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raylib-python-cffi/examples/models/resources/shaders/cubemap.vs
Pebaz 95b31c40de Add Skybox Example (#5)
* added skybox example

* use existing resource directory
2019-09-30 11:51:49 +01:00

28 lines
719 B
GLSL

/*******************************************************************************************
*
* rPBR [shader] - Equirectangular to cubemap vertex shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Calculate final vertex position
gl_Position = projection*view*vec4(vertexPosition, 1.0);
}