42 lines
1 KiB
Python
42 lines
1 KiB
Python
"""
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raylib [core] example - Keyboard input
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"""
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import pyray
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# Initialization
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, 'raylib [core] example - keyboard input')
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ball_position = pyray.Vector2(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
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pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not pyray.window_should_close(): # Detect window close button or ESC key
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# Update
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if pyray.is_key_down(pyray.KEY_RIGHT):
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ball_position.x += 2
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if pyray.is_key_down(pyray.KEY_LEFT):
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ball_position.x -= 2
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if pyray.is_key_down(pyray.KEY_UP):
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ball_position.y -= 2
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if pyray.is_key_down(pyray.KEY_DOWN):
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ball_position.y += 2
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# Draw
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pyray.begin_drawing()
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pyray.clear_background(pyray.RAYWHITE)
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pyray.draw_text('move the ball with arrow keys', 10, 10, 20, pyray.DARKGRAY)
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pyray.draw_circle_v(ball_position, 50, pyray.MAROON)
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pyray.end_drawing()
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# De-Initialization
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pyray.close_window() # Close window and OpenGL context
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