"""Disable line aliasing"""
...
def rlDisableStereoRender() -> None:
"""Disable stereo rendering"""
...
def rlDisableTexture() -> None:
"""Disable texture"""
...
def rlDisableTextureCubemap() -> None:
"""Disable texture cubemap"""
...
def rlDisableVertexArray() -> None:
"""Disable vertex array (VAO, if supported)"""
...
def rlDisableVertexAttribute(index: int,) -> None:
"""Disable vertex attribute index"""
...
def rlDisableVertexBuffer() -> None:
"""Disable vertex buffer (VBO)"""
...
def rlDisableVertexBufferElement() -> None:
"""Disable vertex buffer element (VBO element)"""
...
def rlDisableWireMode() -> None:
"""Disable wire mode ( and point ) maybe rename"""
...
def rlDrawRenderBatch(batch: Any,) -> None:
"""Draw render batch data (Update->Draw->Reset)"""
...
def rlDrawRenderBatchActive() -> None:
"""Update and draw internal render batch"""
...
def rlDrawVertexArray(offset: int,count: int,) -> None:
""""""
...
def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None:
""""""
...
def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
""""""
...
def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None:
""""""
...
def rlEnableBackfaceCulling() -> None:
"""Enable backface culling"""
...
def rlEnableColorBlend() -> None:
"""Enable color blending"""
...
def rlEnableDepthMask() -> None:
"""Enable depth write"""
...
def rlEnableDepthTest() -> None:
"""Enable depth test"""
...
def rlEnableFramebuffer(id: int,) -> None:
"""Enable render texture (fbo)"""
...
def rlEnablePointMode() -> None:
"""Enable point mode"""
...
def rlEnableScissorTest() -> None:
"""Enable scissor test"""
...
def rlEnableShader(id: int,) -> None:
"""Enable shader program"""
...
def rlEnableSmoothLines() -> None:
"""Enable line aliasing"""
...
def rlEnableStereoRender() -> None:
"""Enable stereo rendering"""
...
def rlEnableTexture(id: int,) -> None:
"""Enable texture"""
...
def rlEnableTextureCubemap(id: int,) -> None:
"""Enable texture cubemap"""
...
def rlEnableVertexArray(vaoId: int,) -> bool:
"""Enable vertex array (VAO, if supported)"""
...
def rlEnableVertexAttribute(index: int,) -> None:
"""Enable vertex attribute index"""
...
def rlEnableVertexBuffer(id: int,) -> None:
"""Enable vertex buffer (VBO)"""
...
def rlEnableVertexBufferElement(id: int,) -> None:
"""Enable vertex buffer element (VBO element)"""
...
def rlEnableWireMode() -> None:
"""Enable wire mode"""
...
def rlEnd() -> None:
"""Finish vertex providing"""
...
def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None:
"""Attach texture/renderbuffer to a framebuffer"""
...
def rlFramebufferComplete(id: int,) -> bool:
"""Verify framebuffer is complete"""
...
def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
""""""
...
def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
"""Generate mipmap data for selected texture"""
...
def rlGetFramebufferHeight() -> int:
"""Get default framebuffer height"""
...
def rlGetFramebufferWidth() -> int:
"""Get default framebuffer width"""
...
def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None:
"""Get OpenGL internal formats"""
...
def rlGetLineWidth() -> float:
"""Get the line drawing width"""
...
def rlGetLocationAttrib(shaderId: int,attribName: str,) -> int:
"""Get shader location attribute"""
...
def rlGetLocationUniform(shaderId: int,uniformName: str,) -> int:
"""Get shader location uniform"""
...
def rlGetMatrixModelview() -> Matrix:
"""Get internal modelview matrix"""
...
def rlGetMatrixProjection() -> Matrix:
"""Get internal projection matrix"""
...
def rlGetMatrixProjectionStereo(eye: int,) -> Matrix:
"""Get internal projection matrix for stereo render (selected eye)"""
...
def rlGetMatrixTransform() -> Matrix:
"""Get internal accumulated transform matrix"""
...
def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix:
"""Get internal view offset matrix for stereo render (selected eye)"""
...
def rlGetPixelFormatName(format: int,) -> str:
"""Get name string for pixel format"""
...
def rlGetShaderBufferSize(id: int,) -> int:
"""Get SSBO buffer size"""
...
def rlGetShaderIdDefault() -> int:
"""Get default shader id"""
...
def rlGetShaderLocsDefault() -> Any:
"""Get default shader locations"""
...
def rlGetTextureIdDefault() -> int:
"""Get default texture id"""
...
def rlGetVersion() -> int:
"""Get current OpenGL version"""
...
def rlIsStereoRenderEnabled() -> bool:
"""Check if stereo render is enabled"""
...
def rlLoadComputeShaderProgram(shaderId: int,) -> int:
"""Load compute shader program"""
...
def rlLoadDrawCube() -> None:
"""Load and draw a cube"""
...
def rlLoadDrawQuad() -> None:
"""Load and draw a quad"""
...
def rlLoadExtensions(loader: Any,) -> None:
"""Load OpenGL extensions (loader function required)"""
...
def rlLoadFramebuffer(width: int,height: int,) -> int:
"""Load an empty framebuffer"""
...
def rlLoadIdentity() -> None:
"""Reset current matrix to identity matrix"""
...
def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
"""Load a render batch system"""
...
def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int:
"""Load shader storage buffer object (SSBO)"""
...
def rlLoadShaderCode(vsCode: str,fsCode: str,) -> int:
"""Load shader from code strings"""
...
def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
"""Load custom shader program"""
...
def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
"""Load texture in GPU"""
...
def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int:
"""Load texture cubemap"""
...
def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
"""Load depth texture/renderbuffer (to be attached to fbo)"""
...
def rlLoadVertexArray() -> int:
"""Load vertex array (vao) if supported"""
...
def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int:
"""Load a vertex buffer attribute"""
...
def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int:
"""Load a new attributes element buffer"""
...
def rlMatrixMode(mode: int,) -> None:
"""Choose the current matrix to be transformed"""
...
def rlMultMatrixf(matf: Any,) -> None:
"""Multiply the current matrix by another matrix"""
...
def rlNormal3f(x: float,y: float,z: float,) -> None:
"""Define one vertex (normal) - 3 float"""
...
def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
""""""
...
def rlPopMatrix() -> None:
"""Pop latest inserted matrix from stack"""
...
def rlPushMatrix() -> None:
"""Push the current matrix to stack"""
...
def rlReadScreenPixels(width: int,height: int,) -> str:
"""Read screen pixel data (color buffer)"""
...
def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None:
"""Read SSBO buffer data (GPU->CPU)"""
...
def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any:
"""Read texture pixel data"""
...
def rlRotatef(angle: float,x: float,y: float,z: float,) -> None:
"""Multiply the current matrix by a rotation matrix"""
...
def rlScalef(x: float,y: float,z: float,) -> None:
"""Multiply the current matrix by a scaling matrix"""
...
def rlScissor(x: int,y: int,width: int,height: int,) -> None:
"""Scissor test"""
...
def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None:
"""Set blending mode factor and equation (using OpenGL factors)"""
...
def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None:
"""Set blending mode factors and equations separately (using OpenGL factors)"""
...
def rlSetBlendMode(mode: int,) -> None:
"""Set blending mode"""
...
def rlSetCullFace(mode: int,) -> None:
"""Set face culling mode"""
...
def rlSetFramebufferHeight(height: int,) -> None:
"""Set current framebuffer height"""
...
def rlSetFramebufferWidth(width: int,) -> None:
"""Set current framebuffer width"""
...
def rlSetLineWidth(width: float,) -> None:
"""Set the line drawing width"""
...
def rlSetMatrixModelview(view: Matrix,) -> None:
"""Set a custom modelview matrix (replaces internal modelview matrix)"""
...
def rlSetMatrixProjection(proj: Matrix,) -> None:
"""Set a custom projection matrix (replaces internal projection matrix)"""
...
def rlSetMatrixProjectionStereo(right: Matrix,left: Matrix,) -> None:
"""Set eyes projection matrices for stereo rendering"""
...
def rlSetMatrixViewOffsetStereo(right: Matrix,left: Matrix,) -> None:
"""Set eyes view offsets matrices for stereo rendering"""
...
def rlSetRenderBatchActive(batch: Any,) -> None:
"""Set the active render batch for rlgl (NULL for default internal)"""
...
def rlSetShader(id: int,locs: Any,) -> None:
"""Set shader currently active (id and locations)"""
...
def rlSetTexture(id: int,) -> None:
"""Set current texture for render batch and check buffers limits"""
...
def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
"""Set shader value uniform"""
...
def rlSetUniformMatrix(locIndex: int,mat: Matrix,) -> None:
"""Set shader value matrix"""
...
def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
"""Set shader value sampler"""
...
def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,pointer: Any,) -> None:
""""""
...
def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None:
"""Set vertex attribute default value"""
...
def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None:
""""""
...
def rlTexCoord2f(x: float,y: float,) -> None:
"""Define one vertex (texture coordinate) - 2 float"""
...
def rlTextureParameters(id: int,param: int,value: int,) -> None:
"""Set texture parameters (filter, wrap)"""
...
def rlTranslatef(x: float,y: float,z: float,) -> None:
"""Multiply the current matrix by a translation matrix"""
...
def rlUnloadFramebuffer(id: int,) -> None:
"""Delete framebuffer from GPU"""
...
def rlUnloadRenderBatch(batch: rlRenderBatch,) -> None:
"""Unload render batch system"""
...
def rlUnloadShaderBuffer(ssboId: int,) -> None:
"""Unload shader storage buffer object (SSBO)"""
...
def rlUnloadShaderProgram(id: int,) -> None:
"""Unload shader program"""
...
def rlUnloadTexture(id: int,) -> None:
"""Unload texture from GPU memory"""
...
def rlUnloadVertexArray(vaoId: int,) -> None:
""""""
...
def rlUnloadVertexBuffer(vboId: int,) -> None:
""""""
...
def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
"""Update SSBO buffer data"""
...
def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
"""Update GPU texture with new data"""
...
def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
"""Update GPU buffer with new data"""
...
def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None:
"""Update vertex buffer elements with new data"""
...
def rlVertex2f(x: float,y: float,) -> None:
"""Define one vertex (position) - 2 float"""
...
def rlVertex2i(x: int,y: int,) -> None:
"""Define one vertex (position) - 2 int"""
...
def rlVertex3f(x: float,y: float,z: float,) -> None:
"""Define one vertex (position) - 3 float"""
...
def rlViewport(x: int,y: int,width: int,height: int,) -> None:
"""Set the viewport area"""
...
def rlglClose() -> None:
"""De-initialize rlgl (buffers, shaders, textures)"""
...
def rlglInit(width: int,height: int,) -> None:
"""Initialize rlgl (buffers, shaders, textures, states)"""
...
AudioStream: struct
AutomationEvent: struct
AutomationEventList: struct
BlendMode: int
BoneInfo: struct
BoundingBox: struct
Camera: struct
Camera2D: struct
Camera3D: struct
CameraMode: int
CameraProjection: int
Color: struct
ConfigFlags: int
CubemapLayout: int
FilePathList: struct
Font: struct
FontType: int
GLFWallocator: struct
GLFWcursor: struct
GLFWgamepadstate: struct
GLFWgammaramp: struct
GLFWimage: struct
GLFWmonitor: struct
GLFWvidmode: struct
GLFWwindow: struct
GamepadAxis: int
GamepadButton: int
Gesture: int
GlyphInfo: struct
GuiCheckBoxProperty: int
GuiColorPickerProperty: int
GuiComboBoxProperty: int
GuiControl: int
GuiControlProperty: int
GuiDefaultProperty: int
GuiDropdownBoxProperty: int
GuiIconName: int
GuiListViewProperty: int
GuiProgressBarProperty: int
GuiScrollBarProperty: int
GuiSliderProperty: int
GuiSpinnerProperty: int
GuiState: int
GuiStyleProp: struct
GuiTextAlignment: int
GuiTextAlignmentVertical: int
GuiTextBoxProperty: int
GuiTextWrapMode: int
GuiToggleProperty: int
Image: struct
KeyboardKey: int
Material: struct
MaterialMap: struct
MaterialMapIndex: int
Matrix: struct
Matrix2x2: struct
Mesh: struct
Model: struct
ModelAnimation: struct
MouseButton: int
MouseCursor: int
Music: struct
NPatchInfo: struct
NPatchLayout: int
PhysicsBodyData: struct
PhysicsManifoldData: struct
PhysicsShape: struct
PhysicsShapeType: int
PhysicsVertexData: struct
PixelFormat: int
Quaternion: struct
Ray: struct
RayCollision: struct
Rectangle: struct
RenderTexture: struct
RenderTexture2D: struct
Shader: struct
ShaderAttributeDataType: int
ShaderLocationIndex: int
ShaderUniformDataType: int
Sound: struct
Texture: struct
Texture2D: struct
TextureCubemap: struct
TextureFilter: int
TextureWrap: int
TraceLogLevel: int
Transform: struct
Vector2: struct
Vector3: struct
Vector4: struct
VrDeviceInfo: struct
VrStereoConfig: struct
Wave: struct
float16: struct
float3: struct
rAudioBuffer: struct
rAudioProcessor: struct
rlBlendMode: int
rlCullMode: int
rlDrawCall: struct
rlFramebufferAttachTextureType: int
rlFramebufferAttachType: int
rlGlVersion: int
rlPixelFormat: int
rlRenderBatch: struct
rlShaderAttributeDataType: int
rlShaderLocationIndex: int
rlShaderUniformDataType: int
rlTextureFilter: int
rlTraceLogLevel: int
rlVertexBuffer: struct
# Copyright (c) 2021 Richard Smith and others
#
# This program and the accompanying materials are made available under the
# terms of the Eclipse Public License 2.0 which is available at
# http://www.eclipse.org/legal/epl-2.0.
#
# This Source Code may also be made available under the following Secondary
# licenses when the conditions for such availability set forth in the Eclipse
# Public License, v. 2.0 are satisfied: GNU General Public License, version 2
# with the GNU Classpath Exception which is
# available at https://www.gnu.org/software/classpath/license.html.
#
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
LIGHTGRAY =( 200, 200, 200, 255 )
GRAY =( 130, 130, 130, 255 )
DARKGRAY =( 80, 80, 80, 255 )
YELLOW =( 253, 249, 0, 255 )
GOLD =( 255, 203, 0, 255 )
ORANGE =( 255, 161, 0, 255 )
PINK =( 255, 109, 194, 255 )
RED =( 230, 41, 55, 255 )
MAROON =( 190, 33, 55, 255 )
GREEN =( 0, 228, 48, 255 )
LIME =( 0, 158, 47, 255 )
DARKGREEN =( 0, 117, 44, 255 )
SKYBLUE =( 102, 191, 255, 255 )
BLUE =( 0, 121, 241, 255 )
DARKBLUE =( 0, 82, 172, 255 )
PURPLE =( 200, 122, 255, 255 )
VIOLET =( 135, 60, 190, 255 )
DARKPURPLE =( 112, 31, 126, 255 )
BEIGE =( 211, 176, 131, 255 )
BROWN =( 127, 106, 79, 255 )
DARKBROWN =( 76, 63, 47, 255 )
WHITE =( 255, 255, 255, 255 )
BLACK =( 0, 0, 0, 255 )
BLANK =( 0, 0, 0, 0 )
MAGENTA =( 255, 0, 255, 255 )
RAYWHITE =( 245, 245, 245, 255 )