4115 lines
142 KiB
Python
4115 lines
142 KiB
Python
from typing import Any
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import _cffi_backend
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ffi: _cffi_backend.FFI
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rl: _cffi_backend.Lib
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class struct: ...
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ARROWS_SIZE: int
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ARROWS_VISIBLE: int
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ARROW_PADDING: int
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def AttachAudioMixedProcessor(processor: Any,) -> None:
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"""Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'"""
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...
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def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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"""Attach audio stream processor to stream, receives the samples as 'float'"""
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...
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BACKGROUND_COLOR: int
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BASE_COLOR_DISABLED: int
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BASE_COLOR_FOCUSED: int
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BASE_COLOR_NORMAL: int
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BASE_COLOR_PRESSED: int
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BLEND_ADDITIVE: int
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BLEND_ADD_COLORS: int
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BLEND_ALPHA: int
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BLEND_ALPHA_PREMULTIPLY: int
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BLEND_CUSTOM: int
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BLEND_CUSTOM_SEPARATE: int
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BLEND_MULTIPLIED: int
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BLEND_SUBTRACT_COLORS: int
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BORDER_COLOR_DISABLED: int
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BORDER_COLOR_FOCUSED: int
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BORDER_COLOR_NORMAL: int
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BORDER_COLOR_PRESSED: int
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BORDER_WIDTH: int
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BUTTON: int
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def BeginBlendMode(mode: int,) -> None:
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"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
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...
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def BeginDrawing() -> None:
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"""Setup canvas (framebuffer) to start drawing"""
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...
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def BeginMode2D(camera: Camera2D,) -> None:
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"""Begin 2D mode with custom camera (2D)"""
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...
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def BeginMode3D(camera: Camera3D,) -> None:
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"""Begin 3D mode with custom camera (3D)"""
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...
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def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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"""Begin scissor mode (define screen area for following drawing)"""
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...
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def BeginShaderMode(shader: Shader,) -> None:
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"""Begin custom shader drawing"""
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...
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def BeginTextureMode(target: RenderTexture,) -> None:
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"""Begin drawing to render texture"""
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...
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def BeginVrStereoMode(config: VrStereoConfig,) -> None:
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"""Begin stereo rendering (requires VR simulator)"""
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...
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CAMERA_CUSTOM: int
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CAMERA_FIRST_PERSON: int
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CAMERA_FREE: int
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CAMERA_ORBITAL: int
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CAMERA_ORTHOGRAPHIC: int
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CAMERA_PERSPECTIVE: int
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CAMERA_THIRD_PERSON: int
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CHECKBOX: int
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CHECK_PADDING: int
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COLORPICKER: int
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COLOR_SELECTOR_SIZE: int
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COMBOBOX: int
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COMBO_BUTTON_SPACING: int
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COMBO_BUTTON_WIDTH: int
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CUBEMAP_LAYOUT_AUTO_DETECT: int
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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CUBEMAP_LAYOUT_LINE_VERTICAL: int
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CUBEMAP_LAYOUT_PANORAMA: int
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def ChangeDirectory(dir: str,) -> bool:
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"""Change working directory, return true on success"""
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...
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def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
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"""Check collision between box and sphere"""
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...
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def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
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"""Check collision between two bounding boxes"""
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...
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def CheckCollisionCircleLine(center: Vector2,radius: float,p1: Vector2,p2: Vector2,) -> bool:
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"""Check if circle collides with a line created betweeen two points [p1] and [p2]"""
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...
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def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
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"""Check collision between circle and rectangle"""
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...
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def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
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"""Check collision between two circles"""
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...
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def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
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"""Check the collision between two lines defined by two points each, returns collision point by reference"""
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...
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def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
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"""Check if point is inside circle"""
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...
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def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool:
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"""Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"""
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...
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def CheckCollisionPointPoly(point: Vector2,points: Any,pointCount: int,) -> bool:
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"""Check if point is within a polygon described by array of vertices"""
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...
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def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
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"""Check if point is inside rectangle"""
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...
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def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
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"""Check if point is inside a triangle"""
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...
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def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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"""Check collision between two rectangles"""
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...
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def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
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"""Check collision between two spheres"""
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...
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def Clamp(value: float,min_1: float,max_2: float,) -> float:
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""""""
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...
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def ClearBackground(color: Color,) -> None:
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"""Set background color (framebuffer clear color)"""
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...
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def ClearWindowState(flags: int,) -> None:
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"""Clear window configuration state flags"""
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...
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def CloseAudioDevice() -> None:
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"""Close the audio device and context"""
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...
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def ClosePhysics() -> None:
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"""Close physics system and unload used memory"""
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...
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def CloseWindow() -> None:
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"""Close window and unload OpenGL context"""
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...
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def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> str:
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"""Encode one codepoint into UTF-8 byte array (array length returned as parameter)"""
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...
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def ColorAlpha(color: Color,alpha: float,) -> Color:
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"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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...
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def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
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"""Get src alpha-blended into dst color with tint"""
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...
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def ColorBrightness(color: Color,factor: float,) -> Color:
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"""Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"""
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...
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def ColorContrast(color: Color,contrast: float,) -> Color:
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"""Get color with contrast correction, contrast values between -1.0f and 1.0f"""
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...
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def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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"""Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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...
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def ColorFromNormalized(normalized: Vector4,) -> Color:
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"""Get Color from normalized values [0..1]"""
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...
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def ColorIsEqual(col1: Color,col2: Color,) -> bool:
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"""Check if two colors are equal"""
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def ColorLerp(color1: Color,color2: Color,factor: float,) -> Color:
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"""Get color lerp interpolation between two colors, factor [0.0f..1.0f]"""
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...
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def ColorNormalize(color: Color,) -> Vector4:
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"""Get Color normalized as float [0..1]"""
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...
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def ColorTint(color: Color,tint: Color,) -> Color:
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"""Get color multiplied with another color"""
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def ColorToHSV(color: Color,) -> Vector3:
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"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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...
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def ColorToInt(color: Color,) -> int:
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"""Get hexadecimal value for a Color (0xRRGGBBAA)"""
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...
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def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str:
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"""Compress data (DEFLATE algorithm), memory must be MemFree()"""
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...
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def CreatePhysicsBodyCircle(pos: Vector2,radius: float,density: float,) -> Any:
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"""Creates a new circle physics body with generic parameters"""
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...
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def CreatePhysicsBodyPolygon(pos: Vector2,radius: float,sides: int,density: float,) -> Any:
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"""Creates a new polygon physics body with generic parameters"""
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...
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def CreatePhysicsBodyRectangle(pos: Vector2,width: float,height: float,density: float,) -> Any:
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"""Creates a new rectangle physics body with generic parameters"""
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...
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DEFAULT: int
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DROPDOWNBOX: int
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DROPDOWN_ARROW_HIDDEN: int
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DROPDOWN_ITEMS_SPACING: int
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DROPDOWN_ROLL_UP: int
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def DecodeDataBase64(data: str,outputSize: Any,) -> str:
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"""Decode Base64 string data, memory must be MemFree()"""
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...
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def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str:
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"""Decompress data (DEFLATE algorithm), memory must be MemFree()"""
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...
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def DestroyPhysicsBody(body: Any,) -> None:
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"""Destroy a physics body"""
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def DetachAudioMixedProcessor(processor: Any,) -> None:
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"""Detach audio stream processor from the entire audio pipeline"""
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def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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"""Detach audio stream processor from stream"""
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...
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def DirectoryExists(dirPath: str,) -> bool:
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"""Check if a directory path exists"""
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def DisableCursor() -> None:
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"""Disables cursor (lock cursor)"""
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def DisableEventWaiting() -> None:
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"""Disable waiting for events on EndDrawing(), automatic events polling"""
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def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a billboard texture"""
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def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None:
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"""Draw a billboard texture defined by source and rotation"""
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...
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def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None:
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"""Draw a billboard texture defined by source"""
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...
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def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
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"""Draw bounding box (wires)"""
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def DrawCapsule(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
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"""Draw a capsule with the center of its sphere caps at startPos and endPos"""
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...
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def DrawCapsuleWires(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
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"""Draw capsule wireframe with the center of its sphere caps at startPos and endPos"""
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...
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def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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"""Draw a color-filled circle"""
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def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
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"""Draw a circle in 3D world space"""
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def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color,outer: Color,) -> None:
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"""Draw a gradient-filled circle"""
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def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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"""Draw circle outline"""
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def DrawCircleLinesV(center: Vector2,radius: float,color: Color,) -> None:
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"""Draw circle outline (Vector version)"""
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def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw a piece of a circle"""
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def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw circle sector outline"""
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def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
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"""Draw a color-filled circle (Vector version)"""
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def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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"""Draw cube"""
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def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
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"""Draw cube (Vector version)"""
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...
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def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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"""Draw cube wires"""
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def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
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"""Draw cube wires (Vector version)"""
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def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
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"""Draw a cylinder/cone"""
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...
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def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
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"""Draw a cylinder with base at startPos and top at endPos"""
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...
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def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
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"""Draw a cylinder/cone wires"""
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...
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def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
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"""Draw a cylinder wires with base at startPos and top at endPos"""
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...
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def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
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"""Draw ellipse"""
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...
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def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
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"""Draw ellipse outline"""
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...
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def DrawFPS(posX: int,posY: int,) -> None:
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"""Draw current FPS"""
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def DrawGrid(slices: int,spacing: float,) -> None:
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"""Draw a grid (centered at (0, 0, 0))"""
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def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
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"""Draw a line"""
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...
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def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
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"""Draw a line in 3D world space"""
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...
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def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
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"""Draw line segment cubic-bezier in-out interpolation"""
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...
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def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
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"""Draw a line (using triangles/quads)"""
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...
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def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None:
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"""Draw lines sequence (using gl lines)"""
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...
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def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
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"""Draw a line (using gl lines)"""
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...
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def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
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"""Draw a 3d mesh with material and transform"""
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...
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def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
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"""Draw multiple mesh instances with material and different transforms"""
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...
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def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model (with texture if set)"""
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...
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def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model with extended parameters"""
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...
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def DrawModelPoints(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model as points"""
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...
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def DrawModelPointsEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model as points with extended parameters"""
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...
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def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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"""Draw a model wires (with texture if set)"""
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...
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def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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"""Draw a model wires (with texture if set) with extended parameters"""
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...
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def DrawPixel(posX: int,posY: int,color: Color,) -> None:
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"""Draw a pixel using geometry [Can be slow, use with care]"""
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...
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def DrawPixelV(position: Vector2,color: Color,) -> None:
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"""Draw a pixel using geometry (Vector version) [Can be slow, use with care]"""
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...
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def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
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"""Draw a plane XZ"""
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...
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def DrawPoint3D(position: Vector3,color: Color,) -> None:
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"""Draw a point in 3D space, actually a small line"""
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...
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def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
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"""Draw a regular polygon (Vector version)"""
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...
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def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
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"""Draw a polygon outline of n sides"""
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...
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def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None:
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"""Draw a polygon outline of n sides with extended parameters"""
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...
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def DrawRay(ray: Ray,color: Color,) -> None:
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"""Draw a ray line"""
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...
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def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
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"""Draw a color-filled rectangle"""
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...
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def DrawRectangleGradientEx(rec: Rectangle,topLeft: Color,bottomLeft: Color,topRight: Color,bottomRight: Color,) -> None:
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"""Draw a gradient-filled rectangle with custom vertex colors"""
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...
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def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color,right: Color,) -> None:
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"""Draw a horizontal-gradient-filled rectangle"""
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...
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def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color,bottom: Color,) -> None:
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"""Draw a vertical-gradient-filled rectangle"""
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...
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def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
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"""Draw rectangle outline"""
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...
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def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None:
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"""Draw rectangle outline with extended parameters"""
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...
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def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
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"""Draw a color-filled rectangle with pro parameters"""
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...
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def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
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"""Draw a color-filled rectangle"""
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...
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def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
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"""Draw rectangle with rounded edges"""
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...
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def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
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"""Draw rectangle lines with rounded edges"""
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...
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def DrawRectangleRoundedLinesEx(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
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"""Draw rectangle with rounded edges outline"""
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...
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def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
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"""Draw a color-filled rectangle (Vector version)"""
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...
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def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw ring"""
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...
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def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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"""Draw ring outline"""
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...
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def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
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"""Draw sphere"""
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...
|
|
def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
|
|
"""Draw sphere with extended parameters"""
|
|
...
|
|
def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
|
|
"""Draw sphere wires"""
|
|
...
|
|
def DrawSplineBasis(points: Any,pointCount: int,thick: float,color: Color,) -> None:
|
|
"""Draw spline: B-Spline, minimum 4 points"""
|
|
...
|
|
def DrawSplineBezierCubic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
|
|
"""Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"""
|
|
...
|
|
def DrawSplineBezierQuadratic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
|
|
"""Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"""
|
|
...
|
|
def DrawSplineCatmullRom(points: Any,pointCount: int,thick: float,color: Color,) -> None:
|
|
"""Draw spline: Catmull-Rom, minimum 4 points"""
|
|
...
|
|
def DrawSplineLinear(points: Any,pointCount: int,thick: float,color: Color,) -> None:
|
|
"""Draw spline: Linear, minimum 2 points"""
|
|
...
|
|
def DrawSplineSegmentBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
|
|
"""Draw spline segment: B-Spline, 4 points"""
|
|
...
|
|
def DrawSplineSegmentBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
|
|
"""Draw spline segment: Cubic Bezier, 2 points, 2 control points"""
|
|
...
|
|
def DrawSplineSegmentBezierQuadratic(p1: Vector2,c2: Vector2,p3: Vector2,thick: float,color: Color,) -> None:
|
|
"""Draw spline segment: Quadratic Bezier, 2 points, 1 control point"""
|
|
...
|
|
def DrawSplineSegmentCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
|
|
"""Draw spline segment: Catmull-Rom, 4 points"""
|
|
...
|
|
def DrawSplineSegmentLinear(p1: Vector2,p2: Vector2,thick: float,color: Color,) -> None:
|
|
"""Draw spline segment: Linear, 2 points"""
|
|
...
|
|
def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
|
|
"""Draw text (using default font)"""
|
|
...
|
|
def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
|
|
"""Draw one character (codepoint)"""
|
|
...
|
|
def DrawTextCodepoints(font: Font,codepoints: Any,codepointCount: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
|
|
"""Draw multiple character (codepoint)"""
|
|
...
|
|
def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
|
|
"""Draw text using font and additional parameters"""
|
|
...
|
|
def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None:
|
|
"""Draw text using Font and pro parameters (rotation)"""
|
|
...
|
|
def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
|
|
"""Draw a Texture2D"""
|
|
...
|
|
def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
|
|
"""Draw a Texture2D with extended parameters"""
|
|
...
|
|
def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
|
|
"""Draws a texture (or part of it) that stretches or shrinks nicely"""
|
|
...
|
|
def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
|
|
"""Draw a part of a texture defined by a rectangle with 'pro' parameters"""
|
|
...
|
|
def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
|
|
"""Draw a part of a texture defined by a rectangle"""
|
|
...
|
|
def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
|
|
"""Draw a Texture2D with position defined as Vector2"""
|
|
...
|
|
def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
|
|
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
|
|
...
|
|
def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
|
|
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
|
|
...
|
|
def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None:
|
|
"""Draw a triangle fan defined by points (first vertex is the center)"""
|
|
...
|
|
def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
|
|
"""Draw triangle outline (vertex in counter-clockwise order!)"""
|
|
...
|
|
def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None:
|
|
"""Draw a triangle strip defined by points"""
|
|
...
|
|
def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None:
|
|
"""Draw a triangle strip defined by points"""
|
|
...
|
|
def EnableCursor() -> None:
|
|
"""Enables cursor (unlock cursor)"""
|
|
...
|
|
def EnableEventWaiting() -> None:
|
|
"""Enable waiting for events on EndDrawing(), no automatic event polling"""
|
|
...
|
|
def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str:
|
|
"""Encode data to Base64 string, memory must be MemFree()"""
|
|
...
|
|
def EndBlendMode() -> None:
|
|
"""End blending mode (reset to default: alpha blending)"""
|
|
...
|
|
def EndDrawing() -> None:
|
|
"""End canvas drawing and swap buffers (double buffering)"""
|
|
...
|
|
def EndMode2D() -> None:
|
|
"""Ends 2D mode with custom camera"""
|
|
...
|
|
def EndMode3D() -> None:
|
|
"""Ends 3D mode and returns to default 2D orthographic mode"""
|
|
...
|
|
def EndScissorMode() -> None:
|
|
"""End scissor mode"""
|
|
...
|
|
def EndShaderMode() -> None:
|
|
"""End custom shader drawing (use default shader)"""
|
|
...
|
|
def EndTextureMode() -> None:
|
|
"""Ends drawing to render texture"""
|
|
...
|
|
def EndVrStereoMode() -> None:
|
|
"""End stereo rendering (requires VR simulator)"""
|
|
...
|
|
def ExportAutomationEventList(list_0: AutomationEventList,fileName: str,) -> bool:
|
|
"""Export automation events list as text file"""
|
|
...
|
|
def ExportDataAsCode(data: str,dataSize: int,fileName: str,) -> bool:
|
|
"""Export data to code (.h), returns true on success"""
|
|
...
|
|
def ExportFontAsCode(font: Font,fileName: str,) -> bool:
|
|
"""Export font as code file, returns true on success"""
|
|
...
|
|
def ExportImage(image: Image,fileName: str,) -> bool:
|
|
"""Export image data to file, returns true on success"""
|
|
...
|
|
def ExportImageAsCode(image: Image,fileName: str,) -> bool:
|
|
"""Export image as code file defining an array of bytes, returns true on success"""
|
|
...
|
|
def ExportImageToMemory(image: Image,fileType: str,fileSize: Any,) -> str:
|
|
"""Export image to memory buffer"""
|
|
...
|
|
def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
|
|
"""Export mesh data to file, returns true on success"""
|
|
...
|
|
def ExportMeshAsCode(mesh: Mesh,fileName: str,) -> bool:
|
|
"""Export mesh as code file (.h) defining multiple arrays of vertex attributes"""
|
|
...
|
|
def ExportWave(wave: Wave,fileName: str,) -> bool:
|
|
"""Export wave data to file, returns true on success"""
|
|
...
|
|
def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
|
|
"""Export wave sample data to code (.h), returns true on success"""
|
|
...
|
|
FLAG_BORDERLESS_WINDOWED_MODE: int
|
|
FLAG_FULLSCREEN_MODE: int
|
|
FLAG_INTERLACED_HINT: int
|
|
FLAG_MSAA_4X_HINT: int
|
|
FLAG_VSYNC_HINT: int
|
|
FLAG_WINDOW_ALWAYS_RUN: int
|
|
FLAG_WINDOW_HIDDEN: int
|
|
FLAG_WINDOW_HIGHDPI: int
|
|
FLAG_WINDOW_MAXIMIZED: int
|
|
FLAG_WINDOW_MINIMIZED: int
|
|
FLAG_WINDOW_MOUSE_PASSTHROUGH: int
|
|
FLAG_WINDOW_RESIZABLE: int
|
|
FLAG_WINDOW_TOPMOST: int
|
|
FLAG_WINDOW_TRANSPARENT: int
|
|
FLAG_WINDOW_UNDECORATED: int
|
|
FLAG_WINDOW_UNFOCUSED: int
|
|
FONT_BITMAP: int
|
|
FONT_DEFAULT: int
|
|
FONT_SDF: int
|
|
def Fade(color: Color,alpha: float,) -> Color:
|
|
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
|
|
...
|
|
def FileExists(fileName: str,) -> bool:
|
|
"""Check if file exists"""
|
|
...
|
|
def FloatEquals(x: float,y: float,) -> int:
|
|
""""""
|
|
...
|
|
GAMEPAD_AXIS_LEFT_TRIGGER: int
|
|
GAMEPAD_AXIS_LEFT_X: int
|
|
GAMEPAD_AXIS_LEFT_Y: int
|
|
GAMEPAD_AXIS_RIGHT_TRIGGER: int
|
|
GAMEPAD_AXIS_RIGHT_X: int
|
|
GAMEPAD_AXIS_RIGHT_Y: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_UP: int
|
|
GAMEPAD_BUTTON_LEFT_THUMB: int
|
|
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
|
|
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
|
|
GAMEPAD_BUTTON_MIDDLE: int
|
|
GAMEPAD_BUTTON_MIDDLE_LEFT: int
|
|
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
|
|
GAMEPAD_BUTTON_RIGHT_THUMB: int
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
|
|
GAMEPAD_BUTTON_UNKNOWN: int
|
|
GESTURE_DOUBLETAP: int
|
|
GESTURE_DRAG: int
|
|
GESTURE_HOLD: int
|
|
GESTURE_NONE: int
|
|
GESTURE_PINCH_IN: int
|
|
GESTURE_PINCH_OUT: int
|
|
GESTURE_SWIPE_DOWN: int
|
|
GESTURE_SWIPE_LEFT: int
|
|
GESTURE_SWIPE_RIGHT: int
|
|
GESTURE_SWIPE_UP: int
|
|
GESTURE_TAP: int
|
|
GROUP_PADDING: int
|
|
def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
|
|
"""Generate image: cellular algorithm, bigger tileSize means bigger cells"""
|
|
...
|
|
def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
|
|
"""Generate image: checked"""
|
|
...
|
|
def GenImageColor(width: int,height: int,color: Color,) -> Image:
|
|
"""Generate image: plain color"""
|
|
...
|
|
def GenImageFontAtlas(glyphs: Any,glyphRecs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
|
|
"""Generate image font atlas using chars info"""
|
|
...
|
|
def GenImageGradientLinear(width: int,height: int,direction: int,start: Color,end: Color,) -> Image:
|
|
"""Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"""
|
|
...
|
|
def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
|
|
"""Generate image: radial gradient"""
|
|
...
|
|
def GenImageGradientSquare(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
|
|
"""Generate image: square gradient"""
|
|
...
|
|
def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
|
|
"""Generate image: perlin noise"""
|
|
...
|
|
def GenImageText(width: int,height: int,text: str,) -> Image:
|
|
"""Generate image: grayscale image from text data"""
|
|
...
|
|
def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
|
|
"""Generate image: white noise"""
|
|
...
|
|
def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
|
|
"""Generate cone/pyramid mesh"""
|
|
...
|
|
def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
|
|
"""Generate cuboid mesh"""
|
|
...
|
|
def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
|
|
"""Generate cubes-based map mesh from image data"""
|
|
...
|
|
def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
|
|
"""Generate cylinder mesh"""
|
|
...
|
|
def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
|
|
"""Generate heightmap mesh from image data"""
|
|
...
|
|
def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
|
|
"""Generate half-sphere mesh (no bottom cap)"""
|
|
...
|
|
def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
|
|
"""Generate trefoil knot mesh"""
|
|
...
|
|
def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
|
|
"""Generate plane mesh (with subdivisions)"""
|
|
...
|
|
def GenMeshPoly(sides: int,radius: float,) -> Mesh:
|
|
"""Generate polygonal mesh"""
|
|
...
|
|
def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
|
|
"""Generate sphere mesh (standard sphere)"""
|
|
...
|
|
def GenMeshTangents(mesh: Any,) -> None:
|
|
"""Compute mesh tangents"""
|
|
...
|
|
def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
|
|
"""Generate torus mesh"""
|
|
...
|
|
def GenTextureMipmaps(texture: Any,) -> None:
|
|
"""Generate GPU mipmaps for a texture"""
|
|
...
|
|
def GetApplicationDirectory() -> str:
|
|
"""Get the directory of the running application (uses static string)"""
|
|
...
|
|
def GetCameraMatrix(camera: Camera3D,) -> Matrix:
|
|
"""Get camera transform matrix (view matrix)"""
|
|
...
|
|
def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
|
|
"""Get camera 2d transform matrix"""
|
|
...
|
|
def GetCharPressed() -> int:
|
|
"""Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"""
|
|
...
|
|
def GetClipboardText() -> str:
|
|
"""Get clipboard text content"""
|
|
...
|
|
def GetCodepoint(text: str,codepointSize: Any,) -> int:
|
|
"""Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
|
|
...
|
|
def GetCodepointCount(text: str,) -> int:
|
|
"""Get total number of codepoints in a UTF-8 encoded string"""
|
|
...
|
|
def GetCodepointNext(text: str,codepointSize: Any,) -> int:
|
|
"""Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
|
|
...
|
|
def GetCodepointPrevious(text: str,codepointSize: Any,) -> int:
|
|
"""Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
|
|
...
|
|
def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
|
|
"""Get collision rectangle for two rectangles collision"""
|
|
...
|
|
def GetColor(hexValue: int,) -> Color:
|
|
"""Get Color structure from hexadecimal value"""
|
|
...
|
|
def GetCurrentMonitor() -> int:
|
|
"""Get current connected monitor"""
|
|
...
|
|
def GetDirectoryPath(filePath: str,) -> str:
|
|
"""Get full path for a given fileName with path (uses static string)"""
|
|
...
|
|
def GetFPS() -> int:
|
|
"""Get current FPS"""
|
|
...
|
|
def GetFileExtension(fileName: str,) -> str:
|
|
"""Get pointer to extension for a filename string (includes dot: '.png')"""
|
|
...
|
|
def GetFileLength(fileName: str,) -> int:
|
|
"""Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"""
|
|
...
|
|
def GetFileModTime(fileName: str,) -> int:
|
|
"""Get file modification time (last write time)"""
|
|
...
|
|
def GetFileName(filePath: str,) -> str:
|
|
"""Get pointer to filename for a path string"""
|
|
...
|
|
def GetFileNameWithoutExt(filePath: str,) -> str:
|
|
"""Get filename string without extension (uses static string)"""
|
|
...
|
|
def GetFontDefault() -> Font:
|
|
"""Get the default Font"""
|
|
...
|
|
def GetFrameTime() -> float:
|
|
"""Get time in seconds for last frame drawn (delta time)"""
|
|
...
|
|
def GetGamepadAxisCount(gamepad: int,) -> int:
|
|
"""Get gamepad axis count for a gamepad"""
|
|
...
|
|
def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
|
|
"""Get axis movement value for a gamepad axis"""
|
|
...
|
|
def GetGamepadButtonPressed() -> int:
|
|
"""Get the last gamepad button pressed"""
|
|
...
|
|
def GetGamepadName(gamepad: int,) -> str:
|
|
"""Get gamepad internal name id"""
|
|
...
|
|
def GetGestureDetected() -> int:
|
|
"""Get latest detected gesture"""
|
|
...
|
|
def GetGestureDragAngle() -> float:
|
|
"""Get gesture drag angle"""
|
|
...
|
|
def GetGestureDragVector() -> Vector2:
|
|
"""Get gesture drag vector"""
|
|
...
|
|
def GetGestureHoldDuration() -> float:
|
|
"""Get gesture hold time in milliseconds"""
|
|
...
|
|
def GetGesturePinchAngle() -> float:
|
|
"""Get gesture pinch angle"""
|
|
...
|
|
def GetGesturePinchVector() -> Vector2:
|
|
"""Get gesture pinch delta"""
|
|
...
|
|
def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle:
|
|
"""Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"""
|
|
...
|
|
def GetGlyphIndex(font: Font,codepoint: int,) -> int:
|
|
"""Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"""
|
|
...
|
|
def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo:
|
|
"""Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"""
|
|
...
|
|
def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
|
|
"""Get image alpha border rectangle"""
|
|
...
|
|
def GetImageColor(image: Image,x: int,y: int,) -> Color:
|
|
"""Get image pixel color at (x, y) position"""
|
|
...
|
|
def GetKeyPressed() -> int:
|
|
"""Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"""
|
|
...
|
|
def GetMasterVolume() -> float:
|
|
"""Get master volume (listener)"""
|
|
...
|
|
def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox:
|
|
"""Compute mesh bounding box limits"""
|
|
...
|
|
def GetModelBoundingBox(model: Model,) -> BoundingBox:
|
|
"""Compute model bounding box limits (considers all meshes)"""
|
|
...
|
|
def GetMonitorCount() -> int:
|
|
"""Get number of connected monitors"""
|
|
...
|
|
def GetMonitorHeight(monitor: int,) -> int:
|
|
"""Get specified monitor height (current video mode used by monitor)"""
|
|
...
|
|
def GetMonitorName(monitor: int,) -> str:
|
|
"""Get the human-readable, UTF-8 encoded name of the specified monitor"""
|
|
...
|
|
def GetMonitorPhysicalHeight(monitor: int,) -> int:
|
|
"""Get specified monitor physical height in millimetres"""
|
|
...
|
|
def GetMonitorPhysicalWidth(monitor: int,) -> int:
|
|
"""Get specified monitor physical width in millimetres"""
|
|
...
|
|
def GetMonitorPosition(monitor: int,) -> Vector2:
|
|
"""Get specified monitor position"""
|
|
...
|
|
def GetMonitorRefreshRate(monitor: int,) -> int:
|
|
"""Get specified monitor refresh rate"""
|
|
...
|
|
def GetMonitorWidth(monitor: int,) -> int:
|
|
"""Get specified monitor width (current video mode used by monitor)"""
|
|
...
|
|
def GetMouseDelta() -> Vector2:
|
|
"""Get mouse delta between frames"""
|
|
...
|
|
def GetMousePosition() -> Vector2:
|
|
"""Get mouse position XY"""
|
|
...
|
|
def GetMouseWheelMove() -> float:
|
|
"""Get mouse wheel movement for X or Y, whichever is larger"""
|
|
...
|
|
def GetMouseWheelMoveV() -> Vector2:
|
|
"""Get mouse wheel movement for both X and Y"""
|
|
...
|
|
def GetMouseX() -> int:
|
|
"""Get mouse position X"""
|
|
...
|
|
def GetMouseY() -> int:
|
|
"""Get mouse position Y"""
|
|
...
|
|
def GetMusicTimeLength(music: Music,) -> float:
|
|
"""Get music time length (in seconds)"""
|
|
...
|
|
def GetMusicTimePlayed(music: Music,) -> float:
|
|
"""Get current music time played (in seconds)"""
|
|
...
|
|
def GetPhysicsBodiesCount() -> int:
|
|
"""Returns the current amount of created physics bodies"""
|
|
...
|
|
def GetPhysicsBody(index: int,) -> Any:
|
|
"""Returns a physics body of the bodies pool at a specific index"""
|
|
...
|
|
def GetPhysicsShapeType(index: int,) -> int:
|
|
"""Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)"""
|
|
...
|
|
def GetPhysicsShapeVertex(body: Any,vertex: int,) -> Vector2:
|
|
"""Returns transformed position of a body shape (body position + vertex transformed position)"""
|
|
...
|
|
def GetPhysicsShapeVerticesCount(index: int,) -> int:
|
|
"""Returns the amount of vertices of a physics body shape"""
|
|
...
|
|
def GetPixelColor(srcPtr: Any,format: int,) -> Color:
|
|
"""Get Color from a source pixel pointer of certain format"""
|
|
...
|
|
def GetPixelDataSize(width: int,height: int,format: int,) -> int:
|
|
"""Get pixel data size in bytes for certain format"""
|
|
...
|
|
def GetPrevDirectoryPath(dirPath: str,) -> str:
|
|
"""Get previous directory path for a given path (uses static string)"""
|
|
...
|
|
def GetRandomValue(min_0: int,max_1: int,) -> int:
|
|
"""Get a random value between min and max (both included)"""
|
|
...
|
|
def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision:
|
|
"""Get collision info between ray and box"""
|
|
...
|
|
def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision:
|
|
"""Get collision info between ray and mesh"""
|
|
...
|
|
def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision:
|
|
"""Get collision info between ray and quad"""
|
|
...
|
|
def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision:
|
|
"""Get collision info between ray and sphere"""
|
|
...
|
|
def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision:
|
|
"""Get collision info between ray and triangle"""
|
|
...
|
|
def GetRenderHeight() -> int:
|
|
"""Get current render height (it considers HiDPI)"""
|
|
...
|
|
def GetRenderWidth() -> int:
|
|
"""Get current render width (it considers HiDPI)"""
|
|
...
|
|
def GetScreenHeight() -> int:
|
|
"""Get current screen height"""
|
|
...
|
|
def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
|
|
"""Get the world space position for a 2d camera screen space position"""
|
|
...
|
|
def GetScreenToWorldRay(position: Vector2,camera: Camera3D,) -> Ray:
|
|
"""Get a ray trace from screen position (i.e mouse)"""
|
|
...
|
|
def GetScreenToWorldRayEx(position: Vector2,camera: Camera3D,width: int,height: int,) -> Ray:
|
|
"""Get a ray trace from screen position (i.e mouse) in a viewport"""
|
|
...
|
|
def GetScreenWidth() -> int:
|
|
"""Get current screen width"""
|
|
...
|
|
def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
|
|
"""Get shader uniform location"""
|
|
...
|
|
def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
|
|
"""Get shader attribute location"""
|
|
...
|
|
def GetShapesTexture() -> Texture:
|
|
"""Get texture that is used for shapes drawing"""
|
|
...
|
|
def GetShapesTextureRectangle() -> Rectangle:
|
|
"""Get texture source rectangle that is used for shapes drawing"""
|
|
...
|
|
def GetSplinePointBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
|
|
"""Get (evaluate) spline point: B-Spline"""
|
|
...
|
|
def GetSplinePointBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,t: float,) -> Vector2:
|
|
"""Get (evaluate) spline point: Cubic Bezier"""
|
|
...
|
|
def GetSplinePointBezierQuad(p1: Vector2,c2: Vector2,p3: Vector2,t: float,) -> Vector2:
|
|
"""Get (evaluate) spline point: Quadratic Bezier"""
|
|
...
|
|
def GetSplinePointCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
|
|
"""Get (evaluate) spline point: Catmull-Rom"""
|
|
...
|
|
def GetSplinePointLinear(startPos: Vector2,endPos: Vector2,t: float,) -> Vector2:
|
|
"""Get (evaluate) spline point: Linear"""
|
|
...
|
|
def GetTime() -> float:
|
|
"""Get elapsed time in seconds since InitWindow()"""
|
|
...
|
|
def GetTouchPointCount() -> int:
|
|
"""Get number of touch points"""
|
|
...
|
|
def GetTouchPointId(index: int,) -> int:
|
|
"""Get touch point identifier for given index"""
|
|
...
|
|
def GetTouchPosition(index: int,) -> Vector2:
|
|
"""Get touch position XY for a touch point index (relative to screen size)"""
|
|
...
|
|
def GetTouchX() -> int:
|
|
"""Get touch position X for touch point 0 (relative to screen size)"""
|
|
...
|
|
def GetTouchY() -> int:
|
|
"""Get touch position Y for touch point 0 (relative to screen size)"""
|
|
...
|
|
def GetWindowHandle() -> Any:
|
|
"""Get native window handle"""
|
|
...
|
|
def GetWindowPosition() -> Vector2:
|
|
"""Get window position XY on monitor"""
|
|
...
|
|
def GetWindowScaleDPI() -> Vector2:
|
|
"""Get window scale DPI factor"""
|
|
...
|
|
def GetWorkingDirectory() -> str:
|
|
"""Get current working directory (uses static string)"""
|
|
...
|
|
def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
|
|
"""Get the screen space position for a 3d world space position"""
|
|
...
|
|
def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
|
|
"""Get the screen space position for a 2d camera world space position"""
|
|
...
|
|
def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
|
|
"""Get size position for a 3d world space position"""
|
|
...
|
|
def GuiButton(bounds: Rectangle,text: str,) -> int:
|
|
"""Button control, returns true when clicked"""
|
|
...
|
|
def GuiCheckBox(bounds: Rectangle,text: str,checked: Any,) -> int:
|
|
"""Check Box control, returns true when active"""
|
|
...
|
|
def GuiColorBarAlpha(bounds: Rectangle,text: str,alpha: Any,) -> int:
|
|
"""Color Bar Alpha control"""
|
|
...
|
|
def GuiColorBarHue(bounds: Rectangle,text: str,value: Any,) -> int:
|
|
"""Color Bar Hue control"""
|
|
...
|
|
def GuiColorPanel(bounds: Rectangle,text: str,color: Any,) -> int:
|
|
"""Color Panel control"""
|
|
...
|
|
def GuiColorPanelHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
|
|
"""Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()"""
|
|
...
|
|
def GuiColorPicker(bounds: Rectangle,text: str,color: Any,) -> int:
|
|
"""Color Picker control (multiple color controls)"""
|
|
...
|
|
def GuiColorPickerHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
|
|
"""Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
|
|
...
|
|
def GuiComboBox(bounds: Rectangle,text: str,active: Any,) -> int:
|
|
"""Combo Box control"""
|
|
...
|
|
def GuiDisable() -> None:
|
|
"""Disable gui controls (global state)"""
|
|
...
|
|
def GuiDisableTooltip() -> None:
|
|
"""Disable gui tooltips (global state)"""
|
|
...
|
|
def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) -> None:
|
|
"""Draw icon using pixel size at specified position"""
|
|
...
|
|
def GuiDropdownBox(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int:
|
|
"""Dropdown Box control"""
|
|
...
|
|
def GuiDummyRec(bounds: Rectangle,text: str,) -> int:
|
|
"""Dummy control for placeholders"""
|
|
...
|
|
def GuiEnable() -> None:
|
|
"""Enable gui controls (global state)"""
|
|
...
|
|
def GuiEnableTooltip() -> None:
|
|
"""Enable gui tooltips (global state)"""
|
|
...
|
|
def GuiGetFont() -> Font:
|
|
"""Get gui custom font (global state)"""
|
|
...
|
|
def GuiGetIcons() -> Any:
|
|
"""Get raygui icons data pointer"""
|
|
...
|
|
def GuiGetState() -> int:
|
|
"""Get gui state (global state)"""
|
|
...
|
|
def GuiGetStyle(control: int,property: int,) -> int:
|
|
"""Get one style property"""
|
|
...
|
|
def GuiGrid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int:
|
|
"""Grid control"""
|
|
...
|
|
def GuiGroupBox(bounds: Rectangle,text: str,) -> int:
|
|
"""Group Box control with text name"""
|
|
...
|
|
def GuiIconText(iconId: int,text: str,) -> str:
|
|
"""Get text with icon id prepended (if supported)"""
|
|
...
|
|
def GuiIsLocked() -> bool:
|
|
"""Check if gui is locked (global state)"""
|
|
...
|
|
def GuiLabel(bounds: Rectangle,text: str,) -> int:
|
|
"""Label control"""
|
|
...
|
|
def GuiLabelButton(bounds: Rectangle,text: str,) -> int:
|
|
"""Label button control, returns true when clicked"""
|
|
...
|
|
def GuiLine(bounds: Rectangle,text: str,) -> int:
|
|
"""Line separator control, could contain text"""
|
|
...
|
|
def GuiListView(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int:
|
|
"""List View control"""
|
|
...
|
|
def GuiListViewEx(bounds: Rectangle,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
|
|
"""List View with extended parameters"""
|
|
...
|
|
def GuiLoadIcons(fileName: str,loadIconsName: bool,) -> list[str]:
|
|
"""Load raygui icons file (.rgi) into internal icons data"""
|
|
...
|
|
def GuiLoadStyle(fileName: str,) -> None:
|
|
"""Load style file over global style variable (.rgs)"""
|
|
...
|
|
def GuiLoadStyleDefault() -> None:
|
|
"""Load style default over global style"""
|
|
...
|
|
def GuiLock() -> None:
|
|
"""Lock gui controls (global state)"""
|
|
...
|
|
def GuiMessageBox(bounds: Rectangle,title: str,message: str,buttons: str,) -> int:
|
|
"""Message Box control, displays a message"""
|
|
...
|
|
def GuiPanel(bounds: Rectangle,text: str,) -> int:
|
|
"""Panel control, useful to group controls"""
|
|
...
|
|
def GuiProgressBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
|
|
"""Progress Bar control"""
|
|
...
|
|
def GuiScrollPanel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int:
|
|
"""Scroll Panel control"""
|
|
...
|
|
def GuiSetAlpha(alpha: float,) -> None:
|
|
"""Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f"""
|
|
...
|
|
def GuiSetFont(font: Font,) -> None:
|
|
"""Set gui custom font (global state)"""
|
|
...
|
|
def GuiSetIconScale(scale: int,) -> None:
|
|
"""Set default icon drawing size"""
|
|
...
|
|
def GuiSetState(state: int,) -> None:
|
|
"""Set gui state (global state)"""
|
|
...
|
|
def GuiSetStyle(control: int,property: int,value: int,) -> None:
|
|
"""Set one style property"""
|
|
...
|
|
def GuiSetTooltip(tooltip: str,) -> None:
|
|
"""Set tooltip string"""
|
|
...
|
|
def GuiSlider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
|
|
"""Slider control"""
|
|
...
|
|
def GuiSliderBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
|
|
"""Slider Bar control"""
|
|
...
|
|
def GuiSpinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
|
|
"""Spinner control"""
|
|
...
|
|
def GuiStatusBar(bounds: Rectangle,text: str,) -> int:
|
|
"""Status Bar control, shows info text"""
|
|
...
|
|
def GuiTabBar(bounds: Rectangle,text: list[str],count: int,active: Any,) -> int:
|
|
"""Tab Bar control, returns TAB to be closed or -1"""
|
|
...
|
|
def GuiTextBox(bounds: Rectangle,text: str,textSize: int,editMode: bool,) -> int:
|
|
"""Text Box control, updates input text"""
|
|
...
|
|
def GuiTextInputBox(bounds: Rectangle,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int:
|
|
"""Text Input Box control, ask for text, supports secret"""
|
|
...
|
|
def GuiToggle(bounds: Rectangle,text: str,active: Any,) -> int:
|
|
"""Toggle Button control"""
|
|
...
|
|
def GuiToggleGroup(bounds: Rectangle,text: str,active: Any,) -> int:
|
|
"""Toggle Group control"""
|
|
...
|
|
def GuiToggleSlider(bounds: Rectangle,text: str,active: Any,) -> int:
|
|
"""Toggle Slider control"""
|
|
...
|
|
def GuiUnlock() -> None:
|
|
"""Unlock gui controls (global state)"""
|
|
...
|
|
def GuiValueBox(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
|
|
"""Value Box control, updates input text with numbers"""
|
|
...
|
|
def GuiValueBoxFloat(bounds: Rectangle,text: str,textValue: str,value: Any,editMode: bool,) -> int:
|
|
"""Value box control for float values"""
|
|
...
|
|
def GuiWindowBox(bounds: Rectangle,title: str,) -> int:
|
|
"""Window Box control, shows a window that can be closed"""
|
|
...
|
|
HUEBAR_PADDING: int
|
|
HUEBAR_SELECTOR_HEIGHT: int
|
|
HUEBAR_SELECTOR_OVERFLOW: int
|
|
HUEBAR_WIDTH: int
|
|
def HideCursor() -> None:
|
|
"""Hides cursor"""
|
|
...
|
|
ICON_1UP: int
|
|
ICON_229: int
|
|
ICON_230: int
|
|
ICON_231: int
|
|
ICON_232: int
|
|
ICON_233: int
|
|
ICON_234: int
|
|
ICON_235: int
|
|
ICON_236: int
|
|
ICON_237: int
|
|
ICON_238: int
|
|
ICON_239: int
|
|
ICON_240: int
|
|
ICON_241: int
|
|
ICON_242: int
|
|
ICON_243: int
|
|
ICON_244: int
|
|
ICON_245: int
|
|
ICON_246: int
|
|
ICON_247: int
|
|
ICON_248: int
|
|
ICON_249: int
|
|
ICON_250: int
|
|
ICON_251: int
|
|
ICON_252: int
|
|
ICON_253: int
|
|
ICON_254: int
|
|
ICON_255: int
|
|
ICON_ALARM: int
|
|
ICON_ALPHA_CLEAR: int
|
|
ICON_ALPHA_MULTIPLY: int
|
|
ICON_ARROW_DOWN: int
|
|
ICON_ARROW_DOWN_FILL: int
|
|
ICON_ARROW_LEFT: int
|
|
ICON_ARROW_LEFT_FILL: int
|
|
ICON_ARROW_RIGHT: int
|
|
ICON_ARROW_RIGHT_FILL: int
|
|
ICON_ARROW_UP: int
|
|
ICON_ARROW_UP_FILL: int
|
|
ICON_AUDIO: int
|
|
ICON_BIN: int
|
|
ICON_BOX: int
|
|
ICON_BOX_BOTTOM: int
|
|
ICON_BOX_BOTTOM_LEFT: int
|
|
ICON_BOX_BOTTOM_RIGHT: int
|
|
ICON_BOX_CENTER: int
|
|
ICON_BOX_CIRCLE_MASK: int
|
|
ICON_BOX_CONCENTRIC: int
|
|
ICON_BOX_CORNERS_BIG: int
|
|
ICON_BOX_CORNERS_SMALL: int
|
|
ICON_BOX_DOTS_BIG: int
|
|
ICON_BOX_DOTS_SMALL: int
|
|
ICON_BOX_GRID: int
|
|
ICON_BOX_GRID_BIG: int
|
|
ICON_BOX_LEFT: int
|
|
ICON_BOX_MULTISIZE: int
|
|
ICON_BOX_RIGHT: int
|
|
ICON_BOX_TOP: int
|
|
ICON_BOX_TOP_LEFT: int
|
|
ICON_BOX_TOP_RIGHT: int
|
|
ICON_BREAKPOINT_OFF: int
|
|
ICON_BREAKPOINT_ON: int
|
|
ICON_BRUSH_CLASSIC: int
|
|
ICON_BRUSH_PAINTER: int
|
|
ICON_BURGER_MENU: int
|
|
ICON_CAMERA: int
|
|
ICON_CASE_SENSITIVE: int
|
|
ICON_CLOCK: int
|
|
ICON_COIN: int
|
|
ICON_COLOR_BUCKET: int
|
|
ICON_COLOR_PICKER: int
|
|
ICON_CORNER: int
|
|
ICON_CPU: int
|
|
ICON_CRACK: int
|
|
ICON_CRACK_POINTS: int
|
|
ICON_CROP: int
|
|
ICON_CROP_ALPHA: int
|
|
ICON_CROSS: int
|
|
ICON_CROSSLINE: int
|
|
ICON_CROSS_SMALL: int
|
|
ICON_CUBE: int
|
|
ICON_CUBE_FACE_BACK: int
|
|
ICON_CUBE_FACE_BOTTOM: int
|
|
ICON_CUBE_FACE_FRONT: int
|
|
ICON_CUBE_FACE_LEFT: int
|
|
ICON_CUBE_FACE_RIGHT: int
|
|
ICON_CUBE_FACE_TOP: int
|
|
ICON_CURSOR_CLASSIC: int
|
|
ICON_CURSOR_HAND: int
|
|
ICON_CURSOR_MOVE: int
|
|
ICON_CURSOR_MOVE_FILL: int
|
|
ICON_CURSOR_POINTER: int
|
|
ICON_CURSOR_SCALE: int
|
|
ICON_CURSOR_SCALE_FILL: int
|
|
ICON_CURSOR_SCALE_LEFT: int
|
|
ICON_CURSOR_SCALE_LEFT_FILL: int
|
|
ICON_CURSOR_SCALE_RIGHT: int
|
|
ICON_CURSOR_SCALE_RIGHT_FILL: int
|
|
ICON_DEMON: int
|
|
ICON_DITHERING: int
|
|
ICON_DOOR: int
|
|
ICON_EMPTYBOX: int
|
|
ICON_EMPTYBOX_SMALL: int
|
|
ICON_EXIT: int
|
|
ICON_EXPLOSION: int
|
|
ICON_EYE_OFF: int
|
|
ICON_EYE_ON: int
|
|
ICON_FILE: int
|
|
ICON_FILETYPE_ALPHA: int
|
|
ICON_FILETYPE_AUDIO: int
|
|
ICON_FILETYPE_BINARY: int
|
|
ICON_FILETYPE_HOME: int
|
|
ICON_FILETYPE_IMAGE: int
|
|
ICON_FILETYPE_INFO: int
|
|
ICON_FILETYPE_PLAY: int
|
|
ICON_FILETYPE_TEXT: int
|
|
ICON_FILETYPE_VIDEO: int
|
|
ICON_FILE_ADD: int
|
|
ICON_FILE_COPY: int
|
|
ICON_FILE_CUT: int
|
|
ICON_FILE_DELETE: int
|
|
ICON_FILE_EXPORT: int
|
|
ICON_FILE_NEW: int
|
|
ICON_FILE_OPEN: int
|
|
ICON_FILE_PASTE: int
|
|
ICON_FILE_SAVE: int
|
|
ICON_FILE_SAVE_CLASSIC: int
|
|
ICON_FILTER: int
|
|
ICON_FILTER_BILINEAR: int
|
|
ICON_FILTER_POINT: int
|
|
ICON_FILTER_TOP: int
|
|
ICON_FOLDER: int
|
|
ICON_FOLDER_ADD: int
|
|
ICON_FOLDER_FILE_OPEN: int
|
|
ICON_FOLDER_OPEN: int
|
|
ICON_FOLDER_SAVE: int
|
|
ICON_FOUR_BOXES: int
|
|
ICON_FX: int
|
|
ICON_GEAR: int
|
|
ICON_GEAR_BIG: int
|
|
ICON_GEAR_EX: int
|
|
ICON_GRID: int
|
|
ICON_GRID_FILL: int
|
|
ICON_HAND_POINTER: int
|
|
ICON_HEART: int
|
|
ICON_HELP: int
|
|
ICON_HELP_BOX: int
|
|
ICON_HEX: int
|
|
ICON_HIDPI: int
|
|
ICON_HOT: int
|
|
ICON_HOUSE: int
|
|
ICON_INFO: int
|
|
ICON_INFO_BOX: int
|
|
ICON_KEY: int
|
|
ICON_LASER: int
|
|
ICON_LAYERS: int
|
|
ICON_LAYERS2: int
|
|
ICON_LAYERS_ISO: int
|
|
ICON_LAYERS_VISIBLE: int
|
|
ICON_LENS: int
|
|
ICON_LENS_BIG: int
|
|
ICON_LIFE_BARS: int
|
|
ICON_LINK: int
|
|
ICON_LINK_BOXES: int
|
|
ICON_LINK_BROKE: int
|
|
ICON_LINK_MULTI: int
|
|
ICON_LINK_NET: int
|
|
ICON_LOCK_CLOSE: int
|
|
ICON_LOCK_OPEN: int
|
|
ICON_MAGNET: int
|
|
ICON_MAILBOX: int
|
|
ICON_MAPS: int
|
|
ICON_MIPMAPS: int
|
|
ICON_MLAYERS: int
|
|
ICON_MODE_2D: int
|
|
ICON_MODE_3D: int
|
|
ICON_MONITOR: int
|
|
ICON_MUTATE: int
|
|
ICON_MUTATE_FILL: int
|
|
ICON_NONE: int
|
|
ICON_NOTEBOOK: int
|
|
ICON_OK_TICK: int
|
|
ICON_PENCIL: int
|
|
ICON_PENCIL_BIG: int
|
|
ICON_PHOTO_CAMERA: int
|
|
ICON_PHOTO_CAMERA_FLASH: int
|
|
ICON_PLAYER: int
|
|
ICON_PLAYER_JUMP: int
|
|
ICON_PLAYER_NEXT: int
|
|
ICON_PLAYER_PAUSE: int
|
|
ICON_PLAYER_PLAY: int
|
|
ICON_PLAYER_PLAY_BACK: int
|
|
ICON_PLAYER_PREVIOUS: int
|
|
ICON_PLAYER_RECORD: int
|
|
ICON_PLAYER_STOP: int
|
|
ICON_POT: int
|
|
ICON_PRINTER: int
|
|
ICON_PRIORITY: int
|
|
ICON_REDO: int
|
|
ICON_REDO_FILL: int
|
|
ICON_REG_EXP: int
|
|
ICON_REPEAT: int
|
|
ICON_REPEAT_FILL: int
|
|
ICON_REREDO: int
|
|
ICON_REREDO_FILL: int
|
|
ICON_RESIZE: int
|
|
ICON_RESTART: int
|
|
ICON_ROM: int
|
|
ICON_ROTATE: int
|
|
ICON_ROTATE_FILL: int
|
|
ICON_RUBBER: int
|
|
ICON_SAND_TIMER: int
|
|
ICON_SCALE: int
|
|
ICON_SHIELD: int
|
|
ICON_SHUFFLE: int
|
|
ICON_SHUFFLE_FILL: int
|
|
ICON_SPECIAL: int
|
|
ICON_SQUARE_TOGGLE: int
|
|
ICON_STAR: int
|
|
ICON_STEP_INTO: int
|
|
ICON_STEP_OUT: int
|
|
ICON_STEP_OVER: int
|
|
ICON_SUITCASE: int
|
|
ICON_SUITCASE_ZIP: int
|
|
ICON_SYMMETRY: int
|
|
ICON_SYMMETRY_HORIZONTAL: int
|
|
ICON_SYMMETRY_VERTICAL: int
|
|
ICON_TARGET: int
|
|
ICON_TARGET_BIG: int
|
|
ICON_TARGET_BIG_FILL: int
|
|
ICON_TARGET_MOVE: int
|
|
ICON_TARGET_MOVE_FILL: int
|
|
ICON_TARGET_POINT: int
|
|
ICON_TARGET_SMALL: int
|
|
ICON_TARGET_SMALL_FILL: int
|
|
ICON_TEXT_A: int
|
|
ICON_TEXT_NOTES: int
|
|
ICON_TEXT_POPUP: int
|
|
ICON_TEXT_T: int
|
|
ICON_TOOLS: int
|
|
ICON_UNDO: int
|
|
ICON_UNDO_FILL: int
|
|
ICON_VERTICAL_BARS: int
|
|
ICON_VERTICAL_BARS_FILL: int
|
|
ICON_WARNING: int
|
|
ICON_WATER_DROP: int
|
|
ICON_WAVE: int
|
|
ICON_WAVE_SINUS: int
|
|
ICON_WAVE_SQUARE: int
|
|
ICON_WAVE_TRIANGULAR: int
|
|
ICON_WINDOW: int
|
|
ICON_ZOOM_ALL: int
|
|
ICON_ZOOM_BIG: int
|
|
ICON_ZOOM_CENTER: int
|
|
ICON_ZOOM_MEDIUM: int
|
|
ICON_ZOOM_SMALL: int
|
|
def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
|
|
"""Clear alpha channel to desired color"""
|
|
...
|
|
def ImageAlphaCrop(image: Any,threshold: float,) -> None:
|
|
"""Crop image depending on alpha value"""
|
|
...
|
|
def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
|
|
"""Apply alpha mask to image"""
|
|
...
|
|
def ImageAlphaPremultiply(image: Any,) -> None:
|
|
"""Premultiply alpha channel"""
|
|
...
|
|
def ImageBlurGaussian(image: Any,blurSize: int,) -> None:
|
|
"""Apply Gaussian blur using a box blur approximation"""
|
|
...
|
|
def ImageClearBackground(dst: Any,color: Color,) -> None:
|
|
"""Clear image background with given color"""
|
|
...
|
|
def ImageColorBrightness(image: Any,brightness: int,) -> None:
|
|
"""Modify image color: brightness (-255 to 255)"""
|
|
...
|
|
def ImageColorContrast(image: Any,contrast: float,) -> None:
|
|
"""Modify image color: contrast (-100 to 100)"""
|
|
...
|
|
def ImageColorGrayscale(image: Any,) -> None:
|
|
"""Modify image color: grayscale"""
|
|
...
|
|
def ImageColorInvert(image: Any,) -> None:
|
|
"""Modify image color: invert"""
|
|
...
|
|
def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
|
|
"""Modify image color: replace color"""
|
|
...
|
|
def ImageColorTint(image: Any,color: Color,) -> None:
|
|
"""Modify image color: tint"""
|
|
...
|
|
def ImageCopy(image: Image,) -> Image:
|
|
"""Create an image duplicate (useful for transformations)"""
|
|
...
|
|
def ImageCrop(image: Any,crop: Rectangle,) -> None:
|
|
"""Crop an image to a defined rectangle"""
|
|
...
|
|
def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
|
|
"""Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
|
|
...
|
|
def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
|
|
"""Draw a source image within a destination image (tint applied to source)"""
|
|
...
|
|
def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
|
|
"""Draw a filled circle within an image"""
|
|
...
|
|
def ImageDrawCircleLines(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
|
|
"""Draw circle outline within an image"""
|
|
...
|
|
def ImageDrawCircleLinesV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
|
|
"""Draw circle outline within an image (Vector version)"""
|
|
...
|
|
def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
|
|
"""Draw a filled circle within an image (Vector version)"""
|
|
...
|
|
def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
|
|
"""Draw line within an image"""
|
|
...
|
|
def ImageDrawLineEx(dst: Any,start: Vector2,end: Vector2,thick: int,color: Color,) -> None:
|
|
"""Draw a line defining thickness within an image"""
|
|
...
|
|
def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
|
|
"""Draw line within an image (Vector version)"""
|
|
...
|
|
def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
|
|
"""Draw pixel within an image"""
|
|
...
|
|
def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
|
|
"""Draw pixel within an image (Vector version)"""
|
|
...
|
|
def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
|
|
"""Draw rectangle within an image"""
|
|
...
|
|
def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
|
|
"""Draw rectangle lines within an image"""
|
|
...
|
|
def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
|
|
"""Draw rectangle within an image"""
|
|
...
|
|
def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
|
|
"""Draw rectangle within an image (Vector version)"""
|
|
...
|
|
def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
|
|
"""Draw text (using default font) within an image (destination)"""
|
|
...
|
|
def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
|
|
"""Draw text (custom sprite font) within an image (destination)"""
|
|
...
|
|
def ImageDrawTriangle(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
|
|
"""Draw triangle within an image"""
|
|
...
|
|
def ImageDrawTriangleEx(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,c1: Color,c2: Color,c3: Color,) -> None:
|
|
"""Draw triangle with interpolated colors within an image"""
|
|
...
|
|
def ImageDrawTriangleFan(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
|
|
"""Draw a triangle fan defined by points within an image (first vertex is the center)"""
|
|
...
|
|
def ImageDrawTriangleLines(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
|
|
"""Draw triangle outline within an image"""
|
|
...
|
|
def ImageDrawTriangleStrip(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
|
|
"""Draw a triangle strip defined by points within an image"""
|
|
...
|
|
def ImageFlipHorizontal(image: Any,) -> None:
|
|
"""Flip image horizontally"""
|
|
...
|
|
def ImageFlipVertical(image: Any,) -> None:
|
|
"""Flip image vertically"""
|
|
...
|
|
def ImageFormat(image: Any,newFormat: int,) -> None:
|
|
"""Convert image data to desired format"""
|
|
...
|
|
def ImageFromChannel(image: Image,selectedChannel: int,) -> Image:
|
|
"""Create an image from a selected channel of another image (GRAYSCALE)"""
|
|
...
|
|
def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
|
|
"""Create an image from another image piece"""
|
|
...
|
|
def ImageKernelConvolution(image: Any,kernel: Any,kernelSize: int,) -> None:
|
|
"""Apply custom square convolution kernel to image"""
|
|
...
|
|
def ImageMipmaps(image: Any,) -> None:
|
|
"""Compute all mipmap levels for a provided image"""
|
|
...
|
|
def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
|
|
"""Resize image (Bicubic scaling algorithm)"""
|
|
...
|
|
def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
|
|
"""Resize canvas and fill with color"""
|
|
...
|
|
def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
|
|
"""Resize image (Nearest-Neighbor scaling algorithm)"""
|
|
...
|
|
def ImageRotate(image: Any,degrees: int,) -> None:
|
|
"""Rotate image by input angle in degrees (-359 to 359)"""
|
|
...
|
|
def ImageRotateCCW(image: Any,) -> None:
|
|
"""Rotate image counter-clockwise 90deg"""
|
|
...
|
|
def ImageRotateCW(image: Any,) -> None:
|
|
"""Rotate image clockwise 90deg"""
|
|
...
|
|
def ImageText(text: str,fontSize: int,color: Color,) -> Image:
|
|
"""Create an image from text (default font)"""
|
|
...
|
|
def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
|
|
"""Create an image from text (custom sprite font)"""
|
|
...
|
|
def ImageToPOT(image: Any,fill: Color,) -> None:
|
|
"""Convert image to POT (power-of-two)"""
|
|
...
|
|
def InitAudioDevice() -> None:
|
|
"""Initialize audio device and context"""
|
|
...
|
|
def InitPhysics() -> None:
|
|
"""Initializes physics system"""
|
|
...
|
|
def InitWindow(width: int,height: int,title: str,) -> None:
|
|
"""Initialize window and OpenGL context"""
|
|
...
|
|
def IsAudioDeviceReady() -> bool:
|
|
"""Check if audio device has been initialized successfully"""
|
|
...
|
|
def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
|
|
"""Check if audio stream is playing"""
|
|
...
|
|
def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
|
|
"""Check if any audio stream buffers requires refill"""
|
|
...
|
|
def IsAudioStreamReady(stream: AudioStream,) -> bool:
|
|
"""Checks if an audio stream is ready"""
|
|
...
|
|
def IsCursorHidden() -> bool:
|
|
"""Check if cursor is not visible"""
|
|
...
|
|
def IsCursorOnScreen() -> bool:
|
|
"""Check if cursor is on the screen"""
|
|
...
|
|
def IsFileDropped() -> bool:
|
|
"""Check if a file has been dropped into window"""
|
|
...
|
|
def IsFileExtension(fileName: str,ext: str,) -> bool:
|
|
"""Check file extension (including point: .png, .wav)"""
|
|
...
|
|
def IsFileNameValid(fileName: str,) -> bool:
|
|
"""Check if fileName is valid for the platform/OS"""
|
|
...
|
|
def IsFontReady(font: Font,) -> bool:
|
|
"""Check if a font is ready"""
|
|
...
|
|
def IsGamepadAvailable(gamepad: int,) -> bool:
|
|
"""Check if a gamepad is available"""
|
|
...
|
|
def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button is being pressed"""
|
|
...
|
|
def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button has been pressed once"""
|
|
...
|
|
def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button has been released once"""
|
|
...
|
|
def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
|
|
"""Check if a gamepad button is NOT being pressed"""
|
|
...
|
|
def IsGestureDetected(gesture: int,) -> bool:
|
|
"""Check if a gesture have been detected"""
|
|
...
|
|
def IsImageReady(image: Image,) -> bool:
|
|
"""Check if an image is ready"""
|
|
...
|
|
def IsKeyDown(key: int,) -> bool:
|
|
"""Check if a key is being pressed"""
|
|
...
|
|
def IsKeyPressed(key: int,) -> bool:
|
|
"""Check if a key has been pressed once"""
|
|
...
|
|
def IsKeyPressedRepeat(key: int,) -> bool:
|
|
"""Check if a key has been pressed again (Only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsKeyReleased(key: int,) -> bool:
|
|
"""Check if a key has been released once"""
|
|
...
|
|
def IsKeyUp(key: int,) -> bool:
|
|
"""Check if a key is NOT being pressed"""
|
|
...
|
|
def IsMaterialReady(material: Material,) -> bool:
|
|
"""Check if a material is ready"""
|
|
...
|
|
def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
|
|
"""Check model animation skeleton match"""
|
|
...
|
|
def IsModelReady(model: Model,) -> bool:
|
|
"""Check if a model is ready"""
|
|
...
|
|
def IsMouseButtonDown(button: int,) -> bool:
|
|
"""Check if a mouse button is being pressed"""
|
|
...
|
|
def IsMouseButtonPressed(button: int,) -> bool:
|
|
"""Check if a mouse button has been pressed once"""
|
|
...
|
|
def IsMouseButtonReleased(button: int,) -> bool:
|
|
"""Check if a mouse button has been released once"""
|
|
...
|
|
def IsMouseButtonUp(button: int,) -> bool:
|
|
"""Check if a mouse button is NOT being pressed"""
|
|
...
|
|
def IsMusicReady(music: Music,) -> bool:
|
|
"""Checks if a music stream is ready"""
|
|
...
|
|
def IsMusicStreamPlaying(music: Music,) -> bool:
|
|
"""Check if music is playing"""
|
|
...
|
|
def IsPathFile(path: str,) -> bool:
|
|
"""Check if a given path is a file or a directory"""
|
|
...
|
|
def IsRenderTextureReady(target: RenderTexture,) -> bool:
|
|
"""Check if a render texture is ready"""
|
|
...
|
|
def IsShaderReady(shader: Shader,) -> bool:
|
|
"""Check if a shader is ready"""
|
|
...
|
|
def IsSoundPlaying(sound: Sound,) -> bool:
|
|
"""Check if a sound is currently playing"""
|
|
...
|
|
def IsSoundReady(sound: Sound,) -> bool:
|
|
"""Checks if a sound is ready"""
|
|
...
|
|
def IsTextureReady(texture: Texture,) -> bool:
|
|
"""Check if a texture is ready"""
|
|
...
|
|
def IsWaveReady(wave: Wave,) -> bool:
|
|
"""Checks if wave data is ready"""
|
|
...
|
|
def IsWindowFocused() -> bool:
|
|
"""Check if window is currently focused (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowFullscreen() -> bool:
|
|
"""Check if window is currently fullscreen"""
|
|
...
|
|
def IsWindowHidden() -> bool:
|
|
"""Check if window is currently hidden (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowMaximized() -> bool:
|
|
"""Check if window is currently maximized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowMinimized() -> bool:
|
|
"""Check if window is currently minimized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def IsWindowReady() -> bool:
|
|
"""Check if window has been initialized successfully"""
|
|
...
|
|
def IsWindowResized() -> bool:
|
|
"""Check if window has been resized last frame"""
|
|
...
|
|
def IsWindowState(flag: int,) -> bool:
|
|
"""Check if one specific window flag is enabled"""
|
|
...
|
|
KEY_A: int
|
|
KEY_APOSTROPHE: int
|
|
KEY_B: int
|
|
KEY_BACK: int
|
|
KEY_BACKSLASH: int
|
|
KEY_BACKSPACE: int
|
|
KEY_C: int
|
|
KEY_CAPS_LOCK: int
|
|
KEY_COMMA: int
|
|
KEY_D: int
|
|
KEY_DELETE: int
|
|
KEY_DOWN: int
|
|
KEY_E: int
|
|
KEY_EIGHT: int
|
|
KEY_END: int
|
|
KEY_ENTER: int
|
|
KEY_EQUAL: int
|
|
KEY_ESCAPE: int
|
|
KEY_F: int
|
|
KEY_F1: int
|
|
KEY_F10: int
|
|
KEY_F11: int
|
|
KEY_F12: int
|
|
KEY_F2: int
|
|
KEY_F3: int
|
|
KEY_F4: int
|
|
KEY_F5: int
|
|
KEY_F6: int
|
|
KEY_F7: int
|
|
KEY_F8: int
|
|
KEY_F9: int
|
|
KEY_FIVE: int
|
|
KEY_FOUR: int
|
|
KEY_G: int
|
|
KEY_GRAVE: int
|
|
KEY_H: int
|
|
KEY_HOME: int
|
|
KEY_I: int
|
|
KEY_INSERT: int
|
|
KEY_J: int
|
|
KEY_K: int
|
|
KEY_KB_MENU: int
|
|
KEY_KP_0: int
|
|
KEY_KP_1: int
|
|
KEY_KP_2: int
|
|
KEY_KP_3: int
|
|
KEY_KP_4: int
|
|
KEY_KP_5: int
|
|
KEY_KP_6: int
|
|
KEY_KP_7: int
|
|
KEY_KP_8: int
|
|
KEY_KP_9: int
|
|
KEY_KP_ADD: int
|
|
KEY_KP_DECIMAL: int
|
|
KEY_KP_DIVIDE: int
|
|
KEY_KP_ENTER: int
|
|
KEY_KP_EQUAL: int
|
|
KEY_KP_MULTIPLY: int
|
|
KEY_KP_SUBTRACT: int
|
|
KEY_L: int
|
|
KEY_LEFT: int
|
|
KEY_LEFT_ALT: int
|
|
KEY_LEFT_BRACKET: int
|
|
KEY_LEFT_CONTROL: int
|
|
KEY_LEFT_SHIFT: int
|
|
KEY_LEFT_SUPER: int
|
|
KEY_M: int
|
|
KEY_MENU: int
|
|
KEY_MINUS: int
|
|
KEY_N: int
|
|
KEY_NINE: int
|
|
KEY_NULL: int
|
|
KEY_NUM_LOCK: int
|
|
KEY_O: int
|
|
KEY_ONE: int
|
|
KEY_P: int
|
|
KEY_PAGE_DOWN: int
|
|
KEY_PAGE_UP: int
|
|
KEY_PAUSE: int
|
|
KEY_PERIOD: int
|
|
KEY_PRINT_SCREEN: int
|
|
KEY_Q: int
|
|
KEY_R: int
|
|
KEY_RIGHT: int
|
|
KEY_RIGHT_ALT: int
|
|
KEY_RIGHT_BRACKET: int
|
|
KEY_RIGHT_CONTROL: int
|
|
KEY_RIGHT_SHIFT: int
|
|
KEY_RIGHT_SUPER: int
|
|
KEY_S: int
|
|
KEY_SCROLL_LOCK: int
|
|
KEY_SEMICOLON: int
|
|
KEY_SEVEN: int
|
|
KEY_SIX: int
|
|
KEY_SLASH: int
|
|
KEY_SPACE: int
|
|
KEY_T: int
|
|
KEY_TAB: int
|
|
KEY_THREE: int
|
|
KEY_TWO: int
|
|
KEY_U: int
|
|
KEY_UP: int
|
|
KEY_V: int
|
|
KEY_VOLUME_DOWN: int
|
|
KEY_VOLUME_UP: int
|
|
KEY_W: int
|
|
KEY_X: int
|
|
KEY_Y: int
|
|
KEY_Z: int
|
|
KEY_ZERO: int
|
|
LABEL: int
|
|
LINE_COLOR: int
|
|
LISTVIEW: int
|
|
LIST_ITEMS_BORDER_WIDTH: int
|
|
LIST_ITEMS_HEIGHT: int
|
|
LIST_ITEMS_SPACING: int
|
|
LOG_ALL: int
|
|
LOG_DEBUG: int
|
|
LOG_ERROR: int
|
|
LOG_FATAL: int
|
|
LOG_INFO: int
|
|
LOG_NONE: int
|
|
LOG_TRACE: int
|
|
LOG_WARNING: int
|
|
def Lerp(start: float,end: float,amount: float,) -> float:
|
|
""""""
|
|
...
|
|
def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
|
|
"""Load audio stream (to stream raw audio pcm data)"""
|
|
...
|
|
def LoadAutomationEventList(fileName: str,) -> AutomationEventList:
|
|
"""Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"""
|
|
...
|
|
def LoadCodepoints(text: str,count: Any,) -> Any:
|
|
"""Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"""
|
|
...
|
|
def LoadDirectoryFiles(dirPath: str,) -> FilePathList:
|
|
"""Load directory filepaths"""
|
|
...
|
|
def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
|
|
"""Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result"""
|
|
...
|
|
def LoadDroppedFiles() -> FilePathList:
|
|
"""Load dropped filepaths"""
|
|
...
|
|
def LoadFileData(fileName: str,dataSize: Any,) -> str:
|
|
"""Load file data as byte array (read)"""
|
|
...
|
|
def LoadFileText(fileName: str,) -> str:
|
|
"""Load text data from file (read), returns a '\0' terminated string"""
|
|
...
|
|
def LoadFont(fileName: str,) -> Font:
|
|
"""Load font from file into GPU memory (VRAM)"""
|
|
...
|
|
def LoadFontData(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
|
|
"""Load font data for further use"""
|
|
...
|
|
def LoadFontEx(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
|
|
"""Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height"""
|
|
...
|
|
def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
|
|
"""Load font from Image (XNA style)"""
|
|
...
|
|
def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
|
|
"""Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
|
|
...
|
|
def LoadImage(fileName: str,) -> Image:
|
|
"""Load image from file into CPU memory (RAM)"""
|
|
...
|
|
def LoadImageAnim(fileName: str,frames: Any,) -> Image:
|
|
"""Load image sequence from file (frames appended to image.data)"""
|
|
...
|
|
def LoadImageAnimFromMemory(fileType: str,fileData: str,dataSize: int,frames: Any,) -> Image:
|
|
"""Load image sequence from memory buffer"""
|
|
...
|
|
def LoadImageColors(image: Image,) -> Any:
|
|
"""Load color data from image as a Color array (RGBA - 32bit)"""
|
|
...
|
|
def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
|
|
"""Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
|
|
...
|
|
def LoadImageFromScreen() -> Image:
|
|
"""Load image from screen buffer and (screenshot)"""
|
|
...
|
|
def LoadImageFromTexture(texture: Texture,) -> Image:
|
|
"""Load image from GPU texture data"""
|
|
...
|
|
def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any:
|
|
"""Load colors palette from image as a Color array (RGBA - 32bit)"""
|
|
...
|
|
def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
|
|
"""Load image from RAW file data"""
|
|
...
|
|
def LoadMaterialDefault() -> Material:
|
|
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
|
|
...
|
|
def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
|
|
"""Load materials from model file"""
|
|
...
|
|
def LoadModel(fileName: str,) -> Model:
|
|
"""Load model from files (meshes and materials)"""
|
|
...
|
|
def LoadModelAnimations(fileName: str,animCount: Any,) -> Any:
|
|
"""Load model animations from file"""
|
|
...
|
|
def LoadModelFromMesh(mesh: Mesh,) -> Model:
|
|
"""Load model from generated mesh (default material)"""
|
|
...
|
|
def LoadMusicStream(fileName: str,) -> Music:
|
|
"""Load music stream from file"""
|
|
...
|
|
def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
|
|
"""Load music stream from data"""
|
|
...
|
|
def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
|
|
"""Load random values sequence, no values repeated"""
|
|
...
|
|
def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
|
|
"""Load texture for rendering (framebuffer)"""
|
|
...
|
|
def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
|
|
"""Load shader from files and bind default locations"""
|
|
...
|
|
def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
|
|
"""Load shader from code strings and bind default locations"""
|
|
...
|
|
def LoadSound(fileName: str,) -> Sound:
|
|
"""Load sound from file"""
|
|
...
|
|
def LoadSoundAlias(source: Sound,) -> Sound:
|
|
"""Create a new sound that shares the same sample data as the source sound, does not own the sound data"""
|
|
...
|
|
def LoadSoundFromWave(wave: Wave,) -> Sound:
|
|
"""Load sound from wave data"""
|
|
...
|
|
def LoadTexture(fileName: str,) -> Texture:
|
|
"""Load texture from file into GPU memory (VRAM)"""
|
|
...
|
|
def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
|
|
"""Load cubemap from image, multiple image cubemap layouts supported"""
|
|
...
|
|
def LoadTextureFromImage(image: Image,) -> Texture:
|
|
"""Load texture from image data"""
|
|
...
|
|
def LoadUTF8(codepoints: Any,length: int,) -> str:
|
|
"""Load UTF-8 text encoded from codepoints array"""
|
|
...
|
|
def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
|
|
"""Load VR stereo config for VR simulator device parameters"""
|
|
...
|
|
def LoadWave(fileName: str,) -> Wave:
|
|
"""Load wave data from file"""
|
|
...
|
|
def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
|
|
"""Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
|
|
...
|
|
def LoadWaveSamples(wave: Wave,) -> Any:
|
|
"""Load samples data from wave as a 32bit float data array"""
|
|
...
|
|
MATERIAL_MAP_ALBEDO: int
|
|
MATERIAL_MAP_BRDF: int
|
|
MATERIAL_MAP_CUBEMAP: int
|
|
MATERIAL_MAP_EMISSION: int
|
|
MATERIAL_MAP_HEIGHT: int
|
|
MATERIAL_MAP_IRRADIANCE: int
|
|
MATERIAL_MAP_METALNESS: int
|
|
MATERIAL_MAP_NORMAL: int
|
|
MATERIAL_MAP_OCCLUSION: int
|
|
MATERIAL_MAP_PREFILTER: int
|
|
MATERIAL_MAP_ROUGHNESS: int
|
|
MOUSE_BUTTON_BACK: int
|
|
MOUSE_BUTTON_EXTRA: int
|
|
MOUSE_BUTTON_FORWARD: int
|
|
MOUSE_BUTTON_LEFT: int
|
|
MOUSE_BUTTON_MIDDLE: int
|
|
MOUSE_BUTTON_RIGHT: int
|
|
MOUSE_BUTTON_SIDE: int
|
|
MOUSE_CURSOR_ARROW: int
|
|
MOUSE_CURSOR_CROSSHAIR: int
|
|
MOUSE_CURSOR_DEFAULT: int
|
|
MOUSE_CURSOR_IBEAM: int
|
|
MOUSE_CURSOR_NOT_ALLOWED: int
|
|
MOUSE_CURSOR_POINTING_HAND: int
|
|
MOUSE_CURSOR_RESIZE_ALL: int
|
|
MOUSE_CURSOR_RESIZE_EW: int
|
|
MOUSE_CURSOR_RESIZE_NESW: int
|
|
MOUSE_CURSOR_RESIZE_NS: int
|
|
MOUSE_CURSOR_RESIZE_NWSE: int
|
|
def MakeDirectory(dirPath: str,) -> int:
|
|
"""Create directories (including full path requested), returns 0 on success"""
|
|
...
|
|
def MatrixAdd(left: Matrix,right: Matrix,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixDecompose(mat: Matrix,translation: Any,rotation: Any,scale: Any,) -> None:
|
|
""""""
|
|
...
|
|
def MatrixDeterminant(mat: Matrix,) -> float:
|
|
""""""
|
|
...
|
|
def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixIdentity() -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixInvert(mat: Matrix,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixLookAt(eye: Vector3,target: Vector3,up: Vector3,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixMultiply(left: Matrix,right: Matrix,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixRotate(axis: Vector3,angle: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixRotateX(angle: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixRotateXYZ(angle: Vector3,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixRotateY(angle: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixRotateZ(angle: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixRotateZYX(angle: Vector3,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixScale(x: float,y: float,z: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixSubtract(left: Matrix,right: Matrix,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixToFloatV(mat: Matrix,) -> float16:
|
|
""""""
|
|
...
|
|
def MatrixTrace(mat: Matrix,) -> float:
|
|
""""""
|
|
...
|
|
def MatrixTranslate(x: float,y: float,z: float,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MatrixTranspose(mat: Matrix,) -> Matrix:
|
|
""""""
|
|
...
|
|
def MaximizeWindow() -> None:
|
|
"""Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def MeasureText(text: str,fontSize: int,) -> int:
|
|
"""Measure string width for default font"""
|
|
...
|
|
def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
|
|
"""Measure string size for Font"""
|
|
...
|
|
def MemAlloc(size: int,) -> Any:
|
|
"""Internal memory allocator"""
|
|
...
|
|
def MemFree(ptr: Any,) -> None:
|
|
"""Internal memory free"""
|
|
...
|
|
def MemRealloc(ptr: Any,size: int,) -> Any:
|
|
"""Internal memory reallocator"""
|
|
...
|
|
def MinimizeWindow() -> None:
|
|
"""Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
|
|
...
|
|
NPATCH_NINE_PATCH: int
|
|
NPATCH_THREE_PATCH_HORIZONTAL: int
|
|
NPATCH_THREE_PATCH_VERTICAL: int
|
|
def Normalize(value: float,start: float,end: float,) -> float:
|
|
""""""
|
|
...
|
|
def OpenURL(url: str,) -> None:
|
|
"""Open URL with default system browser (if available)"""
|
|
...
|
|
PHYSICS_CIRCLE: int
|
|
PHYSICS_POLYGON: int
|
|
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
|
|
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
|
|
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
|
|
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
|
|
PIXELFORMAT_UNCOMPRESSED_R16: int
|
|
PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
|
|
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
|
|
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
|
|
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
|
|
PROGRESSBAR: int
|
|
PROGRESS_PADDING: int
|
|
def PauseAudioStream(stream: AudioStream,) -> None:
|
|
"""Pause audio stream"""
|
|
...
|
|
def PauseMusicStream(music: Music,) -> None:
|
|
"""Pause music playing"""
|
|
...
|
|
def PauseSound(sound: Sound,) -> None:
|
|
"""Pause a sound"""
|
|
...
|
|
def PhysicsAddForce(body: Any,force: Vector2,) -> None:
|
|
"""Adds a force to a physics body"""
|
|
...
|
|
def PhysicsAddTorque(body: Any,amount: float,) -> None:
|
|
"""Adds an angular force to a physics body"""
|
|
...
|
|
def PhysicsShatter(body: Any,position: Vector2,force: float,) -> None:
|
|
"""Shatters a polygon shape physics body to little physics bodies with explosion force"""
|
|
...
|
|
def PlayAudioStream(stream: AudioStream,) -> None:
|
|
"""Play audio stream"""
|
|
...
|
|
def PlayAutomationEvent(event: AutomationEvent,) -> None:
|
|
"""Play a recorded automation event"""
|
|
...
|
|
def PlayMusicStream(music: Music,) -> None:
|
|
"""Start music playing"""
|
|
...
|
|
def PlaySound(sound: Sound,) -> None:
|
|
"""Play a sound"""
|
|
...
|
|
def PollInputEvents() -> None:
|
|
"""Register all input events"""
|
|
...
|
|
def QuaternionAdd(q1: Vector4,q2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionAddValue(q: Vector4,add: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionCubicHermiteSpline(q1: Vector4,outTangent1: Vector4,q2: Vector4,inTangent2: Vector4,t: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionDivide(q1: Vector4,q2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionEquals(p: Vector4,q: Vector4,) -> int:
|
|
""""""
|
|
...
|
|
def QuaternionFromAxisAngle(axis: Vector3,angle: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionFromMatrix(mat: Matrix,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionFromVector3ToVector3(from_0: Vector3,to: Vector3,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionIdentity() -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionInvert(q: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionLength(q: Vector4,) -> float:
|
|
""""""
|
|
...
|
|
def QuaternionLerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionMultiply(q1: Vector4,q2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionNlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionNormalize(q: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionScale(q: Vector4,mul: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionSlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionSubtract(q1: Vector4,q2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionSubtractValue(q: Vector4,sub: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def QuaternionToAxisAngle(q: Vector4,outAxis: Any,outAngle: Any,) -> None:
|
|
""""""
|
|
...
|
|
def QuaternionToEuler(q: Vector4,) -> Vector3:
|
|
""""""
|
|
...
|
|
def QuaternionToMatrix(q: Vector4,) -> Matrix:
|
|
""""""
|
|
...
|
|
def QuaternionTransform(q: Vector4,mat: Matrix,) -> Vector4:
|
|
""""""
|
|
...
|
|
RL_ATTACHMENT_COLOR_CHANNEL0: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL1: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL2: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL3: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL4: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL5: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL6: int
|
|
RL_ATTACHMENT_COLOR_CHANNEL7: int
|
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int
|
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int
|
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int
|
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int
|
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int
|
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int
|
|
RL_ATTACHMENT_DEPTH: int
|
|
RL_ATTACHMENT_RENDERBUFFER: int
|
|
RL_ATTACHMENT_STENCIL: int
|
|
RL_ATTACHMENT_TEXTURE2D: int
|
|
RL_BLEND_ADDITIVE: int
|
|
RL_BLEND_ADD_COLORS: int
|
|
RL_BLEND_ALPHA: int
|
|
RL_BLEND_ALPHA_PREMULTIPLY: int
|
|
RL_BLEND_CUSTOM: int
|
|
RL_BLEND_CUSTOM_SEPARATE: int
|
|
RL_BLEND_MULTIPLIED: int
|
|
RL_BLEND_SUBTRACT_COLORS: int
|
|
RL_CULL_FACE_BACK: int
|
|
RL_CULL_FACE_FRONT: int
|
|
RL_LOG_ALL: int
|
|
RL_LOG_DEBUG: int
|
|
RL_LOG_ERROR: int
|
|
RL_LOG_FATAL: int
|
|
RL_LOG_INFO: int
|
|
RL_LOG_NONE: int
|
|
RL_LOG_TRACE: int
|
|
RL_LOG_WARNING: int
|
|
RL_OPENGL_11: int
|
|
RL_OPENGL_21: int
|
|
RL_OPENGL_33: int
|
|
RL_OPENGL_43: int
|
|
RL_OPENGL_ES_20: int
|
|
RL_OPENGL_ES_30: int
|
|
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
|
|
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
|
|
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int
|
|
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
|
|
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
|
|
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
|
|
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int
|
|
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
|
|
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int
|
|
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int
|
|
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R16: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R32: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
|
|
RL_SHADER_ATTRIB_FLOAT: int
|
|
RL_SHADER_ATTRIB_VEC2: int
|
|
RL_SHADER_ATTRIB_VEC3: int
|
|
RL_SHADER_ATTRIB_VEC4: int
|
|
RL_SHADER_LOC_COLOR_AMBIENT: int
|
|
RL_SHADER_LOC_COLOR_DIFFUSE: int
|
|
RL_SHADER_LOC_COLOR_SPECULAR: int
|
|
RL_SHADER_LOC_MAP_ALBEDO: int
|
|
RL_SHADER_LOC_MAP_BRDF: int
|
|
RL_SHADER_LOC_MAP_CUBEMAP: int
|
|
RL_SHADER_LOC_MAP_EMISSION: int
|
|
RL_SHADER_LOC_MAP_HEIGHT: int
|
|
RL_SHADER_LOC_MAP_IRRADIANCE: int
|
|
RL_SHADER_LOC_MAP_METALNESS: int
|
|
RL_SHADER_LOC_MAP_NORMAL: int
|
|
RL_SHADER_LOC_MAP_OCCLUSION: int
|
|
RL_SHADER_LOC_MAP_PREFILTER: int
|
|
RL_SHADER_LOC_MAP_ROUGHNESS: int
|
|
RL_SHADER_LOC_MATRIX_MODEL: int
|
|
RL_SHADER_LOC_MATRIX_MVP: int
|
|
RL_SHADER_LOC_MATRIX_NORMAL: int
|
|
RL_SHADER_LOC_MATRIX_PROJECTION: int
|
|
RL_SHADER_LOC_MATRIX_VIEW: int
|
|
RL_SHADER_LOC_VECTOR_VIEW: int
|
|
RL_SHADER_LOC_VERTEX_COLOR: int
|
|
RL_SHADER_LOC_VERTEX_NORMAL: int
|
|
RL_SHADER_LOC_VERTEX_POSITION: int
|
|
RL_SHADER_LOC_VERTEX_TANGENT: int
|
|
RL_SHADER_LOC_VERTEX_TEXCOORD01: int
|
|
RL_SHADER_LOC_VERTEX_TEXCOORD02: int
|
|
RL_SHADER_UNIFORM_FLOAT: int
|
|
RL_SHADER_UNIFORM_INT: int
|
|
RL_SHADER_UNIFORM_IVEC2: int
|
|
RL_SHADER_UNIFORM_IVEC3: int
|
|
RL_SHADER_UNIFORM_IVEC4: int
|
|
RL_SHADER_UNIFORM_SAMPLER2D: int
|
|
RL_SHADER_UNIFORM_UINT: int
|
|
RL_SHADER_UNIFORM_UIVEC2: int
|
|
RL_SHADER_UNIFORM_UIVEC3: int
|
|
RL_SHADER_UNIFORM_UIVEC4: int
|
|
RL_SHADER_UNIFORM_VEC2: int
|
|
RL_SHADER_UNIFORM_VEC3: int
|
|
RL_SHADER_UNIFORM_VEC4: int
|
|
RL_TEXTURE_FILTER_ANISOTROPIC_16X: int
|
|
RL_TEXTURE_FILTER_ANISOTROPIC_4X: int
|
|
RL_TEXTURE_FILTER_ANISOTROPIC_8X: int
|
|
RL_TEXTURE_FILTER_BILINEAR: int
|
|
RL_TEXTURE_FILTER_POINT: int
|
|
RL_TEXTURE_FILTER_TRILINEAR: int
|
|
def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float:
|
|
""""""
|
|
...
|
|
def ResetPhysics() -> None:
|
|
"""Reset physics system (global variables)"""
|
|
...
|
|
def RestoreWindow() -> None:
|
|
"""Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def ResumeAudioStream(stream: AudioStream,) -> None:
|
|
"""Resume audio stream"""
|
|
...
|
|
def ResumeMusicStream(music: Music,) -> None:
|
|
"""Resume playing paused music"""
|
|
...
|
|
def ResumeSound(sound: Sound,) -> None:
|
|
"""Resume a paused sound"""
|
|
...
|
|
SCROLLBAR: int
|
|
SCROLLBAR_SIDE: int
|
|
SCROLLBAR_WIDTH: int
|
|
SCROLL_PADDING: int
|
|
SCROLL_SLIDER_PADDING: int
|
|
SCROLL_SLIDER_SIZE: int
|
|
SCROLL_SPEED: int
|
|
SHADER_ATTRIB_FLOAT: int
|
|
SHADER_ATTRIB_VEC2: int
|
|
SHADER_ATTRIB_VEC3: int
|
|
SHADER_ATTRIB_VEC4: int
|
|
SHADER_LOC_BONE_MATRICES: int
|
|
SHADER_LOC_COLOR_AMBIENT: int
|
|
SHADER_LOC_COLOR_DIFFUSE: int
|
|
SHADER_LOC_COLOR_SPECULAR: int
|
|
SHADER_LOC_MAP_ALBEDO: int
|
|
SHADER_LOC_MAP_BRDF: int
|
|
SHADER_LOC_MAP_CUBEMAP: int
|
|
SHADER_LOC_MAP_EMISSION: int
|
|
SHADER_LOC_MAP_HEIGHT: int
|
|
SHADER_LOC_MAP_IRRADIANCE: int
|
|
SHADER_LOC_MAP_METALNESS: int
|
|
SHADER_LOC_MAP_NORMAL: int
|
|
SHADER_LOC_MAP_OCCLUSION: int
|
|
SHADER_LOC_MAP_PREFILTER: int
|
|
SHADER_LOC_MAP_ROUGHNESS: int
|
|
SHADER_LOC_MATRIX_MODEL: int
|
|
SHADER_LOC_MATRIX_MVP: int
|
|
SHADER_LOC_MATRIX_NORMAL: int
|
|
SHADER_LOC_MATRIX_PROJECTION: int
|
|
SHADER_LOC_MATRIX_VIEW: int
|
|
SHADER_LOC_VECTOR_VIEW: int
|
|
SHADER_LOC_VERTEX_BONEIDS: int
|
|
SHADER_LOC_VERTEX_BONEWEIGHTS: int
|
|
SHADER_LOC_VERTEX_COLOR: int
|
|
SHADER_LOC_VERTEX_NORMAL: int
|
|
SHADER_LOC_VERTEX_POSITION: int
|
|
SHADER_LOC_VERTEX_TANGENT: int
|
|
SHADER_LOC_VERTEX_TEXCOORD01: int
|
|
SHADER_LOC_VERTEX_TEXCOORD02: int
|
|
SHADER_UNIFORM_FLOAT: int
|
|
SHADER_UNIFORM_INT: int
|
|
SHADER_UNIFORM_IVEC2: int
|
|
SHADER_UNIFORM_IVEC3: int
|
|
SHADER_UNIFORM_IVEC4: int
|
|
SHADER_UNIFORM_SAMPLER2D: int
|
|
SHADER_UNIFORM_VEC2: int
|
|
SHADER_UNIFORM_VEC3: int
|
|
SHADER_UNIFORM_VEC4: int
|
|
SLIDER: int
|
|
SLIDER_PADDING: int
|
|
SLIDER_WIDTH: int
|
|
SPINNER: int
|
|
SPIN_BUTTON_SPACING: int
|
|
SPIN_BUTTON_WIDTH: int
|
|
STATE_DISABLED: int
|
|
STATE_FOCUSED: int
|
|
STATE_NORMAL: int
|
|
STATE_PRESSED: int
|
|
STATUSBAR: int
|
|
def SaveFileData(fileName: str,data: Any,dataSize: int,) -> bool:
|
|
"""Save data to file from byte array (write), returns true on success"""
|
|
...
|
|
def SaveFileText(fileName: str,text: str,) -> bool:
|
|
"""Save text data to file (write), string must be '\0' terminated, returns true on success"""
|
|
...
|
|
def SeekMusicStream(music: Music,position: float,) -> None:
|
|
"""Seek music to a position (in seconds)"""
|
|
...
|
|
def SetAudioStreamBufferSizeDefault(size: int,) -> None:
|
|
"""Default size for new audio streams"""
|
|
...
|
|
def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None:
|
|
"""Audio thread callback to request new data"""
|
|
...
|
|
def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None:
|
|
"""Set pan for audio stream (0.5 is centered)"""
|
|
...
|
|
def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
|
|
"""Set pitch for audio stream (1.0 is base level)"""
|
|
...
|
|
def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
|
|
"""Set volume for audio stream (1.0 is max level)"""
|
|
...
|
|
def SetAutomationEventBaseFrame(frame: int,) -> None:
|
|
"""Set automation event internal base frame to start recording"""
|
|
...
|
|
def SetAutomationEventList(list_0: Any,) -> None:
|
|
"""Set automation event list to record to"""
|
|
...
|
|
def SetClipboardText(text: str,) -> None:
|
|
"""Set clipboard text content"""
|
|
...
|
|
def SetConfigFlags(flags: int,) -> None:
|
|
"""Setup init configuration flags (view FLAGS)"""
|
|
...
|
|
def SetExitKey(key: int,) -> None:
|
|
"""Set a custom key to exit program (default is ESC)"""
|
|
...
|
|
def SetGamepadMappings(mappings: str,) -> int:
|
|
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
|
|
...
|
|
def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,) -> None:
|
|
"""Set gamepad vibration for both motors"""
|
|
...
|
|
def SetGesturesEnabled(flags: int,) -> None:
|
|
"""Enable a set of gestures using flags"""
|
|
...
|
|
def SetLoadFileDataCallback(callback: str,) -> None:
|
|
"""Set custom file binary data loader"""
|
|
...
|
|
def SetLoadFileTextCallback(callback: str,) -> None:
|
|
"""Set custom file text data loader"""
|
|
...
|
|
def SetMasterVolume(volume: float,) -> None:
|
|
"""Set master volume (listener)"""
|
|
...
|
|
def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
|
|
"""Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
|
|
...
|
|
def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
|
|
"""Set material for a mesh"""
|
|
...
|
|
def SetMouseCursor(cursor: int,) -> None:
|
|
"""Set mouse cursor"""
|
|
...
|
|
def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
|
|
"""Set mouse offset"""
|
|
...
|
|
def SetMousePosition(x: int,y: int,) -> None:
|
|
"""Set mouse position XY"""
|
|
...
|
|
def SetMouseScale(scaleX: float,scaleY: float,) -> None:
|
|
"""Set mouse scaling"""
|
|
...
|
|
def SetMusicPan(music: Music,pan: float,) -> None:
|
|
"""Set pan for a music (0.5 is center)"""
|
|
...
|
|
def SetMusicPitch(music: Music,pitch: float,) -> None:
|
|
"""Set pitch for a music (1.0 is base level)"""
|
|
...
|
|
def SetMusicVolume(music: Music,volume: float,) -> None:
|
|
"""Set volume for music (1.0 is max level)"""
|
|
...
|
|
def SetPhysicsBodyRotation(body: Any,radians: float,) -> None:
|
|
"""Sets physics body shape transform based on radians parameter"""
|
|
...
|
|
def SetPhysicsGravity(x: float,y: float,) -> None:
|
|
"""Sets physics global gravity force"""
|
|
...
|
|
def SetPhysicsTimeStep(delta: float,) -> None:
|
|
"""Sets physics fixed time step in milliseconds. 1.666666 by default"""
|
|
...
|
|
def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
|
|
"""Set color formatted into destination pixel pointer"""
|
|
...
|
|
def SetRandomSeed(seed: int,) -> None:
|
|
"""Set the seed for the random number generator"""
|
|
...
|
|
def SetSaveFileDataCallback(callback: str,) -> None:
|
|
"""Set custom file binary data saver"""
|
|
...
|
|
def SetSaveFileTextCallback(callback: str,) -> None:
|
|
"""Set custom file text data saver"""
|
|
...
|
|
def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
|
|
"""Set shader uniform value"""
|
|
...
|
|
def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
|
|
"""Set shader uniform value (matrix 4x4)"""
|
|
...
|
|
def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
|
|
"""Set shader uniform value for texture (sampler2d)"""
|
|
...
|
|
def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
|
|
"""Set shader uniform value vector"""
|
|
...
|
|
def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
|
|
"""Set texture and rectangle to be used on shapes drawing"""
|
|
...
|
|
def SetSoundPan(sound: Sound,pan: float,) -> None:
|
|
"""Set pan for a sound (0.5 is center)"""
|
|
...
|
|
def SetSoundPitch(sound: Sound,pitch: float,) -> None:
|
|
"""Set pitch for a sound (1.0 is base level)"""
|
|
...
|
|
def SetSoundVolume(sound: Sound,volume: float,) -> None:
|
|
"""Set volume for a sound (1.0 is max level)"""
|
|
...
|
|
def SetTargetFPS(fps: int,) -> None:
|
|
"""Set target FPS (maximum)"""
|
|
...
|
|
def SetTextLineSpacing(spacing: int,) -> None:
|
|
"""Set vertical line spacing when drawing with line-breaks"""
|
|
...
|
|
def SetTextureFilter(texture: Texture,filter: int,) -> None:
|
|
"""Set texture scaling filter mode"""
|
|
...
|
|
def SetTextureWrap(texture: Texture,wrap: int,) -> None:
|
|
"""Set texture wrapping mode"""
|
|
...
|
|
def SetTraceLogCallback(callback: str,) -> None:
|
|
"""Set custom trace log"""
|
|
...
|
|
def SetTraceLogLevel(logLevel: int,) -> None:
|
|
"""Set the current threshold (minimum) log level"""
|
|
...
|
|
def SetWindowFocused() -> None:
|
|
"""Set window focused (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowIcon(image: Image,) -> None:
|
|
"""Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowIcons(images: Any,count: int,) -> None:
|
|
"""Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowMaxSize(width: int,height: int,) -> None:
|
|
"""Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"""
|
|
...
|
|
def SetWindowMinSize(width: int,height: int,) -> None:
|
|
"""Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
|
|
...
|
|
def SetWindowMonitor(monitor: int,) -> None:
|
|
"""Set monitor for the current window"""
|
|
...
|
|
def SetWindowOpacity(opacity: float,) -> None:
|
|
"""Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowPosition(x: int,y: int,) -> None:
|
|
"""Set window position on screen (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowSize(width: int,height: int,) -> None:
|
|
"""Set window dimensions"""
|
|
...
|
|
def SetWindowState(flags: int,) -> None:
|
|
"""Set window configuration state using flags (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def SetWindowTitle(title: str,) -> None:
|
|
"""Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)"""
|
|
...
|
|
def ShowCursor() -> None:
|
|
"""Shows cursor"""
|
|
...
|
|
def StartAutomationEventRecording() -> None:
|
|
"""Start recording automation events (AutomationEventList must be set)"""
|
|
...
|
|
def StopAudioStream(stream: AudioStream,) -> None:
|
|
"""Stop audio stream"""
|
|
...
|
|
def StopAutomationEventRecording() -> None:
|
|
"""Stop recording automation events"""
|
|
...
|
|
def StopMusicStream(music: Music,) -> None:
|
|
"""Stop music playing"""
|
|
...
|
|
def StopSound(sound: Sound,) -> None:
|
|
"""Stop playing a sound"""
|
|
...
|
|
def SwapScreenBuffer() -> None:
|
|
"""Swap back buffer with front buffer (screen drawing)"""
|
|
...
|
|
TEXTBOX: int
|
|
TEXTURE_FILTER_ANISOTROPIC_16X: int
|
|
TEXTURE_FILTER_ANISOTROPIC_4X: int
|
|
TEXTURE_FILTER_ANISOTROPIC_8X: int
|
|
TEXTURE_FILTER_BILINEAR: int
|
|
TEXTURE_FILTER_POINT: int
|
|
TEXTURE_FILTER_TRILINEAR: int
|
|
TEXTURE_WRAP_CLAMP: int
|
|
TEXTURE_WRAP_MIRROR_CLAMP: int
|
|
TEXTURE_WRAP_MIRROR_REPEAT: int
|
|
TEXTURE_WRAP_REPEAT: int
|
|
TEXT_ALIGNMENT: int
|
|
TEXT_ALIGNMENT_VERTICAL: int
|
|
TEXT_ALIGN_BOTTOM: int
|
|
TEXT_ALIGN_CENTER: int
|
|
TEXT_ALIGN_LEFT: int
|
|
TEXT_ALIGN_MIDDLE: int
|
|
TEXT_ALIGN_RIGHT: int
|
|
TEXT_ALIGN_TOP: int
|
|
TEXT_COLOR_DISABLED: int
|
|
TEXT_COLOR_FOCUSED: int
|
|
TEXT_COLOR_NORMAL: int
|
|
TEXT_COLOR_PRESSED: int
|
|
TEXT_LINE_SPACING: int
|
|
TEXT_PADDING: int
|
|
TEXT_READONLY: int
|
|
TEXT_SIZE: int
|
|
TEXT_SPACING: int
|
|
TEXT_WRAP_CHAR: int
|
|
TEXT_WRAP_MODE: int
|
|
TEXT_WRAP_NONE: int
|
|
TEXT_WRAP_WORD: int
|
|
TOGGLE: int
|
|
def TakeScreenshot(fileName: str,) -> None:
|
|
"""Takes a screenshot of current screen (filename extension defines format)"""
|
|
...
|
|
def TextAppend(text: str,append: str,position: Any,) -> None:
|
|
"""Append text at specific position and move cursor!"""
|
|
...
|
|
def TextCopy(dst: str,src: str,) -> int:
|
|
"""Copy one string to another, returns bytes copied"""
|
|
...
|
|
def TextFindIndex(text: str,find: str,) -> int:
|
|
"""Find first text occurrence within a string"""
|
|
...
|
|
def TextFormat(*args) -> str:
|
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
...
|
|
def TextInsert(text: str,insert: str,position: int,) -> str:
|
|
"""Insert text in a position (WARNING: memory must be freed!)"""
|
|
...
|
|
def TextIsEqual(text1: str,text2: str,) -> bool:
|
|
"""Check if two text string are equal"""
|
|
...
|
|
def TextJoin(textList: list[str],count: int,delimiter: str,) -> str:
|
|
"""Join text strings with delimiter"""
|
|
...
|
|
def TextLength(text: str,) -> int:
|
|
"""Get text length, checks for '\0' ending"""
|
|
...
|
|
def TextReplace(text: str,replace: str,by: str,) -> str:
|
|
"""Replace text string (WARNING: memory must be freed!)"""
|
|
...
|
|
def TextSplit(text: str,delimiter: str,count: Any,) -> list[str]:
|
|
"""Split text into multiple strings"""
|
|
...
|
|
def TextSubtext(text: str,position: int,length: int,) -> str:
|
|
"""Get a piece of a text string"""
|
|
...
|
|
def TextToCamel(text: str,) -> str:
|
|
"""Get Camel case notation version of provided string"""
|
|
...
|
|
def TextToFloat(text: str,) -> float:
|
|
"""Get float value from text (negative values not supported)"""
|
|
...
|
|
def TextToInteger(text: str,) -> int:
|
|
"""Get integer value from text (negative values not supported)"""
|
|
...
|
|
def TextToLower(text: str,) -> str:
|
|
"""Get lower case version of provided string"""
|
|
...
|
|
def TextToPascal(text: str,) -> str:
|
|
"""Get Pascal case notation version of provided string"""
|
|
...
|
|
def TextToSnake(text: str,) -> str:
|
|
"""Get Snake case notation version of provided string"""
|
|
...
|
|
def TextToUpper(text: str,) -> str:
|
|
"""Get upper case version of provided string"""
|
|
...
|
|
def ToggleBorderlessWindowed() -> None:
|
|
"""Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def ToggleFullscreen() -> None:
|
|
"""Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def TraceLog(*args) -> None:
|
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
...
|
|
def UnloadAudioStream(stream: AudioStream,) -> None:
|
|
"""Unload audio stream and free memory"""
|
|
...
|
|
def UnloadAutomationEventList(list_0: AutomationEventList,) -> None:
|
|
"""Unload automation events list from file"""
|
|
...
|
|
def UnloadCodepoints(codepoints: Any,) -> None:
|
|
"""Unload codepoints data from memory"""
|
|
...
|
|
def UnloadDirectoryFiles(files: FilePathList,) -> None:
|
|
"""Unload filepaths"""
|
|
...
|
|
def UnloadDroppedFiles(files: FilePathList,) -> None:
|
|
"""Unload dropped filepaths"""
|
|
...
|
|
def UnloadFileData(data: str,) -> None:
|
|
"""Unload file data allocated by LoadFileData()"""
|
|
...
|
|
def UnloadFileText(text: str,) -> None:
|
|
"""Unload file text data allocated by LoadFileText()"""
|
|
...
|
|
def UnloadFont(font: Font,) -> None:
|
|
"""Unload font from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadFontData(glyphs: Any,glyphCount: int,) -> None:
|
|
"""Unload font chars info data (RAM)"""
|
|
...
|
|
def UnloadImage(image: Image,) -> None:
|
|
"""Unload image from CPU memory (RAM)"""
|
|
...
|
|
def UnloadImageColors(colors: Any,) -> None:
|
|
"""Unload color data loaded with LoadImageColors()"""
|
|
...
|
|
def UnloadImagePalette(colors: Any,) -> None:
|
|
"""Unload colors palette loaded with LoadImagePalette()"""
|
|
...
|
|
def UnloadMaterial(material: Material,) -> None:
|
|
"""Unload material from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadMesh(mesh: Mesh,) -> None:
|
|
"""Unload mesh data from CPU and GPU"""
|
|
...
|
|
def UnloadModel(model: Model,) -> None:
|
|
"""Unload model (including meshes) from memory (RAM and/or VRAM)"""
|
|
...
|
|
def UnloadModelAnimation(anim: ModelAnimation,) -> None:
|
|
"""Unload animation data"""
|
|
...
|
|
def UnloadModelAnimations(animations: Any,animCount: int,) -> None:
|
|
"""Unload animation array data"""
|
|
...
|
|
def UnloadMusicStream(music: Music,) -> None:
|
|
"""Unload music stream"""
|
|
...
|
|
def UnloadRandomSequence(sequence: Any,) -> None:
|
|
"""Unload random values sequence"""
|
|
...
|
|
def UnloadRenderTexture(target: RenderTexture,) -> None:
|
|
"""Unload render texture from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadShader(shader: Shader,) -> None:
|
|
"""Unload shader from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadSound(sound: Sound,) -> None:
|
|
"""Unload sound"""
|
|
...
|
|
def UnloadSoundAlias(alias: Sound,) -> None:
|
|
"""Unload a sound alias (does not deallocate sample data)"""
|
|
...
|
|
def UnloadTexture(texture: Texture,) -> None:
|
|
"""Unload texture from GPU memory (VRAM)"""
|
|
...
|
|
def UnloadUTF8(text: str,) -> None:
|
|
"""Unload UTF-8 text encoded from codepoints array"""
|
|
...
|
|
def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
|
|
"""Unload VR stereo config"""
|
|
...
|
|
def UnloadWave(wave: Wave,) -> None:
|
|
"""Unload wave data"""
|
|
...
|
|
def UnloadWaveSamples(samples: Any,) -> None:
|
|
"""Unload samples data loaded with LoadWaveSamples()"""
|
|
...
|
|
def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None:
|
|
"""Update audio stream buffers with data"""
|
|
...
|
|
def UpdateCamera(camera: Any,mode: int,) -> None:
|
|
"""Update camera position for selected mode"""
|
|
...
|
|
def UpdateCameraPro(camera: Any,movement: Vector3,rotation: Vector3,zoom: float,) -> None:
|
|
"""Update camera movement/rotation"""
|
|
...
|
|
def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
"""Update mesh vertex data in GPU for a specific buffer index"""
|
|
...
|
|
def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
|
|
"""Update model animation pose"""
|
|
...
|
|
def UpdateModelAnimationBoneMatrices(model: Model,anim: ModelAnimation,frame: int,) -> None:
|
|
"""Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)"""
|
|
...
|
|
def UpdateMusicStream(music: Music,) -> None:
|
|
"""Updates buffers for music streaming"""
|
|
...
|
|
def UpdatePhysics() -> None:
|
|
"""Update physics system"""
|
|
...
|
|
def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None:
|
|
"""Update sound buffer with new data"""
|
|
...
|
|
def UpdateTexture(texture: Texture,pixels: Any,) -> None:
|
|
"""Update GPU texture with new data"""
|
|
...
|
|
def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
|
|
"""Update GPU texture rectangle with new data"""
|
|
...
|
|
def UploadMesh(mesh: Any,dynamic: bool,) -> None:
|
|
"""Upload mesh vertex data in GPU and provide VAO/VBO ids"""
|
|
...
|
|
VALUEBOX: int
|
|
def Vector2Add(v1: Vector2,v2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2AddValue(v: Vector2,add: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Angle(v1: Vector2,v2: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2Clamp(v: Vector2,min_1: Vector2,max_2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2ClampValue(v: Vector2,min_1: float,max_2: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Distance(v1: Vector2,v2: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2DistanceSqr(v1: Vector2,v2: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2Divide(v1: Vector2,v2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2DotProduct(v1: Vector2,v2: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2Equals(p: Vector2,q: Vector2,) -> int:
|
|
""""""
|
|
...
|
|
def Vector2Invert(v: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Length(v: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2LengthSqr(v: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2Lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2LineAngle(start: Vector2,end: Vector2,) -> float:
|
|
""""""
|
|
...
|
|
def Vector2Max(v1: Vector2,v2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Min(v1: Vector2,v2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2MoveTowards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Multiply(v1: Vector2,v2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Negate(v: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Normalize(v: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2One() -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Reflect(v: Vector2,normal: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Refract(v: Vector2,n: Vector2,r: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Rotate(v: Vector2,angle: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Scale(v: Vector2,scale: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Subtract(v1: Vector2,v2: Vector2,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2SubtractValue(v: Vector2,sub: float,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Transform(v: Vector2,mat: Matrix,) -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector2Zero() -> Vector2:
|
|
""""""
|
|
...
|
|
def Vector3Add(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3AddValue(v: Vector3,add: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Angle(v1: Vector3,v2: Vector3,) -> float:
|
|
""""""
|
|
...
|
|
def Vector3Barycenter(p: Vector3,a: Vector3,b: Vector3,c: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Clamp(v: Vector3,min_1: Vector3,max_2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3ClampValue(v: Vector3,min_1: float,max_2: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3CrossProduct(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3CubicHermite(v1: Vector3,tangent1: Vector3,v2: Vector3,tangent2: Vector3,amount: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Distance(v1: Vector3,v2: Vector3,) -> float:
|
|
""""""
|
|
...
|
|
def Vector3DistanceSqr(v1: Vector3,v2: Vector3,) -> float:
|
|
""""""
|
|
...
|
|
def Vector3Divide(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3DotProduct(v1: Vector3,v2: Vector3,) -> float:
|
|
""""""
|
|
...
|
|
def Vector3Equals(p: Vector3,q: Vector3,) -> int:
|
|
""""""
|
|
...
|
|
def Vector3Invert(v: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Length(v: Vector3,) -> float:
|
|
""""""
|
|
...
|
|
def Vector3LengthSqr(v: Vector3,) -> float:
|
|
""""""
|
|
...
|
|
def Vector3Lerp(v1: Vector3,v2: Vector3,amount: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Max(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Min(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3MoveTowards(v: Vector3,target: Vector3,maxDistance: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Multiply(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Negate(v: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Normalize(v: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3One() -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3OrthoNormalize(v1: Any,v2: Any,) -> None:
|
|
""""""
|
|
...
|
|
def Vector3Perpendicular(v: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Project(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Reflect(v: Vector3,normal: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Refract(v: Vector3,n: Vector3,r: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Reject(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3RotateByAxisAngle(v: Vector3,axis: Vector3,angle: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3RotateByQuaternion(v: Vector3,q: Vector4,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Scale(v: Vector3,scalar: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Subtract(v1: Vector3,v2: Vector3,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3SubtractValue(v: Vector3,sub: float,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3ToFloatV(v: Vector3,) -> float3:
|
|
""""""
|
|
...
|
|
def Vector3Transform(v: Vector3,mat: Matrix,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector3Zero() -> Vector3:
|
|
""""""
|
|
...
|
|
def Vector4Add(v1: Vector4,v2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4AddValue(v: Vector4,add: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Distance(v1: Vector4,v2: Vector4,) -> float:
|
|
""""""
|
|
...
|
|
def Vector4DistanceSqr(v1: Vector4,v2: Vector4,) -> float:
|
|
""""""
|
|
...
|
|
def Vector4Divide(v1: Vector4,v2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4DotProduct(v1: Vector4,v2: Vector4,) -> float:
|
|
""""""
|
|
...
|
|
def Vector4Equals(p: Vector4,q: Vector4,) -> int:
|
|
""""""
|
|
...
|
|
def Vector4Invert(v: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Length(v: Vector4,) -> float:
|
|
""""""
|
|
...
|
|
def Vector4LengthSqr(v: Vector4,) -> float:
|
|
""""""
|
|
...
|
|
def Vector4Lerp(v1: Vector4,v2: Vector4,amount: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Max(v1: Vector4,v2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Min(v1: Vector4,v2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4MoveTowards(v: Vector4,target: Vector4,maxDistance: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Multiply(v1: Vector4,v2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Negate(v: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Normalize(v: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4One() -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Scale(v: Vector4,scale: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Subtract(v1: Vector4,v2: Vector4,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4SubtractValue(v: Vector4,add: float,) -> Vector4:
|
|
""""""
|
|
...
|
|
def Vector4Zero() -> Vector4:
|
|
""""""
|
|
...
|
|
def WaitTime(seconds: float,) -> None:
|
|
"""Wait for some time (halt program execution)"""
|
|
...
|
|
def WaveCopy(wave: Wave,) -> Wave:
|
|
"""Copy a wave to a new wave"""
|
|
...
|
|
def WaveCrop(wave: Any,initFrame: int,finalFrame: int,) -> None:
|
|
"""Crop a wave to defined frames range"""
|
|
...
|
|
def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
|
|
"""Convert wave data to desired format"""
|
|
...
|
|
def WindowShouldClose() -> bool:
|
|
"""Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"""
|
|
...
|
|
def Wrap(value: float,min_1: float,max_2: float,) -> float:
|
|
""""""
|
|
...
|
|
def glfwCreateCursor(image: Any,xhot: int,yhot: int,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwCreateStandardCursor(shape: int,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwCreateWindow(width: int,height: int,title: str,monitor: Any,share: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwDefaultWindowHints() -> None:
|
|
""""""
|
|
...
|
|
def glfwDestroyCursor(cursor: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwDestroyWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwExtensionSupported(extension: str,) -> int:
|
|
""""""
|
|
...
|
|
def glfwFocusWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetClipboardString(window: Any,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetCurrentContext() -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetCursorPos(window: Any,xpos: Any,ypos: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetError(description: list[str],) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetFramebufferSize(window: Any,width: Any,height: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetGamepadName(jid: int,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetGamepadState(jid: int,state: Any,) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetGammaRamp(monitor: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetInputMode(window: Any,mode: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetJoystickAxes(jid: int,count: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetJoystickButtons(jid: int,count: Any,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetJoystickGUID(jid: int,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetJoystickHats(jid: int,count: Any,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetJoystickName(jid: int,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetJoystickUserPointer(jid: int,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetKey(window: Any,key: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetKeyName(key: int,scancode: int,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetKeyScancode(key: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetMonitorContentScale(monitor: Any,xscale: Any,yscale: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetMonitorName(monitor: Any,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetMonitorPhysicalSize(monitor: Any,widthMM: Any,heightMM: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetMonitorPos(monitor: Any,xpos: Any,ypos: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetMonitorUserPointer(monitor: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetMonitorWorkarea(monitor: Any,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetMonitors(count: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetMouseButton(window: Any,button: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetPlatform() -> int:
|
|
""""""
|
|
...
|
|
def glfwGetPrimaryMonitor() -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetProcAddress(procname: str,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetRequiredInstanceExtensions(count: Any,) -> list[str]:
|
|
""""""
|
|
...
|
|
def glfwGetTime() -> float:
|
|
""""""
|
|
...
|
|
def glfwGetTimerFrequency() -> int:
|
|
""""""
|
|
...
|
|
def glfwGetTimerValue() -> int:
|
|
""""""
|
|
...
|
|
def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetVersionString() -> str:
|
|
""""""
|
|
...
|
|
def glfwGetVideoMode(monitor: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetVideoModes(monitor: Any,count: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetWindowAttrib(window: Any,attrib: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwGetWindowContentScale(window: Any,xscale: Any,yscale: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetWindowFrameSize(window: Any,left: Any,top: Any,right: Any,bottom: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetWindowMonitor(window: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwGetWindowOpacity(window: Any,) -> float:
|
|
""""""
|
|
...
|
|
def glfwGetWindowPos(window: Any,xpos: Any,ypos: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetWindowSize(window: Any,width: Any,height: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwGetWindowTitle(window: Any,) -> str:
|
|
""""""
|
|
...
|
|
def glfwGetWindowUserPointer(window: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwHideWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwIconifyWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwInit() -> int:
|
|
""""""
|
|
...
|
|
def glfwInitAllocator(allocator: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwInitHint(hint: int,value: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwJoystickIsGamepad(jid: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwJoystickPresent(jid: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwMakeContextCurrent(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwMaximizeWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwPlatformSupported(platform: int,) -> int:
|
|
""""""
|
|
...
|
|
def glfwPollEvents() -> None:
|
|
""""""
|
|
...
|
|
def glfwPostEmptyEvent() -> None:
|
|
""""""
|
|
...
|
|
def glfwRawMouseMotionSupported() -> int:
|
|
""""""
|
|
...
|
|
def glfwRequestWindowAttention(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwRestoreWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetCharCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetCharModsCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetClipboardString(window: Any,string: str,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetCursor(window: Any,cursor: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetCursorEnterCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetCursorPos(window: Any,xpos: float,ypos: float,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetCursorPosCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetDropCallback(window: Any,callback: list[str],) -> list[str]:
|
|
""""""
|
|
...
|
|
def glfwSetErrorCallback(callback: str,) -> str:
|
|
""""""
|
|
...
|
|
def glfwSetFramebufferSizeCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetGamma(monitor: Any,gamma: float,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetGammaRamp(monitor: Any,ramp: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetInputMode(window: Any,mode: int,value: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetJoystickCallback(callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetKeyCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetMonitorCallback(callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetMonitorUserPointer(monitor: Any,pointer: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetMouseButtonCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetScrollCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetTime(time: float,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowAspectRatio(window: Any,numer: int,denom: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowAttrib(window: Any,attrib: int,value: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowCloseCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowContentScaleCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowFocusCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowIcon(window: Any,count: int,images: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowIconifyCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowMaximizeCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowMonitor(window: Any,monitor: Any,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowOpacity(window: Any,opacity: float,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowPos(window: Any,xpos: int,ypos: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowPosCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowRefreshCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowShouldClose(window: Any,value: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowSize(window: Any,width: int,height: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowSizeCallback(window: Any,callback: Any,) -> Any:
|
|
""""""
|
|
...
|
|
def glfwSetWindowSizeLimits(window: Any,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowTitle(window: Any,title: str,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSetWindowUserPointer(window: Any,pointer: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwShowWindow(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSwapBuffers(window: Any,) -> None:
|
|
""""""
|
|
...
|
|
def glfwSwapInterval(interval: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwTerminate() -> None:
|
|
""""""
|
|
...
|
|
def glfwUpdateGamepadMappings(string: str,) -> int:
|
|
""""""
|
|
...
|
|
def glfwVulkanSupported() -> int:
|
|
""""""
|
|
...
|
|
def glfwWaitEvents() -> None:
|
|
""""""
|
|
...
|
|
def glfwWaitEventsTimeout(timeout: float,) -> None:
|
|
""""""
|
|
...
|
|
def glfwWindowHint(hint: int,value: int,) -> None:
|
|
""""""
|
|
...
|
|
def glfwWindowHintString(hint: int,value: str,) -> None:
|
|
""""""
|
|
...
|
|
def glfwWindowShouldClose(window: Any,) -> int:
|
|
""""""
|
|
...
|
|
def rlActiveDrawBuffers(count: int,) -> None:
|
|
"""Activate multiple draw color buffers"""
|
|
...
|
|
def rlActiveTextureSlot(slot: int,) -> None:
|
|
"""Select and active a texture slot"""
|
|
...
|
|
def rlBegin(mode: int,) -> None:
|
|
"""Initialize drawing mode (how to organize vertex)"""
|
|
...
|
|
def rlBindFramebuffer(target: int,framebuffer: int,) -> None:
|
|
"""Bind framebuffer (FBO)"""
|
|
...
|
|
def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None:
|
|
"""Bind image texture"""
|
|
...
|
|
def rlBindShaderBuffer(id: int,index: int,) -> None:
|
|
"""Bind SSBO buffer"""
|
|
...
|
|
def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None:
|
|
"""Blit active framebuffer to main framebuffer"""
|
|
...
|
|
def rlCheckErrors() -> None:
|
|
"""Check and log OpenGL error codes"""
|
|
...
|
|
def rlCheckRenderBatchLimit(vCount: int,) -> bool:
|
|
"""Check internal buffer overflow for a given number of vertex"""
|
|
...
|
|
def rlClearColor(r: str,g: str,b: str,a: str,) -> None:
|
|
"""Clear color buffer with color"""
|
|
...
|
|
def rlClearScreenBuffers() -> None:
|
|
"""Clear used screen buffers (color and depth)"""
|
|
...
|
|
def rlColor3f(x: float,y: float,z: float,) -> None:
|
|
"""Define one vertex (color) - 3 float"""
|
|
...
|
|
def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
|
|
"""Define one vertex (color) - 4 float"""
|
|
...
|
|
def rlColor4ub(r: str,g: str,b: str,a: str,) -> None:
|
|
"""Define one vertex (color) - 4 byte"""
|
|
...
|
|
def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None:
|
|
"""Color mask control"""
|
|
...
|
|
def rlCompileShader(shaderCode: str,type: int,) -> int:
|
|
"""Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
|
|
...
|
|
def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None:
|
|
"""Dispatch compute shader (equivalent to *draw* for graphics pipeline)"""
|
|
...
|
|
def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None:
|
|
"""Copy SSBO data between buffers"""
|
|
...
|
|
def rlCubemapParameters(id: int,param: int,value: int,) -> None:
|
|
"""Set cubemap parameters (filter, wrap)"""
|
|
...
|
|
def rlDisableBackfaceCulling() -> None:
|
|
"""Disable backface culling"""
|
|
...
|
|
def rlDisableColorBlend() -> None:
|
|
"""Disable color blending"""
|
|
...
|
|
def rlDisableDepthMask() -> None:
|
|
"""Disable depth write"""
|
|
...
|
|
def rlDisableDepthTest() -> None:
|
|
"""Disable depth test"""
|
|
...
|
|
def rlDisableFramebuffer() -> None:
|
|
"""Disable render texture (fbo), return to default framebuffer"""
|
|
...
|
|
def rlDisableScissorTest() -> None:
|
|
"""Disable scissor test"""
|
|
...
|
|
def rlDisableShader() -> None:
|
|
"""Disable shader program"""
|
|
...
|
|
def rlDisableSmoothLines() -> None:
|
|
"""Disable line aliasing"""
|
|
...
|
|
def rlDisableStereoRender() -> None:
|
|
"""Disable stereo rendering"""
|
|
...
|
|
def rlDisableTexture() -> None:
|
|
"""Disable texture"""
|
|
...
|
|
def rlDisableTextureCubemap() -> None:
|
|
"""Disable texture cubemap"""
|
|
...
|
|
def rlDisableVertexArray() -> None:
|
|
"""Disable vertex array (VAO, if supported)"""
|
|
...
|
|
def rlDisableVertexAttribute(index: int,) -> None:
|
|
"""Disable vertex attribute index"""
|
|
...
|
|
def rlDisableVertexBuffer() -> None:
|
|
"""Disable vertex buffer (VBO)"""
|
|
...
|
|
def rlDisableVertexBufferElement() -> None:
|
|
"""Disable vertex buffer element (VBO element)"""
|
|
...
|
|
def rlDisableWireMode() -> None:
|
|
"""Disable wire (and point) mode"""
|
|
...
|
|
def rlDrawRenderBatch(batch: Any,) -> None:
|
|
"""Draw render batch data (Update->Draw->Reset)"""
|
|
...
|
|
def rlDrawRenderBatchActive() -> None:
|
|
"""Update and draw internal render batch"""
|
|
...
|
|
def rlDrawVertexArray(offset: int,count: int,) -> None:
|
|
"""Draw vertex array (currently active vao)"""
|
|
...
|
|
def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None:
|
|
"""Draw vertex array elements"""
|
|
...
|
|
def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
|
|
"""Draw vertex array elements with instancing"""
|
|
...
|
|
def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None:
|
|
"""Draw vertex array (currently active vao) with instancing"""
|
|
...
|
|
def rlEnableBackfaceCulling() -> None:
|
|
"""Enable backface culling"""
|
|
...
|
|
def rlEnableColorBlend() -> None:
|
|
"""Enable color blending"""
|
|
...
|
|
def rlEnableDepthMask() -> None:
|
|
"""Enable depth write"""
|
|
...
|
|
def rlEnableDepthTest() -> None:
|
|
"""Enable depth test"""
|
|
...
|
|
def rlEnableFramebuffer(id: int,) -> None:
|
|
"""Enable render texture (fbo)"""
|
|
...
|
|
def rlEnablePointMode() -> None:
|
|
"""Enable point mode"""
|
|
...
|
|
def rlEnableScissorTest() -> None:
|
|
"""Enable scissor test"""
|
|
...
|
|
def rlEnableShader(id: int,) -> None:
|
|
"""Enable shader program"""
|
|
...
|
|
def rlEnableSmoothLines() -> None:
|
|
"""Enable line aliasing"""
|
|
...
|
|
def rlEnableStereoRender() -> None:
|
|
"""Enable stereo rendering"""
|
|
...
|
|
def rlEnableTexture(id: int,) -> None:
|
|
"""Enable texture"""
|
|
...
|
|
def rlEnableTextureCubemap(id: int,) -> None:
|
|
"""Enable texture cubemap"""
|
|
...
|
|
def rlEnableVertexArray(vaoId: int,) -> bool:
|
|
"""Enable vertex array (VAO, if supported)"""
|
|
...
|
|
def rlEnableVertexAttribute(index: int,) -> None:
|
|
"""Enable vertex attribute index"""
|
|
...
|
|
def rlEnableVertexBuffer(id: int,) -> None:
|
|
"""Enable vertex buffer (VBO)"""
|
|
...
|
|
def rlEnableVertexBufferElement(id: int,) -> None:
|
|
"""Enable vertex buffer element (VBO element)"""
|
|
...
|
|
def rlEnableWireMode() -> None:
|
|
"""Enable wire mode"""
|
|
...
|
|
def rlEnd() -> None:
|
|
"""Finish vertex providing"""
|
|
...
|
|
def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None:
|
|
"""Attach texture/renderbuffer to a framebuffer"""
|
|
...
|
|
def rlFramebufferComplete(id: int,) -> bool:
|
|
"""Verify framebuffer is complete"""
|
|
...
|
|
def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
|
|
""""""
|
|
...
|
|
def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
|
|
"""Generate mipmap data for selected texture"""
|
|
...
|
|
def rlGetActiveFramebuffer() -> int:
|
|
"""Get the currently active render texture (fbo), 0 for default framebuffer"""
|
|
...
|
|
def rlGetCullDistanceFar() -> float:
|
|
"""Get cull plane distance far"""
|
|
...
|
|
def rlGetCullDistanceNear() -> float:
|
|
"""Get cull plane distance near"""
|
|
...
|
|
def rlGetFramebufferHeight() -> int:
|
|
"""Get default framebuffer height"""
|
|
...
|
|
def rlGetFramebufferWidth() -> int:
|
|
"""Get default framebuffer width"""
|
|
...
|
|
def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None:
|
|
"""Get OpenGL internal formats"""
|
|
...
|
|
def rlGetLineWidth() -> float:
|
|
"""Get the line drawing width"""
|
|
...
|
|
def rlGetLocationAttrib(shaderId: int,attribName: str,) -> int:
|
|
"""Get shader location attribute"""
|
|
...
|
|
def rlGetLocationUniform(shaderId: int,uniformName: str,) -> int:
|
|
"""Get shader location uniform"""
|
|
...
|
|
def rlGetMatrixModelview() -> Matrix:
|
|
"""Get internal modelview matrix"""
|
|
...
|
|
def rlGetMatrixProjection() -> Matrix:
|
|
"""Get internal projection matrix"""
|
|
...
|
|
def rlGetMatrixProjectionStereo(eye: int,) -> Matrix:
|
|
"""Get internal projection matrix for stereo render (selected eye)"""
|
|
...
|
|
def rlGetMatrixTransform() -> Matrix:
|
|
"""Get internal accumulated transform matrix"""
|
|
...
|
|
def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix:
|
|
"""Get internal view offset matrix for stereo render (selected eye)"""
|
|
...
|
|
def rlGetPixelFormatName(format: int,) -> str:
|
|
"""Get name string for pixel format"""
|
|
...
|
|
def rlGetShaderBufferSize(id: int,) -> int:
|
|
"""Get SSBO buffer size"""
|
|
...
|
|
def rlGetShaderIdDefault() -> int:
|
|
"""Get default shader id"""
|
|
...
|
|
def rlGetShaderLocsDefault() -> Any:
|
|
"""Get default shader locations"""
|
|
...
|
|
def rlGetTextureIdDefault() -> int:
|
|
"""Get default texture id"""
|
|
...
|
|
def rlGetVersion() -> int:
|
|
"""Get current OpenGL version"""
|
|
...
|
|
def rlIsStereoRenderEnabled() -> bool:
|
|
"""Check if stereo render is enabled"""
|
|
...
|
|
def rlLoadComputeShaderProgram(shaderId: int,) -> int:
|
|
"""Load compute shader program"""
|
|
...
|
|
def rlLoadDrawCube() -> None:
|
|
"""Load and draw a cube"""
|
|
...
|
|
def rlLoadDrawQuad() -> None:
|
|
"""Load and draw a quad"""
|
|
...
|
|
def rlLoadExtensions(loader: Any,) -> None:
|
|
"""Load OpenGL extensions (loader function required)"""
|
|
...
|
|
def rlLoadFramebuffer() -> int:
|
|
"""Load an empty framebuffer"""
|
|
...
|
|
def rlLoadIdentity() -> None:
|
|
"""Reset current matrix to identity matrix"""
|
|
...
|
|
def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
|
|
"""Load a render batch system"""
|
|
...
|
|
def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int:
|
|
"""Load shader storage buffer object (SSBO)"""
|
|
...
|
|
def rlLoadShaderCode(vsCode: str,fsCode: str,) -> int:
|
|
"""Load shader from code strings"""
|
|
...
|
|
def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
|
|
"""Load custom shader program"""
|
|
...
|
|
def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
|
|
"""Load texture data"""
|
|
...
|
|
def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int:
|
|
"""Load texture cubemap data"""
|
|
...
|
|
def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
|
|
"""Load depth texture/renderbuffer (to be attached to fbo)"""
|
|
...
|
|
def rlLoadVertexArray() -> int:
|
|
"""Load vertex array (vao) if supported"""
|
|
...
|
|
def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int:
|
|
"""Load a vertex buffer object"""
|
|
...
|
|
def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int:
|
|
"""Load vertex buffer elements object"""
|
|
...
|
|
def rlMatrixMode(mode: int,) -> None:
|
|
"""Choose the current matrix to be transformed"""
|
|
...
|
|
def rlMultMatrixf(matf: Any,) -> None:
|
|
"""Multiply the current matrix by another matrix"""
|
|
...
|
|
def rlNormal3f(x: float,y: float,z: float,) -> None:
|
|
"""Define one vertex (normal) - 3 float"""
|
|
...
|
|
def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
|
|
""""""
|
|
...
|
|
def rlPopMatrix() -> None:
|
|
"""Pop latest inserted matrix from stack"""
|
|
...
|
|
def rlPushMatrix() -> None:
|
|
"""Push the current matrix to stack"""
|
|
...
|
|
def rlReadScreenPixels(width: int,height: int,) -> str:
|
|
"""Read screen pixel data (color buffer)"""
|
|
...
|
|
def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None:
|
|
"""Read SSBO buffer data (GPU->CPU)"""
|
|
...
|
|
def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any:
|
|
"""Read texture pixel data"""
|
|
...
|
|
def rlRotatef(angle: float,x: float,y: float,z: float,) -> None:
|
|
"""Multiply the current matrix by a rotation matrix"""
|
|
...
|
|
def rlScalef(x: float,y: float,z: float,) -> None:
|
|
"""Multiply the current matrix by a scaling matrix"""
|
|
...
|
|
def rlScissor(x: int,y: int,width: int,height: int,) -> None:
|
|
"""Scissor test"""
|
|
...
|
|
def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None:
|
|
"""Set blending mode factor and equation (using OpenGL factors)"""
|
|
...
|
|
def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None:
|
|
"""Set blending mode factors and equations separately (using OpenGL factors)"""
|
|
...
|
|
def rlSetBlendMode(mode: int,) -> None:
|
|
"""Set blending mode"""
|
|
...
|
|
def rlSetClipPlanes(nearPlane: float,farPlane: float,) -> None:
|
|
"""Set clip planes distances"""
|
|
...
|
|
def rlSetCullFace(mode: int,) -> None:
|
|
"""Set face culling mode"""
|
|
...
|
|
def rlSetFramebufferHeight(height: int,) -> None:
|
|
"""Set current framebuffer height"""
|
|
...
|
|
def rlSetFramebufferWidth(width: int,) -> None:
|
|
"""Set current framebuffer width"""
|
|
...
|
|
def rlSetLineWidth(width: float,) -> None:
|
|
"""Set the line drawing width"""
|
|
...
|
|
def rlSetMatrixModelview(view: Matrix,) -> None:
|
|
"""Set a custom modelview matrix (replaces internal modelview matrix)"""
|
|
...
|
|
def rlSetMatrixProjection(proj: Matrix,) -> None:
|
|
"""Set a custom projection matrix (replaces internal projection matrix)"""
|
|
...
|
|
def rlSetMatrixProjectionStereo(right: Matrix,left: Matrix,) -> None:
|
|
"""Set eyes projection matrices for stereo rendering"""
|
|
...
|
|
def rlSetMatrixViewOffsetStereo(right: Matrix,left: Matrix,) -> None:
|
|
"""Set eyes view offsets matrices for stereo rendering"""
|
|
...
|
|
def rlSetRenderBatchActive(batch: Any,) -> None:
|
|
"""Set the active render batch for rlgl (NULL for default internal)"""
|
|
...
|
|
def rlSetShader(id: int,locs: Any,) -> None:
|
|
"""Set shader currently active (id and locations)"""
|
|
...
|
|
def rlSetTexture(id: int,) -> None:
|
|
"""Set current texture for render batch and check buffers limits"""
|
|
...
|
|
def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
|
|
"""Set shader value uniform"""
|
|
...
|
|
def rlSetUniformMatrices(locIndex: int,mat: Any,count: int,) -> None:
|
|
"""Set shader value matrices"""
|
|
...
|
|
def rlSetUniformMatrix(locIndex: int,mat: Matrix,) -> None:
|
|
"""Set shader value matrix"""
|
|
...
|
|
def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
|
|
"""Set shader value sampler"""
|
|
...
|
|
def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None:
|
|
"""Set vertex attribute data configuration"""
|
|
...
|
|
def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None:
|
|
"""Set vertex attribute default value, when attribute to provided"""
|
|
...
|
|
def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None:
|
|
"""Set vertex attribute data divisor"""
|
|
...
|
|
def rlTexCoord2f(x: float,y: float,) -> None:
|
|
"""Define one vertex (texture coordinate) - 2 float"""
|
|
...
|
|
def rlTextureParameters(id: int,param: int,value: int,) -> None:
|
|
"""Set texture parameters (filter, wrap)"""
|
|
...
|
|
def rlTranslatef(x: float,y: float,z: float,) -> None:
|
|
"""Multiply the current matrix by a translation matrix"""
|
|
...
|
|
def rlUnloadFramebuffer(id: int,) -> None:
|
|
"""Delete framebuffer from GPU"""
|
|
...
|
|
def rlUnloadRenderBatch(batch: rlRenderBatch,) -> None:
|
|
"""Unload render batch system"""
|
|
...
|
|
def rlUnloadShaderBuffer(ssboId: int,) -> None:
|
|
"""Unload shader storage buffer object (SSBO)"""
|
|
...
|
|
def rlUnloadShaderProgram(id: int,) -> None:
|
|
"""Unload shader program"""
|
|
...
|
|
def rlUnloadTexture(id: int,) -> None:
|
|
"""Unload texture from GPU memory"""
|
|
...
|
|
def rlUnloadVertexArray(vaoId: int,) -> None:
|
|
"""Unload vertex array (vao)"""
|
|
...
|
|
def rlUnloadVertexBuffer(vboId: int,) -> None:
|
|
"""Unload vertex buffer object"""
|
|
...
|
|
def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
"""Update SSBO buffer data"""
|
|
...
|
|
def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
|
|
"""Update texture with new data on GPU"""
|
|
...
|
|
def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
"""Update vertex buffer object data on GPU buffer"""
|
|
...
|
|
def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
"""Update vertex buffer elements data on GPU buffer"""
|
|
...
|
|
def rlVertex2f(x: float,y: float,) -> None:
|
|
"""Define one vertex (position) - 2 float"""
|
|
...
|
|
def rlVertex2i(x: int,y: int,) -> None:
|
|
"""Define one vertex (position) - 2 int"""
|
|
...
|
|
def rlVertex3f(x: float,y: float,z: float,) -> None:
|
|
"""Define one vertex (position) - 3 float"""
|
|
...
|
|
def rlViewport(x: int,y: int,width: int,height: int,) -> None:
|
|
"""Set the viewport area"""
|
|
...
|
|
def rlglClose() -> None:
|
|
"""De-initialize rlgl (buffers, shaders, textures)"""
|
|
...
|
|
def rlglInit(width: int,height: int,) -> None:
|
|
"""Initialize rlgl (buffers, shaders, textures, states)"""
|
|
...
|
|
AudioStream: struct
|
|
AutomationEvent: struct
|
|
AutomationEventList: struct
|
|
BlendMode: int
|
|
BoneInfo: struct
|
|
BoundingBox: struct
|
|
Camera: struct
|
|
Camera2D: struct
|
|
Camera3D: struct
|
|
CameraMode: int
|
|
CameraProjection: int
|
|
Color: struct
|
|
ConfigFlags: int
|
|
CubemapLayout: int
|
|
FilePathList: struct
|
|
Font: struct
|
|
FontType: int
|
|
GLFWallocator: struct
|
|
GLFWcursor: struct
|
|
GLFWgamepadstate: struct
|
|
GLFWgammaramp: struct
|
|
GLFWimage: struct
|
|
GLFWmonitor: struct
|
|
GLFWvidmode: struct
|
|
GLFWwindow: struct
|
|
GamepadAxis: int
|
|
GamepadButton: int
|
|
Gesture: int
|
|
GlyphInfo: struct
|
|
GuiCheckBoxProperty: int
|
|
GuiColorPickerProperty: int
|
|
GuiComboBoxProperty: int
|
|
GuiControl: int
|
|
GuiControlProperty: int
|
|
GuiDefaultProperty: int
|
|
GuiDropdownBoxProperty: int
|
|
GuiIconName: int
|
|
GuiListViewProperty: int
|
|
GuiProgressBarProperty: int
|
|
GuiScrollBarProperty: int
|
|
GuiSliderProperty: int
|
|
GuiSpinnerProperty: int
|
|
GuiState: int
|
|
GuiStyleProp: struct
|
|
GuiTextAlignment: int
|
|
GuiTextAlignmentVertical: int
|
|
GuiTextBoxProperty: int
|
|
GuiTextWrapMode: int
|
|
GuiToggleProperty: int
|
|
Image: struct
|
|
KeyboardKey: int
|
|
Material: struct
|
|
MaterialMap: struct
|
|
MaterialMapIndex: int
|
|
Matrix: struct
|
|
Matrix2x2: struct
|
|
Mesh: struct
|
|
Model: struct
|
|
ModelAnimation: struct
|
|
MouseButton: int
|
|
MouseCursor: int
|
|
Music: struct
|
|
NPatchInfo: struct
|
|
NPatchLayout: int
|
|
PhysicsBodyData: struct
|
|
PhysicsManifoldData: struct
|
|
PhysicsShape: struct
|
|
PhysicsShapeType: int
|
|
PhysicsVertexData: struct
|
|
PixelFormat: int
|
|
Quaternion: struct
|
|
Ray: struct
|
|
RayCollision: struct
|
|
Rectangle: struct
|
|
RenderTexture: struct
|
|
RenderTexture2D: struct
|
|
Shader: struct
|
|
ShaderAttributeDataType: int
|
|
ShaderLocationIndex: int
|
|
ShaderUniformDataType: int
|
|
Sound: struct
|
|
Texture: struct
|
|
Texture2D: struct
|
|
TextureCubemap: struct
|
|
TextureFilter: int
|
|
TextureWrap: int
|
|
TraceLogLevel: int
|
|
Transform: struct
|
|
Vector2: struct
|
|
Vector3: struct
|
|
Vector4: struct
|
|
VrDeviceInfo: struct
|
|
VrStereoConfig: struct
|
|
Wave: struct
|
|
float16: struct
|
|
float3: struct
|
|
rAudioBuffer: struct
|
|
rAudioProcessor: struct
|
|
rlBlendMode: int
|
|
rlCullMode: int
|
|
rlDrawCall: struct
|
|
rlFramebufferAttachTextureType: int
|
|
rlFramebufferAttachType: int
|
|
rlGlVersion: int
|
|
rlPixelFormat: int
|
|
rlRenderBatch: struct
|
|
rlShaderAttributeDataType: int
|
|
rlShaderLocationIndex: int
|
|
rlShaderUniformDataType: int
|
|
rlTextureFilter: int
|
|
rlTraceLogLevel: int
|
|
rlVertexBuffer: struct
|
|
|
|
LIGHTGRAY : Color
|
|
GRAY : Color
|
|
DARKGRAY : Color
|
|
YELLOW : Color
|
|
GOLD : Color
|
|
ORANGE : Color
|
|
PINK : Color
|
|
RED : Color
|
|
MAROON : Color
|
|
GREEN : Color
|
|
LIME : Color
|
|
DARKGREEN : Color
|
|
SKYBLUE : Color
|
|
BLUE : Color
|
|
DARKBLUE : Color
|
|
PURPLE : Color
|
|
VIOLET : Color
|
|
DARKPURPLE : Color
|
|
BEIGE : Color
|
|
BROWN : Color
|
|
DARKBROWN : Color
|
|
WHITE : Color
|
|
BLACK : Color
|
|
BLANK : Color
|
|
MAGENTA : Color
|
|
RAYWHITE : Color
|
|
|