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<p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 4.0.0</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python API</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#module-pyray">API reference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ARROWS_SIZE">ARROWS_SIZE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ARROWS_VISIBLE">ARROWS_VISIBLE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ARROW_PADDING">ARROW_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.AudioStream">AudioStream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BACKGROUND_COLOR">BACKGROUND_COLOR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BASE_COLOR_DISABLED">BASE_COLOR_DISABLED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BASE_COLOR_FOCUSED">BASE_COLOR_FOCUSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BASE_COLOR_NORMAL">BASE_COLOR_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BASE_COLOR_PRESSED">BASE_COLOR_PRESSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BLEND_ADDITIVE">BLEND_ADDITIVE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BLEND_ADD_COLORS">BLEND_ADD_COLORS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BLEND_ALPHA">BLEND_ALPHA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BLEND_CUSTOM">BLEND_CUSTOM</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BLEND_MULTIPLIED">BLEND_MULTIPLIED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BLEND_SUBTRACT_COLORS">BLEND_SUBTRACT_COLORS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BORDER_COLOR_DISABLED">BORDER_COLOR_DISABLED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BORDER_COLOR_FOCUSED">BORDER_COLOR_FOCUSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BORDER_COLOR_NORMAL">BORDER_COLOR_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BORDER_COLOR_PRESSED">BORDER_COLOR_PRESSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BORDER_WIDTH">BORDER_WIDTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BUTTON">BUTTON</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BlendMode">BlendMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BoneInfo">BoneInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.BoundingBox">BoundingBox</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_CUSTOM">CAMERA_CUSTOM</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_FIRST_PERSON">CAMERA_FIRST_PERSON</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_FREE">CAMERA_FREE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_ORBITAL">CAMERA_ORBITAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_ORTHOGRAPHIC">CAMERA_ORTHOGRAPHIC</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_PERSPECTIVE">CAMERA_PERSPECTIVE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CAMERA_THIRD_PERSON">CAMERA_THIRD_PERSON</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CHECKBOX">CHECKBOX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CHECK_PADDING">CHECK_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COLORPICKER">COLORPICKER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COLOR_SELECTED_BG">COLOR_SELECTED_BG</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COLOR_SELECTED_FG">COLOR_SELECTED_FG</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COLOR_SELECTOR_SIZE">COLOR_SELECTOR_SIZE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COMBOBOX">COMBOBOX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COMBO_BUTTON_PADDING">COMBO_BUTTON_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.COMBO_BUTTON_WIDTH">COMBO_BUTTON_WIDTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CUBEMAP_LAYOUT_AUTO_DETECT">CUBEMAP_LAYOUT_AUTO_DETECT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE">CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR">CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CUBEMAP_LAYOUT_LINE_HORIZONTAL">CUBEMAP_LAYOUT_LINE_HORIZONTAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CUBEMAP_LAYOUT_LINE_VERTICAL">CUBEMAP_LAYOUT_LINE_VERTICAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CUBEMAP_LAYOUT_PANORAMA">CUBEMAP_LAYOUT_PANORAMA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Camera">Camera</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Camera2D">Camera2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Camera3D">Camera3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CameraMode">CameraMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CameraProjection">CameraProjection</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Color">Color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ConfigFlags">ConfigFlags</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.CubemapLayout">CubemapLayout</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.DEFAULT">DEFAULT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.DROPDOWNBOX">DROPDOWNBOX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.DROPDOWN_ITEMS_PADDING">DROPDOWN_ITEMS_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_FULLSCREEN_MODE">FLAG_FULLSCREEN_MODE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_INTERLACED_HINT">FLAG_INTERLACED_HINT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_MSAA_4X_HINT">FLAG_MSAA_4X_HINT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_VSYNC_HINT">FLAG_VSYNC_HINT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_ALWAYS_RUN">FLAG_WINDOW_ALWAYS_RUN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_HIDDEN">FLAG_WINDOW_HIDDEN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_HIGHDPI">FLAG_WINDOW_HIGHDPI</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_MAXIMIZED">FLAG_WINDOW_MAXIMIZED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_MINIMIZED">FLAG_WINDOW_MINIMIZED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_RESIZABLE">FLAG_WINDOW_RESIZABLE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_TOPMOST">FLAG_WINDOW_TOPMOST</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_TRANSPARENT">FLAG_WINDOW_TRANSPARENT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_UNDECORATED">FLAG_WINDOW_UNDECORATED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FLAG_WINDOW_UNFOCUSED">FLAG_WINDOW_UNFOCUSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FONT_BITMAP">FONT_BITMAP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FONT_DEFAULT">FONT_DEFAULT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FONT_SDF">FONT_SDF</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Font">Font</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.FontType">FontType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_AXIS_LEFT_TRIGGER">GAMEPAD_AXIS_LEFT_TRIGGER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_AXIS_LEFT_X">GAMEPAD_AXIS_LEFT_X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_AXIS_LEFT_Y">GAMEPAD_AXIS_LEFT_Y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_AXIS_RIGHT_TRIGGER">GAMEPAD_AXIS_RIGHT_TRIGGER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_AXIS_RIGHT_X">GAMEPAD_AXIS_RIGHT_X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_AXIS_RIGHT_Y">GAMEPAD_AXIS_RIGHT_Y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_DOWN">GAMEPAD_BUTTON_LEFT_FACE_DOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_LEFT">GAMEPAD_BUTTON_LEFT_FACE_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_RIGHT">GAMEPAD_BUTTON_LEFT_FACE_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_UP">GAMEPAD_BUTTON_LEFT_FACE_UP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_THUMB">GAMEPAD_BUTTON_LEFT_THUMB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_TRIGGER_1">GAMEPAD_BUTTON_LEFT_TRIGGER_1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_LEFT_TRIGGER_2">GAMEPAD_BUTTON_LEFT_TRIGGER_2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_MIDDLE">GAMEPAD_BUTTON_MIDDLE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_MIDDLE_LEFT">GAMEPAD_BUTTON_MIDDLE_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_MIDDLE_RIGHT">GAMEPAD_BUTTON_MIDDLE_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_DOWN">GAMEPAD_BUTTON_RIGHT_FACE_DOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_LEFT">GAMEPAD_BUTTON_RIGHT_FACE_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT">GAMEPAD_BUTTON_RIGHT_FACE_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_UP">GAMEPAD_BUTTON_RIGHT_FACE_UP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_THUMB">GAMEPAD_BUTTON_RIGHT_THUMB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_TRIGGER_1">GAMEPAD_BUTTON_RIGHT_TRIGGER_1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_RIGHT_TRIGGER_2">GAMEPAD_BUTTON_RIGHT_TRIGGER_2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GAMEPAD_BUTTON_UNKNOWN">GAMEPAD_BUTTON_UNKNOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_DOUBLETAP">GESTURE_DOUBLETAP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_DRAG">GESTURE_DRAG</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_HOLD">GESTURE_HOLD</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_NONE">GESTURE_NONE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_PINCH_IN">GESTURE_PINCH_IN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_PINCH_OUT">GESTURE_PINCH_OUT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_SWIPE_DOWN">GESTURE_SWIPE_DOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_SWIPE_LEFT">GESTURE_SWIPE_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_SWIPE_RIGHT">GESTURE_SWIPE_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_SWIPE_UP">GESTURE_SWIPE_UP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GESTURE_TAP">GESTURE_TAP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GROUP_PADDING">GROUP_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_STATE_DISABLED">GUI_STATE_DISABLED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_STATE_FOCUSED">GUI_STATE_FOCUSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_STATE_NORMAL">GUI_STATE_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_STATE_PRESSED">GUI_STATE_PRESSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_TEXT_ALIGN_CENTER">GUI_TEXT_ALIGN_CENTER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_TEXT_ALIGN_LEFT">GUI_TEXT_ALIGN_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GUI_TEXT_ALIGN_RIGHT">GUI_TEXT_ALIGN_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GamepadAxis">GamepadAxis</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GamepadButton">GamepadButton</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Gesture">Gesture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GlyphInfo">GlyphInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiCheckBoxProperty">GuiCheckBoxProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiColorPickerProperty">GuiColorPickerProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiComboBoxProperty">GuiComboBoxProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiControl">GuiControl</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiControlProperty">GuiControlProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiControlState">GuiControlState</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiDefaultProperty">GuiDefaultProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiDropdownBoxProperty">GuiDropdownBoxProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiListViewProperty">GuiListViewProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiProgressBarProperty">GuiProgressBarProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiScrollBarProperty">GuiScrollBarProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiScrollBarSide">GuiScrollBarSide</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiSliderProperty">GuiSliderProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiSpinnerProperty">GuiSpinnerProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiStyleProp">GuiStyleProp</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiTextAlignment">GuiTextAlignment</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiTextBoxProperty">GuiTextBoxProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.GuiToggleProperty">GuiToggleProperty</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.HUEBAR_PADDING">HUEBAR_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.HUEBAR_SELECTOR_HEIGHT">HUEBAR_SELECTOR_HEIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.HUEBAR_SELECTOR_OVERFLOW">HUEBAR_SELECTOR_OVERFLOW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.HUEBAR_WIDTH">HUEBAR_WIDTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Image">Image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_A">KEY_A</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_APOSTROPHE">KEY_APOSTROPHE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_B">KEY_B</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_BACK">KEY_BACK</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_BACKSLASH">KEY_BACKSLASH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_BACKSPACE">KEY_BACKSPACE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_C">KEY_C</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_CAPS_LOCK">KEY_CAPS_LOCK</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_COMMA">KEY_COMMA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_D">KEY_D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_DELETE">KEY_DELETE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_DOWN">KEY_DOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_E">KEY_E</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_EIGHT">KEY_EIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_END">KEY_END</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_ENTER">KEY_ENTER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_EQUAL">KEY_EQUAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_ESCAPE">KEY_ESCAPE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F">KEY_F</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F1">KEY_F1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F10">KEY_F10</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F11">KEY_F11</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F12">KEY_F12</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F2">KEY_F2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F3">KEY_F3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F4">KEY_F4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F5">KEY_F5</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F6">KEY_F6</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F7">KEY_F7</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F8">KEY_F8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_F9">KEY_F9</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_FIVE">KEY_FIVE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_FOUR">KEY_FOUR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_G">KEY_G</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_GRAVE">KEY_GRAVE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_H">KEY_H</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_HOME">KEY_HOME</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_I">KEY_I</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_INSERT">KEY_INSERT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_J">KEY_J</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_K">KEY_K</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KB_MENU">KEY_KB_MENU</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_0">KEY_KP_0</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_1">KEY_KP_1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_2">KEY_KP_2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_3">KEY_KP_3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_4">KEY_KP_4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_5">KEY_KP_5</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_6">KEY_KP_6</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_7">KEY_KP_7</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_8">KEY_KP_8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_9">KEY_KP_9</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_ADD">KEY_KP_ADD</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_DECIMAL">KEY_KP_DECIMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_DIVIDE">KEY_KP_DIVIDE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_ENTER">KEY_KP_ENTER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_EQUAL">KEY_KP_EQUAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_MULTIPLY">KEY_KP_MULTIPLY</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_KP_SUBTRACT">KEY_KP_SUBTRACT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_L">KEY_L</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_LEFT">KEY_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_LEFT_ALT">KEY_LEFT_ALT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_LEFT_BRACKET">KEY_LEFT_BRACKET</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_LEFT_CONTROL">KEY_LEFT_CONTROL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_LEFT_SHIFT">KEY_LEFT_SHIFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_LEFT_SUPER">KEY_LEFT_SUPER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_M">KEY_M</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_MENU">KEY_MENU</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_MINUS">KEY_MINUS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_N">KEY_N</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_NINE">KEY_NINE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_NULL">KEY_NULL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_NUM_LOCK">KEY_NUM_LOCK</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_O">KEY_O</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_ONE">KEY_ONE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_P">KEY_P</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_PAGE_DOWN">KEY_PAGE_DOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_PAGE_UP">KEY_PAGE_UP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_PAUSE">KEY_PAUSE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_PERIOD">KEY_PERIOD</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_PRINT_SCREEN">KEY_PRINT_SCREEN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_Q">KEY_Q</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_R">KEY_R</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_RIGHT">KEY_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_RIGHT_ALT">KEY_RIGHT_ALT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_RIGHT_BRACKET">KEY_RIGHT_BRACKET</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_RIGHT_CONTROL">KEY_RIGHT_CONTROL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_RIGHT_SHIFT">KEY_RIGHT_SHIFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_RIGHT_SUPER">KEY_RIGHT_SUPER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_S">KEY_S</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_SCROLL_LOCK">KEY_SCROLL_LOCK</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_SEMICOLON">KEY_SEMICOLON</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_SEVEN">KEY_SEVEN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_SIX">KEY_SIX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_SLASH">KEY_SLASH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_SPACE">KEY_SPACE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_T">KEY_T</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_TAB">KEY_TAB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_THREE">KEY_THREE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_TWO">KEY_TWO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_U">KEY_U</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_UP">KEY_UP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_V">KEY_V</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_VOLUME_DOWN">KEY_VOLUME_DOWN</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_VOLUME_UP">KEY_VOLUME_UP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_W">KEY_W</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_X">KEY_X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_Y">KEY_Y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_Z">KEY_Z</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KEY_ZERO">KEY_ZERO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.KeyboardKey">KeyboardKey</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LABEL">LABEL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LINE_COLOR">LINE_COLOR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LISTVIEW">LISTVIEW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LIST_ITEMS_HEIGHT">LIST_ITEMS_HEIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LIST_ITEMS_PADDING">LIST_ITEMS_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_ALL">LOG_ALL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_DEBUG">LOG_DEBUG</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_ERROR">LOG_ERROR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_FATAL">LOG_FATAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_INFO">LOG_INFO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_NONE">LOG_NONE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_TRACE">LOG_TRACE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.LOG_WARNING">LOG_WARNING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_ALBEDO">MATERIAL_MAP_ALBEDO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_BRDF">MATERIAL_MAP_BRDF</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_CUBEMAP">MATERIAL_MAP_CUBEMAP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_EMISSION">MATERIAL_MAP_EMISSION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_HEIGHT">MATERIAL_MAP_HEIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_IRRADIANCE">MATERIAL_MAP_IRRADIANCE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_METALNESS">MATERIAL_MAP_METALNESS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_NORMAL">MATERIAL_MAP_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_OCCLUSION">MATERIAL_MAP_OCCLUSION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_PREFILTER">MATERIAL_MAP_PREFILTER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MATERIAL_MAP_ROUGHNESS">MATERIAL_MAP_ROUGHNESS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_BACK">MOUSE_BUTTON_BACK</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_EXTRA">MOUSE_BUTTON_EXTRA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_FORWARD">MOUSE_BUTTON_FORWARD</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_LEFT">MOUSE_BUTTON_LEFT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_MIDDLE">MOUSE_BUTTON_MIDDLE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_RIGHT">MOUSE_BUTTON_RIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_BUTTON_SIDE">MOUSE_BUTTON_SIDE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_ARROW">MOUSE_CURSOR_ARROW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_CROSSHAIR">MOUSE_CURSOR_CROSSHAIR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_DEFAULT">MOUSE_CURSOR_DEFAULT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_IBEAM">MOUSE_CURSOR_IBEAM</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_NOT_ALLOWED">MOUSE_CURSOR_NOT_ALLOWED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_POINTING_HAND">MOUSE_CURSOR_POINTING_HAND</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_RESIZE_ALL">MOUSE_CURSOR_RESIZE_ALL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_RESIZE_EW">MOUSE_CURSOR_RESIZE_EW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_RESIZE_NESW">MOUSE_CURSOR_RESIZE_NESW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_RESIZE_NS">MOUSE_CURSOR_RESIZE_NS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MOUSE_CURSOR_RESIZE_NWSE">MOUSE_CURSOR_RESIZE_NWSE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Material">Material</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MaterialMap">MaterialMap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MaterialMapIndex">MaterialMapIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Matrix">Matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Matrix2x2">Matrix2x2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Mesh">Mesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Model">Model</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ModelAnimation">ModelAnimation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MouseButton">MouseButton</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.MouseCursor">MouseCursor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Music">Music</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.NPATCH_NINE_PATCH">NPATCH_NINE_PATCH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.NPATCH_THREE_PATCH_HORIZONTAL">NPATCH_THREE_PATCH_HORIZONTAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.NPATCH_THREE_PATCH_VERTICAL">NPATCH_THREE_PATCH_VERTICAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.NPatchInfo">NPatchInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.NPatchLayout">NPatchLayout</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.OPENGL_11">OPENGL_11</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.OPENGL_21">OPENGL_21</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.OPENGL_33">OPENGL_33</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.OPENGL_43">OPENGL_43</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.OPENGL_ES_20">OPENGL_ES_20</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PHYSICS_CIRCLE">PHYSICS_CIRCLE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PHYSICS_POLYGON">PHYSICS_POLYGON</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA">PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA">PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_DXT1_RGB">PIXELFORMAT_COMPRESSED_DXT1_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_DXT1_RGBA">PIXELFORMAT_COMPRESSED_DXT1_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_DXT3_RGBA">PIXELFORMAT_COMPRESSED_DXT3_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_DXT5_RGBA">PIXELFORMAT_COMPRESSED_DXT5_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_ETC1_RGB">PIXELFORMAT_COMPRESSED_ETC1_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA">PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_ETC2_RGB">PIXELFORMAT_COMPRESSED_ETC2_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_PVRT_RGB">PIXELFORMAT_COMPRESSED_PVRT_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_COMPRESSED_PVRT_RGBA">PIXELFORMAT_COMPRESSED_PVRT_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE">PIXELFORMAT_UNCOMPRESSED_GRAYSCALE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA">PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R32">PIXELFORMAT_UNCOMPRESSED_R32</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R32G32B32">PIXELFORMAT_UNCOMPRESSED_R32G32B32</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32">PIXELFORMAT_UNCOMPRESSED_R32G32B32A32</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4">PIXELFORMAT_UNCOMPRESSED_R4G4B4A4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1">PIXELFORMAT_UNCOMPRESSED_R5G5B5A1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R5G6B5">PIXELFORMAT_UNCOMPRESSED_R5G6B5</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R8G8B8">PIXELFORMAT_UNCOMPRESSED_R8G8B8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8">PIXELFORMAT_UNCOMPRESSED_R8G8B8A8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PROGRESSBAR">PROGRESSBAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PROGRESS_PADDING">PROGRESS_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PhysicsBodyData">PhysicsBodyData</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PhysicsManifoldData">PhysicsManifoldData</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PhysicsShape">PhysicsShape</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PhysicsShapeType">PhysicsShapeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PhysicsVertexData">PhysicsVertexData</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.PixelFormat">PixelFormat</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Quaternion">Quaternion</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RESERVED">RESERVED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL0">RL_ATTACHMENT_COLOR_CHANNEL0</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL1">RL_ATTACHMENT_COLOR_CHANNEL1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL2">RL_ATTACHMENT_COLOR_CHANNEL2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL3">RL_ATTACHMENT_COLOR_CHANNEL3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL4">RL_ATTACHMENT_COLOR_CHANNEL4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL5">RL_ATTACHMENT_COLOR_CHANNEL5</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL6">RL_ATTACHMENT_COLOR_CHANNEL6</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL7">RL_ATTACHMENT_COLOR_CHANNEL7</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X">RL_ATTACHMENT_CUBEMAP_NEGATIVE_X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y">RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z">RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_X">RL_ATTACHMENT_CUBEMAP_POSITIVE_X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y">RL_ATTACHMENT_CUBEMAP_POSITIVE_Y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z">RL_ATTACHMENT_CUBEMAP_POSITIVE_Z</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_DEPTH">RL_ATTACHMENT_DEPTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_RENDERBUFFER">RL_ATTACHMENT_RENDERBUFFER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_STENCIL">RL_ATTACHMENT_STENCIL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_ATTACHMENT_TEXTURE2D">RL_ATTACHMENT_TEXTURE2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_BLEND_ADDITIVE">RL_BLEND_ADDITIVE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_BLEND_ADD_COLORS">RL_BLEND_ADD_COLORS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_BLEND_ALPHA">RL_BLEND_ALPHA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_BLEND_CUSTOM">RL_BLEND_CUSTOM</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_BLEND_MULTIPLIED">RL_BLEND_MULTIPLIED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_BLEND_SUBTRACT_COLORS">RL_BLEND_SUBTRACT_COLORS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_ALL">RL_LOG_ALL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_DEBUG">RL_LOG_DEBUG</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_ERROR">RL_LOG_ERROR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_FATAL">RL_LOG_FATAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_INFO">RL_LOG_INFO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_NONE">RL_LOG_NONE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_TRACE">RL_LOG_TRACE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_LOG_WARNING">RL_LOG_WARNING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA">RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA">RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB">RL_PIXELFORMAT_COMPRESSED_DXT1_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA">RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA">RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA">RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB">RL_PIXELFORMAT_COMPRESSED_ETC1_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA">RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB">RL_PIXELFORMAT_COMPRESSED_ETC2_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB">RL_PIXELFORMAT_COMPRESSED_PVRT_RGB</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA">RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE">RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA">RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32">RL_PIXELFORMAT_UNCOMPRESSED_R32</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32">RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32">RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4">RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1">RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5">RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8">RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8">RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_ATTRIB_FLOAT">RL_SHADER_ATTRIB_FLOAT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_ATTRIB_VEC2">RL_SHADER_ATTRIB_VEC2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_ATTRIB_VEC3">RL_SHADER_ATTRIB_VEC3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_ATTRIB_VEC4">RL_SHADER_ATTRIB_VEC4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_COLOR_AMBIENT">RL_SHADER_LOC_COLOR_AMBIENT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_COLOR_DIFFUSE">RL_SHADER_LOC_COLOR_DIFFUSE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_COLOR_SPECULAR">RL_SHADER_LOC_COLOR_SPECULAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_ALBEDO">RL_SHADER_LOC_MAP_ALBEDO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_BRDF">RL_SHADER_LOC_MAP_BRDF</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_CUBEMAP">RL_SHADER_LOC_MAP_CUBEMAP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_EMISSION">RL_SHADER_LOC_MAP_EMISSION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_HEIGHT">RL_SHADER_LOC_MAP_HEIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_IRRADIANCE">RL_SHADER_LOC_MAP_IRRADIANCE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_METALNESS">RL_SHADER_LOC_MAP_METALNESS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_NORMAL">RL_SHADER_LOC_MAP_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_OCCLUSION">RL_SHADER_LOC_MAP_OCCLUSION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_PREFILTER">RL_SHADER_LOC_MAP_PREFILTER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MAP_ROUGHNESS">RL_SHADER_LOC_MAP_ROUGHNESS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MATRIX_MODEL">RL_SHADER_LOC_MATRIX_MODEL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MATRIX_MVP">RL_SHADER_LOC_MATRIX_MVP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MATRIX_NORMAL">RL_SHADER_LOC_MATRIX_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MATRIX_PROJECTION">RL_SHADER_LOC_MATRIX_PROJECTION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_MATRIX_VIEW">RL_SHADER_LOC_MATRIX_VIEW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VECTOR_VIEW">RL_SHADER_LOC_VECTOR_VIEW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VERTEX_COLOR">RL_SHADER_LOC_VERTEX_COLOR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VERTEX_NORMAL">RL_SHADER_LOC_VERTEX_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VERTEX_POSITION">RL_SHADER_LOC_VERTEX_POSITION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VERTEX_TANGENT">RL_SHADER_LOC_VERTEX_TANGENT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VERTEX_TEXCOORD01">RL_SHADER_LOC_VERTEX_TEXCOORD01</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_LOC_VERTEX_TEXCOORD02">RL_SHADER_LOC_VERTEX_TEXCOORD02</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_FLOAT">RL_SHADER_UNIFORM_FLOAT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_INT">RL_SHADER_UNIFORM_INT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_IVEC2">RL_SHADER_UNIFORM_IVEC2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_IVEC3">RL_SHADER_UNIFORM_IVEC3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_IVEC4">RL_SHADER_UNIFORM_IVEC4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_SAMPLER2D">RL_SHADER_UNIFORM_SAMPLER2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_VEC2">RL_SHADER_UNIFORM_VEC2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_VEC3">RL_SHADER_UNIFORM_VEC3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_SHADER_UNIFORM_VEC4">RL_SHADER_UNIFORM_VEC4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_TEXTURE_FILTER_ANISOTROPIC_16X">RL_TEXTURE_FILTER_ANISOTROPIC_16X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_TEXTURE_FILTER_ANISOTROPIC_4X">RL_TEXTURE_FILTER_ANISOTROPIC_4X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_TEXTURE_FILTER_ANISOTROPIC_8X">RL_TEXTURE_FILTER_ANISOTROPIC_8X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_TEXTURE_FILTER_BILINEAR">RL_TEXTURE_FILTER_BILINEAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_TEXTURE_FILTER_POINT">RL_TEXTURE_FILTER_POINT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RL_TEXTURE_FILTER_TRILINEAR">RL_TEXTURE_FILTER_TRILINEAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Ray">Ray</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RayCollision">RayCollision</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Rectangle">Rectangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RenderTexture">RenderTexture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.RenderTexture2D">RenderTexture2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLLBAR">SCROLLBAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLLBAR_LEFT_SIDE">SCROLLBAR_LEFT_SIDE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLLBAR_RIGHT_SIDE">SCROLLBAR_RIGHT_SIDE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLLBAR_SIDE">SCROLLBAR_SIDE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLLBAR_WIDTH">SCROLLBAR_WIDTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLL_PADDING">SCROLL_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLL_SLIDER_PADDING">SCROLL_SLIDER_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLL_SLIDER_SIZE">SCROLL_SLIDER_SIZE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SCROLL_SPEED">SCROLL_SPEED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_ATTRIB_FLOAT">SHADER_ATTRIB_FLOAT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_ATTRIB_VEC2">SHADER_ATTRIB_VEC2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_ATTRIB_VEC3">SHADER_ATTRIB_VEC3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_ATTRIB_VEC4">SHADER_ATTRIB_VEC4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_COLOR_AMBIENT">SHADER_LOC_COLOR_AMBIENT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_COLOR_DIFFUSE">SHADER_LOC_COLOR_DIFFUSE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_COLOR_SPECULAR">SHADER_LOC_COLOR_SPECULAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_ALBEDO">SHADER_LOC_MAP_ALBEDO</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_BRDF">SHADER_LOC_MAP_BRDF</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_CUBEMAP">SHADER_LOC_MAP_CUBEMAP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_EMISSION">SHADER_LOC_MAP_EMISSION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_HEIGHT">SHADER_LOC_MAP_HEIGHT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_IRRADIANCE">SHADER_LOC_MAP_IRRADIANCE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_METALNESS">SHADER_LOC_MAP_METALNESS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_NORMAL">SHADER_LOC_MAP_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_OCCLUSION">SHADER_LOC_MAP_OCCLUSION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_PREFILTER">SHADER_LOC_MAP_PREFILTER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MAP_ROUGHNESS">SHADER_LOC_MAP_ROUGHNESS</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MATRIX_MODEL">SHADER_LOC_MATRIX_MODEL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MATRIX_MVP">SHADER_LOC_MATRIX_MVP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MATRIX_NORMAL">SHADER_LOC_MATRIX_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MATRIX_PROJECTION">SHADER_LOC_MATRIX_PROJECTION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_MATRIX_VIEW">SHADER_LOC_MATRIX_VIEW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VECTOR_VIEW">SHADER_LOC_VECTOR_VIEW</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VERTEX_COLOR">SHADER_LOC_VERTEX_COLOR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VERTEX_NORMAL">SHADER_LOC_VERTEX_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VERTEX_POSITION">SHADER_LOC_VERTEX_POSITION</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VERTEX_TANGENT">SHADER_LOC_VERTEX_TANGENT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VERTEX_TEXCOORD01">SHADER_LOC_VERTEX_TEXCOORD01</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_LOC_VERTEX_TEXCOORD02">SHADER_LOC_VERTEX_TEXCOORD02</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_FLOAT">SHADER_UNIFORM_FLOAT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_INT">SHADER_UNIFORM_INT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_IVEC2">SHADER_UNIFORM_IVEC2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_IVEC3">SHADER_UNIFORM_IVEC3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_IVEC4">SHADER_UNIFORM_IVEC4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_SAMPLER2D">SHADER_UNIFORM_SAMPLER2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_VEC2">SHADER_UNIFORM_VEC2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_VEC3">SHADER_UNIFORM_VEC3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SHADER_UNIFORM_VEC4">SHADER_UNIFORM_VEC4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SLIDER">SLIDER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SLIDER_PADDING">SLIDER_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SLIDER_WIDTH">SLIDER_WIDTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SPINNER">SPINNER</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SPIN_BUTTON_PADDING">SPIN_BUTTON_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.SPIN_BUTTON_WIDTH">SPIN_BUTTON_WIDTH</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.STATUSBAR">STATUSBAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Shader">Shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ShaderAttributeDataType">ShaderAttributeDataType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ShaderLocationIndex">ShaderLocationIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.ShaderUniformDataType">ShaderUniformDataType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Sound">Sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTBOX">TEXTBOX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_FILTER_ANISOTROPIC_16X">TEXTURE_FILTER_ANISOTROPIC_16X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_FILTER_ANISOTROPIC_4X">TEXTURE_FILTER_ANISOTROPIC_4X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_FILTER_ANISOTROPIC_8X">TEXTURE_FILTER_ANISOTROPIC_8X</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_FILTER_BILINEAR">TEXTURE_FILTER_BILINEAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_FILTER_POINT">TEXTURE_FILTER_POINT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_FILTER_TRILINEAR">TEXTURE_FILTER_TRILINEAR</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_WRAP_CLAMP">TEXTURE_WRAP_CLAMP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_WRAP_MIRROR_CLAMP">TEXTURE_WRAP_MIRROR_CLAMP</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_WRAP_MIRROR_REPEAT">TEXTURE_WRAP_MIRROR_REPEAT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXTURE_WRAP_REPEAT">TEXTURE_WRAP_REPEAT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_ALIGNMENT">TEXT_ALIGNMENT</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_COLOR_DISABLED">TEXT_COLOR_DISABLED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_COLOR_FOCUSED">TEXT_COLOR_FOCUSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_COLOR_NORMAL">TEXT_COLOR_NORMAL</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_COLOR_PRESSED">TEXT_COLOR_PRESSED</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_INNER_PADDING">TEXT_INNER_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_LINES_PADDING">TEXT_LINES_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_PADDING">TEXT_PADDING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_SIZE">TEXT_SIZE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TEXT_SPACING">TEXT_SPACING</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TOGGLE">TOGGLE</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Texture">Texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Texture2D">Texture2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TextureCubemap">TextureCubemap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TextureFilter">TextureFilter</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TextureWrap">TextureWrap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.TraceLogLevel">TraceLogLevel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Transform">Transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.VALUEBOX">VALUEBOX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Vector2">Vector2</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Vector3">Vector3</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Vector4">Vector4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.VrDeviceInfo">VrDeviceInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.VrStereoConfig">VrStereoConfig</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.Wave">Wave</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_blend_mode">begin_blend_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_drawing">begin_drawing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_mode_2d">begin_mode_2d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_mode_3d">begin_mode_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_scissor_mode">begin_scissor_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_shader_mode">begin_shader_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_texture_mode">begin_texture_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.begin_vr_stereo_mode">begin_vr_stereo_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.change_directory">change_directory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_box_sphere">check_collision_box_sphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_boxes">check_collision_boxes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_circle_rec">check_collision_circle_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_circles">check_collision_circles</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_lines">check_collision_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_point_circle">check_collision_point_circle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_point_line">check_collision_point_line</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_point_rec">check_collision_point_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_point_triangle">check_collision_point_triangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_recs">check_collision_recs</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.check_collision_spheres">check_collision_spheres</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.clear_background">clear_background</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.clear_directory_files">clear_directory_files</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.clear_dropped_files">clear_dropped_files</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.clear_window_state">clear_window_state</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.close_audio_device">close_audio_device</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.close_physics">close_physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.close_window">close_window</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.codepoint_to_utf8">codepoint_to_utf8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_alpha">color_alpha</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_alpha_blend">color_alpha_blend</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_from_hsv">color_from_hsv</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_from_normalized">color_from_normalized</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_normalize">color_normalize</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_to_hsv">color_to_hsv</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.color_to_int">color_to_int</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.compress_data">compress_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.create_physics_body_circle">create_physics_body_circle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.create_physics_body_polygon">create_physics_body_polygon</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.create_physics_body_rectangle">create_physics_body_rectangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.decode_data_base64">decode_data_base64</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.decompress_data">decompress_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.destroy_physics_body">destroy_physics_body</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.directory_exists">directory_exists</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.disable_cursor">disable_cursor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_billboard">draw_billboard</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_billboard_pro">draw_billboard_pro</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_billboard_rec">draw_billboard_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_bounding_box">draw_bounding_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle">draw_circle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle_3d">draw_circle_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle_gradient">draw_circle_gradient</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle_lines">draw_circle_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle_sector">draw_circle_sector</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle_sector_lines">draw_circle_sector_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_circle_v">draw_circle_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cube">draw_cube</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cube_texture">draw_cube_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cube_texture_rec">draw_cube_texture_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cube_v">draw_cube_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cube_wires">draw_cube_wires</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cube_wires_v">draw_cube_wires_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cylinder">draw_cylinder</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cylinder_ex">draw_cylinder_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cylinder_wires">draw_cylinder_wires</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_cylinder_wires_ex">draw_cylinder_wires_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_ellipse">draw_ellipse</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_ellipse_lines">draw_ellipse_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_fps">draw_fps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_grid">draw_grid</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line">draw_line</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_3d">draw_line_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_bezier">draw_line_bezier</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_bezier_cubic">draw_line_bezier_cubic</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_bezier_quad">draw_line_bezier_quad</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_ex">draw_line_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_strip">draw_line_strip</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_line_v">draw_line_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_mesh">draw_mesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_mesh_instanced">draw_mesh_instanced</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_model">draw_model</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_model_ex">draw_model_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_model_wires">draw_model_wires</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_model_wires_ex">draw_model_wires_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_pixel">draw_pixel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_pixel_v">draw_pixel_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_plane">draw_plane</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_point_3d">draw_point_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_poly">draw_poly</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_poly_lines">draw_poly_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_poly_lines_ex">draw_poly_lines_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_ray">draw_ray</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle">draw_rectangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_gradient_ex">draw_rectangle_gradient_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_gradient_h">draw_rectangle_gradient_h</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_gradient_v">draw_rectangle_gradient_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_lines">draw_rectangle_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_lines_ex">draw_rectangle_lines_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_pro">draw_rectangle_pro</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_rec">draw_rectangle_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_rounded">draw_rectangle_rounded</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_rounded_lines">draw_rectangle_rounded_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_rectangle_v">draw_rectangle_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_ring">draw_ring</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_ring_lines">draw_ring_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_sphere">draw_sphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_sphere_ex">draw_sphere_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_sphere_wires">draw_sphere_wires</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_text">draw_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_text_codepoint">draw_text_codepoint</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_text_ex">draw_text_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_text_pro">draw_text_pro</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture">draw_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_ex">draw_texture_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_n_patch">draw_texture_n_patch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_poly">draw_texture_poly</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_pro">draw_texture_pro</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_quad">draw_texture_quad</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_rec">draw_texture_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_tiled">draw_texture_tiled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_texture_v">draw_texture_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_triangle">draw_triangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_triangle_3d">draw_triangle_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_triangle_fan">draw_triangle_fan</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_triangle_lines">draw_triangle_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_triangle_strip">draw_triangle_strip</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.draw_triangle_strip_3d">draw_triangle_strip_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.enable_cursor">enable_cursor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.encode_data_base64">encode_data_base64</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_blend_mode">end_blend_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_drawing">end_drawing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_mode_2d">end_mode_2d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_mode_3d">end_mode_3d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_scissor_mode">end_scissor_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_shader_mode">end_shader_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_texture_mode">end_texture_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.end_vr_stereo_mode">end_vr_stereo_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.export_image">export_image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.export_image_as_code">export_image_as_code</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.export_mesh">export_mesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.export_wave">export_wave</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.export_wave_as_code">export_wave_as_code</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.fade">fade</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.file_exists">file_exists</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_cellular">gen_image_cellular</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_checked">gen_image_checked</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_color">gen_image_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_font_atlas">gen_image_font_atlas</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_gradient_h">gen_image_gradient_h</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_gradient_radial">gen_image_gradient_radial</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_gradient_v">gen_image_gradient_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_image_white_noise">gen_image_white_noise</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_binormals">gen_mesh_binormals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_cone">gen_mesh_cone</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_cube">gen_mesh_cube</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_cubicmap">gen_mesh_cubicmap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_cylinder">gen_mesh_cylinder</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_heightmap">gen_mesh_heightmap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_hemi_sphere">gen_mesh_hemi_sphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_knot">gen_mesh_knot</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_plane">gen_mesh_plane</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_poly">gen_mesh_poly</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_sphere">gen_mesh_sphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_tangents">gen_mesh_tangents</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_mesh_torus">gen_mesh_torus</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gen_texture_mipmaps">gen_texture_mipmaps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_camera_matrix">get_camera_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_camera_matrix_2d">get_camera_matrix_2d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_char_pressed">get_char_pressed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_clipboard_text">get_clipboard_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_codepoint">get_codepoint</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_codepoint_count">get_codepoint_count</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_collision_rec">get_collision_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_color">get_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_current_monitor">get_current_monitor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_directory_files">get_directory_files</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_directory_path">get_directory_path</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_dropped_files">get_dropped_files</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_file_extension">get_file_extension</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_file_mod_time">get_file_mod_time</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_file_name">get_file_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_file_name_without_ext">get_file_name_without_ext</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_font_default">get_font_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_fps">get_fps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_frame_time">get_frame_time</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gamepad_axis_count">get_gamepad_axis_count</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gamepad_axis_movement">get_gamepad_axis_movement</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gamepad_button_pressed">get_gamepad_button_pressed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gamepad_name">get_gamepad_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gesture_detected">get_gesture_detected</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gesture_drag_angle">get_gesture_drag_angle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gesture_drag_vector">get_gesture_drag_vector</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gesture_hold_duration">get_gesture_hold_duration</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gesture_pinch_angle">get_gesture_pinch_angle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_gesture_pinch_vector">get_gesture_pinch_vector</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_glyph_atlas_rec">get_glyph_atlas_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_glyph_index">get_glyph_index</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_glyph_info">get_glyph_info</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_image_alpha_border">get_image_alpha_border</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_image_color">get_image_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_key_pressed">get_key_pressed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mesh_bounding_box">get_mesh_bounding_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_model_bounding_box">get_model_bounding_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_count">get_monitor_count</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_height">get_monitor_height</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_name">get_monitor_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_physical_height">get_monitor_physical_height</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_physical_width">get_monitor_physical_width</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_position">get_monitor_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_refresh_rate">get_monitor_refresh_rate</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_monitor_width">get_monitor_width</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mouse_delta">get_mouse_delta</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mouse_position">get_mouse_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mouse_ray">get_mouse_ray</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mouse_wheel_move">get_mouse_wheel_move</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mouse_x">get_mouse_x</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_mouse_y">get_mouse_y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_music_time_length">get_music_time_length</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_music_time_played">get_music_time_played</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_physics_bodies_count">get_physics_bodies_count</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_physics_body">get_physics_body</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_physics_shape_type">get_physics_shape_type</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_physics_shape_vertex">get_physics_shape_vertex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_physics_shape_vertices_count">get_physics_shape_vertices_count</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_pixel_color">get_pixel_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_pixel_data_size">get_pixel_data_size</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_prev_directory_path">get_prev_directory_path</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_random_value">get_random_value</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_ray_collision_box">get_ray_collision_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_ray_collision_mesh">get_ray_collision_mesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_ray_collision_model">get_ray_collision_model</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_ray_collision_quad">get_ray_collision_quad</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_ray_collision_sphere">get_ray_collision_sphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_ray_collision_triangle">get_ray_collision_triangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_screen_height">get_screen_height</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_screen_to_world_2d">get_screen_to_world_2d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_screen_width">get_screen_width</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_shader_location">get_shader_location</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_shader_location_attrib">get_shader_location_attrib</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_sounds_playing">get_sounds_playing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_time">get_time</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_touch_point_count">get_touch_point_count</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_touch_point_id">get_touch_point_id</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_touch_position">get_touch_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_touch_x">get_touch_x</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_touch_y">get_touch_y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_window_handle">get_window_handle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_window_position">get_window_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_window_scale_dpi">get_window_scale_dpi</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_working_directory">get_working_directory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_world_to_screen">get_world_to_screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_world_to_screen_2d">get_world_to_screen_2d</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.get_world_to_screen_ex">get_world_to_screen_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_button">gui_button</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_check_box">gui_check_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_check_icon_pixel">gui_check_icon_pixel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_clear_icon_pixel">gui_clear_icon_pixel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_color_bar_alpha">gui_color_bar_alpha</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_color_bar_hue">gui_color_bar_hue</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_color_panel">gui_color_panel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_color_picker">gui_color_picker</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_combo_box">gui_combo_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_disable">gui_disable</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_draw_icon">gui_draw_icon</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_dropdown_box">gui_dropdown_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_dummy_rec">gui_dummy_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_enable">gui_enable</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_fade">gui_fade</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_get_font">gui_get_font</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_get_icon_data">gui_get_icon_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_get_icons">gui_get_icons</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_get_state">gui_get_state</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_get_style">gui_get_style</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_grid">gui_grid</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_group_box">gui_group_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_icon_text">gui_icon_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_is_locked">gui_is_locked</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_label">gui_label</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_label_button">gui_label_button</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_line">gui_line</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_list_view">gui_list_view</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_list_view_ex">gui_list_view_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_load_style">gui_load_style</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_load_style_default">gui_load_style_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_lock">gui_lock</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_message_box">gui_message_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_panel">gui_panel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_progress_bar">gui_progress_bar</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_scroll_bar">gui_scroll_bar</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_scroll_panel">gui_scroll_panel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_set_font">gui_set_font</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_set_icon_data">gui_set_icon_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_set_icon_pixel">gui_set_icon_pixel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_set_state">gui_set_state</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_set_style">gui_set_style</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_slider">gui_slider</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_slider_bar">gui_slider_bar</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_spinner">gui_spinner</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_status_bar">gui_status_bar</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_text_box">gui_text_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_text_box_multi">gui_text_box_multi</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_text_input_box">gui_text_input_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_toggle">gui_toggle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_toggle_group">gui_toggle_group</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_unlock">gui_unlock</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_value_box">gui_value_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.gui_window_box">gui_window_box</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.hide_cursor">hide_cursor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_alpha_clear">image_alpha_clear</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_alpha_crop">image_alpha_crop</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_alpha_mask">image_alpha_mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_alpha_premultiply">image_alpha_premultiply</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_clear_background">image_clear_background</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_color_brightness">image_color_brightness</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_color_contrast">image_color_contrast</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_color_grayscale">image_color_grayscale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_color_invert">image_color_invert</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_color_replace">image_color_replace</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_color_tint">image_color_tint</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_copy">image_copy</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_crop">image_crop</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_dither">image_dither</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw">image_draw</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_circle">image_draw_circle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_circle_v">image_draw_circle_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_line">image_draw_line</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_line_v">image_draw_line_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_pixel">image_draw_pixel</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_pixel_v">image_draw_pixel_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_rectangle">image_draw_rectangle</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_rectangle_lines">image_draw_rectangle_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_rectangle_rec">image_draw_rectangle_rec</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_rectangle_v">image_draw_rectangle_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_text">image_draw_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_draw_text_ex">image_draw_text_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_flip_horizontal">image_flip_horizontal</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_flip_vertical">image_flip_vertical</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_format">image_format</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_from_image">image_from_image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_mipmaps">image_mipmaps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_resize">image_resize</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_resize_canvas">image_resize_canvas</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_resize_nn">image_resize_nn</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_rotate_ccw">image_rotate_ccw</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_rotate_cw">image_rotate_cw</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_text">image_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_text_ex">image_text_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.image_to_pot">image_to_pot</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.init_audio_device">init_audio_device</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.init_physics">init_physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.init_window">init_window</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_audio_device_ready">is_audio_device_ready</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_audio_stream_playing">is_audio_stream_playing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_audio_stream_processed">is_audio_stream_processed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_cursor_hidden">is_cursor_hidden</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_cursor_on_screen">is_cursor_on_screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_file_dropped">is_file_dropped</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_file_extension">is_file_extension</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_gamepad_available">is_gamepad_available</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_gamepad_button_down">is_gamepad_button_down</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_gamepad_button_pressed">is_gamepad_button_pressed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_gamepad_button_released">is_gamepad_button_released</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_gamepad_button_up">is_gamepad_button_up</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_gesture_detected">is_gesture_detected</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_key_down">is_key_down</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_key_pressed">is_key_pressed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_key_released">is_key_released</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_key_up">is_key_up</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_model_animation_valid">is_model_animation_valid</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_mouse_button_down">is_mouse_button_down</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_mouse_button_pressed">is_mouse_button_pressed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_mouse_button_released">is_mouse_button_released</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_mouse_button_up">is_mouse_button_up</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_music_stream_playing">is_music_stream_playing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_sound_playing">is_sound_playing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_focused">is_window_focused</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_fullscreen">is_window_fullscreen</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_hidden">is_window_hidden</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_maximized">is_window_maximized</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_minimized">is_window_minimized</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_ready">is_window_ready</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_resized">is_window_resized</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.is_window_state">is_window_state</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_audio_stream">load_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_codepoints">load_codepoints</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_file_data">load_file_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_file_text">load_file_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_font">load_font</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_font_data">load_font_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_font_ex">load_font_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_font_from_image">load_font_from_image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_font_from_memory">load_font_from_memory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image">load_image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_anim">load_image_anim</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_colors">load_image_colors</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_from_memory">load_image_from_memory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_from_screen">load_image_from_screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_from_texture">load_image_from_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_palette">load_image_palette</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_image_raw">load_image_raw</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_material_default">load_material_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_materials">load_materials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_model">load_model</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_model_animations">load_model_animations</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_model_from_mesh">load_model_from_mesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_music_stream">load_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_music_stream_from_memory">load_music_stream_from_memory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_render_texture">load_render_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_shader">load_shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_shader_from_memory">load_shader_from_memory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_sound">load_sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_sound_from_wave">load_sound_from_wave</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_storage_value">load_storage_value</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_texture">load_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_texture_cubemap">load_texture_cubemap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_texture_from_image">load_texture_from_image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_vr_stereo_config">load_vr_stereo_config</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_wave">load_wave</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_wave_from_memory">load_wave_from_memory</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.load_wave_samples">load_wave_samples</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.maximize_window">maximize_window</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.measure_text">measure_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.measure_text_ex">measure_text_ex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.mem_alloc">mem_alloc</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.mem_free">mem_free</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.mem_realloc">mem_realloc</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.minimize_window">minimize_window</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.open_url">open_url</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.pause_audio_stream">pause_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.pause_music_stream">pause_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.pause_sound">pause_sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.physics_add_force">physics_add_force</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.physics_add_torque">physics_add_torque</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.physics_shatter">physics_shatter</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.play_audio_stream">play_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.play_music_stream">play_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.play_sound">play_sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.play_sound_multi">play_sound_multi</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.pointer">pointer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.poll_input_events">poll_input_events</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.reset_physics">reset_physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.restore_window">restore_window</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.resume_audio_stream">resume_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.resume_music_stream">resume_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.resume_sound">resume_sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_active_draw_buffers">rl_active_draw_buffers</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_active_texture_slot">rl_active_texture_slot</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_begin">rl_begin</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_bind_image_texture">rl_bind_image_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_bind_shader_buffer">rl_bind_shader_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_check_errors">rl_check_errors</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_check_render_batch_limit">rl_check_render_batch_limit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_clear_color">rl_clear_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_clear_screen_buffers">rl_clear_screen_buffers</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_color3f">rl_color3f</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_color4f">rl_color4f</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_color4ub">rl_color4ub</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_compile_shader">rl_compile_shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_compute_shader_dispatch">rl_compute_shader_dispatch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_copy_buffers_elements">rl_copy_buffers_elements</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_backface_culling">rl_disable_backface_culling</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_color_blend">rl_disable_color_blend</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_depth_mask">rl_disable_depth_mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_depth_test">rl_disable_depth_test</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_framebuffer">rl_disable_framebuffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_scissor_test">rl_disable_scissor_test</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_shader">rl_disable_shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_smooth_lines">rl_disable_smooth_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_stereo_render">rl_disable_stereo_render</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_texture">rl_disable_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_texture_cubemap">rl_disable_texture_cubemap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_vertex_array">rl_disable_vertex_array</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_vertex_attribute">rl_disable_vertex_attribute</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_vertex_buffer">rl_disable_vertex_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_vertex_buffer_element">rl_disable_vertex_buffer_element</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_disable_wire_mode">rl_disable_wire_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_draw_render_batch">rl_draw_render_batch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_draw_render_batch_active">rl_draw_render_batch_active</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_draw_vertex_array">rl_draw_vertex_array</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_draw_vertex_array_elements">rl_draw_vertex_array_elements</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_draw_vertex_array_elements_instanced">rl_draw_vertex_array_elements_instanced</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_draw_vertex_array_instanced">rl_draw_vertex_array_instanced</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_backface_culling">rl_enable_backface_culling</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_color_blend">rl_enable_color_blend</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_depth_mask">rl_enable_depth_mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_depth_test">rl_enable_depth_test</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_framebuffer">rl_enable_framebuffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_scissor_test">rl_enable_scissor_test</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_shader">rl_enable_shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_smooth_lines">rl_enable_smooth_lines</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_stereo_render">rl_enable_stereo_render</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_texture">rl_enable_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_texture_cubemap">rl_enable_texture_cubemap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_vertex_array">rl_enable_vertex_array</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_vertex_attribute">rl_enable_vertex_attribute</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_vertex_buffer">rl_enable_vertex_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_vertex_buffer_element">rl_enable_vertex_buffer_element</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_enable_wire_mode">rl_enable_wire_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_end">rl_end</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_framebuffer_attach">rl_framebuffer_attach</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_framebuffer_complete">rl_framebuffer_complete</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_frustum">rl_frustum</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_gen_texture_mipmaps">rl_gen_texture_mipmaps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_framebuffer_height">rl_get_framebuffer_height</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_framebuffer_width">rl_get_framebuffer_width</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_gl_texture_formats">rl_get_gl_texture_formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_line_width">rl_get_line_width</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_location_attrib">rl_get_location_attrib</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_location_uniform">rl_get_location_uniform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_matrix_modelview">rl_get_matrix_modelview</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_matrix_projection">rl_get_matrix_projection</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_matrix_projection_stereo">rl_get_matrix_projection_stereo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_matrix_transform">rl_get_matrix_transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_matrix_view_offset_stereo">rl_get_matrix_view_offset_stereo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_pixel_format_name">rl_get_pixel_format_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_shader_buffer_size">rl_get_shader_buffer_size</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_shader_id_default">rl_get_shader_id_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_shader_locs_default">rl_get_shader_locs_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_texture_id_default">rl_get_texture_id_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_get_version">rl_get_version</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_is_stereo_render_enabled">rl_is_stereo_render_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_compute_shader_program">rl_load_compute_shader_program</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_draw_cube">rl_load_draw_cube</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_draw_quad">rl_load_draw_quad</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_extensions">rl_load_extensions</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_framebuffer">rl_load_framebuffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_identity">rl_load_identity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_render_batch">rl_load_render_batch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_shader_buffer">rl_load_shader_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_shader_code">rl_load_shader_code</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_shader_program">rl_load_shader_program</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_texture">rl_load_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_texture_cubemap">rl_load_texture_cubemap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_texture_depth">rl_load_texture_depth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_vertex_array">rl_load_vertex_array</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_vertex_buffer">rl_load_vertex_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_load_vertex_buffer_element">rl_load_vertex_buffer_element</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_matrix_mode">rl_matrix_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_mult_matrixf">rl_mult_matrixf</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_normal3f">rl_normal3f</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_ortho">rl_ortho</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_pop_matrix">rl_pop_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_push_matrix">rl_push_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_read_screen_pixels">rl_read_screen_pixels</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_read_shader_buffer_elements">rl_read_shader_buffer_elements</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_read_texture_pixels">rl_read_texture_pixels</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_rotatef">rl_rotatef</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_scalef">rl_scalef</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_scissor">rl_scissor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_blend_factors">rl_set_blend_factors</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_blend_mode">rl_set_blend_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_line_width">rl_set_line_width</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_matrix_modelview">rl_set_matrix_modelview</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_matrix_projection">rl_set_matrix_projection</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_matrix_projection_stereo">rl_set_matrix_projection_stereo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_matrix_view_offset_stereo">rl_set_matrix_view_offset_stereo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_render_batch_active">rl_set_render_batch_active</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_shader">rl_set_shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_texture">rl_set_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_uniform">rl_set_uniform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_uniform_matrix">rl_set_uniform_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_uniform_sampler">rl_set_uniform_sampler</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_vertex_attribute">rl_set_vertex_attribute</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_vertex_attribute_default">rl_set_vertex_attribute_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_set_vertex_attribute_divisor">rl_set_vertex_attribute_divisor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_tex_coord2f">rl_tex_coord2f</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_texture_parameters">rl_texture_parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_translatef">rl_translatef</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_framebuffer">rl_unload_framebuffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_render_batch">rl_unload_render_batch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_shader_buffer">rl_unload_shader_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_shader_program">rl_unload_shader_program</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_texture">rl_unload_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_vertex_array">rl_unload_vertex_array</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_unload_vertex_buffer">rl_unload_vertex_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_update_shader_buffer_elements">rl_update_shader_buffer_elements</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_update_texture">rl_update_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_update_vertex_buffer">rl_update_vertex_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_vertex2f">rl_vertex2f</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_vertex2i">rl_vertex2i</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_vertex3f">rl_vertex3f</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rl_viewport">rl_viewport</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rlgl_close">rlgl_close</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.rlgl_init">rlgl_init</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.save_file_data">save_file_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.save_file_text">save_file_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.save_storage_value">save_storage_value</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.seek_music_stream">seek_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_audio_stream_buffer_size_default">set_audio_stream_buffer_size_default</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_audio_stream_pitch">set_audio_stream_pitch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_audio_stream_volume">set_audio_stream_volume</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_camera_alt_control">set_camera_alt_control</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_camera_mode">set_camera_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_camera_move_controls">set_camera_move_controls</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_camera_pan_control">set_camera_pan_control</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_camera_smooth_zoom_control">set_camera_smooth_zoom_control</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_clipboard_text">set_clipboard_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_config_flags">set_config_flags</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_exit_key">set_exit_key</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_gamepad_mappings">set_gamepad_mappings</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_gestures_enabled">set_gestures_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_load_file_data_callback">set_load_file_data_callback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_load_file_text_callback">set_load_file_text_callback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_master_volume">set_master_volume</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_material_texture">set_material_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_model_mesh_material">set_model_mesh_material</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_mouse_cursor">set_mouse_cursor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_mouse_offset">set_mouse_offset</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_mouse_position">set_mouse_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_mouse_scale">set_mouse_scale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_music_pitch">set_music_pitch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_music_volume">set_music_volume</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_physics_body_rotation">set_physics_body_rotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_physics_gravity">set_physics_gravity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_physics_time_step">set_physics_time_step</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_pixel_color">set_pixel_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_random_seed">set_random_seed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_save_file_data_callback">set_save_file_data_callback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_save_file_text_callback">set_save_file_text_callback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_shader_value">set_shader_value</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_shader_value_matrix">set_shader_value_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_shader_value_texture">set_shader_value_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_shader_value_v">set_shader_value_v</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_shapes_texture">set_shapes_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_sound_pitch">set_sound_pitch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_sound_volume">set_sound_volume</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_target_fps">set_target_fps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_texture_filter">set_texture_filter</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_texture_wrap">set_texture_wrap</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_trace_log_callback">set_trace_log_callback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_trace_log_level">set_trace_log_level</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_icon">set_window_icon</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_min_size">set_window_min_size</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_monitor">set_window_monitor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_position">set_window_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_size">set_window_size</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_state">set_window_state</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.set_window_title">set_window_title</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.show_cursor">show_cursor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.stop_audio_stream">stop_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.stop_music_stream">stop_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.stop_sound">stop_sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.stop_sound_multi">stop_sound_multi</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.swap_screen_buffer">swap_screen_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.take_screenshot">take_screenshot</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_append">text_append</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_codepoints_to_utf8">text_codepoints_to_utf8</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_copy">text_copy</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_find_index">text_find_index</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_format">text_format</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_insert">text_insert</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_is_equal">text_is_equal</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_join">text_join</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_length">text_length</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_replace">text_replace</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_split">text_split</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_subtext">text_subtext</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_to_integer">text_to_integer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_to_lower">text_to_lower</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_to_pascal">text_to_pascal</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.text_to_upper">text_to_upper</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.toggle_fullscreen">toggle_fullscreen</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.trace_log">trace_log</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_audio_stream">unload_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_codepoints">unload_codepoints</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_file_data">unload_file_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_file_text">unload_file_text</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_font">unload_font</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_font_data">unload_font_data</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_image">unload_image</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_image_colors">unload_image_colors</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_image_palette">unload_image_palette</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_material">unload_material</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_mesh">unload_mesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_model">unload_model</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_model_animation">unload_model_animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_model_animations">unload_model_animations</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_model_keep_meshes">unload_model_keep_meshes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_music_stream">unload_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_render_texture">unload_render_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_shader">unload_shader</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_sound">unload_sound</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_texture">unload_texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_vr_stereo_config">unload_vr_stereo_config</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_wave">unload_wave</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.unload_wave_samples">unload_wave_samples</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.update_audio_stream">update_audio_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.update_camera">update_camera</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.update_mesh_buffer">update_mesh_buffer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.update_model_animation">update_model_animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.update_music_stream">update_music_stream</a></li>
<li class="toctree-l3"><a class="reference internal" href="#pyray.update_physics">update_physics</a></li>
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<div class="section" id="python-api">
<h1>Python API<a class="headerlink" href="#python-api" title="Permalink to this headline"></a></h1>
<p>This is a wrapper around the C API with some syntactic sugar.</p>
<p>The API is <em>still the same as Raylib</em>, so you should still reply on <a class="reference external" href="https://www.raylib.com/cheatsheet/cheatsheet.html">the official Raylib docs</a>, except:</p>
<ul class="simple">
<li><p>the function names are in <strong>snake_case</strong>.</p></li>
<li><p>Some string and pointer conversions are handled automatically.</p></li>
<li><p>There are some helper functions to create structures.</p></li>
</ul>
<p>Example program:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">pyray</span> <span class="k">as</span> <span class="nn">pr</span>
<span class="n">pr</span><span class="o">.</span><span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Hello Pyray&quot;</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">set_target_fps</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
<span class="n">camera</span> <span class="o">=</span> <span class="n">pr</span><span class="o">.</span><span class="n">Camera3D</span><span class="p">([</span><span class="mf">18.0</span><span class="p">,</span> <span class="mf">16.0</span><span class="p">,</span> <span class="mf">18.0</span><span class="p">],</span> <span class="p">[</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">],</span> <span class="p">[</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">],</span> <span class="mf">45.0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">set_camera_mode</span><span class="p">(</span><span class="n">camera</span><span class="p">,</span> <span class="n">pr</span><span class="o">.</span><span class="n">CAMERA_ORBITAL</span><span class="p">)</span>
<span class="k">while</span> <span class="ow">not</span> <span class="n">pr</span><span class="o">.</span><span class="n">window_should_close</span><span class="p">():</span>
<span class="n">pr</span><span class="o">.</span><span class="n">update_camera</span><span class="p">(</span><span class="n">camera</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">begin_drawing</span><span class="p">()</span>
<span class="n">pr</span><span class="o">.</span><span class="n">clear_background</span><span class="p">(</span><span class="n">pr</span><span class="o">.</span><span class="n">RAYWHITE</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">begin_mode_3d</span><span class="p">(</span><span class="n">camera</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">draw_grid</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">end_mode_3d</span><span class="p">()</span>
<span class="n">pr</span><span class="o">.</span><span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">pr</span><span class="o">.</span><span class="n">VIOLET</span><span class="p">)</span>
<span class="n">pr</span><span class="o">.</span><span class="n">end_drawing</span><span class="p">()</span>
<span class="n">pr</span><span class="o">.</span><span class="n">close_window</span><span class="p">()</span>
</pre></div>
</div>
<div class="admonition tip">
<p class="admonition-title">Tip</p>
<p>New in 3.7.0.post9:</p>
<p>You can also now import the functions with no prefix:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">pyray</span> <span class="kn">import</span> <span class="o">*</span>
<span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Raylib texture test&quot;</span><span class="p">)</span>
<span class="o">...</span>
</pre></div>
</div>
<p>You dont need to use the PyRay() class anymore.</p>
</div>
<p>See also <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_pyray.py">https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_pyray.py</a></p>
<div class="section" id="module-pyray">
<span id="api-reference"></span><h2>API reference<a class="headerlink" href="#module-pyray" title="Permalink to this headline"></a></h2>
<dl class="py data">
<dt id="pyray.ARROWS_SIZE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ARROWS_SIZE</code><a class="headerlink" href="#pyray.ARROWS_SIZE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.ARROWS_VISIBLE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ARROWS_VISIBLE</code><a class="headerlink" href="#pyray.ARROWS_VISIBLE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.ARROW_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ARROW_PADDING</code><a class="headerlink" href="#pyray.ARROW_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.AudioStream">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">AudioStream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">buffer</span></em>, <em class="sig-param"><span class="n">sampleRate</span></em>, <em class="sig-param"><span class="n">sampleSize</span></em>, <em class="sig-param"><span class="n">channels</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.AudioStream" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.BACKGROUND_COLOR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BACKGROUND_COLOR</code><a class="headerlink" href="#pyray.BACKGROUND_COLOR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BASE_COLOR_DISABLED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BASE_COLOR_DISABLED</code><a class="headerlink" href="#pyray.BASE_COLOR_DISABLED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BASE_COLOR_FOCUSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BASE_COLOR_FOCUSED</code><a class="headerlink" href="#pyray.BASE_COLOR_FOCUSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BASE_COLOR_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BASE_COLOR_NORMAL</code><a class="headerlink" href="#pyray.BASE_COLOR_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BASE_COLOR_PRESSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BASE_COLOR_PRESSED</code><a class="headerlink" href="#pyray.BASE_COLOR_PRESSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BLEND_ADDITIVE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BLEND_ADDITIVE</code><a class="headerlink" href="#pyray.BLEND_ADDITIVE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BLEND_ADD_COLORS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BLEND_ADD_COLORS</code><a class="headerlink" href="#pyray.BLEND_ADD_COLORS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BLEND_ALPHA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BLEND_ALPHA</code><a class="headerlink" href="#pyray.BLEND_ALPHA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BLEND_CUSTOM">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BLEND_CUSTOM</code><a class="headerlink" href="#pyray.BLEND_CUSTOM" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BLEND_MULTIPLIED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BLEND_MULTIPLIED</code><a class="headerlink" href="#pyray.BLEND_MULTIPLIED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BLEND_SUBTRACT_COLORS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BLEND_SUBTRACT_COLORS</code><a class="headerlink" href="#pyray.BLEND_SUBTRACT_COLORS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BORDER_COLOR_DISABLED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BORDER_COLOR_DISABLED</code><a class="headerlink" href="#pyray.BORDER_COLOR_DISABLED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BORDER_COLOR_FOCUSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BORDER_COLOR_FOCUSED</code><a class="headerlink" href="#pyray.BORDER_COLOR_FOCUSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BORDER_COLOR_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BORDER_COLOR_NORMAL</code><a class="headerlink" href="#pyray.BORDER_COLOR_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BORDER_COLOR_PRESSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BORDER_COLOR_PRESSED</code><a class="headerlink" href="#pyray.BORDER_COLOR_PRESSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BORDER_WIDTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BORDER_WIDTH</code><a class="headerlink" href="#pyray.BORDER_WIDTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BUTTON">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BUTTON</code><a class="headerlink" href="#pyray.BUTTON" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.BlendMode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BlendMode</code><a class="headerlink" href="#pyray.BlendMode" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.BoneInfo">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BoneInfo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">name</span></em>, <em class="sig-param"><span class="n">parent</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.BoneInfo" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.BoundingBox">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">BoundingBox</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">min</span></em>, <em class="sig-param"><span class="n">max</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.BoundingBox" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_CUSTOM">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_CUSTOM</code><a class="headerlink" href="#pyray.CAMERA_CUSTOM" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_FIRST_PERSON">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_FIRST_PERSON</code><a class="headerlink" href="#pyray.CAMERA_FIRST_PERSON" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_FREE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_FREE</code><a class="headerlink" href="#pyray.CAMERA_FREE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_ORBITAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_ORBITAL</code><a class="headerlink" href="#pyray.CAMERA_ORBITAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_ORTHOGRAPHIC">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_ORTHOGRAPHIC</code><a class="headerlink" href="#pyray.CAMERA_ORTHOGRAPHIC" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_PERSPECTIVE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_PERSPECTIVE</code><a class="headerlink" href="#pyray.CAMERA_PERSPECTIVE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CAMERA_THIRD_PERSON">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CAMERA_THIRD_PERSON</code><a class="headerlink" href="#pyray.CAMERA_THIRD_PERSON" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CHECKBOX">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CHECKBOX</code><a class="headerlink" href="#pyray.CHECKBOX" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CHECK_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CHECK_PADDING</code><a class="headerlink" href="#pyray.CHECK_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COLORPICKER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COLORPICKER</code><a class="headerlink" href="#pyray.COLORPICKER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COLOR_SELECTED_BG">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COLOR_SELECTED_BG</code><a class="headerlink" href="#pyray.COLOR_SELECTED_BG" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COLOR_SELECTED_FG">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COLOR_SELECTED_FG</code><a class="headerlink" href="#pyray.COLOR_SELECTED_FG" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COLOR_SELECTOR_SIZE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COLOR_SELECTOR_SIZE</code><a class="headerlink" href="#pyray.COLOR_SELECTOR_SIZE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COMBOBOX">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COMBOBOX</code><a class="headerlink" href="#pyray.COMBOBOX" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COMBO_BUTTON_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COMBO_BUTTON_PADDING</code><a class="headerlink" href="#pyray.COMBO_BUTTON_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.COMBO_BUTTON_WIDTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">COMBO_BUTTON_WIDTH</code><a class="headerlink" href="#pyray.COMBO_BUTTON_WIDTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CUBEMAP_LAYOUT_AUTO_DETECT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CUBEMAP_LAYOUT_AUTO_DETECT</code><a class="headerlink" href="#pyray.CUBEMAP_LAYOUT_AUTO_DETECT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE</code><a class="headerlink" href="#pyray.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR</code><a class="headerlink" href="#pyray.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CUBEMAP_LAYOUT_LINE_HORIZONTAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CUBEMAP_LAYOUT_LINE_HORIZONTAL</code><a class="headerlink" href="#pyray.CUBEMAP_LAYOUT_LINE_HORIZONTAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CUBEMAP_LAYOUT_LINE_VERTICAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CUBEMAP_LAYOUT_LINE_VERTICAL</code><a class="headerlink" href="#pyray.CUBEMAP_LAYOUT_LINE_VERTICAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CUBEMAP_LAYOUT_PANORAMA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CUBEMAP_LAYOUT_PANORAMA</code><a class="headerlink" href="#pyray.CUBEMAP_LAYOUT_PANORAMA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Camera">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Camera</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span></em>, <em class="sig-param"><span class="n">target</span></em>, <em class="sig-param"><span class="n">up</span></em>, <em class="sig-param"><span class="n">fovy</span></em>, <em class="sig-param"><span class="n">projection</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Camera" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Camera2D">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Camera2D</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">offset</span></em>, <em class="sig-param"><span class="n">target</span></em>, <em class="sig-param"><span class="n">rotation</span></em>, <em class="sig-param"><span class="n">zoom</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Camera2D" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Camera3D">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Camera3D</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span></em>, <em class="sig-param"><span class="n">target</span></em>, <em class="sig-param"><span class="n">up</span></em>, <em class="sig-param"><span class="n">fovy</span></em>, <em class="sig-param"><span class="n">projection</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Camera3D" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.CameraMode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CameraMode</code><a class="headerlink" href="#pyray.CameraMode" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CameraProjection">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CameraProjection</code><a class="headerlink" href="#pyray.CameraProjection" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Color">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">r</span></em>, <em class="sig-param"><span class="n">g</span></em>, <em class="sig-param"><span class="n">b</span></em>, <em class="sig-param"><span class="n">a</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Color" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.ConfigFlags">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ConfigFlags</code><a class="headerlink" href="#pyray.ConfigFlags" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.CubemapLayout">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">CubemapLayout</code><a class="headerlink" href="#pyray.CubemapLayout" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.DEFAULT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">DEFAULT</code><a class="headerlink" href="#pyray.DEFAULT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.DROPDOWNBOX">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">DROPDOWNBOX</code><a class="headerlink" href="#pyray.DROPDOWNBOX" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.DROPDOWN_ITEMS_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">DROPDOWN_ITEMS_PADDING</code><a class="headerlink" href="#pyray.DROPDOWN_ITEMS_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_FULLSCREEN_MODE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_FULLSCREEN_MODE</code><a class="headerlink" href="#pyray.FLAG_FULLSCREEN_MODE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_INTERLACED_HINT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_INTERLACED_HINT</code><a class="headerlink" href="#pyray.FLAG_INTERLACED_HINT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_MSAA_4X_HINT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_MSAA_4X_HINT</code><a class="headerlink" href="#pyray.FLAG_MSAA_4X_HINT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_VSYNC_HINT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_VSYNC_HINT</code><a class="headerlink" href="#pyray.FLAG_VSYNC_HINT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_ALWAYS_RUN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_ALWAYS_RUN</code><a class="headerlink" href="#pyray.FLAG_WINDOW_ALWAYS_RUN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_HIDDEN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_HIDDEN</code><a class="headerlink" href="#pyray.FLAG_WINDOW_HIDDEN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_HIGHDPI">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_HIGHDPI</code><a class="headerlink" href="#pyray.FLAG_WINDOW_HIGHDPI" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_MAXIMIZED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_MAXIMIZED</code><a class="headerlink" href="#pyray.FLAG_WINDOW_MAXIMIZED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_MINIMIZED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_MINIMIZED</code><a class="headerlink" href="#pyray.FLAG_WINDOW_MINIMIZED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_RESIZABLE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_RESIZABLE</code><a class="headerlink" href="#pyray.FLAG_WINDOW_RESIZABLE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_TOPMOST">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_TOPMOST</code><a class="headerlink" href="#pyray.FLAG_WINDOW_TOPMOST" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_TRANSPARENT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_TRANSPARENT</code><a class="headerlink" href="#pyray.FLAG_WINDOW_TRANSPARENT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_UNDECORATED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_UNDECORATED</code><a class="headerlink" href="#pyray.FLAG_WINDOW_UNDECORATED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FLAG_WINDOW_UNFOCUSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FLAG_WINDOW_UNFOCUSED</code><a class="headerlink" href="#pyray.FLAG_WINDOW_UNFOCUSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FONT_BITMAP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FONT_BITMAP</code><a class="headerlink" href="#pyray.FONT_BITMAP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FONT_DEFAULT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FONT_DEFAULT</code><a class="headerlink" href="#pyray.FONT_DEFAULT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.FONT_SDF">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FONT_SDF</code><a class="headerlink" href="#pyray.FONT_SDF" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Font">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Font</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">baseSize</span></em>, <em class="sig-param"><span class="n">glyphCount</span></em>, <em class="sig-param"><span class="n">glyphPadding</span></em>, <em class="sig-param"><span class="n">texture</span></em>, <em class="sig-param"><span class="n">recs</span></em>, <em class="sig-param"><span class="n">glyphs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Font" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.FontType">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">FontType</code><a class="headerlink" href="#pyray.FontType" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_AXIS_LEFT_TRIGGER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_AXIS_LEFT_TRIGGER</code><a class="headerlink" href="#pyray.GAMEPAD_AXIS_LEFT_TRIGGER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_AXIS_LEFT_X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_AXIS_LEFT_X</code><a class="headerlink" href="#pyray.GAMEPAD_AXIS_LEFT_X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_AXIS_LEFT_Y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_AXIS_LEFT_Y</code><a class="headerlink" href="#pyray.GAMEPAD_AXIS_LEFT_Y" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_AXIS_RIGHT_TRIGGER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_AXIS_RIGHT_TRIGGER</code><a class="headerlink" href="#pyray.GAMEPAD_AXIS_RIGHT_TRIGGER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_AXIS_RIGHT_X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_AXIS_RIGHT_X</code><a class="headerlink" href="#pyray.GAMEPAD_AXIS_RIGHT_X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_AXIS_RIGHT_Y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_AXIS_RIGHT_Y</code><a class="headerlink" href="#pyray.GAMEPAD_AXIS_RIGHT_Y" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_FACE_DOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_FACE_DOWN</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_DOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_FACE_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_FACE_LEFT</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_FACE_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_FACE_RIGHT</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_FACE_UP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_FACE_UP</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_FACE_UP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_THUMB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_THUMB</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_THUMB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_TRIGGER_1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_TRIGGER_1</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_TRIGGER_1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_LEFT_TRIGGER_2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_LEFT_TRIGGER_2</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_LEFT_TRIGGER_2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_MIDDLE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_MIDDLE</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_MIDDLE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_MIDDLE_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_MIDDLE_LEFT</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_MIDDLE_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_MIDDLE_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_MIDDLE_RIGHT</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_MIDDLE_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_FACE_DOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_FACE_DOWN</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_DOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_FACE_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_FACE_LEFT</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_FACE_RIGHT</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_FACE_UP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_FACE_UP</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_FACE_UP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_THUMB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_THUMB</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_THUMB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_TRIGGER_1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_TRIGGER_1</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_TRIGGER_1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_RIGHT_TRIGGER_2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_RIGHT_TRIGGER_2</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_RIGHT_TRIGGER_2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GAMEPAD_BUTTON_UNKNOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GAMEPAD_BUTTON_UNKNOWN</code><a class="headerlink" href="#pyray.GAMEPAD_BUTTON_UNKNOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_DOUBLETAP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_DOUBLETAP</code><a class="headerlink" href="#pyray.GESTURE_DOUBLETAP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_DRAG">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_DRAG</code><a class="headerlink" href="#pyray.GESTURE_DRAG" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_HOLD">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_HOLD</code><a class="headerlink" href="#pyray.GESTURE_HOLD" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_NONE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_NONE</code><a class="headerlink" href="#pyray.GESTURE_NONE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_PINCH_IN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_PINCH_IN</code><a class="headerlink" href="#pyray.GESTURE_PINCH_IN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_PINCH_OUT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_PINCH_OUT</code><a class="headerlink" href="#pyray.GESTURE_PINCH_OUT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_SWIPE_DOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_SWIPE_DOWN</code><a class="headerlink" href="#pyray.GESTURE_SWIPE_DOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_SWIPE_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_SWIPE_LEFT</code><a class="headerlink" href="#pyray.GESTURE_SWIPE_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_SWIPE_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_SWIPE_RIGHT</code><a class="headerlink" href="#pyray.GESTURE_SWIPE_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_SWIPE_UP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_SWIPE_UP</code><a class="headerlink" href="#pyray.GESTURE_SWIPE_UP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GESTURE_TAP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GESTURE_TAP</code><a class="headerlink" href="#pyray.GESTURE_TAP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GROUP_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GROUP_PADDING</code><a class="headerlink" href="#pyray.GROUP_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_STATE_DISABLED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_STATE_DISABLED</code><a class="headerlink" href="#pyray.GUI_STATE_DISABLED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_STATE_FOCUSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_STATE_FOCUSED</code><a class="headerlink" href="#pyray.GUI_STATE_FOCUSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_STATE_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_STATE_NORMAL</code><a class="headerlink" href="#pyray.GUI_STATE_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_STATE_PRESSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_STATE_PRESSED</code><a class="headerlink" href="#pyray.GUI_STATE_PRESSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_TEXT_ALIGN_CENTER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_TEXT_ALIGN_CENTER</code><a class="headerlink" href="#pyray.GUI_TEXT_ALIGN_CENTER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_TEXT_ALIGN_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_TEXT_ALIGN_LEFT</code><a class="headerlink" href="#pyray.GUI_TEXT_ALIGN_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GUI_TEXT_ALIGN_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GUI_TEXT_ALIGN_RIGHT</code><a class="headerlink" href="#pyray.GUI_TEXT_ALIGN_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GamepadAxis">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GamepadAxis</code><a class="headerlink" href="#pyray.GamepadAxis" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GamepadButton">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GamepadButton</code><a class="headerlink" href="#pyray.GamepadButton" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.Gesture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Gesture</code><a class="headerlink" href="#pyray.Gesture" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.GlyphInfo">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GlyphInfo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">value</span></em>, <em class="sig-param"><span class="n">offsetX</span></em>, <em class="sig-param"><span class="n">offsetY</span></em>, <em class="sig-param"><span class="n">advanceX</span></em>, <em class="sig-param"><span class="n">image</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.GlyphInfo" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.GuiCheckBoxProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiCheckBoxProperty</code><a class="headerlink" href="#pyray.GuiCheckBoxProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiColorPickerProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiColorPickerProperty</code><a class="headerlink" href="#pyray.GuiColorPickerProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiComboBoxProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiComboBoxProperty</code><a class="headerlink" href="#pyray.GuiComboBoxProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiControl">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiControl</code><a class="headerlink" href="#pyray.GuiControl" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiControlProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiControlProperty</code><a class="headerlink" href="#pyray.GuiControlProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiControlState">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiControlState</code><a class="headerlink" href="#pyray.GuiControlState" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiDefaultProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiDefaultProperty</code><a class="headerlink" href="#pyray.GuiDefaultProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiDropdownBoxProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiDropdownBoxProperty</code><a class="headerlink" href="#pyray.GuiDropdownBoxProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiListViewProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiListViewProperty</code><a class="headerlink" href="#pyray.GuiListViewProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiProgressBarProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiProgressBarProperty</code><a class="headerlink" href="#pyray.GuiProgressBarProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiScrollBarProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiScrollBarProperty</code><a class="headerlink" href="#pyray.GuiScrollBarProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiScrollBarSide">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiScrollBarSide</code><a class="headerlink" href="#pyray.GuiScrollBarSide" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiSliderProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiSliderProperty</code><a class="headerlink" href="#pyray.GuiSliderProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiSpinnerProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiSpinnerProperty</code><a class="headerlink" href="#pyray.GuiSpinnerProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.GuiStyleProp">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiStyleProp</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">controlId</span></em>, <em class="sig-param"><span class="n">propertyId</span></em>, <em class="sig-param"><span class="n">propertyValue</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.GuiStyleProp" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.GuiTextAlignment">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiTextAlignment</code><a class="headerlink" href="#pyray.GuiTextAlignment" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiTextBoxProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiTextBoxProperty</code><a class="headerlink" href="#pyray.GuiTextBoxProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.GuiToggleProperty">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">GuiToggleProperty</code><a class="headerlink" href="#pyray.GuiToggleProperty" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.HUEBAR_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">HUEBAR_PADDING</code><a class="headerlink" href="#pyray.HUEBAR_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.HUEBAR_SELECTOR_HEIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">HUEBAR_SELECTOR_HEIGHT</code><a class="headerlink" href="#pyray.HUEBAR_SELECTOR_HEIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.HUEBAR_SELECTOR_OVERFLOW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">HUEBAR_SELECTOR_OVERFLOW</code><a class="headerlink" href="#pyray.HUEBAR_SELECTOR_OVERFLOW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.HUEBAR_WIDTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">HUEBAR_WIDTH</code><a class="headerlink" href="#pyray.HUEBAR_WIDTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Image">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">data</span></em>, <em class="sig-param"><span class="n">width</span></em>, <em class="sig-param"><span class="n">height</span></em>, <em class="sig-param"><span class="n">mipmaps</span></em>, <em class="sig-param"><span class="n">format</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Image" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.KEY_A">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_A</code><a class="headerlink" href="#pyray.KEY_A" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_APOSTROPHE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_APOSTROPHE</code><a class="headerlink" href="#pyray.KEY_APOSTROPHE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_B">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_B</code><a class="headerlink" href="#pyray.KEY_B" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_BACK">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_BACK</code><a class="headerlink" href="#pyray.KEY_BACK" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_BACKSLASH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_BACKSLASH</code><a class="headerlink" href="#pyray.KEY_BACKSLASH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_BACKSPACE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_BACKSPACE</code><a class="headerlink" href="#pyray.KEY_BACKSPACE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_C">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_C</code><a class="headerlink" href="#pyray.KEY_C" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_CAPS_LOCK">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_CAPS_LOCK</code><a class="headerlink" href="#pyray.KEY_CAPS_LOCK" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_COMMA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_COMMA</code><a class="headerlink" href="#pyray.KEY_COMMA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_D">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_D</code><a class="headerlink" href="#pyray.KEY_D" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_DELETE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_DELETE</code><a class="headerlink" href="#pyray.KEY_DELETE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_DOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_DOWN</code><a class="headerlink" href="#pyray.KEY_DOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_E">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_E</code><a class="headerlink" href="#pyray.KEY_E" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_EIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_EIGHT</code><a class="headerlink" href="#pyray.KEY_EIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_END">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_END</code><a class="headerlink" href="#pyray.KEY_END" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_ENTER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_ENTER</code><a class="headerlink" href="#pyray.KEY_ENTER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_EQUAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_EQUAL</code><a class="headerlink" href="#pyray.KEY_EQUAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_ESCAPE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_ESCAPE</code><a class="headerlink" href="#pyray.KEY_ESCAPE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F</code><a class="headerlink" href="#pyray.KEY_F" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F1</code><a class="headerlink" href="#pyray.KEY_F1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F10">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F10</code><a class="headerlink" href="#pyray.KEY_F10" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F11">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F11</code><a class="headerlink" href="#pyray.KEY_F11" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F12">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F12</code><a class="headerlink" href="#pyray.KEY_F12" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F2</code><a class="headerlink" href="#pyray.KEY_F2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F3</code><a class="headerlink" href="#pyray.KEY_F3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F4</code><a class="headerlink" href="#pyray.KEY_F4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F5">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F5</code><a class="headerlink" href="#pyray.KEY_F5" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F6">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F6</code><a class="headerlink" href="#pyray.KEY_F6" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F7">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F7</code><a class="headerlink" href="#pyray.KEY_F7" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F8</code><a class="headerlink" href="#pyray.KEY_F8" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_F9">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_F9</code><a class="headerlink" href="#pyray.KEY_F9" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_FIVE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_FIVE</code><a class="headerlink" href="#pyray.KEY_FIVE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_FOUR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_FOUR</code><a class="headerlink" href="#pyray.KEY_FOUR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_G">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_G</code><a class="headerlink" href="#pyray.KEY_G" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_GRAVE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_GRAVE</code><a class="headerlink" href="#pyray.KEY_GRAVE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_H">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_H</code><a class="headerlink" href="#pyray.KEY_H" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_HOME">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_HOME</code><a class="headerlink" href="#pyray.KEY_HOME" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_I">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_I</code><a class="headerlink" href="#pyray.KEY_I" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_INSERT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_INSERT</code><a class="headerlink" href="#pyray.KEY_INSERT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_J">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_J</code><a class="headerlink" href="#pyray.KEY_J" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_K">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_K</code><a class="headerlink" href="#pyray.KEY_K" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KB_MENU">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KB_MENU</code><a class="headerlink" href="#pyray.KEY_KB_MENU" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_0">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_0</code><a class="headerlink" href="#pyray.KEY_KP_0" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_1</code><a class="headerlink" href="#pyray.KEY_KP_1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_2</code><a class="headerlink" href="#pyray.KEY_KP_2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_3</code><a class="headerlink" href="#pyray.KEY_KP_3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_4</code><a class="headerlink" href="#pyray.KEY_KP_4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_5">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_5</code><a class="headerlink" href="#pyray.KEY_KP_5" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_6">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_6</code><a class="headerlink" href="#pyray.KEY_KP_6" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_7">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_7</code><a class="headerlink" href="#pyray.KEY_KP_7" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_8</code><a class="headerlink" href="#pyray.KEY_KP_8" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_9">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_9</code><a class="headerlink" href="#pyray.KEY_KP_9" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_ADD">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_ADD</code><a class="headerlink" href="#pyray.KEY_KP_ADD" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_DECIMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_DECIMAL</code><a class="headerlink" href="#pyray.KEY_KP_DECIMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_DIVIDE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_DIVIDE</code><a class="headerlink" href="#pyray.KEY_KP_DIVIDE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_ENTER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_ENTER</code><a class="headerlink" href="#pyray.KEY_KP_ENTER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_EQUAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_EQUAL</code><a class="headerlink" href="#pyray.KEY_KP_EQUAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_MULTIPLY">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_MULTIPLY</code><a class="headerlink" href="#pyray.KEY_KP_MULTIPLY" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_KP_SUBTRACT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_KP_SUBTRACT</code><a class="headerlink" href="#pyray.KEY_KP_SUBTRACT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_L">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_L</code><a class="headerlink" href="#pyray.KEY_L" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_LEFT</code><a class="headerlink" href="#pyray.KEY_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_LEFT_ALT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_LEFT_ALT</code><a class="headerlink" href="#pyray.KEY_LEFT_ALT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_LEFT_BRACKET">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_LEFT_BRACKET</code><a class="headerlink" href="#pyray.KEY_LEFT_BRACKET" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_LEFT_CONTROL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_LEFT_CONTROL</code><a class="headerlink" href="#pyray.KEY_LEFT_CONTROL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_LEFT_SHIFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_LEFT_SHIFT</code><a class="headerlink" href="#pyray.KEY_LEFT_SHIFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_LEFT_SUPER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_LEFT_SUPER</code><a class="headerlink" href="#pyray.KEY_LEFT_SUPER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_M">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_M</code><a class="headerlink" href="#pyray.KEY_M" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_MENU">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_MENU</code><a class="headerlink" href="#pyray.KEY_MENU" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_MINUS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_MINUS</code><a class="headerlink" href="#pyray.KEY_MINUS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_N">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_N</code><a class="headerlink" href="#pyray.KEY_N" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_NINE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_NINE</code><a class="headerlink" href="#pyray.KEY_NINE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_NULL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_NULL</code><a class="headerlink" href="#pyray.KEY_NULL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_NUM_LOCK">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_NUM_LOCK</code><a class="headerlink" href="#pyray.KEY_NUM_LOCK" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_O">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_O</code><a class="headerlink" href="#pyray.KEY_O" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_ONE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_ONE</code><a class="headerlink" href="#pyray.KEY_ONE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_P">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_P</code><a class="headerlink" href="#pyray.KEY_P" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_PAGE_DOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_PAGE_DOWN</code><a class="headerlink" href="#pyray.KEY_PAGE_DOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_PAGE_UP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_PAGE_UP</code><a class="headerlink" href="#pyray.KEY_PAGE_UP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_PAUSE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_PAUSE</code><a class="headerlink" href="#pyray.KEY_PAUSE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_PERIOD">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_PERIOD</code><a class="headerlink" href="#pyray.KEY_PERIOD" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_PRINT_SCREEN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_PRINT_SCREEN</code><a class="headerlink" href="#pyray.KEY_PRINT_SCREEN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_Q">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_Q</code><a class="headerlink" href="#pyray.KEY_Q" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_R">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_R</code><a class="headerlink" href="#pyray.KEY_R" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_RIGHT</code><a class="headerlink" href="#pyray.KEY_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_RIGHT_ALT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_RIGHT_ALT</code><a class="headerlink" href="#pyray.KEY_RIGHT_ALT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_RIGHT_BRACKET">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_RIGHT_BRACKET</code><a class="headerlink" href="#pyray.KEY_RIGHT_BRACKET" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_RIGHT_CONTROL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_RIGHT_CONTROL</code><a class="headerlink" href="#pyray.KEY_RIGHT_CONTROL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_RIGHT_SHIFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_RIGHT_SHIFT</code><a class="headerlink" href="#pyray.KEY_RIGHT_SHIFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_RIGHT_SUPER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_RIGHT_SUPER</code><a class="headerlink" href="#pyray.KEY_RIGHT_SUPER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_S">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_S</code><a class="headerlink" href="#pyray.KEY_S" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_SCROLL_LOCK">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_SCROLL_LOCK</code><a class="headerlink" href="#pyray.KEY_SCROLL_LOCK" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_SEMICOLON">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_SEMICOLON</code><a class="headerlink" href="#pyray.KEY_SEMICOLON" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_SEVEN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_SEVEN</code><a class="headerlink" href="#pyray.KEY_SEVEN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_SIX">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_SIX</code><a class="headerlink" href="#pyray.KEY_SIX" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_SLASH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_SLASH</code><a class="headerlink" href="#pyray.KEY_SLASH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_SPACE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_SPACE</code><a class="headerlink" href="#pyray.KEY_SPACE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_T">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_T</code><a class="headerlink" href="#pyray.KEY_T" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_TAB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_TAB</code><a class="headerlink" href="#pyray.KEY_TAB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_THREE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_THREE</code><a class="headerlink" href="#pyray.KEY_THREE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_TWO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_TWO</code><a class="headerlink" href="#pyray.KEY_TWO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_U">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_U</code><a class="headerlink" href="#pyray.KEY_U" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_UP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_UP</code><a class="headerlink" href="#pyray.KEY_UP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_V">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_V</code><a class="headerlink" href="#pyray.KEY_V" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_VOLUME_DOWN">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_VOLUME_DOWN</code><a class="headerlink" href="#pyray.KEY_VOLUME_DOWN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_VOLUME_UP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_VOLUME_UP</code><a class="headerlink" href="#pyray.KEY_VOLUME_UP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_W">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_W</code><a class="headerlink" href="#pyray.KEY_W" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_X</code><a class="headerlink" href="#pyray.KEY_X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_Y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_Y</code><a class="headerlink" href="#pyray.KEY_Y" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_Z">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_Z</code><a class="headerlink" href="#pyray.KEY_Z" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KEY_ZERO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KEY_ZERO</code><a class="headerlink" href="#pyray.KEY_ZERO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.KeyboardKey">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">KeyboardKey</code><a class="headerlink" href="#pyray.KeyboardKey" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LABEL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LABEL</code><a class="headerlink" href="#pyray.LABEL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LINE_COLOR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LINE_COLOR</code><a class="headerlink" href="#pyray.LINE_COLOR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LISTVIEW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LISTVIEW</code><a class="headerlink" href="#pyray.LISTVIEW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LIST_ITEMS_HEIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LIST_ITEMS_HEIGHT</code><a class="headerlink" href="#pyray.LIST_ITEMS_HEIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LIST_ITEMS_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LIST_ITEMS_PADDING</code><a class="headerlink" href="#pyray.LIST_ITEMS_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_ALL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_ALL</code><a class="headerlink" href="#pyray.LOG_ALL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_DEBUG">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_DEBUG</code><a class="headerlink" href="#pyray.LOG_DEBUG" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_ERROR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_ERROR</code><a class="headerlink" href="#pyray.LOG_ERROR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_FATAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_FATAL</code><a class="headerlink" href="#pyray.LOG_FATAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_INFO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_INFO</code><a class="headerlink" href="#pyray.LOG_INFO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_NONE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_NONE</code><a class="headerlink" href="#pyray.LOG_NONE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_TRACE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_TRACE</code><a class="headerlink" href="#pyray.LOG_TRACE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.LOG_WARNING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">LOG_WARNING</code><a class="headerlink" href="#pyray.LOG_WARNING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_ALBEDO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_ALBEDO</code><a class="headerlink" href="#pyray.MATERIAL_MAP_ALBEDO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_BRDF">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_BRDF</code><a class="headerlink" href="#pyray.MATERIAL_MAP_BRDF" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_CUBEMAP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_CUBEMAP</code><a class="headerlink" href="#pyray.MATERIAL_MAP_CUBEMAP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_EMISSION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_EMISSION</code><a class="headerlink" href="#pyray.MATERIAL_MAP_EMISSION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_HEIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_HEIGHT</code><a class="headerlink" href="#pyray.MATERIAL_MAP_HEIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_IRRADIANCE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_IRRADIANCE</code><a class="headerlink" href="#pyray.MATERIAL_MAP_IRRADIANCE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_METALNESS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_METALNESS</code><a class="headerlink" href="#pyray.MATERIAL_MAP_METALNESS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_NORMAL</code><a class="headerlink" href="#pyray.MATERIAL_MAP_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_OCCLUSION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_OCCLUSION</code><a class="headerlink" href="#pyray.MATERIAL_MAP_OCCLUSION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_PREFILTER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_PREFILTER</code><a class="headerlink" href="#pyray.MATERIAL_MAP_PREFILTER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MATERIAL_MAP_ROUGHNESS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MATERIAL_MAP_ROUGHNESS</code><a class="headerlink" href="#pyray.MATERIAL_MAP_ROUGHNESS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_BACK">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_BACK</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_BACK" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_EXTRA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_EXTRA</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_EXTRA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_FORWARD">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_FORWARD</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_FORWARD" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_LEFT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_LEFT</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_LEFT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_MIDDLE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_MIDDLE</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_MIDDLE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_RIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_RIGHT</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_RIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_BUTTON_SIDE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_BUTTON_SIDE</code><a class="headerlink" href="#pyray.MOUSE_BUTTON_SIDE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_ARROW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_ARROW</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_ARROW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_CROSSHAIR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_CROSSHAIR</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_CROSSHAIR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_DEFAULT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_DEFAULT</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_DEFAULT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_IBEAM">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_IBEAM</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_IBEAM" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_NOT_ALLOWED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_NOT_ALLOWED</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_NOT_ALLOWED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_POINTING_HAND">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_POINTING_HAND</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_POINTING_HAND" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_RESIZE_ALL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_RESIZE_ALL</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_RESIZE_ALL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_RESIZE_EW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_RESIZE_EW</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_RESIZE_EW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_RESIZE_NESW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_RESIZE_NESW</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_RESIZE_NESW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_RESIZE_NS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_RESIZE_NS</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_RESIZE_NS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MOUSE_CURSOR_RESIZE_NWSE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MOUSE_CURSOR_RESIZE_NWSE</code><a class="headerlink" href="#pyray.MOUSE_CURSOR_RESIZE_NWSE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Material">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Material</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span></em>, <em class="sig-param"><span class="n">maps</span></em>, <em class="sig-param"><span class="n">params</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Material" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.MaterialMap">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MaterialMap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span></em>, <em class="sig-param"><span class="n">color</span></em>, <em class="sig-param"><span class="n">value</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.MaterialMap" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.MaterialMapIndex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MaterialMapIndex</code><a class="headerlink" href="#pyray.MaterialMapIndex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Matrix">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Matrix</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">m0</span></em>, <em class="sig-param"><span class="n">m4</span></em>, <em class="sig-param"><span class="n">m8</span></em>, <em class="sig-param"><span class="n">m12</span></em>, <em class="sig-param"><span class="n">m1</span></em>, <em class="sig-param"><span class="n">m5</span></em>, <em class="sig-param"><span class="n">m9</span></em>, <em class="sig-param"><span class="n">m13</span></em>, <em class="sig-param"><span class="n">m2</span></em>, <em class="sig-param"><span class="n">m6</span></em>, <em class="sig-param"><span class="n">m10</span></em>, <em class="sig-param"><span class="n">m14</span></em>, <em class="sig-param"><span class="n">m3</span></em>, <em class="sig-param"><span class="n">m7</span></em>, <em class="sig-param"><span class="n">m11</span></em>, <em class="sig-param"><span class="n">m15</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Matrix" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Matrix2x2">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Matrix2x2</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">m00</span></em>, <em class="sig-param"><span class="n">m01</span></em>, <em class="sig-param"><span class="n">m10</span></em>, <em class="sig-param"><span class="n">m11</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Matrix2x2" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Mesh">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">vertexCount</span></em>, <em class="sig-param"><span class="n">triangleCount</span></em>, <em class="sig-param"><span class="n">vertices</span></em>, <em class="sig-param"><span class="n">texcoords</span></em>, <em class="sig-param"><span class="n">texcoords2</span></em>, <em class="sig-param"><span class="n">normals</span></em>, <em class="sig-param"><span class="n">tangents</span></em>, <em class="sig-param"><span class="n">colors</span></em>, <em class="sig-param"><span class="n">indices</span></em>, <em class="sig-param"><span class="n">animVertices</span></em>, <em class="sig-param"><span class="n">animNormals</span></em>, <em class="sig-param"><span class="n">boneIds</span></em>, <em class="sig-param"><span class="n">boneWeights</span></em>, <em class="sig-param"><span class="n">vaoId</span></em>, <em class="sig-param"><span class="n">vboId</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Mesh" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Model">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Model</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">transform</span></em>, <em class="sig-param"><span class="n">meshCount</span></em>, <em class="sig-param"><span class="n">materialCount</span></em>, <em class="sig-param"><span class="n">meshes</span></em>, <em class="sig-param"><span class="n">materials</span></em>, <em class="sig-param"><span class="n">meshMaterial</span></em>, <em class="sig-param"><span class="n">boneCount</span></em>, <em class="sig-param"><span class="n">bones</span></em>, <em class="sig-param"><span class="n">bindPose</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Model" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.ModelAnimation">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ModelAnimation</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">boneCount</span></em>, <em class="sig-param"><span class="n">frameCount</span></em>, <em class="sig-param"><span class="n">bones</span></em>, <em class="sig-param"><span class="n">framePoses</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.ModelAnimation" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.MouseButton">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MouseButton</code><a class="headerlink" href="#pyray.MouseButton" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.MouseCursor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">MouseCursor</code><a class="headerlink" href="#pyray.MouseCursor" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Music">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Music</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span></em>, <em class="sig-param"><span class="n">frameCount</span></em>, <em class="sig-param"><span class="n">looping</span></em>, <em class="sig-param"><span class="n">ctxType</span></em>, <em class="sig-param"><span class="n">ctxData</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Music" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.NPATCH_NINE_PATCH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">NPATCH_NINE_PATCH</code><a class="headerlink" href="#pyray.NPATCH_NINE_PATCH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.NPATCH_THREE_PATCH_HORIZONTAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">NPATCH_THREE_PATCH_HORIZONTAL</code><a class="headerlink" href="#pyray.NPATCH_THREE_PATCH_HORIZONTAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.NPATCH_THREE_PATCH_VERTICAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">NPATCH_THREE_PATCH_VERTICAL</code><a class="headerlink" href="#pyray.NPATCH_THREE_PATCH_VERTICAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.NPatchInfo">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">NPatchInfo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source</span></em>, <em class="sig-param"><span class="n">left</span></em>, <em class="sig-param"><span class="n">top</span></em>, <em class="sig-param"><span class="n">right</span></em>, <em class="sig-param"><span class="n">bottom</span></em>, <em class="sig-param"><span class="n">layout</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.NPatchInfo" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.NPatchLayout">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">NPatchLayout</code><a class="headerlink" href="#pyray.NPatchLayout" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.OPENGL_11">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">OPENGL_11</code><a class="headerlink" href="#pyray.OPENGL_11" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.OPENGL_21">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">OPENGL_21</code><a class="headerlink" href="#pyray.OPENGL_21" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.OPENGL_33">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">OPENGL_33</code><a class="headerlink" href="#pyray.OPENGL_33" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.OPENGL_43">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">OPENGL_43</code><a class="headerlink" href="#pyray.OPENGL_43" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.OPENGL_ES_20">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">OPENGL_ES_20</code><a class="headerlink" href="#pyray.OPENGL_ES_20" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PHYSICS_CIRCLE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PHYSICS_CIRCLE</code><a class="headerlink" href="#pyray.PHYSICS_CIRCLE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PHYSICS_POLYGON">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PHYSICS_POLYGON</code><a class="headerlink" href="#pyray.PHYSICS_POLYGON" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_DXT1_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_DXT1_RGB</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_DXT1_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_DXT1_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_DXT1_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_DXT1_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_DXT3_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_DXT3_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_DXT3_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_DXT5_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_DXT5_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_DXT5_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_ETC1_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_ETC1_RGB</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_ETC1_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_ETC2_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_ETC2_RGB</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_ETC2_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_PVRT_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_PVRT_RGB</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_PVRT_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_COMPRESSED_PVRT_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_COMPRESSED_PVRT_RGBA</code><a class="headerlink" href="#pyray.PIXELFORMAT_COMPRESSED_PVRT_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_GRAYSCALE</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R32">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R32</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R32G32B32">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R32G32B32</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R32G32B32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R32G32B32A32</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R4G4B4A4</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R5G5B5A1</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R5G6B5">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R5G6B5</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R5G6B5" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R8G8B8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R8G8B8</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R8G8B8" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PIXELFORMAT_UNCOMPRESSED_R8G8B8A8</code><a class="headerlink" href="#pyray.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PROGRESSBAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PROGRESSBAR</code><a class="headerlink" href="#pyray.PROGRESSBAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.PROGRESS_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PROGRESS_PADDING</code><a class="headerlink" href="#pyray.PROGRESS_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.PhysicsBodyData">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PhysicsBodyData</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">enabled</span></em>, <em class="sig-param"><span class="n">position</span></em>, <em class="sig-param"><span class="n">velocity</span></em>, <em class="sig-param"><span class="n">force</span></em>, <em class="sig-param"><span class="n">angularVelocity</span></em>, <em class="sig-param"><span class="n">torque</span></em>, <em class="sig-param"><span class="n">orient</span></em>, <em class="sig-param"><span class="n">inertia</span></em>, <em class="sig-param"><span class="n">inverseInertia</span></em>, <em class="sig-param"><span class="n">mass</span></em>, <em class="sig-param"><span class="n">inverseMass</span></em>, <em class="sig-param"><span class="n">staticFriction</span></em>, <em class="sig-param"><span class="n">dynamicFriction</span></em>, <em class="sig-param"><span class="n">restitution</span></em>, <em class="sig-param"><span class="n">useGravity</span></em>, <em class="sig-param"><span class="n">isGrounded</span></em>, <em class="sig-param"><span class="n">freezeOrient</span></em>, <em class="sig-param"><span class="n">shape</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.PhysicsBodyData" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.PhysicsManifoldData">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PhysicsManifoldData</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">bodyA</span></em>, <em class="sig-param"><span class="n">bodyB</span></em>, <em class="sig-param"><span class="n">penetration</span></em>, <em class="sig-param"><span class="n">normal</span></em>, <em class="sig-param"><span class="n">contacts</span></em>, <em class="sig-param"><span class="n">contactsCount</span></em>, <em class="sig-param"><span class="n">restitution</span></em>, <em class="sig-param"><span class="n">dynamicFriction</span></em>, <em class="sig-param"><span class="n">staticFriction</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.PhysicsManifoldData" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.PhysicsShape">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PhysicsShape</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">type</span></em>, <em class="sig-param"><span class="n">body</span></em>, <em class="sig-param"><span class="n">vertexData</span></em>, <em class="sig-param"><span class="n">radius</span></em>, <em class="sig-param"><span class="n">transform</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.PhysicsShape" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.PhysicsShapeType">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PhysicsShapeType</code><a class="headerlink" href="#pyray.PhysicsShapeType" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.PhysicsVertexData">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PhysicsVertexData</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">vertexCount</span></em>, <em class="sig-param"><span class="n">positions</span></em>, <em class="sig-param"><span class="n">normals</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.PhysicsVertexData" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.PixelFormat">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">PixelFormat</code><a class="headerlink" href="#pyray.PixelFormat" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Quaternion">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Quaternion</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="n">z</span></em>, <em class="sig-param"><span class="n">w</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Quaternion" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.RESERVED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RESERVED</code><a class="headerlink" href="#pyray.RESERVED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL0">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL0</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL0" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL1</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL2</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL3</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL4</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL5">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL5</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL5" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL6">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL6</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL6" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_COLOR_CHANNEL7">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_COLOR_CHANNEL7</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_COLOR_CHANNEL7" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_CUBEMAP_NEGATIVE_X</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_CUBEMAP_POSITIVE_X</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_CUBEMAP_POSITIVE_Y</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_CUBEMAP_POSITIVE_Z</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_DEPTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_DEPTH</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_DEPTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_RENDERBUFFER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_RENDERBUFFER</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_RENDERBUFFER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_STENCIL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_STENCIL</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_STENCIL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_ATTACHMENT_TEXTURE2D">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_ATTACHMENT_TEXTURE2D</code><a class="headerlink" href="#pyray.RL_ATTACHMENT_TEXTURE2D" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_BLEND_ADDITIVE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_BLEND_ADDITIVE</code><a class="headerlink" href="#pyray.RL_BLEND_ADDITIVE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_BLEND_ADD_COLORS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_BLEND_ADD_COLORS</code><a class="headerlink" href="#pyray.RL_BLEND_ADD_COLORS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_BLEND_ALPHA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_BLEND_ALPHA</code><a class="headerlink" href="#pyray.RL_BLEND_ALPHA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_BLEND_CUSTOM">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_BLEND_CUSTOM</code><a class="headerlink" href="#pyray.RL_BLEND_CUSTOM" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_BLEND_MULTIPLIED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_BLEND_MULTIPLIED</code><a class="headerlink" href="#pyray.RL_BLEND_MULTIPLIED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_BLEND_SUBTRACT_COLORS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_BLEND_SUBTRACT_COLORS</code><a class="headerlink" href="#pyray.RL_BLEND_SUBTRACT_COLORS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_ALL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_ALL</code><a class="headerlink" href="#pyray.RL_LOG_ALL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_DEBUG">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_DEBUG</code><a class="headerlink" href="#pyray.RL_LOG_DEBUG" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_ERROR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_ERROR</code><a class="headerlink" href="#pyray.RL_LOG_ERROR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_FATAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_FATAL</code><a class="headerlink" href="#pyray.RL_LOG_FATAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_INFO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_INFO</code><a class="headerlink" href="#pyray.RL_LOG_INFO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_NONE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_NONE</code><a class="headerlink" href="#pyray.RL_LOG_NONE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_TRACE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_TRACE</code><a class="headerlink" href="#pyray.RL_LOG_TRACE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_LOG_WARNING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_LOG_WARNING</code><a class="headerlink" href="#pyray.RL_LOG_WARNING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_DXT1_RGB</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT1_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_ETC1_RGB</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ETC1_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_ETC2_RGB</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_ETC2_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_PVRT_RGB</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_PVRT_RGB" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R32</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8</code><a class="headerlink" href="#pyray.RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_ATTRIB_FLOAT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_ATTRIB_FLOAT</code><a class="headerlink" href="#pyray.RL_SHADER_ATTRIB_FLOAT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_ATTRIB_VEC2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_ATTRIB_VEC2</code><a class="headerlink" href="#pyray.RL_SHADER_ATTRIB_VEC2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_ATTRIB_VEC3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_ATTRIB_VEC3</code><a class="headerlink" href="#pyray.RL_SHADER_ATTRIB_VEC3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_ATTRIB_VEC4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_ATTRIB_VEC4</code><a class="headerlink" href="#pyray.RL_SHADER_ATTRIB_VEC4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_COLOR_AMBIENT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_COLOR_AMBIENT</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_COLOR_AMBIENT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_COLOR_DIFFUSE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_COLOR_DIFFUSE</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_COLOR_DIFFUSE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_COLOR_SPECULAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_COLOR_SPECULAR</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_COLOR_SPECULAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_ALBEDO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_ALBEDO</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_ALBEDO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_BRDF">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_BRDF</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_BRDF" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_CUBEMAP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_CUBEMAP</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_CUBEMAP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_EMISSION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_EMISSION</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_EMISSION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_HEIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_HEIGHT</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_HEIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_IRRADIANCE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_IRRADIANCE</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_IRRADIANCE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_METALNESS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_METALNESS</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_METALNESS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_NORMAL</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_OCCLUSION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_OCCLUSION</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_OCCLUSION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_PREFILTER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_PREFILTER</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_PREFILTER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MAP_ROUGHNESS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MAP_ROUGHNESS</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MAP_ROUGHNESS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MATRIX_MODEL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MATRIX_MODEL</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MATRIX_MODEL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MATRIX_MVP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MATRIX_MVP</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MATRIX_MVP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MATRIX_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MATRIX_NORMAL</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MATRIX_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MATRIX_PROJECTION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MATRIX_PROJECTION</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MATRIX_PROJECTION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_MATRIX_VIEW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_MATRIX_VIEW</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_MATRIX_VIEW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VECTOR_VIEW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VECTOR_VIEW</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VECTOR_VIEW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VERTEX_COLOR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VERTEX_COLOR</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VERTEX_COLOR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VERTEX_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VERTEX_NORMAL</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VERTEX_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VERTEX_POSITION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VERTEX_POSITION</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VERTEX_POSITION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VERTEX_TANGENT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VERTEX_TANGENT</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VERTEX_TANGENT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VERTEX_TEXCOORD01">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VERTEX_TEXCOORD01</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VERTEX_TEXCOORD01" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_LOC_VERTEX_TEXCOORD02">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_LOC_VERTEX_TEXCOORD02</code><a class="headerlink" href="#pyray.RL_SHADER_LOC_VERTEX_TEXCOORD02" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_FLOAT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_FLOAT</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_FLOAT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_INT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_INT</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_INT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_IVEC2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_IVEC2</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_IVEC2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_IVEC3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_IVEC3</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_IVEC3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_IVEC4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_IVEC4</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_IVEC4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_SAMPLER2D">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_SAMPLER2D</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_SAMPLER2D" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_VEC2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_VEC2</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_VEC2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_VEC3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_VEC3</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_VEC3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_SHADER_UNIFORM_VEC4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_SHADER_UNIFORM_VEC4</code><a class="headerlink" href="#pyray.RL_SHADER_UNIFORM_VEC4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_TEXTURE_FILTER_ANISOTROPIC_16X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_TEXTURE_FILTER_ANISOTROPIC_16X</code><a class="headerlink" href="#pyray.RL_TEXTURE_FILTER_ANISOTROPIC_16X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_TEXTURE_FILTER_ANISOTROPIC_4X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_TEXTURE_FILTER_ANISOTROPIC_4X</code><a class="headerlink" href="#pyray.RL_TEXTURE_FILTER_ANISOTROPIC_4X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_TEXTURE_FILTER_ANISOTROPIC_8X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_TEXTURE_FILTER_ANISOTROPIC_8X</code><a class="headerlink" href="#pyray.RL_TEXTURE_FILTER_ANISOTROPIC_8X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_TEXTURE_FILTER_BILINEAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_TEXTURE_FILTER_BILINEAR</code><a class="headerlink" href="#pyray.RL_TEXTURE_FILTER_BILINEAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_TEXTURE_FILTER_POINT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_TEXTURE_FILTER_POINT</code><a class="headerlink" href="#pyray.RL_TEXTURE_FILTER_POINT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.RL_TEXTURE_FILTER_TRILINEAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RL_TEXTURE_FILTER_TRILINEAR</code><a class="headerlink" href="#pyray.RL_TEXTURE_FILTER_TRILINEAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Ray">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Ray</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span></em>, <em class="sig-param"><span class="n">direction</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Ray" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.RayCollision">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RayCollision</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">hit</span></em>, <em class="sig-param"><span class="n">distance</span></em>, <em class="sig-param"><span class="n">point</span></em>, <em class="sig-param"><span class="n">normal</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.RayCollision" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Rectangle">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Rectangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="n">width</span></em>, <em class="sig-param"><span class="n">height</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Rectangle" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.RenderTexture">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RenderTexture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">texture</span></em>, <em class="sig-param"><span class="n">depth</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.RenderTexture" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.RenderTexture2D">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">RenderTexture2D</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">texture</span></em>, <em class="sig-param"><span class="n">depth</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.RenderTexture2D" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.SCROLLBAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLLBAR</code><a class="headerlink" href="#pyray.SCROLLBAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLLBAR_LEFT_SIDE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLLBAR_LEFT_SIDE</code><a class="headerlink" href="#pyray.SCROLLBAR_LEFT_SIDE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLLBAR_RIGHT_SIDE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLLBAR_RIGHT_SIDE</code><a class="headerlink" href="#pyray.SCROLLBAR_RIGHT_SIDE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLLBAR_SIDE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLLBAR_SIDE</code><a class="headerlink" href="#pyray.SCROLLBAR_SIDE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLLBAR_WIDTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLLBAR_WIDTH</code><a class="headerlink" href="#pyray.SCROLLBAR_WIDTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLL_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLL_PADDING</code><a class="headerlink" href="#pyray.SCROLL_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLL_SLIDER_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLL_SLIDER_PADDING</code><a class="headerlink" href="#pyray.SCROLL_SLIDER_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLL_SLIDER_SIZE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLL_SLIDER_SIZE</code><a class="headerlink" href="#pyray.SCROLL_SLIDER_SIZE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SCROLL_SPEED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SCROLL_SPEED</code><a class="headerlink" href="#pyray.SCROLL_SPEED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_ATTRIB_FLOAT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_ATTRIB_FLOAT</code><a class="headerlink" href="#pyray.SHADER_ATTRIB_FLOAT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_ATTRIB_VEC2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_ATTRIB_VEC2</code><a class="headerlink" href="#pyray.SHADER_ATTRIB_VEC2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_ATTRIB_VEC3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_ATTRIB_VEC3</code><a class="headerlink" href="#pyray.SHADER_ATTRIB_VEC3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_ATTRIB_VEC4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_ATTRIB_VEC4</code><a class="headerlink" href="#pyray.SHADER_ATTRIB_VEC4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_COLOR_AMBIENT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_COLOR_AMBIENT</code><a class="headerlink" href="#pyray.SHADER_LOC_COLOR_AMBIENT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_COLOR_DIFFUSE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_COLOR_DIFFUSE</code><a class="headerlink" href="#pyray.SHADER_LOC_COLOR_DIFFUSE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_COLOR_SPECULAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_COLOR_SPECULAR</code><a class="headerlink" href="#pyray.SHADER_LOC_COLOR_SPECULAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_ALBEDO">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_ALBEDO</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_ALBEDO" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_BRDF">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_BRDF</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_BRDF" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_CUBEMAP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_CUBEMAP</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_CUBEMAP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_EMISSION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_EMISSION</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_EMISSION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_HEIGHT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_HEIGHT</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_HEIGHT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_IRRADIANCE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_IRRADIANCE</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_IRRADIANCE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_METALNESS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_METALNESS</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_METALNESS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_NORMAL</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_OCCLUSION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_OCCLUSION</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_OCCLUSION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_PREFILTER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_PREFILTER</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_PREFILTER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MAP_ROUGHNESS">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MAP_ROUGHNESS</code><a class="headerlink" href="#pyray.SHADER_LOC_MAP_ROUGHNESS" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MATRIX_MODEL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MATRIX_MODEL</code><a class="headerlink" href="#pyray.SHADER_LOC_MATRIX_MODEL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MATRIX_MVP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MATRIX_MVP</code><a class="headerlink" href="#pyray.SHADER_LOC_MATRIX_MVP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MATRIX_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MATRIX_NORMAL</code><a class="headerlink" href="#pyray.SHADER_LOC_MATRIX_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MATRIX_PROJECTION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MATRIX_PROJECTION</code><a class="headerlink" href="#pyray.SHADER_LOC_MATRIX_PROJECTION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_MATRIX_VIEW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_MATRIX_VIEW</code><a class="headerlink" href="#pyray.SHADER_LOC_MATRIX_VIEW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VECTOR_VIEW">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VECTOR_VIEW</code><a class="headerlink" href="#pyray.SHADER_LOC_VECTOR_VIEW" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VERTEX_COLOR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VERTEX_COLOR</code><a class="headerlink" href="#pyray.SHADER_LOC_VERTEX_COLOR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VERTEX_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VERTEX_NORMAL</code><a class="headerlink" href="#pyray.SHADER_LOC_VERTEX_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VERTEX_POSITION">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VERTEX_POSITION</code><a class="headerlink" href="#pyray.SHADER_LOC_VERTEX_POSITION" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VERTEX_TANGENT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VERTEX_TANGENT</code><a class="headerlink" href="#pyray.SHADER_LOC_VERTEX_TANGENT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VERTEX_TEXCOORD01">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VERTEX_TEXCOORD01</code><a class="headerlink" href="#pyray.SHADER_LOC_VERTEX_TEXCOORD01" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_LOC_VERTEX_TEXCOORD02">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_LOC_VERTEX_TEXCOORD02</code><a class="headerlink" href="#pyray.SHADER_LOC_VERTEX_TEXCOORD02" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_FLOAT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_FLOAT</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_FLOAT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_INT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_INT</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_INT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_IVEC2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_IVEC2</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_IVEC2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_IVEC3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_IVEC3</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_IVEC3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_IVEC4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_IVEC4</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_IVEC4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_SAMPLER2D">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_SAMPLER2D</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_SAMPLER2D" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_VEC2">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_VEC2</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_VEC2" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_VEC3">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_VEC3</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_VEC3" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SHADER_UNIFORM_VEC4">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SHADER_UNIFORM_VEC4</code><a class="headerlink" href="#pyray.SHADER_UNIFORM_VEC4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SLIDER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SLIDER</code><a class="headerlink" href="#pyray.SLIDER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SLIDER_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SLIDER_PADDING</code><a class="headerlink" href="#pyray.SLIDER_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SLIDER_WIDTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SLIDER_WIDTH</code><a class="headerlink" href="#pyray.SLIDER_WIDTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SPINNER">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SPINNER</code><a class="headerlink" href="#pyray.SPINNER" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SPIN_BUTTON_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SPIN_BUTTON_PADDING</code><a class="headerlink" href="#pyray.SPIN_BUTTON_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.SPIN_BUTTON_WIDTH">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">SPIN_BUTTON_WIDTH</code><a class="headerlink" href="#pyray.SPIN_BUTTON_WIDTH" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.STATUSBAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">STATUSBAR</code><a class="headerlink" href="#pyray.STATUSBAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Shader">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Shader</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">locs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Shader" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.ShaderAttributeDataType">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ShaderAttributeDataType</code><a class="headerlink" href="#pyray.ShaderAttributeDataType" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.ShaderLocationIndex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ShaderLocationIndex</code><a class="headerlink" href="#pyray.ShaderLocationIndex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.ShaderUniformDataType">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">ShaderUniformDataType</code><a class="headerlink" href="#pyray.ShaderUniformDataType" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Sound">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span></em>, <em class="sig-param"><span class="n">frameCount</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Sound" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.TEXTBOX">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTBOX</code><a class="headerlink" href="#pyray.TEXTBOX" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_FILTER_ANISOTROPIC_16X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_FILTER_ANISOTROPIC_16X</code><a class="headerlink" href="#pyray.TEXTURE_FILTER_ANISOTROPIC_16X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_FILTER_ANISOTROPIC_4X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_FILTER_ANISOTROPIC_4X</code><a class="headerlink" href="#pyray.TEXTURE_FILTER_ANISOTROPIC_4X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_FILTER_ANISOTROPIC_8X">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_FILTER_ANISOTROPIC_8X</code><a class="headerlink" href="#pyray.TEXTURE_FILTER_ANISOTROPIC_8X" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_FILTER_BILINEAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_FILTER_BILINEAR</code><a class="headerlink" href="#pyray.TEXTURE_FILTER_BILINEAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_FILTER_POINT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_FILTER_POINT</code><a class="headerlink" href="#pyray.TEXTURE_FILTER_POINT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_FILTER_TRILINEAR">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_FILTER_TRILINEAR</code><a class="headerlink" href="#pyray.TEXTURE_FILTER_TRILINEAR" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_WRAP_CLAMP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_WRAP_CLAMP</code><a class="headerlink" href="#pyray.TEXTURE_WRAP_CLAMP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_WRAP_MIRROR_CLAMP">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_WRAP_MIRROR_CLAMP</code><a class="headerlink" href="#pyray.TEXTURE_WRAP_MIRROR_CLAMP" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_WRAP_MIRROR_REPEAT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_WRAP_MIRROR_REPEAT</code><a class="headerlink" href="#pyray.TEXTURE_WRAP_MIRROR_REPEAT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXTURE_WRAP_REPEAT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXTURE_WRAP_REPEAT</code><a class="headerlink" href="#pyray.TEXTURE_WRAP_REPEAT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_ALIGNMENT">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_ALIGNMENT</code><a class="headerlink" href="#pyray.TEXT_ALIGNMENT" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_COLOR_DISABLED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_COLOR_DISABLED</code><a class="headerlink" href="#pyray.TEXT_COLOR_DISABLED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_COLOR_FOCUSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_COLOR_FOCUSED</code><a class="headerlink" href="#pyray.TEXT_COLOR_FOCUSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_COLOR_NORMAL">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_COLOR_NORMAL</code><a class="headerlink" href="#pyray.TEXT_COLOR_NORMAL" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_COLOR_PRESSED">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_COLOR_PRESSED</code><a class="headerlink" href="#pyray.TEXT_COLOR_PRESSED" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_INNER_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_INNER_PADDING</code><a class="headerlink" href="#pyray.TEXT_INNER_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_LINES_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_LINES_PADDING</code><a class="headerlink" href="#pyray.TEXT_LINES_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_PADDING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_PADDING</code><a class="headerlink" href="#pyray.TEXT_PADDING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_SIZE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_SIZE</code><a class="headerlink" href="#pyray.TEXT_SIZE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TEXT_SPACING">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TEXT_SPACING</code><a class="headerlink" href="#pyray.TEXT_SPACING" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TOGGLE">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TOGGLE</code><a class="headerlink" href="#pyray.TOGGLE" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Texture">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">width</span></em>, <em class="sig-param"><span class="n">height</span></em>, <em class="sig-param"><span class="n">mipmaps</span></em>, <em class="sig-param"><span class="n">format</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Texture" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Texture2D">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Texture2D</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">width</span></em>, <em class="sig-param"><span class="n">height</span></em>, <em class="sig-param"><span class="n">mipmaps</span></em>, <em class="sig-param"><span class="n">format</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Texture2D" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.TextureCubemap">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TextureCubemap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">width</span></em>, <em class="sig-param"><span class="n">height</span></em>, <em class="sig-param"><span class="n">mipmaps</span></em>, <em class="sig-param"><span class="n">format</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.TextureCubemap" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.TextureFilter">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TextureFilter</code><a class="headerlink" href="#pyray.TextureFilter" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TextureWrap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TextureWrap</code><a class="headerlink" href="#pyray.TextureWrap" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py data">
<dt id="pyray.TraceLogLevel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">TraceLogLevel</code><a class="headerlink" href="#pyray.TraceLogLevel" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Transform">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Transform</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">translation</span></em>, <em class="sig-param"><span class="n">rotation</span></em>, <em class="sig-param"><span class="n">scale</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Transform" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py data">
<dt id="pyray.VALUEBOX">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">VALUEBOX</code><a class="headerlink" href="#pyray.VALUEBOX" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt id="pyray.Vector2">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Vector2</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Vector2" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Vector3">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Vector3</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="n">z</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Vector3" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Vector4">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Vector4</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="n">z</span></em>, <em class="sig-param"><span class="n">w</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Vector4" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.VrDeviceInfo">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">VrDeviceInfo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">hResolution</span></em>, <em class="sig-param"><span class="n">vResolution</span></em>, <em class="sig-param"><span class="n">hScreenSize</span></em>, <em class="sig-param"><span class="n">vScreenSize</span></em>, <em class="sig-param"><span class="n">vScreenCenter</span></em>, <em class="sig-param"><span class="n">eyeToScreenDistance</span></em>, <em class="sig-param"><span class="n">lensSeparationDistance</span></em>, <em class="sig-param"><span class="n">interpupillaryDistance</span></em>, <em class="sig-param"><span class="n">lensDistortionValues</span></em>, <em class="sig-param"><span class="n">chromaAbCorrection</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.VrDeviceInfo" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.VrStereoConfig">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">VrStereoConfig</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">projection</span></em>, <em class="sig-param"><span class="n">viewOffset</span></em>, <em class="sig-param"><span class="n">leftLensCenter</span></em>, <em class="sig-param"><span class="n">rightLensCenter</span></em>, <em class="sig-param"><span class="n">leftScreenCenter</span></em>, <em class="sig-param"><span class="n">rightScreenCenter</span></em>, <em class="sig-param"><span class="n">scale</span></em>, <em class="sig-param"><span class="n">scaleIn</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.VrStereoConfig" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py class">
<dt id="pyray.Wave">
<em class="property">class </em><code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">Wave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">frameCount</span></em>, <em class="sig-param"><span class="n">sampleRate</span></em>, <em class="sig-param"><span class="n">sampleSize</span></em>, <em class="sig-param"><span class="n">channels</span></em>, <em class="sig-param"><span class="n">data</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.Wave" title="Permalink to this definition"></a></dt>
<dd><p>struct</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_blend_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_blend_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mode</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_blend_mode" title="Permalink to this definition"></a></dt>
<dd><p>Begin blending mode (alpha, additive, multiplied, subtract, custom)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_drawing">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_drawing</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_drawing" title="Permalink to this definition"></a></dt>
<dd><p>Setup canvas (framebuffer) to start drawing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_mode_2d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_mode_2d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera2D" title="pyray.Camera2D">Camera2D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_mode_2d" title="Permalink to this definition"></a></dt>
<dd><p>Begin 2D mode with custom camera (2D)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_mode_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_mode_3d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_mode_3d" title="Permalink to this definition"></a></dt>
<dd><p>Begin 3D mode with custom camera (3D)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_scissor_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_scissor_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">y</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_scissor_mode" title="Permalink to this definition"></a></dt>
<dd><p>Begin scissor mode (define screen area for following drawing)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_shader_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_shader_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_shader_mode" title="Permalink to this definition"></a></dt>
<dd><p>Begin custom shader drawing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_texture_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_texture_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">target</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.RenderTexture" title="pyray.RenderTexture">RenderTexture</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_texture_mode" title="Permalink to this definition"></a></dt>
<dd><p>Begin drawing to render texture</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.begin_vr_stereo_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">begin_vr_stereo_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">config</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.VrStereoConfig" title="pyray.VrStereoConfig">VrStereoConfig</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.begin_vr_stereo_mode" title="Permalink to this definition"></a></dt>
<dd><p>Begin stereo rendering (requires VR simulator)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.change_directory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">change_directory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dir</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.change_directory" title="Permalink to this definition"></a></dt>
<dd><p>Change working directory, return true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_box_sphere">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_box_sphere</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">box</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.BoundingBox" title="pyray.BoundingBox">BoundingBox</a></span></em>, <em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_box_sphere" title="Permalink to this definition"></a></dt>
<dd><p>Check collision between box and sphere</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_boxes">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_boxes</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">box1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.BoundingBox" title="pyray.BoundingBox">BoundingBox</a></span></em>, <em class="sig-param"><span class="n">box2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.BoundingBox" title="pyray.BoundingBox">BoundingBox</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_boxes" title="Permalink to this definition"></a></dt>
<dd><p>Check collision between two bounding boxes</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_circle_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_circle_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_circle_rec" title="Permalink to this definition"></a></dt>
<dd><p>Check collision between circle and rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_circles">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_circles</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">center2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_circles" title="Permalink to this definition"></a></dt>
<dd><p>Check collision between two circles</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">startPos2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">collisionPoint</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_lines" title="Permalink to this definition"></a></dt>
<dd><p>Check the collision between two lines defined by two points each, returns collision point by reference</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_point_circle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_point_circle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">point</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_point_circle" title="Permalink to this definition"></a></dt>
<dd><p>Check if point is inside circle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_point_line">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_point_line</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">point</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">p1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">p2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">threshold</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_point_line" title="Permalink to this definition"></a></dt>
<dd><p>Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_point_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_point_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">point</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_point_rec" title="Permalink to this definition"></a></dt>
<dd><p>Check if point is inside rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_point_triangle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_point_triangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">point</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">p1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">p2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">p3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_point_triangle" title="Permalink to this definition"></a></dt>
<dd><p>Check if point is inside a triangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_recs">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_recs</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">rec2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_recs" title="Permalink to this definition"></a></dt>
<dd><p>Check collision between two rectangles</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.check_collision_spheres">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">check_collision_spheres</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">center2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.check_collision_spheres" title="Permalink to this definition"></a></dt>
<dd><p>Check collision between two spheres</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.clear_background">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">clear_background</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.clear_background" title="Permalink to this definition"></a></dt>
<dd><p>Set background color (framebuffer clear color)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.clear_directory_files">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">clear_directory_files</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.clear_directory_files" title="Permalink to this definition"></a></dt>
<dd><p>Clear directory files paths buffers (free memory)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.clear_dropped_files">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">clear_dropped_files</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.clear_dropped_files" title="Permalink to this definition"></a></dt>
<dd><p>Clear dropped files paths buffer (free memory)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.clear_window_state">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">clear_window_state</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flags</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.clear_window_state" title="Permalink to this definition"></a></dt>
<dd><p>Clear window configuration state flags</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.close_audio_device">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">close_audio_device</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.close_audio_device" title="Permalink to this definition"></a></dt>
<dd><p>Close the audio device and context</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.close_physics">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">close_physics</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.close_physics" title="Permalink to this definition"></a></dt>
<dd><p>void ClosePhysics();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.close_window">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">close_window</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.close_window" title="Permalink to this definition"></a></dt>
<dd><p>Close window and unload OpenGL context</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.codepoint_to_utf8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">codepoint_to_utf8</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">codepoint</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">byteSize</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.codepoint_to_utf8" title="Permalink to this definition"></a></dt>
<dd><p>Encode one codepoint into UTF-8 byte array (array length returned as parameter)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_alpha">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_alpha</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">alpha</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_alpha" title="Permalink to this definition"></a></dt>
<dd><p>Get color with alpha applied, alpha goes from 0.0f to 1.0f</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_alpha_blend">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_alpha_blend</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">src</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_alpha_blend" title="Permalink to this definition"></a></dt>
<dd><p>Get src alpha-blended into dst color with tint</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_from_hsv">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_from_hsv</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">hue</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">saturation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">value</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_from_hsv" title="Permalink to this definition"></a></dt>
<dd><p>Get a Color from HSV values, hue [0..360], saturation/value [0..1]</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_from_normalized">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_from_normalized</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">normalized</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector4" title="pyray.Vector4">Vector4</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_from_normalized" title="Permalink to this definition"></a></dt>
<dd><p>Get Color from normalized values [0..1]</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_normalize">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_normalize</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_normalize" title="Permalink to this definition"></a></dt>
<dd><p>Get Color normalized as float [0..1]</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_to_hsv">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_to_hsv</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_to_hsv" title="Permalink to this definition"></a></dt>
<dd><p>Get HSV values for a Color, hue [0..360], saturation/value [0..1]</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.color_to_int">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">color_to_int</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.color_to_int" title="Permalink to this definition"></a></dt>
<dd><p>Get hexadecimal value for a Color</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.compress_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">compress_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataLength</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">compDataLength</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.compress_data" title="Permalink to this definition"></a></dt>
<dd><p>Compress data (DEFLATE algorithm)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.create_physics_body_circle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">create_physics_body_circle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Vector2_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.create_physics_body_circle" title="Permalink to this definition"></a></dt>
<dd><p>struct PhysicsBodyData <a href="#id1"><span class="problematic" id="id2">*</span></a>CreatePhysicsBodyCircle(struct Vector2, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.create_physics_body_polygon">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">create_physics_body_polygon</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Vector2_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.create_physics_body_polygon" title="Permalink to this definition"></a></dt>
<dd><p>struct PhysicsBodyData <a href="#id3"><span class="problematic" id="id4">*</span></a>CreatePhysicsBodyPolygon(struct Vector2, float, int, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.create_physics_body_rectangle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">create_physics_body_rectangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Vector2_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.create_physics_body_rectangle" title="Permalink to this definition"></a></dt>
<dd><p>struct PhysicsBodyData <a href="#id5"><span class="problematic" id="id6">*</span></a>CreatePhysicsBodyRectangle(struct Vector2, float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.decode_data_base64">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">decode_data_base64</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">outputLength</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.decode_data_base64" title="Permalink to this definition"></a></dt>
<dd><p>Decode Base64 string data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.decompress_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">decompress_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">compData</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">compDataLength</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">dataLength</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.decompress_data" title="Permalink to this definition"></a></dt>
<dd><p>Decompress data (DEFLATE algorithm)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.destroy_physics_body">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">destroy_physics_body</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">PhysicsBodyData_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.destroy_physics_body" title="Permalink to this definition"></a></dt>
<dd><p>void DestroyPhysicsBody(struct PhysicsBodyData <a href="#id7"><span class="problematic" id="id8">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.directory_exists">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">directory_exists</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dirPath</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.directory_exists" title="Permalink to this definition"></a></dt>
<dd><p>Check if a directory path exists</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.disable_cursor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">disable_cursor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.disable_cursor" title="Permalink to this definition"></a></dt>
<dd><p>Disables cursor (lock cursor)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_billboard">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_billboard</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em>, <em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_billboard" title="Permalink to this definition"></a></dt>
<dd><p>Draw a billboard texture</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_billboard_pro">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_billboard_pro</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em>, <em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">up</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">origin</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_billboard_pro" title="Permalink to this definition"></a></dt>
<dd><p>Draw a billboard texture defined by source and rotation</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_billboard_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_billboard_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em>, <em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_billboard_rec" title="Permalink to this definition"></a></dt>
<dd><p>Draw a billboard texture defined by source</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_bounding_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_bounding_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">box</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.BoundingBox" title="pyray.BoundingBox">BoundingBox</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_bounding_box" title="Permalink to this definition"></a></dt>
<dd><p>Draw bounding box (wires)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">centerY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled circle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle_3d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rotationAxis</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">rotationAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle_3d" title="Permalink to this definition"></a></dt>
<dd><p>Draw a circle in 3D world space</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle_gradient">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle_gradient</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">centerY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">color2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle_gradient" title="Permalink to this definition"></a></dt>
<dd><p>Draw a gradient-filled circle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">centerY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw circle outline</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle_sector">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle_sector</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">startAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">endAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">segments</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle_sector" title="Permalink to this definition"></a></dt>
<dd><p>Draw a piece of a circle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle_sector_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle_sector_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">startAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">endAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">segments</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle_sector_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw circle sector outline</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_circle_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_circle_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_circle_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled circle (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cube">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cube</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cube" title="Permalink to this definition"></a></dt>
<dd><p>Draw cube</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cube_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cube_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cube_texture" title="Permalink to this definition"></a></dt>
<dd><p>Draw cube textured</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cube_texture_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cube_texture_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cube_texture_rec" title="Permalink to this definition"></a></dt>
<dd><p>Draw cube with a region of a texture</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cube_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cube_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cube_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw cube (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cube_wires">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cube_wires</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cube_wires" title="Permalink to this definition"></a></dt>
<dd><p>Draw cube wires</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cube_wires_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cube_wires_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cube_wires_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw cube wires (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cylinder">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cylinder</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radiusTop</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">radiusBottom</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cylinder" title="Permalink to this definition"></a></dt>
<dd><p>Draw a cylinder/cone</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cylinder_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cylinder_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">startRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">endRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cylinder_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a cylinder with base at startPos and top at endPos</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cylinder_wires">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cylinder_wires</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radiusTop</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">radiusBottom</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cylinder_wires" title="Permalink to this definition"></a></dt>
<dd><p>Draw a cylinder/cone wires</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_cylinder_wires_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_cylinder_wires_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">startRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">endRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_cylinder_wires_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a cylinder wires with base at startPos and top at endPos</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_ellipse">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_ellipse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">centerY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radiusH</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">radiusV</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_ellipse" title="Permalink to this definition"></a></dt>
<dd><p>Draw ellipse</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_ellipse_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_ellipse_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">centerY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radiusH</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">radiusV</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_ellipse_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw ellipse outline</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_fps">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_fps</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_fps" title="Permalink to this definition"></a></dt>
<dd><p>Draw current FPS</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_grid">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_grid</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">spacing</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_grid" title="Permalink to this definition"></a></dt>
<dd><p>Draw a grid (centered at (0, 0, 0))</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPosX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">startPosY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">endPosX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">endPosY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line" title="Permalink to this definition"></a></dt>
<dd><p>Draw a line</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_3d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_3d" title="Permalink to this definition"></a></dt>
<dd><p>Draw a line in 3D world space</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_bezier">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_bezier</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">thick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_bezier" title="Permalink to this definition"></a></dt>
<dd><p>Draw a line using cubic-bezier curves in-out</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_bezier_cubic">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_bezier_cubic</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">startControlPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endControlPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">thick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_bezier_cubic" title="Permalink to this definition"></a></dt>
<dd><p>Draw line using cubic bezier curves with 2 control points</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_bezier_quad">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_bezier_quad</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">controlPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">thick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_bezier_quad" title="Permalink to this definition"></a></dt>
<dd><p>Draw line using quadratic bezier curves with a control point</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">thick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a line defining thickness</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_strip">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_strip</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">points</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">pointCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_strip" title="Permalink to this definition"></a></dt>
<dd><p>Draw lines sequence</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_line_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_line_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">startPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">endPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_line_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw a line (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_mesh">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em>, <em class="sig-param"><span class="n">material</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Material" title="pyray.Material">Material</a></span></em>, <em class="sig-param"><span class="n">transform</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_mesh" title="Permalink to this definition"></a></dt>
<dd><p>Draw a 3d mesh with material and transform</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_mesh_instanced">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_mesh_instanced</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em>, <em class="sig-param"><span class="n">material</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Material" title="pyray.Material">Material</a></span></em>, <em class="sig-param"><span class="n">transforms</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">instances</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_mesh_instanced" title="Permalink to this definition"></a></dt>
<dd><p>Draw multiple mesh instances with material and different transforms</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_model">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_model</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">scale</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_model" title="Permalink to this definition"></a></dt>
<dd><p>Draw a model (with texture if set)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_model_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_model_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">rotationAxis</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">rotationAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">scale</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_model_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a model with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_model_wires">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_model_wires</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">scale</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_model_wires" title="Permalink to this definition"></a></dt>
<dd><p>Draw a model wires (with texture if set)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_model_wires_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_model_wires_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">rotationAxis</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">rotationAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">scale</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_model_wires_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a model wires (with texture if set) with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_pixel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_pixel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_pixel" title="Permalink to this definition"></a></dt>
<dd><p>Draw a pixel</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_pixel_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_pixel_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_pixel_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw a pixel (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_plane">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_plane</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_plane" title="Permalink to this definition"></a></dt>
<dd><p>Draw a plane XZ</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_point_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_point_3d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_point_3d" title="Permalink to this definition"></a></dt>
<dd><p>Draw a point in 3D space, actually a small line</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_poly">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_poly</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_poly" title="Permalink to this definition"></a></dt>
<dd><p>Draw a regular polygon (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_poly_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_poly_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_poly_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw a polygon outline of n sides</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_poly_lines_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_poly_lines_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">lineThick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_poly_lines_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a polygon outline of n sides with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_ray">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_ray</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_ray" title="Permalink to this definition"></a></dt>
<dd><p>Draw a ray line</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_gradient_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_gradient_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">col1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">col2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">col3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">col4</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_gradient_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a gradient-filled rectangle with custom vertex colors</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_gradient_h">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_gradient_h</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">color2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_gradient_h" title="Permalink to this definition"></a></dt>
<dd><p>Draw a horizontal-gradient-filled rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_gradient_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_gradient_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">color2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_gradient_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw a vertical-gradient-filled rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle outline</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_lines_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_lines_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">lineThick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_lines_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle outline with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_pro">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_pro</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">origin</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_pro" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled rectangle with pro parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_rec" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_rounded">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_rounded</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">roundness</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">segments</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_rounded" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle with rounded edges</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_rounded_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_rounded_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">roundness</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">segments</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">lineThick</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_rounded_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle with rounded edges outline</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_rectangle_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_rectangle_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_rectangle_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled rectangle (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_ring">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_ring</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">innerRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">outerRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">startAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">endAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">segments</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_ring" title="Permalink to this definition"></a></dt>
<dd><p>Draw ring</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_ring_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_ring_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">innerRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">outerRadius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">startAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">endAngle</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">segments</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_ring_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw ring outline</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_sphere">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_sphere</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_sphere" title="Permalink to this definition"></a></dt>
<dd><p>Draw sphere</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_sphere_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_sphere_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rings</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_sphere_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw sphere with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_sphere_wires">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_sphere_wires</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">centerPos</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rings</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_sphere_wires" title="Permalink to this definition"></a></dt>
<dd><p>Draw sphere wires</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_text" title="Permalink to this definition"></a></dt>
<dd><p>Draw text (using default font)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_text_codepoint">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_text_codepoint</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">codepoint</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_text_codepoint" title="Permalink to this definition"></a></dt>
<dd><p>Draw one character (codepoint)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_text_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_text_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">spacing</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_text_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw text using font and additional parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_text_pro">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_text_pro</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">origin</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">spacing</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_text_pro" title="Permalink to this definition"></a></dt>
<dd><p>Draw text using Font and pro parameters (rotation)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture" title="Permalink to this definition"></a></dt>
<dd><p>Draw a Texture2D</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">scale</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw a Texture2D with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_n_patch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_n_patch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">nPatchInfo</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.NPatchInfo" title="pyray.NPatchInfo">NPatchInfo</a></span></em>, <em class="sig-param"><span class="n">dest</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">origin</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_n_patch" title="Permalink to this definition"></a></dt>
<dd><p>Draws a texture (or part of it) that stretches or shrinks nicely</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_poly">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_poly</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">points</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">texcoords</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">pointCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_poly" title="Permalink to this definition"></a></dt>
<dd><p>Draw a textured polygon</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_pro">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_pro</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">dest</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">origin</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_pro" title="Permalink to this definition"></a></dt>
<dd><p>Draw a part of a texture defined by a rectangle with pro parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_quad">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_quad</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">tiling</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">offset</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">quad</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_quad" title="Permalink to this definition"></a></dt>
<dd><p>Draw texture quad with tiling and offset parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_rec" title="Permalink to this definition"></a></dt>
<dd><p>Draw a part of a texture defined by a rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_tiled">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_tiled</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">dest</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">origin</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">rotation</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">scale</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_tiled" title="Permalink to this definition"></a></dt>
<dd><p>Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_texture_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_texture_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_texture_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw a Texture2D with position defined as Vector2</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_triangle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_triangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">v1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">v2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">v3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_triangle" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled triangle (vertex in counter-clockwise order!)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_triangle_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_triangle_3d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">v1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">v2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">v3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_triangle_3d" title="Permalink to this definition"></a></dt>
<dd><p>Draw a color-filled triangle (vertex in counter-clockwise order!)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_triangle_fan">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_triangle_fan</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">points</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">pointCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_triangle_fan" title="Permalink to this definition"></a></dt>
<dd><p>Draw a triangle fan defined by points (first vertex is the center)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_triangle_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_triangle_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">v1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">v2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">v3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_triangle_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw triangle outline (vertex in counter-clockwise order!)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_triangle_strip">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_triangle_strip</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">points</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">pointCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_triangle_strip" title="Permalink to this definition"></a></dt>
<dd><p>Draw a triangle strip defined by points</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.draw_triangle_strip_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">draw_triangle_strip_3d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">points</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">pointCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.draw_triangle_strip_3d" title="Permalink to this definition"></a></dt>
<dd><p>Draw a triangle strip defined by points</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.enable_cursor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">enable_cursor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.enable_cursor" title="Permalink to this definition"></a></dt>
<dd><p>Enables cursor (unlock cursor)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.encode_data_base64">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">encode_data_base64</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataLength</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">outputLength</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.encode_data_base64" title="Permalink to this definition"></a></dt>
<dd><p>Encode data to Base64 string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_blend_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_blend_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_blend_mode" title="Permalink to this definition"></a></dt>
<dd><p>End blending mode (reset to default: alpha blending)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_drawing">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_drawing</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_drawing" title="Permalink to this definition"></a></dt>
<dd><p>End canvas drawing and swap buffers (double buffering)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_mode_2d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_mode_2d</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_mode_2d" title="Permalink to this definition"></a></dt>
<dd><p>Ends 2D mode with custom camera</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_mode_3d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_mode_3d</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_mode_3d" title="Permalink to this definition"></a></dt>
<dd><p>Ends 3D mode and returns to default 2D orthographic mode</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_scissor_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_scissor_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_scissor_mode" title="Permalink to this definition"></a></dt>
<dd><p>End scissor mode</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_shader_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_shader_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_shader_mode" title="Permalink to this definition"></a></dt>
<dd><p>End custom shader drawing (use default shader)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_texture_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_texture_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_texture_mode" title="Permalink to this definition"></a></dt>
<dd><p>Ends drawing to render texture</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.end_vr_stereo_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">end_vr_stereo_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.end_vr_stereo_mode" title="Permalink to this definition"></a></dt>
<dd><p>End stereo rendering (requires VR simulator)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.export_image">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">export_image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.export_image" title="Permalink to this definition"></a></dt>
<dd><p>Export image data to file, returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.export_image_as_code">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">export_image_as_code</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.export_image_as_code" title="Permalink to this definition"></a></dt>
<dd><p>Export image as code file defining an array of bytes, returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.export_mesh">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">export_mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em>, <em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.export_mesh" title="Permalink to this definition"></a></dt>
<dd><p>Export mesh data to file, returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.export_wave">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">export_wave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Wave" title="pyray.Wave">Wave</a></span></em>, <em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.export_wave" title="Permalink to this definition"></a></dt>
<dd><p>Export wave data to file, returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.export_wave_as_code">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">export_wave_as_code</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Wave" title="pyray.Wave">Wave</a></span></em>, <em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.export_wave_as_code" title="Permalink to this definition"></a></dt>
<dd><p>Export wave sample data to code (.h), returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.fade">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">fade</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">alpha</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.fade" title="Permalink to this definition"></a></dt>
<dd><p>Get color with alpha applied, alpha goes from 0.0f to 1.0f</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.file_exists">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">file_exists</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.file_exists" title="Permalink to this definition"></a></dt>
<dd><p>Check if file exists</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_cellular">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_cellular</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">tileSize</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_cellular" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: cellular algorithm, bigger tileSize means bigger cells</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_checked">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_checked</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">checksX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">checksY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">col1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">col2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_checked" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: checked</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_color">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_color" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: plain color</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_font_atlas">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_font_atlas</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">chars</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">recs</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">glyphCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">padding</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">packMethod</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_font_atlas" title="Permalink to this definition"></a></dt>
<dd><p>Generate image font atlas using chars info</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_gradient_h">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_gradient_h</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">left</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">right</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_gradient_h" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: horizontal gradient</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_gradient_radial">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_gradient_radial</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">density</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">inner</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">outer</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_gradient_radial" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: radial gradient</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_gradient_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_gradient_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">top</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">bottom</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_gradient_v" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: vertical gradient</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_image_white_noise">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_image_white_noise</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">factor</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_image_white_noise" title="Permalink to this definition"></a></dt>
<dd><p>Generate image: white noise</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_binormals">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_binormals</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_binormals" title="Permalink to this definition"></a></dt>
<dd><p>Compute mesh binormals</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_cone">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_cone</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_cone" title="Permalink to this definition"></a></dt>
<dd><p>Generate cone/pyramid mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_cube">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_cube</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_cube" title="Permalink to this definition"></a></dt>
<dd><p>Generate cuboid mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_cubicmap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_cubicmap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cubicmap</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">cubeSize</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_cubicmap" title="Permalink to this definition"></a></dt>
<dd><p>Generate cubes-based map mesh from image data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_cylinder">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_cylinder</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_cylinder" title="Permalink to this definition"></a></dt>
<dd><p>Generate cylinder mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_heightmap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_heightmap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">heightmap</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_heightmap" title="Permalink to this definition"></a></dt>
<dd><p>Generate heightmap mesh from image data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_hemi_sphere">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_hemi_sphere</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rings</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_hemi_sphere" title="Permalink to this definition"></a></dt>
<dd><p>Generate half-sphere mesh (no bottom cap)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_knot">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_knot</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">radSeg</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_knot" title="Permalink to this definition"></a></dt>
<dd><p>Generate trefoil knot mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_plane">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_plane</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">resX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">resZ</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_plane" title="Permalink to this definition"></a></dt>
<dd><p>Generate plane mesh (with subdivisions)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_poly">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_poly</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_poly" title="Permalink to this definition"></a></dt>
<dd><p>Generate polygonal mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_sphere">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_sphere</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">rings</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">slices</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_sphere" title="Permalink to this definition"></a></dt>
<dd><p>Generate sphere mesh (standard sphere)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_tangents">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_tangents</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_tangents" title="Permalink to this definition"></a></dt>
<dd><p>Compute mesh tangents</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_mesh_torus">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_mesh_torus</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">radSeg</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">sides</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_mesh_torus" title="Permalink to this definition"></a></dt>
<dd><p>Generate torus mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gen_texture_mipmaps">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gen_texture_mipmaps</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gen_texture_mipmaps" title="Permalink to this definition"></a></dt>
<dd><p>Generate GPU mipmaps for a texture</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_camera_matrix">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_camera_matrix</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_camera_matrix" title="Permalink to this definition"></a></dt>
<dd><p>Get camera transform matrix (view matrix)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_camera_matrix_2d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_camera_matrix_2d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera2D" title="pyray.Camera2D">Camera2D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_camera_matrix_2d" title="Permalink to this definition"></a></dt>
<dd><p>Get camera 2d transform matrix</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_char_pressed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_char_pressed</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_char_pressed" title="Permalink to this definition"></a></dt>
<dd><p>Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_clipboard_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_clipboard_text</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_clipboard_text" title="Permalink to this definition"></a></dt>
<dd><p>Get clipboard text content</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_codepoint">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_codepoint</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">bytesProcessed</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_codepoint" title="Permalink to this definition"></a></dt>
<dd><p>Get next codepoint in a UTF-8 encoded string, 0x3f(?) is returned on failure</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_codepoint_count">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_codepoint_count</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_codepoint_count" title="Permalink to this definition"></a></dt>
<dd><p>Get total number of codepoints in a UTF-8 encoded string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_collision_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_collision_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rec1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">rec2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_collision_rec" title="Permalink to this definition"></a></dt>
<dd><p>Get collision rectangle for two rectangles collision</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_color">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">hexValue</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_color" title="Permalink to this definition"></a></dt>
<dd><p>Get Color structure from hexadecimal value</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_current_monitor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_current_monitor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_current_monitor" title="Permalink to this definition"></a></dt>
<dd><p>Get current connected monitor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_directory_files">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_directory_files</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dirPath</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_directory_files" title="Permalink to this definition"></a></dt>
<dd><p>Get filenames in a directory path (memory should be freed)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_directory_path">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_directory_path</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">filePath</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_directory_path" title="Permalink to this definition"></a></dt>
<dd><p>Get full path for a given fileName with path (uses static string)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_dropped_files">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_dropped_files</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_dropped_files" title="Permalink to this definition"></a></dt>
<dd><p>Get dropped files names (memory should be freed)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_file_extension">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_file_extension</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_file_extension" title="Permalink to this definition"></a></dt>
<dd><p>Get pointer to extension for a filename string (includes dot: .png)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_file_mod_time">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_file_mod_time</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_file_mod_time" title="Permalink to this definition"></a></dt>
<dd><p>Get file modification time (last write time)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_file_name">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_file_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">filePath</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_file_name" title="Permalink to this definition"></a></dt>
<dd><p>Get pointer to filename for a path string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_file_name_without_ext">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_file_name_without_ext</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">filePath</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_file_name_without_ext" title="Permalink to this definition"></a></dt>
<dd><p>Get filename string without extension (uses static string)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_font_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_font_default</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_font_default" title="Permalink to this definition"></a></dt>
<dd><p>Get the default Font</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_fps">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_fps</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_fps" title="Permalink to this definition"></a></dt>
<dd><p>Get current FPS</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_frame_time">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_frame_time</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_frame_time" title="Permalink to this definition"></a></dt>
<dd><p>Get time in seconds for last frame drawn (delta time)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gamepad_axis_count">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gamepad_axis_count</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gamepad_axis_count" title="Permalink to this definition"></a></dt>
<dd><p>Get gamepad axis count for a gamepad</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gamepad_axis_movement">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gamepad_axis_movement</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">axis</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gamepad_axis_movement" title="Permalink to this definition"></a></dt>
<dd><p>Get axis movement value for a gamepad axis</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gamepad_button_pressed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gamepad_button_pressed</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gamepad_button_pressed" title="Permalink to this definition"></a></dt>
<dd><p>Get the last gamepad button pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gamepad_name">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gamepad_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gamepad_name" title="Permalink to this definition"></a></dt>
<dd><p>Get gamepad internal name id</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gesture_detected">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gesture_detected</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gesture_detected" title="Permalink to this definition"></a></dt>
<dd><p>Get latest detected gesture</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gesture_drag_angle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gesture_drag_angle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gesture_drag_angle" title="Permalink to this definition"></a></dt>
<dd><p>Get gesture drag angle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gesture_drag_vector">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gesture_drag_vector</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gesture_drag_vector" title="Permalink to this definition"></a></dt>
<dd><p>Get gesture drag vector</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gesture_hold_duration">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gesture_hold_duration</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gesture_hold_duration" title="Permalink to this definition"></a></dt>
<dd><p>Get gesture hold time in milliseconds</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gesture_pinch_angle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gesture_pinch_angle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gesture_pinch_angle" title="Permalink to this definition"></a></dt>
<dd><p>Get gesture pinch angle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_gesture_pinch_vector">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_gesture_pinch_vector</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_gesture_pinch_vector" title="Permalink to this definition"></a></dt>
<dd><p>Get gesture pinch delta</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_glyph_atlas_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_glyph_atlas_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">codepoint</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_glyph_atlas_rec" title="Permalink to this definition"></a></dt>
<dd><p>Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to ? if not found</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_glyph_index">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_glyph_index</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">codepoint</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_glyph_index" title="Permalink to this definition"></a></dt>
<dd><p>Get glyph index position in font for a codepoint (unicode character), fallback to ? if not found</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_glyph_info">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_glyph_info</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">codepoint</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_glyph_info" title="Permalink to this definition"></a></dt>
<dd><p>Get glyph font info data for a codepoint (unicode character), fallback to ? if not found</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_image_alpha_border">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_image_alpha_border</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">threshold</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_image_alpha_border" title="Permalink to this definition"></a></dt>
<dd><p>Get image alpha border rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_image_color">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_image_color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">x</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">y</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_image_color" title="Permalink to this definition"></a></dt>
<dd><p>Get image pixel color at (x, y) position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_key_pressed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_key_pressed</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_key_pressed" title="Permalink to this definition"></a></dt>
<dd><p>Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mesh_bounding_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mesh_bounding_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mesh_bounding_box" title="Permalink to this definition"></a></dt>
<dd><p>Compute mesh bounding box limits</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_model_bounding_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_model_bounding_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_model_bounding_box" title="Permalink to this definition"></a></dt>
<dd><p>Compute model bounding box limits (considers all meshes)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_count">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_count</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_count" title="Permalink to this definition"></a></dt>
<dd><p>Get number of connected monitors</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_height">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_height</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_height" title="Permalink to this definition"></a></dt>
<dd><p>Get specified monitor height (max available by monitor)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_name">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_name" title="Permalink to this definition"></a></dt>
<dd><p>Get the human-readable, UTF-8 encoded name of the primary monitor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_physical_height">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_physical_height</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_physical_height" title="Permalink to this definition"></a></dt>
<dd><p>Get specified monitor physical height in millimetres</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_physical_width">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_physical_width</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_physical_width" title="Permalink to this definition"></a></dt>
<dd><p>Get specified monitor physical width in millimetres</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_position">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_position</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_position" title="Permalink to this definition"></a></dt>
<dd><p>Get specified monitor position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_refresh_rate">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_refresh_rate</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_refresh_rate" title="Permalink to this definition"></a></dt>
<dd><p>Get specified monitor refresh rate</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_monitor_width">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_monitor_width</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_monitor_width" title="Permalink to this definition"></a></dt>
<dd><p>Get specified monitor width (max available by monitor)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mouse_delta">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mouse_delta</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mouse_delta" title="Permalink to this definition"></a></dt>
<dd><p>Get mouse delta between frames</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mouse_position">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mouse_position</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mouse_position" title="Permalink to this definition"></a></dt>
<dd><p>Get mouse position XY</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mouse_ray">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mouse_ray</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mousePosition</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mouse_ray" title="Permalink to this definition"></a></dt>
<dd><p>Get a ray trace from mouse position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mouse_wheel_move">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mouse_wheel_move</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mouse_wheel_move" title="Permalink to this definition"></a></dt>
<dd><p>Get mouse wheel movement Y</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mouse_x">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mouse_x</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mouse_x" title="Permalink to this definition"></a></dt>
<dd><p>Get mouse position X</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_mouse_y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_mouse_y</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_mouse_y" title="Permalink to this definition"></a></dt>
<dd><p>Get mouse position Y</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_music_time_length">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_music_time_length</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_music_time_length" title="Permalink to this definition"></a></dt>
<dd><p>Get music time length (in seconds)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_music_time_played">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_music_time_played</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_music_time_played" title="Permalink to this definition"></a></dt>
<dd><p>Get current music time played (in seconds)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_physics_bodies_count">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_physics_bodies_count</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_physics_bodies_count" title="Permalink to this definition"></a></dt>
<dd><p>int GetPhysicsBodiesCount();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_physics_body">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_physics_body</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_physics_body" title="Permalink to this definition"></a></dt>
<dd><p>struct PhysicsBodyData <a href="#id9"><span class="problematic" id="id10">*</span></a>GetPhysicsBody(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_physics_shape_type">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_physics_shape_type</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_physics_shape_type" title="Permalink to this definition"></a></dt>
<dd><p>int GetPhysicsShapeType(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_physics_shape_vertex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_physics_shape_vertex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">PhysicsBodyData_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_physics_shape_vertex" title="Permalink to this definition"></a></dt>
<dd><p>struct Vector2 GetPhysicsShapeVertex(struct PhysicsBodyData <a href="#id11"><span class="problematic" id="id12">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_physics_shape_vertices_count">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_physics_shape_vertices_count</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_physics_shape_vertices_count" title="Permalink to this definition"></a></dt>
<dd><p>int GetPhysicsShapeVerticesCount(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_pixel_color">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_pixel_color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">srcPtr</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">format</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_pixel_color" title="Permalink to this definition"></a></dt>
<dd><p>Get Color from a source pixel pointer of certain format</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_pixel_data_size">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_pixel_data_size</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">format</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_pixel_data_size" title="Permalink to this definition"></a></dt>
<dd><p>Get pixel data size in bytes for certain format</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_prev_directory_path">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_prev_directory_path</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dirPath</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_prev_directory_path" title="Permalink to this definition"></a></dt>
<dd><p>Get previous directory path for a given path (uses static string)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_random_value">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_random_value</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">min</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">max</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_random_value" title="Permalink to this definition"></a></dt>
<dd><p>Get a random value between min and max (both included)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_ray_collision_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_ray_collision_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">box</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.BoundingBox" title="pyray.BoundingBox">BoundingBox</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_ray_collision_box" title="Permalink to this definition"></a></dt>
<dd><p>Get collision info between ray and box</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_ray_collision_mesh">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_ray_collision_mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em>, <em class="sig-param"><span class="n">transform</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_ray_collision_mesh" title="Permalink to this definition"></a></dt>
<dd><p>Get collision info between ray and mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_ray_collision_model">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_ray_collision_model</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_ray_collision_model" title="Permalink to this definition"></a></dt>
<dd><p>Get collision info between ray and model</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_ray_collision_quad">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_ray_collision_quad</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">p1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">p2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">p3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">p4</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_ray_collision_quad" title="Permalink to this definition"></a></dt>
<dd><p>Get collision info between ray and quad</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_ray_collision_sphere">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_ray_collision_sphere</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_ray_collision_sphere" title="Permalink to this definition"></a></dt>
<dd><p>Get collision info between ray and sphere</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_ray_collision_triangle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_ray_collision_triangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ray</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Ray" title="pyray.Ray">Ray</a></span></em>, <em class="sig-param"><span class="n">p1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">p2</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">p3</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_ray_collision_triangle" title="Permalink to this definition"></a></dt>
<dd><p>Get collision info between ray and triangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_screen_height">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_screen_height</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_screen_height" title="Permalink to this definition"></a></dt>
<dd><p>Get current screen height</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_screen_to_world_2d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_screen_to_world_2d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera2D" title="pyray.Camera2D">Camera2D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_screen_to_world_2d" title="Permalink to this definition"></a></dt>
<dd><p>Get the world space position for a 2d camera screen space position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_screen_width">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_screen_width</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_screen_width" title="Permalink to this definition"></a></dt>
<dd><p>Get current screen width</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_shader_location">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_shader_location</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em>, <em class="sig-param"><span class="n">uniformName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_shader_location" title="Permalink to this definition"></a></dt>
<dd><p>Get shader uniform location</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_shader_location_attrib">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_shader_location_attrib</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em>, <em class="sig-param"><span class="n">attribName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_shader_location_attrib" title="Permalink to this definition"></a></dt>
<dd><p>Get shader attribute location</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_sounds_playing">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_sounds_playing</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_sounds_playing" title="Permalink to this definition"></a></dt>
<dd><p>Get number of sounds playing in the multichannel</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_time">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_time</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_time" title="Permalink to this definition"></a></dt>
<dd><p>Get elapsed time in seconds since InitWindow()</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_touch_point_count">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_touch_point_count</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_touch_point_count" title="Permalink to this definition"></a></dt>
<dd><p>Get number of touch points</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_touch_point_id">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_touch_point_id</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">index</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_touch_point_id" title="Permalink to this definition"></a></dt>
<dd><p>Get touch point identifier for given index</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_touch_position">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_touch_position</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">index</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_touch_position" title="Permalink to this definition"></a></dt>
<dd><p>Get touch position XY for a touch point index (relative to screen size)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_touch_x">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_touch_x</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_touch_x" title="Permalink to this definition"></a></dt>
<dd><p>Get touch position X for touch point 0 (relative to screen size)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_touch_y">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_touch_y</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_touch_y" title="Permalink to this definition"></a></dt>
<dd><p>Get touch position Y for touch point 0 (relative to screen size)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_window_handle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_window_handle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_window_handle" title="Permalink to this definition"></a></dt>
<dd><p>Get native window handle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_window_position">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_window_position</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_window_position" title="Permalink to this definition"></a></dt>
<dd><p>Get window position XY on monitor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_window_scale_dpi">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_window_scale_dpi</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_window_scale_dpi" title="Permalink to this definition"></a></dt>
<dd><p>Get window scale DPI factor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_working_directory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_working_directory</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_working_directory" title="Permalink to this definition"></a></dt>
<dd><p>Get current working directory (uses static string)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_world_to_screen">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_world_to_screen</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_world_to_screen" title="Permalink to this definition"></a></dt>
<dd><p>Get the screen space position for a 3d world space position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_world_to_screen_2d">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_world_to_screen_2d</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera2D" title="pyray.Camera2D">Camera2D</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_world_to_screen_2d" title="Permalink to this definition"></a></dt>
<dd><p>Get the screen space position for a 2d camera world space position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.get_world_to_screen_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">get_world_to_screen_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector3" title="pyray.Vector3">Vector3</a></span></em>, <em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.get_world_to_screen_ex" title="Permalink to this definition"></a></dt>
<dd><p>Get size position for a 3d world space position</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_button">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_button</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_button" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiButton(struct Rectangle, char <a href="#id13"><span class="problematic" id="id14">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_check_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_check_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">_Bool_2</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_check_box" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiCheckBox(struct Rectangle, char <a href="#id15"><span class="problematic" id="id16">*</span></a>, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_check_icon_pixel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_check_icon_pixel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_check_icon_pixel" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiCheckIconPixel(int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_clear_icon_pixel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_clear_icon_pixel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_clear_icon_pixel" title="Permalink to this definition"></a></dt>
<dd><p>void GuiClearIconPixel(int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_color_bar_alpha">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_color_bar_alpha</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_color_bar_alpha" title="Permalink to this definition"></a></dt>
<dd><p>float GuiColorBarAlpha(struct Rectangle, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_color_bar_hue">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_color_bar_hue</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_color_bar_hue" title="Permalink to this definition"></a></dt>
<dd><p>float GuiColorBarHue(struct Rectangle, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_color_panel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_color_panel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">Color_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_color_panel" title="Permalink to this definition"></a></dt>
<dd><p>struct Color GuiColorPanel(struct Rectangle, struct Color);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_color_picker">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_color_picker</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">Color_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_color_picker" title="Permalink to this definition"></a></dt>
<dd><p>struct Color GuiColorPicker(struct Rectangle, struct Color);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_combo_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_combo_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_combo_box" title="Permalink to this definition"></a></dt>
<dd><p>int GuiComboBox(struct Rectangle, char <a href="#id17"><span class="problematic" id="id18">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_disable">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_disable</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_disable" title="Permalink to this definition"></a></dt>
<dd><p>void GuiDisable();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_draw_icon">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_draw_icon</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">Color_4</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_draw_icon" title="Permalink to this definition"></a></dt>
<dd><p>void GuiDrawIcon(int, int, int, int, struct Color);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_dropdown_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_dropdown_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">_Bool_3</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_dropdown_box" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiDropdownBox(struct Rectangle, char <a href="#id19"><span class="problematic" id="id20">*</span></a>, int <a href="#id21"><span class="problematic" id="id22">*</span></a>, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_dummy_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_dummy_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_dummy_rec" title="Permalink to this definition"></a></dt>
<dd><p>void GuiDummyRec(struct Rectangle, char <a href="#id23"><span class="problematic" id="id24">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_enable">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_enable</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_enable" title="Permalink to this definition"></a></dt>
<dd><p>void GuiEnable();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_fade">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_fade</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_fade" title="Permalink to this definition"></a></dt>
<dd><p>void GuiFade(float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_get_font">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_get_font</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_get_font" title="Permalink to this definition"></a></dt>
<dd><p>struct Font GuiGetFont();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_get_icon_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_get_icon_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_get_icon_data" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int <a href="#id25"><span class="problematic" id="id26">*</span></a>GuiGetIconData(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_get_icons">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_get_icons</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_get_icons" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int <a href="#id27"><span class="problematic" id="id28">*</span></a>GuiGetIcons();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_get_state">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_get_state</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_get_state" title="Permalink to this definition"></a></dt>
<dd><p>int GuiGetState();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_get_style">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_get_style</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_get_style" title="Permalink to this definition"></a></dt>
<dd><p>int GuiGetStyle(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_grid">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_grid</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_grid" title="Permalink to this definition"></a></dt>
<dd><p>struct Vector2 GuiGrid(struct Rectangle, float, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_group_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_group_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_group_box" title="Permalink to this definition"></a></dt>
<dd><p>void GuiGroupBox(struct Rectangle, char <a href="#id29"><span class="problematic" id="id30">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_icon_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_icon_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_icon_text" title="Permalink to this definition"></a></dt>
<dd><p>char <a href="#id31"><span class="problematic" id="id32">*</span></a>GuiIconText(int, char <a href="#id33"><span class="problematic" id="id34">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_is_locked">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_is_locked</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_is_locked" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiIsLocked();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_label">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_label</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_label" title="Permalink to this definition"></a></dt>
<dd><p>void GuiLabel(struct Rectangle, char <a href="#id35"><span class="problematic" id="id36">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_label_button">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_label_button</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_label_button" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiLabelButton(struct Rectangle, char <a href="#id37"><span class="problematic" id="id38">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_line">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_line</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_line" title="Permalink to this definition"></a></dt>
<dd><p>void GuiLine(struct Rectangle, char <a href="#id39"><span class="problematic" id="id40">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_list_view">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_list_view</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_list_view" title="Permalink to this definition"></a></dt>
<dd><p>int GuiListView(struct Rectangle, char <a href="#id41"><span class="problematic" id="id42">*</span></a>, int <a href="#id43"><span class="problematic" id="id44">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_list_view_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_list_view_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_pointer_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_pointer_3</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_pointer_4</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_5</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_list_view_ex" title="Permalink to this definition"></a></dt>
<dd><p>int GuiListViewEx(struct Rectangle, char * <a href="#id45"><span class="problematic" id="id46">*</span></a>, int, int <a href="#id47"><span class="problematic" id="id48">*</span></a>, int <a href="#id49"><span class="problematic" id="id50">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_load_style">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_load_style</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">str_0</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_load_style" title="Permalink to this definition"></a></dt>
<dd><p>void GuiLoadStyle(char <a href="#id51"><span class="problematic" id="id52">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_load_style_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_load_style_default</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_load_style_default" title="Permalink to this definition"></a></dt>
<dd><p>void GuiLoadStyleDefault();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_lock">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_lock</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_lock" title="Permalink to this definition"></a></dt>
<dd><p>void GuiLock();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_message_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_message_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_3</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_message_box" title="Permalink to this definition"></a></dt>
<dd><p>int GuiMessageBox(struct Rectangle, char <a href="#id53"><span class="problematic" id="id54">*</span></a>, char <a href="#id55"><span class="problematic" id="id56">*</span></a>, char <a href="#id57"><span class="problematic" id="id58">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_panel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_panel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_panel" title="Permalink to this definition"></a></dt>
<dd><p>void GuiPanel(struct Rectangle);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_progress_bar">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_progress_bar</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_4</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_5</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_progress_bar" title="Permalink to this definition"></a></dt>
<dd><p>float GuiProgressBar(struct Rectangle, char <a href="#id59"><span class="problematic" id="id60">*</span></a>, char <a href="#id61"><span class="problematic" id="id62">*</span></a>, float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_scroll_bar">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_scroll_bar</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_scroll_bar" title="Permalink to this definition"></a></dt>
<dd><p>int GuiScrollBar(struct Rectangle, int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_scroll_panel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_scroll_panel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">Rectangle_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">Vector2_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_scroll_panel" title="Permalink to this definition"></a></dt>
<dd><p>struct Rectangle GuiScrollPanel(struct Rectangle, struct Rectangle, struct Vector2 <a href="#id63"><span class="problematic" id="id64">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_set_font">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_set_font</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Font_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_set_font" title="Permalink to this definition"></a></dt>
<dd><p>void GuiSetFont(struct Font);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_set_icon_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_set_icon_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_set_icon_data" title="Permalink to this definition"></a></dt>
<dd><p>void GuiSetIconData(int, unsigned int <a href="#id65"><span class="problematic" id="id66">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_set_icon_pixel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_set_icon_pixel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_set_icon_pixel" title="Permalink to this definition"></a></dt>
<dd><p>void GuiSetIconPixel(int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_set_state">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_set_state</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_set_state" title="Permalink to this definition"></a></dt>
<dd><p>void GuiSetState(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_set_style">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_set_style</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_set_style" title="Permalink to this definition"></a></dt>
<dd><p>void GuiSetStyle(int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_slider">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_slider</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_4</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_5</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_slider" title="Permalink to this definition"></a></dt>
<dd><p>float GuiSlider(struct Rectangle, char <a href="#id67"><span class="problematic" id="id68">*</span></a>, char <a href="#id69"><span class="problematic" id="id70">*</span></a>, float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_slider_bar">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_slider_bar</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_4</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_5</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_slider_bar" title="Permalink to this definition"></a></dt>
<dd><p>float GuiSliderBar(struct Rectangle, char <a href="#id71"><span class="problematic" id="id72">*</span></a>, char <a href="#id73"><span class="problematic" id="id74">*</span></a>, float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_spinner">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_spinner</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_4</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_5</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_spinner" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiSpinner(struct Rectangle, char <a href="#id75"><span class="problematic" id="id76">*</span></a>, int <a href="#id77"><span class="problematic" id="id78">*</span></a>, int, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_status_bar">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_status_bar</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_status_bar" title="Permalink to this definition"></a></dt>
<dd><p>void GuiStatusBar(struct Rectangle, char <a href="#id79"><span class="problematic" id="id80">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_text_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_text_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_3</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_text_box" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiTextBox(struct Rectangle, char <a href="#id81"><span class="problematic" id="id82">*</span></a>, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_text_box_multi">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_text_box_multi</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_3</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_text_box_multi" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiTextBoxMulti(struct Rectangle, char <a href="#id83"><span class="problematic" id="id84">*</span></a>, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_text_input_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_text_input_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_3</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_4</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_text_input_box" title="Permalink to this definition"></a></dt>
<dd><p>int GuiTextInputBox(struct Rectangle, char <a href="#id85"><span class="problematic" id="id86">*</span></a>, char <a href="#id87"><span class="problematic" id="id88">*</span></a>, char <a href="#id89"><span class="problematic" id="id90">*</span></a>, char <a href="#id91"><span class="problematic" id="id92">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_toggle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_toggle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">_Bool_2</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_toggle" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiToggle(struct Rectangle, char <a href="#id93"><span class="problematic" id="id94">*</span></a>, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_toggle_group">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_toggle_group</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_toggle_group" title="Permalink to this definition"></a></dt>
<dd><p>int GuiToggleGroup(struct Rectangle, char <a href="#id95"><span class="problematic" id="id96">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_unlock">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_unlock</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_unlock" title="Permalink to this definition"></a></dt>
<dd><p>void GuiUnlock();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_value_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_value_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_4</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_5</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_value_box" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiValueBox(struct Rectangle, char <a href="#id97"><span class="problematic" id="id98">*</span></a>, int <a href="#id99"><span class="problematic" id="id100">*</span></a>, int, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.gui_window_box">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">gui_window_box</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Rectangle_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.gui_window_box" title="Permalink to this definition"></a></dt>
<dd><p>_Bool GuiWindowBox(struct Rectangle, char <a href="#id101"><span class="problematic" id="id102">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.hide_cursor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">hide_cursor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.hide_cursor" title="Permalink to this definition"></a></dt>
<dd><p>Hides cursor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_alpha_clear">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_alpha_clear</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">threshold</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_alpha_clear" title="Permalink to this definition"></a></dt>
<dd><p>Clear alpha channel to desired color</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_alpha_crop">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_alpha_crop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">threshold</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_alpha_crop" title="Permalink to this definition"></a></dt>
<dd><p>Crop image depending on alpha value</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_alpha_mask">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_alpha_mask</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">alphaMask</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_alpha_mask" title="Permalink to this definition"></a></dt>
<dd><p>Apply alpha mask to image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_alpha_premultiply">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_alpha_premultiply</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_alpha_premultiply" title="Permalink to this definition"></a></dt>
<dd><p>Premultiply alpha channel</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_clear_background">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_clear_background</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_clear_background" title="Permalink to this definition"></a></dt>
<dd><p>Clear image background with given color</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_color_brightness">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_color_brightness</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">brightness</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_color_brightness" title="Permalink to this definition"></a></dt>
<dd><p>Modify image color: brightness (-255 to 255)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_color_contrast">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_color_contrast</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">contrast</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_color_contrast" title="Permalink to this definition"></a></dt>
<dd><p>Modify image color: contrast (-100 to 100)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_color_grayscale">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_color_grayscale</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_color_grayscale" title="Permalink to this definition"></a></dt>
<dd><p>Modify image color: grayscale</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_color_invert">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_color_invert</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_color_invert" title="Permalink to this definition"></a></dt>
<dd><p>Modify image color: invert</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_color_replace">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_color_replace</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">replace</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_color_replace" title="Permalink to this definition"></a></dt>
<dd><p>Modify image color: replace color</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_color_tint">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_color_tint</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_color_tint" title="Permalink to this definition"></a></dt>
<dd><p>Modify image color: tint</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_copy">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_copy</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_copy" title="Permalink to this definition"></a></dt>
<dd><p>Create an image duplicate (useful for transformations)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_crop">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_crop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">crop</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_crop" title="Permalink to this definition"></a></dt>
<dd><p>Crop an image to a defined rectangle</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_dither">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_dither</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">rBpp</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">gBpp</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">bBpp</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">aBpp</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_dither" title="Permalink to this definition"></a></dt>
<dd><p>Dither image data to 16bpp or lower (Floyd-Steinberg dithering)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">src</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">srcRec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">dstRec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw" title="Permalink to this definition"></a></dt>
<dd><p>Draw a source image within a destination image (tint applied to source)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_circle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_circle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">centerX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">centerY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_circle" title="Permalink to this definition"></a></dt>
<dd><p>Draw circle within an image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_circle_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_circle_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">center</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">radius</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_circle_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw circle within an image (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_line">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_line</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">startPosX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">startPosY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">endPosX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">endPosY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_line" title="Permalink to this definition"></a></dt>
<dd><p>Draw line within an image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_line_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_line_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">start</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">end</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_line_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw line within an image (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_pixel">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_pixel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_pixel" title="Permalink to this definition"></a></dt>
<dd><p>Draw pixel within an image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_pixel_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_pixel_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_pixel_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw pixel within an image (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_rectangle">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_rectangle</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_rectangle" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle within an image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_rectangle_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_rectangle_lines</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">thick</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_rectangle_lines" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle lines within an image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_rectangle_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_rectangle_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_rectangle_rec" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle within an image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_rectangle_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_rectangle_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_rectangle_v" title="Permalink to this definition"></a></dt>
<dd><p>Draw rectangle within an image (Vector version)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">posX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">posY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_text" title="Permalink to this definition"></a></dt>
<dd><p>Draw text (using default font) within an image (destination)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_draw_text_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_draw_text_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">spacing</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_draw_text_ex" title="Permalink to this definition"></a></dt>
<dd><p>Draw text (custom sprite font) within an image (destination)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_flip_horizontal">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_flip_horizontal</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_flip_horizontal" title="Permalink to this definition"></a></dt>
<dd><p>Flip image horizontally</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_flip_vertical">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_flip_vertical</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_flip_vertical" title="Permalink to this definition"></a></dt>
<dd><p>Flip image vertically</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_format">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_format</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">newFormat</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_format" title="Permalink to this definition"></a></dt>
<dd><p>Convert image data to desired format</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_from_image">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_from_image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_from_image" title="Permalink to this definition"></a></dt>
<dd><p>Create an image from another image piece</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_mipmaps">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_mipmaps</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_mipmaps" title="Permalink to this definition"></a></dt>
<dd><p>Compute all mipmap levels for a provided image</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_resize">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_resize</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">newWidth</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">newHeight</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_resize" title="Permalink to this definition"></a></dt>
<dd><p>Resize image (Bicubic scaling algorithm)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_resize_canvas">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_resize_canvas</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">newWidth</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">newHeight</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">offsetX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">offsetY</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fill</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_resize_canvas" title="Permalink to this definition"></a></dt>
<dd><p>Resize canvas and fill with color</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_resize_nn">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_resize_nn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">newWidth</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">newHeight</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_resize_nn" title="Permalink to this definition"></a></dt>
<dd><p>Resize image (Nearest-Neighbor scaling algorithm)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_rotate_ccw">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_rotate_ccw</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_rotate_ccw" title="Permalink to this definition"></a></dt>
<dd><p>Rotate image counter-clockwise 90deg</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_rotate_cw">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_rotate_cw</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_rotate_cw" title="Permalink to this definition"></a></dt>
<dd><p>Rotate image clockwise 90deg</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_text" title="Permalink to this definition"></a></dt>
<dd><p>Create an image from text (default font)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_text_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_text_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">spacing</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">tint</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_text_ex" title="Permalink to this definition"></a></dt>
<dd><p>Create an image from text (custom sprite font)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.image_to_pot">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">image_to_pot</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">fill</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.image_to_pot" title="Permalink to this definition"></a></dt>
<dd><p>Convert image to POT (power-of-two)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.init_audio_device">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">init_audio_device</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.init_audio_device" title="Permalink to this definition"></a></dt>
<dd><p>Initialize audio device and context</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.init_physics">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">init_physics</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.init_physics" title="Permalink to this definition"></a></dt>
<dd><p>void InitPhysics();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.init_window">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">init_window</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">title</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.init_window" title="Permalink to this definition"></a></dt>
<dd><p>Initialize window and OpenGL context</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_audio_device_ready">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_audio_device_ready</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_audio_device_ready" title="Permalink to this definition"></a></dt>
<dd><p>Check if audio device has been initialized successfully</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_audio_stream_playing">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_audio_stream_playing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_audio_stream_playing" title="Permalink to this definition"></a></dt>
<dd><p>Check if audio stream is playing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_audio_stream_processed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_audio_stream_processed</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_audio_stream_processed" title="Permalink to this definition"></a></dt>
<dd><p>Check if any audio stream buffers requires refill</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_cursor_hidden">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_cursor_hidden</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_cursor_hidden" title="Permalink to this definition"></a></dt>
<dd><p>Check if cursor is not visible</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_cursor_on_screen">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_cursor_on_screen</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_cursor_on_screen" title="Permalink to this definition"></a></dt>
<dd><p>Check if cursor is on the screen</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_file_dropped">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_file_dropped</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_file_dropped" title="Permalink to this definition"></a></dt>
<dd><p>Check if a file has been dropped into window</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_file_extension">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_file_extension</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">ext</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_file_extension" title="Permalink to this definition"></a></dt>
<dd><p>Check file extension (including point: .png, .wav)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_gamepad_available">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_gamepad_available</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_gamepad_available" title="Permalink to this definition"></a></dt>
<dd><p>Check if a gamepad is available</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_gamepad_button_down">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_gamepad_button_down</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_gamepad_button_down" title="Permalink to this definition"></a></dt>
<dd><p>Check if a gamepad button is being pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_gamepad_button_pressed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_gamepad_button_pressed</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_gamepad_button_pressed" title="Permalink to this definition"></a></dt>
<dd><p>Check if a gamepad button has been pressed once</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_gamepad_button_released">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_gamepad_button_released</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_gamepad_button_released" title="Permalink to this definition"></a></dt>
<dd><p>Check if a gamepad button has been released once</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_gamepad_button_up">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_gamepad_button_up</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gamepad</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_gamepad_button_up" title="Permalink to this definition"></a></dt>
<dd><p>Check if a gamepad button is NOT being pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_gesture_detected">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_gesture_detected</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">gesture</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_gesture_detected" title="Permalink to this definition"></a></dt>
<dd><p>Check if a gesture have been detected</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_key_down">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_key_down</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_key_down" title="Permalink to this definition"></a></dt>
<dd><p>Check if a key is being pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_key_pressed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_key_pressed</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_key_pressed" title="Permalink to this definition"></a></dt>
<dd><p>Check if a key has been pressed once</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_key_released">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_key_released</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_key_released" title="Permalink to this definition"></a></dt>
<dd><p>Check if a key has been released once</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_key_up">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_key_up</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_key_up" title="Permalink to this definition"></a></dt>
<dd><p>Check if a key is NOT being pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_model_animation_valid">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_model_animation_valid</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em>, <em class="sig-param"><span class="n">anim</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.ModelAnimation" title="pyray.ModelAnimation">ModelAnimation</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_model_animation_valid" title="Permalink to this definition"></a></dt>
<dd><p>Check model animation skeleton match</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_mouse_button_down">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_mouse_button_down</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_mouse_button_down" title="Permalink to this definition"></a></dt>
<dd><p>Check if a mouse button is being pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_mouse_button_pressed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_mouse_button_pressed</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_mouse_button_pressed" title="Permalink to this definition"></a></dt>
<dd><p>Check if a mouse button has been pressed once</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_mouse_button_released">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_mouse_button_released</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_mouse_button_released" title="Permalink to this definition"></a></dt>
<dd><p>Check if a mouse button has been released once</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_mouse_button_up">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_mouse_button_up</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">button</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_mouse_button_up" title="Permalink to this definition"></a></dt>
<dd><p>Check if a mouse button is NOT being pressed</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_music_stream_playing">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_music_stream_playing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_music_stream_playing" title="Permalink to this definition"></a></dt>
<dd><p>Check if music is playing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_sound_playing">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_sound_playing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_sound_playing" title="Permalink to this definition"></a></dt>
<dd><p>Check if a sound is currently playing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_focused">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_focused</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_focused" title="Permalink to this definition"></a></dt>
<dd><p>Check if window is currently focused (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_fullscreen">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_fullscreen</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_fullscreen" title="Permalink to this definition"></a></dt>
<dd><p>Check if window is currently fullscreen</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_hidden">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_hidden</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_hidden" title="Permalink to this definition"></a></dt>
<dd><p>Check if window is currently hidden (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_maximized">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_maximized</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_maximized" title="Permalink to this definition"></a></dt>
<dd><p>Check if window is currently maximized (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_minimized">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_minimized</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_minimized" title="Permalink to this definition"></a></dt>
<dd><p>Check if window is currently minimized (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_ready">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_ready</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_ready" title="Permalink to this definition"></a></dt>
<dd><p>Check if window has been initialized successfully</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_resized">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_resized</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_resized" title="Permalink to this definition"></a></dt>
<dd><p>Check if window has been resized last frame</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.is_window_state">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">is_window_state</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flag</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.is_window_state" title="Permalink to this definition"></a></dt>
<dd><p>Check if one specific window flag is enabled</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sampleRate</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">sampleSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">channels</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Load audio stream (to stream raw audio pcm data)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_codepoints">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_codepoints</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_codepoints" title="Permalink to this definition"></a></dt>
<dd><p>Load all codepoints from a UTF-8 text string, codepoints count returned by parameter</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_file_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_file_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">bytesRead</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_file_data" title="Permalink to this definition"></a></dt>
<dd><p>Load file data as byte array (read)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_file_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_file_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_file_text" title="Permalink to this definition"></a></dt>
<dd><p>Load text data from file (read), returns a 0 terminated string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_font">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_font</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_font" title="Permalink to this definition"></a></dt>
<dd><p>Load font from file into GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_font_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_font_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileData</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontChars</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">glyphCount</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">type</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_font_data" title="Permalink to this definition"></a></dt>
<dd><p>Load font data for further use</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_font_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_font_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontChars</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">glyphCount</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_font_ex" title="Permalink to this definition"></a></dt>
<dd><p>Load font from file with extended parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_font_from_image">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_font_from_image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">key</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">firstChar</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_font_from_image" title="Permalink to this definition"></a></dt>
<dd><p>Load font from Image (XNA style)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_font_from_memory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_font_from_memory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileType</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fileData</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">fontChars</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">glyphCount</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_font_from_memory" title="Permalink to this definition"></a></dt>
<dd><p>Load font from memory buffer, fileType refers to extension: i.e. .ttf</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image" title="Permalink to this definition"></a></dt>
<dd><p>Load image from file into CPU memory (RAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_anim">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_anim</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">frames</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_anim" title="Permalink to this definition"></a></dt>
<dd><p>Load image sequence from file (frames appended to image.data)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_colors">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_colors</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_colors" title="Permalink to this definition"></a></dt>
<dd><p>Load color data from image as a Color array (RGBA - 32bit)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_from_memory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_from_memory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileType</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fileData</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataSize</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_from_memory" title="Permalink to this definition"></a></dt>
<dd><p>Load image from memory buffer, fileType refers to extension: i.e. .png</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_from_screen">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_from_screen</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_from_screen" title="Permalink to this definition"></a></dt>
<dd><p>Load image from screen buffer and (screenshot)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_from_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_from_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_from_texture" title="Permalink to this definition"></a></dt>
<dd><p>Load image from GPU texture data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_palette">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_palette</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">maxPaletteSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">colorCount</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_palette" title="Permalink to this definition"></a></dt>
<dd><p>Load colors palette from image as a Color array (RGBA - 32bit)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_image_raw">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_image_raw</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">format</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">headerSize</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_image_raw" title="Permalink to this definition"></a></dt>
<dd><p>Load image from RAW file data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_material_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_material_default</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_material_default" title="Permalink to this definition"></a></dt>
<dd><p>Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_materials">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_materials</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">materialCount</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_materials" title="Permalink to this definition"></a></dt>
<dd><p>Load materials from model file</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_model">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_model</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_model" title="Permalink to this definition"></a></dt>
<dd><p>Load model from files (meshes and materials)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_model_animations">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_model_animations</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">animCount</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_model_animations" title="Permalink to this definition"></a></dt>
<dd><p>Load model animations from file</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_model_from_mesh">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_model_from_mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_model_from_mesh" title="Permalink to this definition"></a></dt>
<dd><p>Load model from generated mesh (default material)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Load music stream from file</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_music_stream_from_memory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_music_stream_from_memory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileType</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataSize</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_music_stream_from_memory" title="Permalink to this definition"></a></dt>
<dd><p>Load music stream from data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_render_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_render_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_render_texture" title="Permalink to this definition"></a></dt>
<dd><p>Load texture for rendering (framebuffer)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_shader">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_shader</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">vsFileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fsFileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_shader" title="Permalink to this definition"></a></dt>
<dd><p>Load shader from files and bind default locations</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_shader_from_memory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_shader_from_memory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">vsCode</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fsCode</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_shader_from_memory" title="Permalink to this definition"></a></dt>
<dd><p>Load shader from code strings and bind default locations</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_sound" title="Permalink to this definition"></a></dt>
<dd><p>Load sound from file</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_sound_from_wave">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_sound_from_wave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Wave" title="pyray.Wave">Wave</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_sound_from_wave" title="Permalink to this definition"></a></dt>
<dd><p>Load sound from wave data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_storage_value">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_storage_value</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_storage_value" title="Permalink to this definition"></a></dt>
<dd><p>Load integer value from storage file (from defined position)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_texture" title="Permalink to this definition"></a></dt>
<dd><p>Load texture from file into GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_texture_cubemap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_texture_cubemap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em>, <em class="sig-param"><span class="n">layout</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_texture_cubemap" title="Permalink to this definition"></a></dt>
<dd><p>Load cubemap from image, multiple image cubemap layouts supported</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_texture_from_image">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_texture_from_image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_texture_from_image" title="Permalink to this definition"></a></dt>
<dd><p>Load texture from image data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_vr_stereo_config">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_vr_stereo_config</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">device</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.VrDeviceInfo" title="pyray.VrDeviceInfo">VrDeviceInfo</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_vr_stereo_config" title="Permalink to this definition"></a></dt>
<dd><p>Load VR stereo config for VR simulator device parameters</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_wave">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_wave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_wave" title="Permalink to this definition"></a></dt>
<dd><p>Load wave data from file</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_wave_from_memory">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_wave_from_memory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileType</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fileData</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">dataSize</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_wave_from_memory" title="Permalink to this definition"></a></dt>
<dd><p>Load wave from memory buffer, fileType refers to extension: i.e. .wav</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.load_wave_samples">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">load_wave_samples</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Wave" title="pyray.Wave">Wave</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.load_wave_samples" title="Permalink to this definition"></a></dt>
<dd><p>Load samples data from wave as a floats array</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.maximize_window">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">maximize_window</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.maximize_window" title="Permalink to this definition"></a></dt>
<dd><p>Set window state: maximized, if resizable (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.measure_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">measure_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.measure_text" title="Permalink to this definition"></a></dt>
<dd><p>Measure string width for default font</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.measure_text_ex">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">measure_text_ex</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">fontSize</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">spacing</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.measure_text_ex" title="Permalink to this definition"></a></dt>
<dd><p>Measure string size for Font</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.mem_alloc">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">mem_alloc</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.mem_alloc" title="Permalink to this definition"></a></dt>
<dd><p>Internal memory allocator</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.mem_free">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">mem_free</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ptr</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.mem_free" title="Permalink to this definition"></a></dt>
<dd><p>Internal memory free</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.mem_realloc">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">mem_realloc</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ptr</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.mem_realloc" title="Permalink to this definition"></a></dt>
<dd><p>Internal memory reallocator</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.minimize_window">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">minimize_window</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.minimize_window" title="Permalink to this definition"></a></dt>
<dd><p>Set window state: minimized, if resizable (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.open_url">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">open_url</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">url</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.open_url" title="Permalink to this definition"></a></dt>
<dd><p>Open URL with default system browser (if available)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.pause_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">pause_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.pause_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Pause audio stream</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.pause_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">pause_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.pause_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Pause music playing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.pause_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">pause_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.pause_sound" title="Permalink to this definition"></a></dt>
<dd><p>Pause a sound</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.physics_add_force">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">physics_add_force</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">PhysicsBodyData_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">Vector2_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.physics_add_force" title="Permalink to this definition"></a></dt>
<dd><p>void PhysicsAddForce(struct PhysicsBodyData <a href="#id103"><span class="problematic" id="id104">*</span></a>, struct Vector2);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.physics_add_torque">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">physics_add_torque</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">PhysicsBodyData_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.physics_add_torque" title="Permalink to this definition"></a></dt>
<dd><p>void PhysicsAddTorque(struct PhysicsBodyData <a href="#id105"><span class="problematic" id="id106">*</span></a>, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.physics_shatter">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">physics_shatter</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">PhysicsBodyData_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">Vector2_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Vector2" title="pyray.Vector2">Vector2</a></span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.physics_shatter" title="Permalink to this definition"></a></dt>
<dd><p>void PhysicsShatter(struct PhysicsBodyData <a href="#id107"><span class="problematic" id="id108">*</span></a>, struct Vector2, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.play_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">play_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.play_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Play audio stream</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.play_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">play_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.play_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Start music playing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.play_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">play_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.play_sound" title="Permalink to this definition"></a></dt>
<dd><p>Play a sound</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.play_sound_multi">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">play_sound_multi</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.play_sound_multi" title="Permalink to this definition"></a></dt>
<dd><p>Play a sound (using multichannel buffer pool)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.pointer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">pointer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">struct</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.pointer" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py function">
<dt id="pyray.poll_input_events">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">poll_input_events</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.poll_input_events" title="Permalink to this definition"></a></dt>
<dd><p>Register all input events</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.reset_physics">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">reset_physics</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.reset_physics" title="Permalink to this definition"></a></dt>
<dd><p>void ResetPhysics();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.restore_window">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">restore_window</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.restore_window" title="Permalink to this definition"></a></dt>
<dd><p>Set window state: not minimized/maximized (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.resume_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">resume_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.resume_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Resume audio stream</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.resume_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">resume_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.resume_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Resume playing paused music</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.resume_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">resume_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.resume_sound" title="Permalink to this definition"></a></dt>
<dd><p>Resume a paused sound</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_active_draw_buffers">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_active_draw_buffers</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_active_draw_buffers" title="Permalink to this definition"></a></dt>
<dd><p>void rlActiveDrawBuffers(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_active_texture_slot">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_active_texture_slot</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_active_texture_slot" title="Permalink to this definition"></a></dt>
<dd><p>void rlActiveTextureSlot(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_begin">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_begin</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_begin" title="Permalink to this definition"></a></dt>
<dd><p>void rlBegin(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_bind_image_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_bind_image_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_bind_image_texture" title="Permalink to this definition"></a></dt>
<dd><p>void rlBindImageTexture(unsigned int, unsigned int, unsigned int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_bind_shader_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_bind_shader_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_bind_shader_buffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlBindShaderBuffer(unsigned int, unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_check_errors">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_check_errors</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_check_errors" title="Permalink to this definition"></a></dt>
<dd><p>void rlCheckErrors();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_check_render_batch_limit">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_check_render_batch_limit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_check_render_batch_limit" title="Permalink to this definition"></a></dt>
<dd><p>_Bool rlCheckRenderBatchLimit(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_clear_color">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_clear_color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedchar_0</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">unsignedchar_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">unsignedchar_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">unsignedchar_3</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_clear_color" title="Permalink to this definition"></a></dt>
<dd><p>void rlClearColor(unsigned char, unsigned char, unsigned char, unsigned char);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_clear_screen_buffers">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_clear_screen_buffers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_clear_screen_buffers" title="Permalink to this definition"></a></dt>
<dd><p>void rlClearScreenBuffers();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_color3f">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_color3f</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_color3f" title="Permalink to this definition"></a></dt>
<dd><p>void rlColor3f(float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_color4f">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_color4f</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_color4f" title="Permalink to this definition"></a></dt>
<dd><p>void rlColor4f(float, float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_color4ub">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_color4ub</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedchar_0</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">unsignedchar_1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">unsignedchar_2</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">unsignedchar_3</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_color4ub" title="Permalink to this definition"></a></dt>
<dd><p>void rlColor4ub(unsigned char, unsigned char, unsigned char, unsigned char);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_compile_shader">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_compile_shader</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">str_0</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_compile_shader" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlCompileShader(char <a href="#id109"><span class="problematic" id="id110">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_compute_shader_dispatch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_compute_shader_dispatch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_compute_shader_dispatch" title="Permalink to this definition"></a></dt>
<dd><p>void rlComputeShaderDispatch(unsigned int, unsigned int, unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_copy_buffers_elements">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_copy_buffers_elements</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_4</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_copy_buffers_elements" title="Permalink to this definition"></a></dt>
<dd><p>void rlCopyBuffersElements(unsigned int, unsigned int, unsigned long long, unsigned long long, unsigned long long);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_backface_culling">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_backface_culling</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_backface_culling" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableBackfaceCulling();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_color_blend">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_color_blend</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_color_blend" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableColorBlend();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_depth_mask">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_depth_mask</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_depth_mask" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableDepthMask();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_depth_test">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_depth_test</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_depth_test" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableDepthTest();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_framebuffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_framebuffer</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_framebuffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableFramebuffer();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_scissor_test">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_scissor_test</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_scissor_test" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableScissorTest();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_shader">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_shader</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_shader" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableShader();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_smooth_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_smooth_lines</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_smooth_lines" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableSmoothLines();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_stereo_render">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_stereo_render</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_stereo_render" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableStereoRender();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_texture</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_texture" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableTexture();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_texture_cubemap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_texture_cubemap</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_texture_cubemap" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableTextureCubemap();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_vertex_array">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_vertex_array</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_vertex_array" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableVertexArray();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_vertex_attribute">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_vertex_attribute</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_vertex_attribute" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableVertexAttribute(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_vertex_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_vertex_buffer</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_vertex_buffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableVertexBuffer();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_vertex_buffer_element">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_vertex_buffer_element</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_vertex_buffer_element" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableVertexBufferElement();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_disable_wire_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_disable_wire_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_disable_wire_mode" title="Permalink to this definition"></a></dt>
<dd><p>void rlDisableWireMode();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_draw_render_batch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_draw_render_batch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rlRenderBatch_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_draw_render_batch" title="Permalink to this definition"></a></dt>
<dd><p>void rlDrawRenderBatch(struct rlRenderBatch <a href="#id111"><span class="problematic" id="id112">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_draw_render_batch_active">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_draw_render_batch_active</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_draw_render_batch_active" title="Permalink to this definition"></a></dt>
<dd><p>void rlDrawRenderBatchActive();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_draw_vertex_array">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_draw_vertex_array</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_draw_vertex_array" title="Permalink to this definition"></a></dt>
<dd><p>void rlDrawVertexArray(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_draw_vertex_array_elements">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_draw_vertex_array_elements</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_draw_vertex_array_elements" title="Permalink to this definition"></a></dt>
<dd><p>void rlDrawVertexArrayElements(int, int, void <a href="#id113"><span class="problematic" id="id114">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_draw_vertex_array_elements_instanced">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_draw_vertex_array_elements_instanced</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_draw_vertex_array_elements_instanced" title="Permalink to this definition"></a></dt>
<dd><p>void rlDrawVertexArrayElementsInstanced(int, int, void <a href="#id115"><span class="problematic" id="id116">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_draw_vertex_array_instanced">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_draw_vertex_array_instanced</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_draw_vertex_array_instanced" title="Permalink to this definition"></a></dt>
<dd><p>void rlDrawVertexArrayInstanced(int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_backface_culling">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_backface_culling</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_backface_culling" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableBackfaceCulling();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_color_blend">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_color_blend</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_color_blend" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableColorBlend();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_depth_mask">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_depth_mask</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_depth_mask" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableDepthMask();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_depth_test">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_depth_test</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_depth_test" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableDepthTest();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_framebuffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_framebuffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_framebuffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableFramebuffer(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_scissor_test">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_scissor_test</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_scissor_test" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableScissorTest();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_shader">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_shader</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_shader" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableShader(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_smooth_lines">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_smooth_lines</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_smooth_lines" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableSmoothLines();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_stereo_render">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_stereo_render</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_stereo_render" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableStereoRender();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_texture" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableTexture(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_texture_cubemap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_texture_cubemap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_texture_cubemap" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableTextureCubemap(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_vertex_array">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_vertex_array</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_vertex_array" title="Permalink to this definition"></a></dt>
<dd><p>_Bool rlEnableVertexArray(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_vertex_attribute">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_vertex_attribute</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_vertex_attribute" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableVertexAttribute(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_vertex_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_vertex_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_vertex_buffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableVertexBuffer(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_vertex_buffer_element">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_vertex_buffer_element</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_vertex_buffer_element" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableVertexBufferElement(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_enable_wire_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_enable_wire_mode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_enable_wire_mode" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnableWireMode();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_end">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_end</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_end" title="Permalink to this definition"></a></dt>
<dd><p>void rlEnd();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_framebuffer_attach">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_framebuffer_attach</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_4</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_framebuffer_attach" title="Permalink to this definition"></a></dt>
<dd><p>void rlFramebufferAttach(unsigned int, unsigned int, int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_framebuffer_complete">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_framebuffer_complete</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_framebuffer_complete" title="Permalink to this definition"></a></dt>
<dd><p>_Bool rlFramebufferComplete(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_frustum">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_frustum</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">double_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_2</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_3</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_4</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_5</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_frustum" title="Permalink to this definition"></a></dt>
<dd><p>void rlFrustum(double, double, double, double, double, double);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_gen_texture_mipmaps">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_gen_texture_mipmaps</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_pointer_4</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_gen_texture_mipmaps" title="Permalink to this definition"></a></dt>
<dd><p>void rlGenTextureMipmaps(unsigned int, int, int, int, int <a href="#id117"><span class="problematic" id="id118">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_framebuffer_height">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_framebuffer_height</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_framebuffer_height" title="Permalink to this definition"></a></dt>
<dd><p>int rlGetFramebufferHeight();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_framebuffer_width">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_framebuffer_width</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_framebuffer_width" title="Permalink to this definition"></a></dt>
<dd><p>int rlGetFramebufferWidth();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_gl_texture_formats">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_gl_texture_formats</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_pointer_2</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_pointer_3</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_gl_texture_formats" title="Permalink to this definition"></a></dt>
<dd><p>void rlGetGlTextureFormats(int, int <a href="#id119"><span class="problematic" id="id120">*</span></a>, int <a href="#id121"><span class="problematic" id="id122">*</span></a>, int <a href="#id123"><span class="problematic" id="id124">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_line_width">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_line_width</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_line_width" title="Permalink to this definition"></a></dt>
<dd><p>float rlGetLineWidth();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_location_attrib">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_location_attrib</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_location_attrib" title="Permalink to this definition"></a></dt>
<dd><p>int rlGetLocationAttrib(unsigned int, char <a href="#id125"><span class="problematic" id="id126">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_location_uniform">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_location_uniform</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_location_uniform" title="Permalink to this definition"></a></dt>
<dd><p>int rlGetLocationUniform(unsigned int, char <a href="#id127"><span class="problematic" id="id128">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_matrix_modelview">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_matrix_modelview</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_matrix_modelview" title="Permalink to this definition"></a></dt>
<dd><p>struct Matrix rlGetMatrixModelview();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_matrix_projection">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_matrix_projection</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_matrix_projection" title="Permalink to this definition"></a></dt>
<dd><p>struct Matrix rlGetMatrixProjection();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_matrix_projection_stereo">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_matrix_projection_stereo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_matrix_projection_stereo" title="Permalink to this definition"></a></dt>
<dd><p>struct Matrix rlGetMatrixProjectionStereo(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_matrix_transform">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_matrix_transform</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_matrix_transform" title="Permalink to this definition"></a></dt>
<dd><p>struct Matrix rlGetMatrixTransform();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_matrix_view_offset_stereo">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_matrix_view_offset_stereo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_matrix_view_offset_stereo" title="Permalink to this definition"></a></dt>
<dd><p>struct Matrix rlGetMatrixViewOffsetStereo(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_pixel_format_name">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_pixel_format_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_pixel_format_name" title="Permalink to this definition"></a></dt>
<dd><p>char <a href="#id129"><span class="problematic" id="id130">*</span></a>rlGetPixelFormatName(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_shader_buffer_size">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_shader_buffer_size</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_shader_buffer_size" title="Permalink to this definition"></a></dt>
<dd><p>unsigned long long rlGetShaderBufferSize(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_shader_id_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_shader_id_default</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_shader_id_default" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlGetShaderIdDefault();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_shader_locs_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_shader_locs_default</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_shader_locs_default" title="Permalink to this definition"></a></dt>
<dd><p>int <a href="#id131"><span class="problematic" id="id132">*</span></a>rlGetShaderLocsDefault();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_texture_id_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_texture_id_default</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_texture_id_default" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlGetTextureIdDefault();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_get_version">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_get_version</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_get_version" title="Permalink to this definition"></a></dt>
<dd><p>int rlGetVersion();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_is_stereo_render_enabled">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_is_stereo_render_enabled</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_is_stereo_render_enabled" title="Permalink to this definition"></a></dt>
<dd><p>_Bool rlIsStereoRenderEnabled();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_compute_shader_program">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_compute_shader_program</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_compute_shader_program" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadComputeShaderProgram(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_draw_cube">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_draw_cube</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_draw_cube" title="Permalink to this definition"></a></dt>
<dd><p>void rlLoadDrawCube();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_draw_quad">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_draw_quad</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_draw_quad" title="Permalink to this definition"></a></dt>
<dd><p>void rlLoadDrawQuad();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_extensions">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_extensions</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">void_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_extensions" title="Permalink to this definition"></a></dt>
<dd><p>void rlLoadExtensions(void <a href="#id133"><span class="problematic" id="id134">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_framebuffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_framebuffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_framebuffer" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadFramebuffer(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_identity">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_identity</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_identity" title="Permalink to this definition"></a></dt>
<dd><p>void rlLoadIdentity();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_render_batch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_render_batch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_render_batch" title="Permalink to this definition"></a></dt>
<dd><p>struct rlRenderBatch rlLoadRenderBatch(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_shader_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_shader_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedlonglong_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_shader_buffer" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadShaderBuffer(unsigned long long, void <a href="#id135"><span class="problematic" id="id136">*</span></a>, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_shader_code">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_shader_code</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">str_0</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">str_1</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_shader_code" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadShaderCode(char <a href="#id137"><span class="problematic" id="id138">*</span></a>, char <a href="#id139"><span class="problematic" id="id140">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_shader_program">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_shader_program</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_shader_program" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadShaderProgram(unsigned int, unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">void_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_4</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_texture" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadTexture(void <a href="#id141"><span class="problematic" id="id142">*</span></a>, int, int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_texture_cubemap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_texture_cubemap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">void_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_texture_cubemap" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadTextureCubemap(void <a href="#id143"><span class="problematic" id="id144">*</span></a>, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_texture_depth">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_texture_depth</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_2</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_texture_depth" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadTextureDepth(int, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_vertex_array">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_vertex_array</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_vertex_array" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadVertexArray();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_vertex_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_vertex_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">void_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_2</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_vertex_buffer" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadVertexBuffer(void <a href="#id145"><span class="problematic" id="id146">*</span></a>, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_load_vertex_buffer_element">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_load_vertex_buffer_element</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">void_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_2</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_load_vertex_buffer_element" title="Permalink to this definition"></a></dt>
<dd><p>unsigned int rlLoadVertexBufferElement(void <a href="#id147"><span class="problematic" id="id148">*</span></a>, int, _Bool);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_matrix_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_matrix_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_matrix_mode" title="Permalink to this definition"></a></dt>
<dd><p>void rlMatrixMode(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_mult_matrixf">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_mult_matrixf</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_mult_matrixf" title="Permalink to this definition"></a></dt>
<dd><p>void rlMultMatrixf(float <a href="#id149"><span class="problematic" id="id150">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_normal3f">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_normal3f</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_normal3f" title="Permalink to this definition"></a></dt>
<dd><p>void rlNormal3f(float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_ortho">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_ortho</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">double_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_2</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_3</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_4</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">double_5</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_ortho" title="Permalink to this definition"></a></dt>
<dd><p>void rlOrtho(double, double, double, double, double, double);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_pop_matrix">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_pop_matrix</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_pop_matrix" title="Permalink to this definition"></a></dt>
<dd><p>void rlPopMatrix();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_push_matrix">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_push_matrix</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_push_matrix" title="Permalink to this definition"></a></dt>
<dd><p>void rlPushMatrix();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_read_screen_pixels">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_read_screen_pixels</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_read_screen_pixels" title="Permalink to this definition"></a></dt>
<dd><p>unsigned char <a href="#id151"><span class="problematic" id="id152">*</span></a>rlReadScreenPixels(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_read_shader_buffer_elements">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_read_shader_buffer_elements</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_read_shader_buffer_elements" title="Permalink to this definition"></a></dt>
<dd><p>void rlReadShaderBufferElements(unsigned int, void <a href="#id153"><span class="problematic" id="id154">*</span></a>, unsigned long long, unsigned long long);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_read_texture_pixels">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_read_texture_pixels</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_read_texture_pixels" title="Permalink to this definition"></a></dt>
<dd><p>void <a href="#id155"><span class="problematic" id="id156">*</span></a>rlReadTexturePixels(unsigned int, int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_rotatef">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_rotatef</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_3</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_rotatef" title="Permalink to this definition"></a></dt>
<dd><p>void rlRotatef(float, float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_scalef">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_scalef</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_scalef" title="Permalink to this definition"></a></dt>
<dd><p>void rlScalef(float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_scissor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_scissor</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_scissor" title="Permalink to this definition"></a></dt>
<dd><p>void rlScissor(int, int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_blend_factors">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_blend_factors</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_blend_factors" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetBlendFactors(int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_blend_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_blend_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_blend_mode" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetBlendMode(int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_line_width">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_line_width</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_line_width" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetLineWidth(float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_matrix_modelview">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_matrix_modelview</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Matrix_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_matrix_modelview" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetMatrixModelview(struct Matrix);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_matrix_projection">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_matrix_projection</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Matrix_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_matrix_projection" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetMatrixProjection(struct Matrix);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_matrix_projection_stereo">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_matrix_projection_stereo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Matrix_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em>, <em class="sig-param"><span class="n">Matrix_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_matrix_projection_stereo" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetMatrixProjectionStereo(struct Matrix, struct Matrix);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_matrix_view_offset_stereo">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_matrix_view_offset_stereo</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">Matrix_0</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em>, <em class="sig-param"><span class="n">Matrix_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_matrix_view_offset_stereo" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetMatrixViewOffsetStereo(struct Matrix, struct Matrix);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_render_batch_active">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_render_batch_active</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rlRenderBatch_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_render_batch_active" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetRenderBatchActive(struct rlRenderBatch <a href="#id157"><span class="problematic" id="id158">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_shader">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_shader</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_shader" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetShader(unsigned int, int <a href="#id159"><span class="problematic" id="id160">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_texture" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetTexture(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_uniform">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_uniform</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_uniform" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetUniform(int, void <a href="#id161"><span class="problematic" id="id162">*</span></a>, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_uniform_matrix">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_uniform_matrix</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">Matrix_1</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_uniform_matrix" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetUniformMatrix(int, struct Matrix);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_uniform_sampler">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_uniform_sampler</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedint_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_uniform_sampler" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetUniformSampler(int, unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_vertex_attribute">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_vertex_attribute</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">_Bool_3</span><span class="p">:</span> <span class="n">bool</span></em>, <em class="sig-param"><span class="n">int_4</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_5</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_vertex_attribute" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetVertexAttribute(unsigned int, int, int, _Bool, int, void <a href="#id163"><span class="problematic" id="id164">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_vertex_attribute_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_vertex_attribute_default</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_vertex_attribute_default" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetVertexAttributeDefault(int, void <a href="#id165"><span class="problematic" id="id166">*</span></a>, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_set_vertex_attribute_divisor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_set_vertex_attribute_divisor</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_set_vertex_attribute_divisor" title="Permalink to this definition"></a></dt>
<dd><p>void rlSetVertexAttributeDivisor(unsigned int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_tex_coord2f">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_tex_coord2f</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_tex_coord2f" title="Permalink to this definition"></a></dt>
<dd><p>void rlTexCoord2f(float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_texture_parameters">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_texture_parameters</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_texture_parameters" title="Permalink to this definition"></a></dt>
<dd><p>void rlTextureParameters(unsigned int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_translatef">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_translatef</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_translatef" title="Permalink to this definition"></a></dt>
<dd><p>void rlTranslatef(float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_framebuffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_framebuffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_framebuffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadFramebuffer(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_render_batch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_render_batch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">rlRenderBatch_0</span><span class="p">:</span> <span class="n">rlRenderBatch</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_render_batch" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadRenderBatch(struct rlRenderBatch);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_shader_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_shader_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_shader_buffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadShaderBuffer(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_shader_program">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_shader_program</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_shader_program" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadShaderProgram(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_texture" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadTexture(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_vertex_array">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_vertex_array</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_vertex_array" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadVertexArray(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_unload_vertex_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_unload_vertex_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_unload_vertex_buffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlUnloadVertexBuffer(unsigned int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_update_shader_buffer_elements">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_update_shader_buffer_elements</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">unsignedlonglong_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_update_shader_buffer_elements" title="Permalink to this definition"></a></dt>
<dd><p>void rlUpdateShaderBufferElements(unsigned int, void <a href="#id167"><span class="problematic" id="id168">*</span></a>, unsigned long long, unsigned long long);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_update_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_update_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_4</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_5</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_6</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_update_texture" title="Permalink to this definition"></a></dt>
<dd><p>void rlUpdateTexture(unsigned int, int, int, int, int, int, void <a href="#id169"><span class="problematic" id="id170">*</span></a>);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_update_vertex_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_update_vertex_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unsignedint_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">void_pointer_1</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_update_vertex_buffer" title="Permalink to this definition"></a></dt>
<dd><p>void rlUpdateVertexBuffer(unsigned int, void <a href="#id171"><span class="problematic" id="id172">*</span></a>, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_vertex2f">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_vertex2f</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_vertex2f" title="Permalink to this definition"></a></dt>
<dd><p>void rlVertex2f(float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_vertex2i">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_vertex2i</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_vertex2i" title="Permalink to this definition"></a></dt>
<dd><p>void rlVertex2i(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_vertex3f">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_vertex3f</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_2</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_vertex3f" title="Permalink to this definition"></a></dt>
<dd><p>void rlVertex3f(float, float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rl_viewport">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rl_viewport</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_2</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_3</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rl_viewport" title="Permalink to this definition"></a></dt>
<dd><p>void rlViewport(int, int, int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rlgl_close">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rlgl_close</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rlgl_close" title="Permalink to this definition"></a></dt>
<dd><p>void rlglClose();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.rlgl_init">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">rlgl_init</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">int_0</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">int_1</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.rlgl_init" title="Permalink to this definition"></a></dt>
<dd><p>void rlglInit(int, int);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.save_file_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">save_file_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">bytesToWrite</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.save_file_data" title="Permalink to this definition"></a></dt>
<dd><p>Save data to file from byte array (write), returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.save_file_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">save_file_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.save_file_text" title="Permalink to this definition"></a></dt>
<dd><p>Save text data to file (write), string must be 0 terminated, returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.save_storage_value">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">save_storage_value</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">value</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.save_storage_value" title="Permalink to this definition"></a></dt>
<dd><p>Save integer value to storage file (to defined position), returns true on success</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.seek_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">seek_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.seek_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Seek music to a position (in seconds)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_audio_stream_buffer_size_default">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_audio_stream_buffer_size_default</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">size</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_audio_stream_buffer_size_default" title="Permalink to this definition"></a></dt>
<dd><p>Default size for new audio streams</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_audio_stream_pitch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_audio_stream_pitch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em>, <em class="sig-param"><span class="n">pitch</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_audio_stream_pitch" title="Permalink to this definition"></a></dt>
<dd><p>Set pitch for audio stream (1.0 is base level)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_audio_stream_volume">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_audio_stream_volume</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em>, <em class="sig-param"><span class="n">volume</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_audio_stream_volume" title="Permalink to this definition"></a></dt>
<dd><p>Set volume for audio stream (1.0 is max level)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_camera_alt_control">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_camera_alt_control</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">keyAlt</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_camera_alt_control" title="Permalink to this definition"></a></dt>
<dd><p>Set camera alt key to combine with mouse movement (free camera)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_camera_mode">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_camera_mode</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Camera3D" title="pyray.Camera3D">Camera3D</a></span></em>, <em class="sig-param"><span class="n">mode</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_camera_mode" title="Permalink to this definition"></a></dt>
<dd><p>Set camera mode (multiple camera modes available)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_camera_move_controls">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_camera_move_controls</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">keyFront</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">keyBack</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">keyRight</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">keyLeft</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">keyUp</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">keyDown</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_camera_move_controls" title="Permalink to this definition"></a></dt>
<dd><p>Set camera move controls (1st person and 3rd person cameras)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_camera_pan_control">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_camera_pan_control</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">keyPan</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_camera_pan_control" title="Permalink to this definition"></a></dt>
<dd><p>Set camera pan key to combine with mouse movement (free camera)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_camera_smooth_zoom_control">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_camera_smooth_zoom_control</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">keySmoothZoom</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_camera_smooth_zoom_control" title="Permalink to this definition"></a></dt>
<dd><p>Set camera smooth zoom key to combine with mouse (free camera)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_clipboard_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_clipboard_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_clipboard_text" title="Permalink to this definition"></a></dt>
<dd><p>Set clipboard text content</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_config_flags">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_config_flags</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flags</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_config_flags" title="Permalink to this definition"></a></dt>
<dd><p>Setup init configuration flags (view FLAGS)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_exit_key">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_exit_key</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_exit_key" title="Permalink to this definition"></a></dt>
<dd><p>Set a custom key to exit program (default is ESC)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_gamepad_mappings">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_gamepad_mappings</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mappings</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_gamepad_mappings" title="Permalink to this definition"></a></dt>
<dd><p>Set internal gamepad mappings (SDL_GameControllerDB)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_gestures_enabled">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_gestures_enabled</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flags</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_gestures_enabled" title="Permalink to this definition"></a></dt>
<dd><p>Enable a set of gestures using flags</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_load_file_data_callback">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_load_file_data_callback</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_load_file_data_callback" title="Permalink to this definition"></a></dt>
<dd><p>Set custom file binary data loader</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_load_file_text_callback">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_load_file_text_callback</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_load_file_text_callback" title="Permalink to this definition"></a></dt>
<dd><p>Set custom file text data loader</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_master_volume">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_master_volume</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">volume</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_master_volume" title="Permalink to this definition"></a></dt>
<dd><p>Set master volume (listener)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_material_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_material_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">material</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">mapType</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_material_texture" title="Permalink to this definition"></a></dt>
<dd><p>Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR…)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_model_mesh_material">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_model_mesh_material</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">meshId</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">materialId</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_model_mesh_material" title="Permalink to this definition"></a></dt>
<dd><p>Set material for a mesh</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_mouse_cursor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_mouse_cursor</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cursor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_mouse_cursor" title="Permalink to this definition"></a></dt>
<dd><p>Set mouse cursor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_mouse_offset">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_mouse_offset</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">offsetX</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">offsetY</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_mouse_offset" title="Permalink to this definition"></a></dt>
<dd><p>Set mouse offset</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_mouse_position">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_mouse_position</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">y</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_mouse_position" title="Permalink to this definition"></a></dt>
<dd><p>Set mouse position XY</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_mouse_scale">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_mouse_scale</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">scaleX</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">scaleY</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_mouse_scale" title="Permalink to this definition"></a></dt>
<dd><p>Set mouse scaling</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_music_pitch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_music_pitch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em>, <em class="sig-param"><span class="n">pitch</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_music_pitch" title="Permalink to this definition"></a></dt>
<dd><p>Set pitch for a music (1.0 is base level)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_music_volume">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_music_volume</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em>, <em class="sig-param"><span class="n">volume</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_music_volume" title="Permalink to this definition"></a></dt>
<dd><p>Set volume for music (1.0 is max level)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_physics_body_rotation">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_physics_body_rotation</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">PhysicsBodyData_pointer_0</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_physics_body_rotation" title="Permalink to this definition"></a></dt>
<dd><p>void SetPhysicsBodyRotation(struct PhysicsBodyData <a href="#id173"><span class="problematic" id="id174">*</span></a>, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_physics_gravity">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_physics_gravity</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">float_0</span><span class="p">:</span> <span class="n">float</span></em>, <em class="sig-param"><span class="n">float_1</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_physics_gravity" title="Permalink to this definition"></a></dt>
<dd><p>void SetPhysicsGravity(float, float);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_physics_time_step">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_physics_time_step</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">double_0</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_physics_time_step" title="Permalink to this definition"></a></dt>
<dd><p>void SetPhysicsTimeStep(double);</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_pixel_color">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_pixel_color</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dstPtr</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">color</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Color" title="pyray.Color">Color</a></span></em>, <em class="sig-param"><span class="n">format</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_pixel_color" title="Permalink to this definition"></a></dt>
<dd><p>Set color formatted into destination pixel pointer</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_random_seed">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_random_seed</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">seed</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_random_seed" title="Permalink to this definition"></a></dt>
<dd><p>Set the seed for the random number generator</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_save_file_data_callback">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_save_file_data_callback</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_save_file_data_callback" title="Permalink to this definition"></a></dt>
<dd><p>Set custom file binary data saver</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_save_file_text_callback">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_save_file_text_callback</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_save_file_text_callback" title="Permalink to this definition"></a></dt>
<dd><p>Set custom file text data saver</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_shader_value">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_shader_value</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em>, <em class="sig-param"><span class="n">locIndex</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">value</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">uniformType</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_shader_value" title="Permalink to this definition"></a></dt>
<dd><p>Set shader uniform value</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_shader_value_matrix">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_shader_value_matrix</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em>, <em class="sig-param"><span class="n">locIndex</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">mat</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Matrix" title="pyray.Matrix">Matrix</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_shader_value_matrix" title="Permalink to this definition"></a></dt>
<dd><p>Set shader uniform value (matrix 4x4)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_shader_value_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_shader_value_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em>, <em class="sig-param"><span class="n">locIndex</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_shader_value_texture" title="Permalink to this definition"></a></dt>
<dd><p>Set shader uniform value for texture (sampler2d)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_shader_value_v">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_shader_value_v</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em>, <em class="sig-param"><span class="n">locIndex</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">value</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">uniformType</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_shader_value_v" title="Permalink to this definition"></a></dt>
<dd><p>Set shader uniform value vector</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_shapes_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_shapes_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">source</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_shapes_texture" title="Permalink to this definition"></a></dt>
<dd><p>Set texture and rectangle to be used on shapes drawing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_sound_pitch">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_sound_pitch</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em>, <em class="sig-param"><span class="n">pitch</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_sound_pitch" title="Permalink to this definition"></a></dt>
<dd><p>Set pitch for a sound (1.0 is base level)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_sound_volume">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_sound_volume</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em>, <em class="sig-param"><span class="n">volume</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_sound_volume" title="Permalink to this definition"></a></dt>
<dd><p>Set volume for a sound (1.0 is max level)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_target_fps">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_target_fps</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fps</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_target_fps" title="Permalink to this definition"></a></dt>
<dd><p>Set target FPS (maximum)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_texture_filter">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_texture_filter</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">filter</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_texture_filter" title="Permalink to this definition"></a></dt>
<dd><p>Set texture scaling filter mode</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_texture_wrap">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_texture_wrap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">wrap</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_texture_wrap" title="Permalink to this definition"></a></dt>
<dd><p>Set texture wrapping mode</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_trace_log_callback">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_trace_log_callback</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_trace_log_callback" title="Permalink to this definition"></a></dt>
<dd><p>Set custom trace log</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_trace_log_level">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_trace_log_level</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">logLevel</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_trace_log_level" title="Permalink to this definition"></a></dt>
<dd><p>Set the current threshold (minimum) log level</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_icon">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_icon</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_icon" title="Permalink to this definition"></a></dt>
<dd><p>Set icon for window (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_min_size">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_min_size</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_min_size" title="Permalink to this definition"></a></dt>
<dd><p>Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_monitor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_monitor</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">monitor</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_monitor" title="Permalink to this definition"></a></dt>
<dd><p>Set monitor for the current window (fullscreen mode)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_position">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_position</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">y</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_position" title="Permalink to this definition"></a></dt>
<dd><p>Set window position on screen (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_size">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_size</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">width</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">height</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_size" title="Permalink to this definition"></a></dt>
<dd><p>Set window dimensions</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_state">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_state</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flags</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_state" title="Permalink to this definition"></a></dt>
<dd><p>Set window configuration state using flags</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.set_window_title">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">set_window_title</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">title</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.set_window_title" title="Permalink to this definition"></a></dt>
<dd><p>Set title for window (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.show_cursor">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">show_cursor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.show_cursor" title="Permalink to this definition"></a></dt>
<dd><p>Shows cursor</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.stop_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">stop_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.stop_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Stop audio stream</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.stop_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">stop_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.stop_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Stop music playing</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.stop_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">stop_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.stop_sound" title="Permalink to this definition"></a></dt>
<dd><p>Stop playing a sound</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.stop_sound_multi">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">stop_sound_multi</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.stop_sound_multi" title="Permalink to this definition"></a></dt>
<dd><p>Stop any sound playing (using multichannel buffer pool)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.swap_screen_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">swap_screen_buffer</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.swap_screen_buffer" title="Permalink to this definition"></a></dt>
<dd><p>Swap back buffer with front buffer (screen drawing)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.take_screenshot">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">take_screenshot</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fileName</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.take_screenshot" title="Permalink to this definition"></a></dt>
<dd><p>Takes a screenshot of current screen (filename extension defines format)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_append">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_append</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">append</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_append" title="Permalink to this definition"></a></dt>
<dd><p>Append text at specific position and move cursor!</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_codepoints_to_utf8">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_codepoints_to_utf8</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">codepoints</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_codepoints_to_utf8" title="Permalink to this definition"></a></dt>
<dd><p>Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_copy">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_copy</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dst</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">src</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_copy" title="Permalink to this definition"></a></dt>
<dd><p>Copy one string to another, returns bytes copied</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_find_index">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_find_index</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">find</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_find_index" title="Permalink to this definition"></a></dt>
<dd><p>Find first text occurrence within a string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_format">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_format</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_format" title="Permalink to this definition"></a></dt>
<dd><p>VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_insert">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_insert</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">insert</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_insert" title="Permalink to this definition"></a></dt>
<dd><p>Insert text in a position (WARNING: memory must be freed!)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_is_equal">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_is_equal</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text1</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">text2</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_is_equal" title="Permalink to this definition"></a></dt>
<dd><p>Check if two text string are equal</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_join">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_join</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">textList</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">delimiter</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_join" title="Permalink to this definition"></a></dt>
<dd><p>Join text strings with delimiter</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_length">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_length</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_length" title="Permalink to this definition"></a></dt>
<dd><p>Get text length, checks for 0 ending</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_replace">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_replace</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">replace</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">by</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_replace" title="Permalink to this definition"></a></dt>
<dd><p>Replace text string (WARNING: memory must be freed!)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_split">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_split</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">delimiter</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_split" title="Permalink to this definition"></a></dt>
<dd><p>Split text into multiple strings</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_subtext">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_subtext</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">position</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">length</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_subtext" title="Permalink to this definition"></a></dt>
<dd><p>Get a piece of a text string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_to_integer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_to_integer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_to_integer" title="Permalink to this definition"></a></dt>
<dd><p>Get integer value from text (negative values not supported)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_to_lower">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_to_lower</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_to_lower" title="Permalink to this definition"></a></dt>
<dd><p>Get lower case version of provided string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_to_pascal">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_to_pascal</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_to_pascal" title="Permalink to this definition"></a></dt>
<dd><p>Get Pascal case notation version of provided string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.text_to_upper">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">text_to_upper</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.text_to_upper" title="Permalink to this definition"></a></dt>
<dd><p>Get upper case version of provided string</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.toggle_fullscreen">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">toggle_fullscreen</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.toggle_fullscreen" title="Permalink to this definition"></a></dt>
<dd><p>Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.trace_log">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">trace_log</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.trace_log" title="Permalink to this definition"></a></dt>
<dd><p>VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Unload audio stream and free memory</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_codepoints">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_codepoints</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">codepoints</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_codepoints" title="Permalink to this definition"></a></dt>
<dd><p>Unload codepoints data from memory</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_file_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_file_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_file_data" title="Permalink to this definition"></a></dt>
<dd><p>Unload file data allocated by LoadFileData()</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_file_text">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_file_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span><span class="p">:</span> <span class="n">str</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_file_text" title="Permalink to this definition"></a></dt>
<dd><p>Unload file text data allocated by LoadFileText()</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_font">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_font</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">font</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Font" title="pyray.Font">Font</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_font" title="Permalink to this definition"></a></dt>
<dd><p>Unload Font from GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_font_data">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_font_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">chars</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">glyphCount</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_font_data" title="Permalink to this definition"></a></dt>
<dd><p>Unload font chars info data (RAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_image">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_image</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">image</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Image" title="pyray.Image">Image</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_image" title="Permalink to this definition"></a></dt>
<dd><p>Unload image from CPU memory (RAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_image_colors">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_image_colors</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">colors</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_image_colors" title="Permalink to this definition"></a></dt>
<dd><p>Unload color data loaded with LoadImageColors()</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_image_palette">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_image_palette</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">colors</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_image_palette" title="Permalink to this definition"></a></dt>
<dd><p>Unload colors palette loaded with LoadImagePalette()</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_material">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_material</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">material</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Material" title="pyray.Material">Material</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_material" title="Permalink to this definition"></a></dt>
<dd><p>Unload material from GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_mesh">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_mesh" title="Permalink to this definition"></a></dt>
<dd><p>Unload mesh data from CPU and GPU</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_model">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_model</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_model" title="Permalink to this definition"></a></dt>
<dd><p>Unload model (including meshes) from memory (RAM and/or VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_model_animation">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_model_animation</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">anim</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.ModelAnimation" title="pyray.ModelAnimation">ModelAnimation</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_model_animation" title="Permalink to this definition"></a></dt>
<dd><p>Unload animation data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_model_animations">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_model_animations</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">animations</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">count</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_model_animations" title="Permalink to this definition"></a></dt>
<dd><p>Unload animation array data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_model_keep_meshes">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_model_keep_meshes</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_model_keep_meshes" title="Permalink to this definition"></a></dt>
<dd><p>Unload model (but not meshes) from memory (RAM and/or VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Unload music stream</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_render_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_render_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">target</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.RenderTexture" title="pyray.RenderTexture">RenderTexture</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_render_texture" title="Permalink to this definition"></a></dt>
<dd><p>Unload render texture from GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_shader">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_shader</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">shader</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Shader" title="pyray.Shader">Shader</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_shader" title="Permalink to this definition"></a></dt>
<dd><p>Unload shader from GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_sound" title="Permalink to this definition"></a></dt>
<dd><p>Unload sound</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_texture" title="Permalink to this definition"></a></dt>
<dd><p>Unload texture from GPU memory (VRAM)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_vr_stereo_config">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_vr_stereo_config</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">config</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.VrStereoConfig" title="pyray.VrStereoConfig">VrStereoConfig</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_vr_stereo_config" title="Permalink to this definition"></a></dt>
<dd><p>Unload VR stereo config</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_wave">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_wave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Wave" title="pyray.Wave">Wave</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_wave" title="Permalink to this definition"></a></dt>
<dd><p>Unload wave data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.unload_wave_samples">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">unload_wave_samples</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">samples</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.unload_wave_samples" title="Permalink to this definition"></a></dt>
<dd><p>Unload samples data loaded with LoadWaveSamples()</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_audio_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_audio_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">stream</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.AudioStream" title="pyray.AudioStream">AudioStream</a></span></em>, <em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">frameCount</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_audio_stream" title="Permalink to this definition"></a></dt>
<dd><p>Update audio stream buffers with data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_camera">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_camera</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">camera</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_camera" title="Permalink to this definition"></a></dt>
<dd><p>Update camera position for selected mode</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_mesh_buffer">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_mesh_buffer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Mesh" title="pyray.Mesh">Mesh</a></span></em>, <em class="sig-param"><span class="n">index</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">dataSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">offset</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_mesh_buffer" title="Permalink to this definition"></a></dt>
<dd><p>Update mesh vertex data in GPU for a specific buffer index</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_model_animation">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_model_animation</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">model</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Model" title="pyray.Model">Model</a></span></em>, <em class="sig-param"><span class="n">anim</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.ModelAnimation" title="pyray.ModelAnimation">ModelAnimation</a></span></em>, <em class="sig-param"><span class="n">frame</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_model_animation" title="Permalink to this definition"></a></dt>
<dd><p>Update model animation pose</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_music_stream">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_music_stream</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">music</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Music" title="pyray.Music">Music</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_music_stream" title="Permalink to this definition"></a></dt>
<dd><p>Updates buffers for music streaming</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_physics">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_physics</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_physics" title="Permalink to this definition"></a></dt>
<dd><p>void UpdatePhysics();</p>
<p>CFFI C function from raylib._raylib_cffi.lib</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_sound">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_sound</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sound</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Sound" title="pyray.Sound">Sound</a></span></em>, <em class="sig-param"><span class="n">data</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">sampleCount</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_sound" title="Permalink to this definition"></a></dt>
<dd><p>Update sound buffer with new data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_texture">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_texture</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">pixels</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_texture" title="Permalink to this definition"></a></dt>
<dd><p>Update GPU texture with new data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.update_texture_rec">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">update_texture_rec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">texture</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Texture" title="pyray.Texture">Texture</a></span></em>, <em class="sig-param"><span class="n">rec</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Rectangle" title="pyray.Rectangle">Rectangle</a></span></em>, <em class="sig-param"><span class="n">pixels</span><span class="p">:</span> <span class="n">Any</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.update_texture_rec" title="Permalink to this definition"></a></dt>
<dd><p>Update GPU texture rectangle with new data</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.upload_mesh">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">upload_mesh</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mesh</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">dynamic</span><span class="p">:</span> <span class="n">bool</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.upload_mesh" title="Permalink to this definition"></a></dt>
<dd><p>Upload mesh vertex data in GPU and provide VAO/VBO ids</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.wait_time">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">wait_time</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ms</span><span class="p">:</span> <span class="n">float</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.wait_time" title="Permalink to this definition"></a></dt>
<dd><p>Wait for some milliseconds (halt program execution)</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.wave_copy">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">wave_copy</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n"><a class="reference internal" href="#pyray.Wave" title="pyray.Wave">Wave</a></span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.wave_copy" title="Permalink to this definition"></a></dt>
<dd><p>Copy a wave to a new wave</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.wave_crop">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">wave_crop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">initSample</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">finalSample</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.wave_crop" title="Permalink to this definition"></a></dt>
<dd><p>Crop a wave to defined samples range</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.wave_format">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">wave_format</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wave</span><span class="p">:</span> <span class="n">Any</span></em>, <em class="sig-param"><span class="n">sampleRate</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">sampleSize</span><span class="p">:</span> <span class="n">int</span></em>, <em class="sig-param"><span class="n">channels</span><span class="p">:</span> <span class="n">int</span></em><span class="sig-paren">)</span><a class="headerlink" href="#pyray.wave_format" title="Permalink to this definition"></a></dt>
<dd><p>Convert wave data to desired format</p>
</dd></dl>
<dl class="py function">
<dt id="pyray.window_should_close">
<code class="sig-prename descclassname">pyray.</code><code class="sig-name descname">window_should_close</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pyray.window_should_close" title="Permalink to this definition"></a></dt>
<dd><p>Check if KEY_ESCAPE pressed or Close icon pressed</p>
</dd></dl>
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