2012 lines
82 KiB
Python
2012 lines
82 KiB
Python
from typing import Any
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class PyRay:
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def pointer(self, struct):
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return ffi.addressof(struct)
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BLEND_ADDITIVE: int
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BLEND_ADD_COLORS: int
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BLEND_ALPHA: int
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BLEND_CUSTOM: int
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BLEND_MULTIPLIED: int
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BLEND_SUBTRACT_COLORS: int
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def begin_blend_mode(self, mode: int) -> None:
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"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
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def begin_drawing(self) -> None:
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"""Setup canvas (framebuffer) to start drawing"""
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def begin_mode_2d(self, camera: Camera2D) -> None:
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"""Begin 2D mode with custom camera (2D)"""
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def begin_mode_3d(self, camera: Camera3D) -> None:
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"""Begin 3D mode with custom camera (3D)"""
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def begin_scissor_mode(self, x: int, y: int, width: int, height: int) -> None:
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"""Begin scissor mode (define screen area for following drawing)"""
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def begin_shader_mode(self, shader: Shader) -> None:
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"""Begin custom shader drawing"""
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def begin_texture_mode(self, target: RenderTexture) -> None:
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"""Begin drawing to render texture"""
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def begin_vr_stereo_mode(self, config: VrStereoConfig) -> None:
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"""Begin stereo rendering (requires VR simulator)"""
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CAMERA_CUSTOM: int
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CAMERA_FIRST_PERSON: int
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CAMERA_FREE: int
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CAMERA_ORBITAL: int
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CAMERA_ORTHOGRAPHIC: int
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CAMERA_PERSPECTIVE: int
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CAMERA_THIRD_PERSON: int
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CUBEMAP_LAYOUT_AUTO_DETECT: int
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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CUBEMAP_LAYOUT_LINE_VERTICAL: int
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CUBEMAP_LAYOUT_PANORAMA: int
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def change_directory(self, dir: str) -> bool:
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"""Change working directory, return true on success"""
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def check_collision_box_sphere(self, box: BoundingBox, center: Vector3, radius: float) -> bool:
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"""Check collision between box and sphere"""
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def check_collision_boxes(self, box1: BoundingBox, box2: BoundingBox) -> bool:
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"""Check collision between two bounding boxes"""
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def check_collision_circle_rec(self, center: Vector2, radius: float, rec: Rectangle) -> bool:
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"""Check collision between circle and rectangle"""
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def check_collision_circles(self, center1: Vector2, radius1: float, center2: Vector2, radius2: float) -> bool:
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"""Check collision between two circles"""
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def check_collision_lines(self, startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: Any) -> bool:
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"""Check the collision between two lines defined by two points each, returns collision point by reference"""
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def check_collision_point_circle(self, point: Vector2, center: Vector2, radius: float) -> bool:
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"""Check if point is inside circle"""
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def check_collision_point_rec(self, point: Vector2, rec: Rectangle) -> bool:
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"""Check if point is inside rectangle"""
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def check_collision_point_triangle(self, point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) -> bool:
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"""Check if point is inside a triangle"""
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def check_collision_ray_box(self, Ray_0: Ray, BoundingBox_1: BoundingBox) -> bool:
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"""_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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def check_collision_ray_sphere(self, Ray_0: Ray, Vector3_1: Vector3, float_2: float) -> bool:
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"""_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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def check_collision_ray_sphere_ex(self, Ray_0: Ray, Vector3_1: Vector3, float_2: float, Vector3_pointer_3: Any) -> bool:
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"""_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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def check_collision_recs(self, rec1: Rectangle, rec2: Rectangle) -> bool:
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"""Check collision between two rectangles"""
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def check_collision_spheres(self, center1: Vector3, radius1: float, center2: Vector3, radius2: float) -> bool:
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"""Check collision between two spheres"""
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def clear_background(self, color: Color) -> None:
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"""Set background color (framebuffer clear color)"""
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def clear_directory_files(self) -> None:
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"""Clear directory files paths buffers (free memory)"""
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def clear_dropped_files(self) -> None:
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"""Clear dropped files paths buffer (free memory)"""
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def clear_window_state(self, flags: int) -> None:
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"""Clear window configuration state flags"""
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def close_audio_device(self) -> None:
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"""Close the audio device and context"""
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def close_audio_stream(self, AudioStream_0: AudioStream) -> None:
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"""void CloseAudioStream(struct AudioStream);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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def close_window(self) -> None:
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"""Close window and unload OpenGL context"""
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def codepoint_to_utf8(self, codepoint: int, byteLength: Any) -> str:
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"""Encode codepoint into utf8 text (char array length returned as parameter)"""
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def color_alpha(self, color: Color, alpha: float) -> Color:
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"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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def color_alpha_blend(self, dst: Color, src: Color, tint: Color) -> Color:
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"""Get src alpha-blended into dst color with tint"""
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def color_from_hsv(self, hue: float, saturation: float, value: float) -> Color:
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"""Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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def color_from_normalized(self, normalized: Vector4) -> Color:
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"""Get Color from normalized values [0..1]"""
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def color_normalize(self, color: Color) -> Vector4:
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"""Get Color normalized as float [0..1]"""
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def color_to_hsv(self, color: Color) -> Vector3:
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"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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def color_to_int(self, color: Color) -> int:
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"""Get hexadecimal value for a Color"""
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def compress_data(self, data: str, dataLength: int, compDataLength: Any) -> str:
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"""Compress data (DEFLATE algorithm)"""
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def decompress_data(self, compData: str, compDataLength: int, dataLength: Any) -> str:
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"""Decompress data (DEFLATE algorithm)"""
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def directory_exists(self, dirPath: str) -> bool:
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"""Check if a directory path exists"""
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def disable_cursor(self) -> None:
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"""Disables cursor (lock cursor)"""
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def draw_billboard(self, camera: Camera3D, texture: Texture, position: Vector3, size: float, tint: Color) -> None:
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"""Draw a billboard texture"""
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def draw_billboard_rec(self, camera: Camera3D, texture: Texture, source: Rectangle, position: Vector3, size: float, tint: Color) -> None:
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"""Draw a billboard texture defined by source"""
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def draw_bounding_box(self, box: BoundingBox, color: Color) -> None:
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"""Draw bounding box (wires)"""
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def draw_circle(self, centerX: int, centerY: int, radius: float, color: Color) -> None:
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"""Draw a color-filled circle"""
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def draw_circle_3d(self, center: Vector3, radius: float, rotationAxis: Vector3, rotationAngle: float, color: Color) -> None:
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"""Draw a circle in 3D world space"""
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def draw_circle_gradient(self, centerX: int, centerY: int, radius: float, color1: Color, color2: Color) -> None:
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"""Draw a gradient-filled circle"""
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def draw_circle_lines(self, centerX: int, centerY: int, radius: float, color: Color) -> None:
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"""Draw circle outline"""
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def draw_circle_sector(self, center: Vector2, radius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
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"""Draw a piece of a circle"""
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def draw_circle_sector_lines(self, center: Vector2, radius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
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"""Draw circle sector outline"""
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def draw_circle_v(self, center: Vector2, radius: float, color: Color) -> None:
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"""Draw a color-filled circle (Vector version)"""
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def draw_cube(self, position: Vector3, width: float, height: float, length: float, color: Color) -> None:
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"""Draw cube"""
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def draw_cube_texture(self, texture: Texture, position: Vector3, width: float, height: float, length: float, color: Color) -> None:
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"""Draw cube textured"""
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def draw_cube_v(self, position: Vector3, size: Vector3, color: Color) -> None:
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"""Draw cube (Vector version)"""
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def draw_cube_wires(self, position: Vector3, width: float, height: float, length: float, color: Color) -> None:
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"""Draw cube wires"""
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def draw_cube_wires_v(self, position: Vector3, size: Vector3, color: Color) -> None:
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"""Draw cube wires (Vector version)"""
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def draw_cylinder(self, position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color) -> None:
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"""Draw a cylinder/cone"""
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def draw_cylinder_wires(self, position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color) -> None:
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"""Draw a cylinder/cone wires"""
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def draw_ellipse(self, centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color) -> None:
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"""Draw ellipse"""
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def draw_ellipse_lines(self, centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color) -> None:
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"""Draw ellipse outline"""
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def draw_fps(self, posX: int, posY: int) -> None:
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"""Draw current FPS"""
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def draw_grid(self, slices: int, spacing: float) -> None:
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"""Draw a grid (centered at (0, 0, 0))"""
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def draw_line(self, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) -> None:
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"""Draw a line"""
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def draw_line_3d(self, startPos: Vector3, endPos: Vector3, color: Color) -> None:
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"""Draw a line in 3D world space"""
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def draw_line_bezier(self, startPos: Vector2, endPos: Vector2, thick: float, color: Color) -> None:
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"""Draw a line using cubic-bezier curves in-out"""
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def draw_line_bezier_quad(self, startPos: Vector2, endPos: Vector2, controlPos: Vector2, thick: float, color: Color) -> None:
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"""raw line using quadratic bezier curves with a control point"""
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def draw_line_ex(self, startPos: Vector2, endPos: Vector2, thick: float, color: Color) -> None:
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"""Draw a line defining thickness"""
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def draw_line_strip(self, points: Any, pointsCount: int, color: Color) -> None:
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"""Draw lines sequence"""
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def draw_line_v(self, startPos: Vector2, endPos: Vector2, color: Color) -> None:
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"""Draw a line (Vector version)"""
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def draw_mesh(self, mesh: Mesh, material: Material, transform: Matrix) -> None:
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"""Draw a 3d mesh with material and transform"""
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def draw_mesh_instanced(self, mesh: Mesh, material: Material, transforms: Any, instances: int) -> None:
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"""Draw multiple mesh instances with material and different transforms"""
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def draw_model(self, model: Model, position: Vector3, scale: float, tint: Color) -> None:
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"""Draw a model (with texture if set)"""
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def draw_model_ex(self, model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> None:
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"""Draw a model with extended parameters"""
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def draw_model_wires(self, model: Model, position: Vector3, scale: float, tint: Color) -> None:
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"""Draw a model wires (with texture if set)"""
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def draw_model_wires_ex(self, model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> None:
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"""Draw a model wires (with texture if set) with extended parameters"""
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def draw_pixel(self, posX: int, posY: int, color: Color) -> None:
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"""Draw a pixel"""
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def draw_pixel_v(self, position: Vector2, color: Color) -> None:
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"""Draw a pixel (Vector version)"""
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def draw_plane(self, centerPos: Vector3, size: Vector2, color: Color) -> None:
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"""Draw a plane XZ"""
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def draw_point_3d(self, position: Vector3, color: Color) -> None:
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"""Draw a point in 3D space, actually a small line"""
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def draw_poly(self, center: Vector2, sides: int, radius: float, rotation: float, color: Color) -> None:
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"""Draw a regular polygon (Vector version)"""
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def draw_poly_lines(self, center: Vector2, sides: int, radius: float, rotation: float, color: Color) -> None:
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"""Draw a polygon outline of n sides"""
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def draw_ray(self, ray: Ray, color: Color) -> None:
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"""Draw a ray line"""
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def draw_rectangle(self, posX: int, posY: int, width: int, height: int, color: Color) -> None:
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"""Draw a color-filled rectangle"""
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def draw_rectangle_gradient_ex(self, rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) -> None:
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"""Draw a gradient-filled rectangle with custom vertex colors"""
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def draw_rectangle_gradient_h(self, posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) -> None:
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"""Draw a horizontal-gradient-filled rectangle"""
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def draw_rectangle_gradient_v(self, posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) -> None:
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"""Draw a vertical-gradient-filled rectangle"""
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def draw_rectangle_lines(self, posX: int, posY: int, width: int, height: int, color: Color) -> None:
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"""Draw rectangle outline"""
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def draw_rectangle_lines_ex(self, rec: Rectangle, lineThick: int, color: Color) -> None:
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"""Draw rectangle outline with extended parameters"""
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def draw_rectangle_pro(self, rec: Rectangle, origin: Vector2, rotation: float, color: Color) -> None:
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"""Draw a color-filled rectangle with pro parameters"""
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def draw_rectangle_rec(self, rec: Rectangle, color: Color) -> None:
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"""Draw a color-filled rectangle"""
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def draw_rectangle_rounded(self, rec: Rectangle, roundness: float, segments: int, color: Color) -> None:
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"""Draw rectangle with rounded edges"""
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def draw_rectangle_rounded_lines(self, rec: Rectangle, roundness: float, segments: int, lineThick: int, color: Color) -> None:
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"""Draw rectangle with rounded edges outline"""
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def draw_rectangle_v(self, position: Vector2, size: Vector2, color: Color) -> None:
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"""Draw a color-filled rectangle (Vector version)"""
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def draw_ring(self, center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
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"""Draw ring"""
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def draw_ring_lines(self, center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
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"""Draw ring outline"""
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def draw_sphere(self, centerPos: Vector3, radius: float, color: Color) -> None:
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"""Draw sphere"""
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def draw_sphere_ex(self, centerPos: Vector3, radius: float, rings: int, slices: int, color: Color) -> None:
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"""Draw sphere with extended parameters"""
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def draw_sphere_wires(self, centerPos: Vector3, radius: float, rings: int, slices: int, color: Color) -> None:
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"""Draw sphere wires"""
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def draw_text(self, text: str, posX: int, posY: int, fontSize: int, color: Color) -> None:
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"""Draw text (using default font)"""
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def draw_text_codepoint(self, font: Font, codepoint: int, position: Vector2, fontSize: float, tint: Color) -> None:
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"""Draw one character (codepoint)"""
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def draw_text_ex(self, font: Font, text: str, position: Vector2, fontSize: float, spacing: float, tint: Color) -> None:
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"""Draw text using font and additional parameters"""
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def draw_text_rec(self, font: Font, text: str, rec: Rectangle, fontSize: float, spacing: float, wordWrap: bool, tint: Color) -> None:
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"""Draw text using font inside rectangle limits"""
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def draw_text_rec_ex(self, font: Font, text: str, rec: Rectangle, fontSize: float, spacing: float, wordWrap: bool, tint: Color, selectStart: int, selectLength: int, selectTint: Color, selectBackTint: Color) -> None:
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"""Draw text using font inside rectangle limits with support for text selection"""
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def draw_texture(self, texture: Texture, posX: int, posY: int, tint: Color) -> None:
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"""Draw a Texture2D"""
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def draw_texture_ex(self, texture: Texture, position: Vector2, rotation: float, scale: float, tint: Color) -> None:
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"""Draw a Texture2D with extended parameters"""
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def draw_texture_n_patch(self, texture: Texture, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) -> None:
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"""Draws a texture (or part of it) that stretches or shrinks nicely"""
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def draw_texture_poly(self, texture: Texture, center: Vector2, points: Any, texcoords: Any, pointsCount: int, tint: Color) -> None:
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"""Draw a textured polygon"""
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def draw_texture_pro(self, texture: Texture, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) -> None:
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"""Draw a part of a texture defined by a rectangle with 'pro' parameters"""
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def draw_texture_quad(self, texture: Texture, tiling: Vector2, offset: Vector2, quad: Rectangle, tint: Color) -> None:
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"""Draw texture quad with tiling and offset parameters"""
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def draw_texture_rec(self, texture: Texture, source: Rectangle, position: Vector2, tint: Color) -> None:
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"""Draw a part of a texture defined by a rectangle"""
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def draw_texture_tiled(self, texture: Texture, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, scale: float, tint: Color) -> None:
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"""Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest."""
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def draw_texture_v(self, texture: Texture, position: Vector2, tint: Color) -> None:
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"""Draw a Texture2D with position defined as Vector2"""
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def draw_triangle(self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> None:
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"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
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def draw_triangle_3d(self, v1: Vector3, v2: Vector3, v3: Vector3, color: Color) -> None:
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"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
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def draw_triangle_fan(self, points: Any, pointsCount: int, color: Color) -> None:
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"""Draw a triangle fan defined by points (first vertex is the center)"""
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def draw_triangle_lines(self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> None:
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"""Draw triangle outline (vertex in counter-clockwise order!)"""
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def draw_triangle_strip(self, points: Any, pointsCount: int, color: Color) -> None:
|
|
"""Draw a triangle strip defined by points"""
|
|
...
|
|
def draw_triangle_strip_3d(self, points: Any, pointsCount: int, color: Color) -> None:
|
|
"""Draw a triangle strip defined by points"""
|
|
...
|
|
def enable_cursor(self) -> None:
|
|
"""Enables cursor (unlock cursor)"""
|
|
...
|
|
def end_blend_mode(self) -> None:
|
|
"""End blending mode (reset to default: alpha blending)"""
|
|
...
|
|
def end_drawing(self) -> None:
|
|
"""End canvas drawing and swap buffers (double buffering)"""
|
|
...
|
|
def end_mode_2d(self) -> None:
|
|
"""Ends 2D mode with custom camera"""
|
|
...
|
|
def end_mode_3d(self) -> None:
|
|
"""Ends 3D mode and returns to default 2D orthographic mode"""
|
|
...
|
|
def end_scissor_mode(self) -> None:
|
|
"""End scissor mode"""
|
|
...
|
|
def end_shader_mode(self) -> None:
|
|
"""End custom shader drawing (use default shader)"""
|
|
...
|
|
def end_texture_mode(self) -> None:
|
|
"""Ends drawing to render texture"""
|
|
...
|
|
def end_vr_stereo_mode(self) -> None:
|
|
"""End stereo rendering (requires VR simulator)"""
|
|
...
|
|
def export_image(self, image: Image, fileName: str) -> bool:
|
|
"""Export image data to file, returns true on success"""
|
|
...
|
|
def export_image_as_code(self, image: Image, fileName: str) -> bool:
|
|
"""Export image as code file defining an array of bytes, returns true on success"""
|
|
...
|
|
def export_mesh(self, mesh: Mesh, fileName: str) -> bool:
|
|
"""Export mesh data to file, returns true on success"""
|
|
...
|
|
def export_wave(self, wave: Wave, fileName: str) -> bool:
|
|
"""Export wave data to file, returns true on success"""
|
|
...
|
|
def export_wave_as_code(self, wave: Wave, fileName: str) -> bool:
|
|
"""Export wave sample data to code (.h), returns true on success"""
|
|
...
|
|
FLAG_FULLSCREEN_MODE: int
|
|
FLAG_INTERLACED_HINT: int
|
|
FLAG_MSAA_4X_HINT: int
|
|
FLAG_VSYNC_HINT: int
|
|
FLAG_WINDOW_ALWAYS_RUN: int
|
|
FLAG_WINDOW_HIDDEN: int
|
|
FLAG_WINDOW_HIGHDPI: int
|
|
FLAG_WINDOW_MAXIMIZED: int
|
|
FLAG_WINDOW_MINIMIZED: int
|
|
FLAG_WINDOW_RESIZABLE: int
|
|
FLAG_WINDOW_TOPMOST: int
|
|
FLAG_WINDOW_TRANSPARENT: int
|
|
FLAG_WINDOW_UNDECORATED: int
|
|
FLAG_WINDOW_UNFOCUSED: int
|
|
FONT_BITMAP: int
|
|
FONT_DEFAULT: int
|
|
FONT_SDF: int
|
|
def fade(self, color: Color, alpha: float) -> Color:
|
|
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
|
|
...
|
|
def file_exists(self, fileName: str) -> bool:
|
|
"""Check if file exists"""
|
|
...
|
|
GAMEPAD_AXIS_LEFT_TRIGGER: int
|
|
GAMEPAD_AXIS_LEFT_X: int
|
|
GAMEPAD_AXIS_LEFT_Y: int
|
|
GAMEPAD_AXIS_RIGHT_TRIGGER: int
|
|
GAMEPAD_AXIS_RIGHT_X: int
|
|
GAMEPAD_AXIS_RIGHT_Y: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
|
|
GAMEPAD_BUTTON_LEFT_FACE_UP: int
|
|
GAMEPAD_BUTTON_LEFT_THUMB: int
|
|
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
|
|
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
|
|
GAMEPAD_BUTTON_MIDDLE: int
|
|
GAMEPAD_BUTTON_MIDDLE_LEFT: int
|
|
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
|
|
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
|
|
GAMEPAD_BUTTON_RIGHT_THUMB: int
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
|
|
GAMEPAD_BUTTON_UNKNOWN: int
|
|
GESTURE_DOUBLETAP: int
|
|
GESTURE_DRAG: int
|
|
GESTURE_HOLD: int
|
|
GESTURE_NONE: int
|
|
GESTURE_PINCH_IN: int
|
|
GESTURE_PINCH_OUT: int
|
|
GESTURE_SWIPE_DOWN: int
|
|
GESTURE_SWIPE_LEFT: int
|
|
GESTURE_SWIPE_RIGHT: int
|
|
GESTURE_SWIPE_UP: int
|
|
GESTURE_TAP: int
|
|
def gen_image_cellular(self, width: int, height: int, tileSize: int) -> Image:
|
|
"""Generate image: cellular algorithm. Bigger tileSize means bigger cells"""
|
|
...
|
|
def gen_image_checked(self, width: int, height: int, checksX: int, checksY: int, col1: Color, col2: Color) -> Image:
|
|
"""Generate image: checked"""
|
|
...
|
|
def gen_image_color(self, width: int, height: int, color: Color) -> Image:
|
|
"""Generate image: plain color"""
|
|
...
|
|
def gen_image_font_atlas(self, chars: Any, recs: Any, charsCount: int, fontSize: int, padding: int, packMethod: int) -> Image:
|
|
"""Generate image font atlas using chars info"""
|
|
...
|
|
def gen_image_gradient_h(self, width: int, height: int, left: Color, right: Color) -> Image:
|
|
"""Generate image: horizontal gradient"""
|
|
...
|
|
def gen_image_gradient_radial(self, width: int, height: int, density: float, inner: Color, outer: Color) -> Image:
|
|
"""Generate image: radial gradient"""
|
|
...
|
|
def gen_image_gradient_v(self, width: int, height: int, top: Color, bottom: Color) -> Image:
|
|
"""Generate image: vertical gradient"""
|
|
...
|
|
def gen_image_perlin_noise(self, width: int, height: int, offsetX: int, offsetY: int, scale: float) -> Image:
|
|
"""Generate image: perlin noise"""
|
|
...
|
|
def gen_image_white_noise(self, width: int, height: int, factor: float) -> Image:
|
|
"""Generate image: white noise"""
|
|
...
|
|
def gen_mesh_cube(self, width: float, height: float, length: float) -> Mesh:
|
|
"""Generate cuboid mesh"""
|
|
...
|
|
def gen_mesh_cubicmap(self, cubicmap: Image, cubeSize: Vector3) -> Mesh:
|
|
"""Generate cubes-based map mesh from image data"""
|
|
...
|
|
def gen_mesh_cylinder(self, radius: float, height: float, slices: int) -> Mesh:
|
|
"""Generate cylinder mesh"""
|
|
...
|
|
def gen_mesh_heightmap(self, heightmap: Image, size: Vector3) -> Mesh:
|
|
"""Generate heightmap mesh from image data"""
|
|
...
|
|
def gen_mesh_hemi_sphere(self, radius: float, rings: int, slices: int) -> Mesh:
|
|
"""Generate half-sphere mesh (no bottom cap)"""
|
|
...
|
|
def gen_mesh_knot(self, radius: float, size: float, radSeg: int, sides: int) -> Mesh:
|
|
"""Generate trefoil knot mesh"""
|
|
...
|
|
def gen_mesh_plane(self, width: float, length: float, resX: int, resZ: int) -> Mesh:
|
|
"""Generate plane mesh (with subdivisions)"""
|
|
...
|
|
def gen_mesh_poly(self, sides: int, radius: float) -> Mesh:
|
|
"""Generate polygonal mesh"""
|
|
...
|
|
def gen_mesh_sphere(self, radius: float, rings: int, slices: int) -> Mesh:
|
|
"""Generate sphere mesh (standard sphere)"""
|
|
...
|
|
def gen_mesh_torus(self, radius: float, size: float, radSeg: int, sides: int) -> Mesh:
|
|
"""Generate torus mesh"""
|
|
...
|
|
def gen_texture_mipmaps(self, texture: Any) -> None:
|
|
"""Generate GPU mipmaps for a texture"""
|
|
...
|
|
def get_camera_matrix(self, camera: Camera3D) -> Matrix:
|
|
"""Get camera transform matrix (view matrix)"""
|
|
...
|
|
def get_camera_matrix_2d(self, camera: Camera2D) -> Matrix:
|
|
"""Get camera 2d transform matrix"""
|
|
...
|
|
def get_char_pressed(self) -> int:
|
|
"""Get char pressed (unicode), call it multiple times for chars queued"""
|
|
...
|
|
def get_clipboard_text(self) -> str:
|
|
"""Get clipboard text content"""
|
|
...
|
|
def get_codepoints(self, text: str, count: Any) -> Any:
|
|
"""Get all codepoints in a string, codepoints count returned by parameters"""
|
|
...
|
|
def get_codepoints_count(self, text: str) -> int:
|
|
"""Get total number of characters (codepoints) in a UTF8 encoded string"""
|
|
...
|
|
def get_collision_ray_ground(self, Ray_0: Ray, float_1: float) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayGround(struct Ray, float);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def get_collision_ray_mesh(self, Ray_0: Ray, Mesh_1: Mesh, Matrix_2: Matrix) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def get_collision_ray_model(self, Ray_0: Ray, Model_1: Model) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def get_collision_ray_triangle(self, Ray_0: Ray, Vector3_1: Vector3, Vector3_2: Vector3, Vector3_3: Vector3) -> RayHitInfo:
|
|
"""struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def get_collision_rec(self, rec1: Rectangle, rec2: Rectangle) -> Rectangle:
|
|
"""Get collision rectangle for two rectangles collision"""
|
|
...
|
|
def get_color(self, hexValue: int) -> Color:
|
|
"""Get Color structure from hexadecimal value"""
|
|
...
|
|
def get_current_monitor(self) -> int:
|
|
"""Get current connected monitor"""
|
|
...
|
|
def get_directory_files(self, dirPath: str, count: Any) -> str:
|
|
"""Get filenames in a directory path (memory should be freed)"""
|
|
...
|
|
def get_directory_path(self, filePath: str) -> str:
|
|
"""Get full path for a given fileName with path (uses static string)"""
|
|
...
|
|
def get_dropped_files(self, count: Any) -> str:
|
|
"""Get dropped files names (memory should be freed)"""
|
|
...
|
|
def get_fps(self) -> int:
|
|
"""Get current FPS"""
|
|
...
|
|
def get_file_extension(self, fileName: str) -> str:
|
|
"""Get pointer to extension for a filename string (includes dot: '.png')"""
|
|
...
|
|
def get_file_mod_time(self, fileName: str) -> int:
|
|
"""Get file modification time (last write time)"""
|
|
...
|
|
def get_file_name(self, filePath: str) -> str:
|
|
"""Get pointer to filename for a path string"""
|
|
...
|
|
def get_file_name_without_ext(self, filePath: str) -> str:
|
|
"""Get filename string without extension (uses static string)"""
|
|
...
|
|
def get_font_default(self) -> Font:
|
|
"""Get the default Font"""
|
|
...
|
|
def get_frame_time(self) -> float:
|
|
"""Get time in seconds for last frame drawn (delta time)"""
|
|
...
|
|
def get_gamepad_axis_count(self, gamepad: int) -> int:
|
|
"""Get gamepad axis count for a gamepad"""
|
|
...
|
|
def get_gamepad_axis_movement(self, gamepad: int, axis: int) -> float:
|
|
"""Get axis movement value for a gamepad axis"""
|
|
...
|
|
def get_gamepad_button_pressed(self) -> int:
|
|
"""Get the last gamepad button pressed"""
|
|
...
|
|
def get_gamepad_name(self, gamepad: int) -> str:
|
|
"""Get gamepad internal name id"""
|
|
...
|
|
def get_gesture_detected(self) -> int:
|
|
"""Get latest detected gesture"""
|
|
...
|
|
def get_gesture_drag_angle(self) -> float:
|
|
"""Get gesture drag angle"""
|
|
...
|
|
def get_gesture_drag_vector(self) -> Vector2:
|
|
"""Get gesture drag vector"""
|
|
...
|
|
def get_gesture_hold_duration(self) -> float:
|
|
"""Get gesture hold time in milliseconds"""
|
|
...
|
|
def get_gesture_pinch_angle(self) -> float:
|
|
"""Get gesture pinch angle"""
|
|
...
|
|
def get_gesture_pinch_vector(self) -> Vector2:
|
|
"""Get gesture pinch delta"""
|
|
...
|
|
def get_glyph_index(self, font: Font, codepoint: int) -> int:
|
|
"""Get index position for a unicode character on font"""
|
|
...
|
|
def get_image_alpha_border(self, image: Image, threshold: float) -> Rectangle:
|
|
"""Get image alpha border rectangle"""
|
|
...
|
|
def get_key_pressed(self) -> int:
|
|
"""Get key pressed (keycode), call it multiple times for keys queued"""
|
|
...
|
|
def get_monitor_count(self) -> int:
|
|
"""Get number of connected monitors"""
|
|
...
|
|
def get_monitor_height(self, monitor: int) -> int:
|
|
"""Get specified monitor height (max available by monitor)"""
|
|
...
|
|
def get_monitor_name(self, monitor: int) -> str:
|
|
"""Get the human-readable, UTF-8 encoded name of the primary monitor"""
|
|
...
|
|
def get_monitor_physical_height(self, monitor: int) -> int:
|
|
"""Get specified monitor physical height in millimetres"""
|
|
...
|
|
def get_monitor_physical_width(self, monitor: int) -> int:
|
|
"""Get specified monitor physical width in millimetres"""
|
|
...
|
|
def get_monitor_position(self, monitor: int) -> Vector2:
|
|
"""Get specified monitor position"""
|
|
...
|
|
def get_monitor_refresh_rate(self, monitor: int) -> int:
|
|
"""Get specified monitor refresh rate"""
|
|
...
|
|
def get_monitor_width(self, monitor: int) -> int:
|
|
"""Get specified monitor width (max available by monitor)"""
|
|
...
|
|
def get_mouse_position(self) -> Vector2:
|
|
"""Get mouse position XY"""
|
|
...
|
|
def get_mouse_ray(self, mousePosition: Vector2, camera: Camera3D) -> Ray:
|
|
"""Get a ray trace from mouse position"""
|
|
...
|
|
def get_mouse_wheel_move(self) -> float:
|
|
"""Get mouse wheel movement Y"""
|
|
...
|
|
def get_mouse_x(self) -> int:
|
|
"""Get mouse position X"""
|
|
...
|
|
def get_mouse_y(self) -> int:
|
|
"""Get mouse position Y"""
|
|
...
|
|
def get_music_time_length(self, music: Music) -> float:
|
|
"""Get music time length (in seconds)"""
|
|
...
|
|
def get_music_time_played(self, music: Music) -> float:
|
|
"""Get current music time played (in seconds)"""
|
|
...
|
|
def get_next_codepoint(self, text: str, bytesProcessed: Any) -> int:
|
|
"""Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure"""
|
|
...
|
|
def get_pixel_color(self, srcPtr: Any, format: int) -> Color:
|
|
"""Get Color from a source pixel pointer of certain format"""
|
|
...
|
|
def get_pixel_data_size(self, width: int, height: int, format: int) -> int:
|
|
"""Get pixel data size in bytes for certain format"""
|
|
...
|
|
def get_prev_directory_path(self, dirPath: str) -> str:
|
|
"""Get previous directory path for a given path (uses static string)"""
|
|
...
|
|
def get_random_value(self, min: int, max: int) -> int:
|
|
"""Get a random value between min and max (both included)"""
|
|
...
|
|
def get_screen_data(self) -> Image:
|
|
"""Get pixel data from screen buffer and return an Image (screenshot)"""
|
|
...
|
|
def get_screen_height(self) -> int:
|
|
"""Get current screen height"""
|
|
...
|
|
def get_screen_to_world_2d(self, position: Vector2, camera: Camera2D) -> Vector2:
|
|
"""Get the world space position for a 2d camera screen space position"""
|
|
...
|
|
def get_screen_width(self) -> int:
|
|
"""Get current screen width"""
|
|
...
|
|
def get_shader_location(self, shader: Shader, uniformName: str) -> int:
|
|
"""Get shader uniform location"""
|
|
...
|
|
def get_shader_location_attrib(self, shader: Shader, attribName: str) -> int:
|
|
"""Get shader attribute location"""
|
|
...
|
|
def get_sounds_playing(self) -> int:
|
|
"""Get number of sounds playing in the multichannel"""
|
|
...
|
|
def get_texture_data(self, texture: Texture) -> Image:
|
|
"""Get pixel data from GPU texture and return an Image"""
|
|
...
|
|
def get_time(self) -> float:
|
|
"""Get elapsed time in seconds since InitWindow()"""
|
|
...
|
|
def get_touch_points_count(self) -> int:
|
|
"""Get touch points count"""
|
|
...
|
|
def get_touch_position(self, index: int) -> Vector2:
|
|
"""Get touch position XY for a touch point index (relative to screen size)"""
|
|
...
|
|
def get_touch_x(self) -> int:
|
|
"""Get touch position X for touch point 0 (relative to screen size)"""
|
|
...
|
|
def get_touch_y(self) -> int:
|
|
"""Get touch position Y for touch point 0 (relative to screen size)"""
|
|
...
|
|
def get_window_handle(self) -> Any:
|
|
"""Get native window handle"""
|
|
...
|
|
def get_window_position(self) -> Vector2:
|
|
"""Get window position XY on monitor"""
|
|
...
|
|
def get_window_scale_dpi(self) -> Vector2:
|
|
"""Get window scale DPI factor"""
|
|
...
|
|
def get_working_directory(self) -> str:
|
|
"""Get current working directory (uses static string)"""
|
|
...
|
|
def get_world_to_screen(self, position: Vector3, camera: Camera3D) -> Vector2:
|
|
"""Get the screen space position for a 3d world space position"""
|
|
...
|
|
def get_world_to_screen_2d(self, position: Vector2, camera: Camera2D) -> Vector2:
|
|
"""Get the screen space position for a 2d camera world space position"""
|
|
...
|
|
def get_world_to_screen_ex(self, position: Vector3, camera: Camera3D, width: int, height: int) -> Vector2:
|
|
"""Get size position for a 3d world space position"""
|
|
...
|
|
def hide_cursor(self) -> None:
|
|
"""Hides cursor"""
|
|
...
|
|
def image_alpha_clear(self, image: Any, color: Color, threshold: float) -> None:
|
|
"""Clear alpha channel to desired color"""
|
|
...
|
|
def image_alpha_crop(self, image: Any, threshold: float) -> None:
|
|
"""Crop image depending on alpha value"""
|
|
...
|
|
def image_alpha_mask(self, image: Any, alphaMask: Image) -> None:
|
|
"""Apply alpha mask to image"""
|
|
...
|
|
def image_alpha_premultiply(self, image: Any) -> None:
|
|
"""Premultiply alpha channel"""
|
|
...
|
|
def image_clear_background(self, dst: Any, color: Color) -> None:
|
|
"""Clear image background with given color"""
|
|
...
|
|
def image_color_brightness(self, image: Any, brightness: int) -> None:
|
|
"""Modify image color: brightness (-255 to 255)"""
|
|
...
|
|
def image_color_contrast(self, image: Any, contrast: float) -> None:
|
|
"""Modify image color: contrast (-100 to 100)"""
|
|
...
|
|
def image_color_grayscale(self, image: Any) -> None:
|
|
"""Modify image color: grayscale"""
|
|
...
|
|
def image_color_invert(self, image: Any) -> None:
|
|
"""Modify image color: invert"""
|
|
...
|
|
def image_color_replace(self, image: Any, color: Color, replace: Color) -> None:
|
|
"""Modify image color: replace color"""
|
|
...
|
|
def image_color_tint(self, image: Any, color: Color) -> None:
|
|
"""Modify image color: tint"""
|
|
...
|
|
def image_copy(self, image: Image) -> Image:
|
|
"""Create an image duplicate (useful for transformations)"""
|
|
...
|
|
def image_crop(self, image: Any, crop: Rectangle) -> None:
|
|
"""Crop an image to a defined rectangle"""
|
|
...
|
|
def image_dither(self, image: Any, rBpp: int, gBpp: int, bBpp: int, aBpp: int) -> None:
|
|
"""Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
|
|
...
|
|
def image_draw(self, dst: Any, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color) -> None:
|
|
"""Draw a source image within a destination image (tint applied to source)"""
|
|
...
|
|
def image_draw_circle(self, dst: Any, centerX: int, centerY: int, radius: int, color: Color) -> None:
|
|
"""Draw circle within an image"""
|
|
...
|
|
def image_draw_circle_v(self, dst: Any, center: Vector2, radius: int, color: Color) -> None:
|
|
"""Draw circle within an image (Vector version)"""
|
|
...
|
|
def image_draw_line(self, dst: Any, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) -> None:
|
|
"""Draw line within an image"""
|
|
...
|
|
def image_draw_line_v(self, dst: Any, start: Vector2, end: Vector2, color: Color) -> None:
|
|
"""Draw line within an image (Vector version)"""
|
|
...
|
|
def image_draw_pixel(self, dst: Any, posX: int, posY: int, color: Color) -> None:
|
|
"""Draw pixel within an image"""
|
|
...
|
|
def image_draw_pixel_v(self, dst: Any, position: Vector2, color: Color) -> None:
|
|
"""Draw pixel within an image (Vector version)"""
|
|
...
|
|
def image_draw_rectangle(self, dst: Any, posX: int, posY: int, width: int, height: int, color: Color) -> None:
|
|
"""Draw rectangle within an image"""
|
|
...
|
|
def image_draw_rectangle_lines(self, dst: Any, rec: Rectangle, thick: int, color: Color) -> None:
|
|
"""Draw rectangle lines within an image"""
|
|
...
|
|
def image_draw_rectangle_rec(self, dst: Any, rec: Rectangle, color: Color) -> None:
|
|
"""Draw rectangle within an image"""
|
|
...
|
|
def image_draw_rectangle_v(self, dst: Any, position: Vector2, size: Vector2, color: Color) -> None:
|
|
"""Draw rectangle within an image (Vector version)"""
|
|
...
|
|
def image_draw_text(self, dst: Any, text: str, posX: int, posY: int, fontSize: int, color: Color) -> None:
|
|
"""Draw text (using default font) within an image (destination)"""
|
|
...
|
|
def image_draw_text_ex(self, dst: Any, font: Font, text: str, position: Vector2, fontSize: float, spacing: float, tint: Color) -> None:
|
|
"""Draw text (custom sprite font) within an image (destination)"""
|
|
...
|
|
def image_flip_horizontal(self, image: Any) -> None:
|
|
"""Flip image horizontally"""
|
|
...
|
|
def image_flip_vertical(self, image: Any) -> None:
|
|
"""Flip image vertically"""
|
|
...
|
|
def image_format(self, image: Any, newFormat: int) -> None:
|
|
"""Convert image data to desired format"""
|
|
...
|
|
def image_from_image(self, image: Image, rec: Rectangle) -> Image:
|
|
"""Create an image from another image piece"""
|
|
...
|
|
def image_mipmaps(self, image: Any) -> None:
|
|
"""Compute all mipmap levels for a provided image"""
|
|
...
|
|
def image_resize(self, image: Any, newWidth: int, newHeight: int) -> None:
|
|
"""Resize image (Bicubic scaling algorithm)"""
|
|
...
|
|
def image_resize_canvas(self, image: Any, newWidth: int, newHeight: int, offsetX: int, offsetY: int, fill: Color) -> None:
|
|
"""Resize canvas and fill with color"""
|
|
...
|
|
def image_resize_nn(self, image: Any, newWidth: int, newHeight: int) -> None:
|
|
"""Resize image (Nearest-Neighbor scaling algorithm)"""
|
|
...
|
|
def image_rotate_ccw(self, image: Any) -> None:
|
|
"""Rotate image counter-clockwise 90deg"""
|
|
...
|
|
def image_rotate_cw(self, image: Any) -> None:
|
|
"""Rotate image clockwise 90deg"""
|
|
...
|
|
def image_text(self, text: str, fontSize: int, color: Color) -> Image:
|
|
"""Create an image from text (default font)"""
|
|
...
|
|
def image_text_ex(self, font: Font, text: str, fontSize: float, spacing: float, tint: Color) -> Image:
|
|
"""Create an image from text (custom sprite font)"""
|
|
...
|
|
def image_to_pot(self, image: Any, fill: Color) -> None:
|
|
"""Convert image to POT (power-of-two)"""
|
|
...
|
|
def init_audio_device(self) -> None:
|
|
"""Initialize audio device and context"""
|
|
...
|
|
def init_audio_stream(self, unsignedint_0: int, unsignedint_1: int, unsignedint_2: int) -> AudioStream:
|
|
"""struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def init_window(self, width: int, height: int, title: str) -> None:
|
|
"""Initialize window and OpenGL context"""
|
|
...
|
|
def is_audio_device_ready(self) -> bool:
|
|
"""Check if audio device has been initialized successfully"""
|
|
...
|
|
def is_audio_stream_playing(self, stream: AudioStream) -> bool:
|
|
"""Check if audio stream is playing"""
|
|
...
|
|
def is_audio_stream_processed(self, stream: AudioStream) -> bool:
|
|
"""Check if any audio stream buffers requires refill"""
|
|
...
|
|
def is_cursor_hidden(self) -> bool:
|
|
"""Check if cursor is not visible"""
|
|
...
|
|
def is_cursor_on_screen(self) -> bool:
|
|
"""Check if cursor is on the screen"""
|
|
...
|
|
def is_file_dropped(self) -> bool:
|
|
"""Check if a file has been dropped into window"""
|
|
...
|
|
def is_file_extension(self, fileName: str, ext: str) -> bool:
|
|
"""Check file extension (including point: .png, .wav)"""
|
|
...
|
|
def is_gamepad_available(self, gamepad: int) -> bool:
|
|
"""Check if a gamepad is available"""
|
|
...
|
|
def is_gamepad_button_down(self, gamepad: int, button: int) -> bool:
|
|
"""Check if a gamepad button is being pressed"""
|
|
...
|
|
def is_gamepad_button_pressed(self, gamepad: int, button: int) -> bool:
|
|
"""Check if a gamepad button has been pressed once"""
|
|
...
|
|
def is_gamepad_button_released(self, gamepad: int, button: int) -> bool:
|
|
"""Check if a gamepad button has been released once"""
|
|
...
|
|
def is_gamepad_button_up(self, gamepad: int, button: int) -> bool:
|
|
"""Check if a gamepad button is NOT being pressed"""
|
|
...
|
|
def is_gamepad_name(self, gamepad: int, name: str) -> bool:
|
|
"""Check gamepad name (if available)"""
|
|
...
|
|
def is_gesture_detected(self, gesture: int) -> bool:
|
|
"""Check if a gesture have been detected"""
|
|
...
|
|
def is_key_down(self, key: int) -> bool:
|
|
"""Check if a key is being pressed"""
|
|
...
|
|
def is_key_pressed(self, key: int) -> bool:
|
|
"""Check if a key has been pressed once"""
|
|
...
|
|
def is_key_released(self, key: int) -> bool:
|
|
"""Check if a key has been released once"""
|
|
...
|
|
def is_key_up(self, key: int) -> bool:
|
|
"""Check if a key is NOT being pressed"""
|
|
...
|
|
def is_model_animation_valid(self, model: Model, anim: ModelAnimation) -> bool:
|
|
"""Check model animation skeleton match"""
|
|
...
|
|
def is_mouse_button_down(self, button: int) -> bool:
|
|
"""Check if a mouse button is being pressed"""
|
|
...
|
|
def is_mouse_button_pressed(self, button: int) -> bool:
|
|
"""Check if a mouse button has been pressed once"""
|
|
...
|
|
def is_mouse_button_released(self, button: int) -> bool:
|
|
"""Check if a mouse button has been released once"""
|
|
...
|
|
def is_mouse_button_up(self, button: int) -> bool:
|
|
"""Check if a mouse button is NOT being pressed"""
|
|
...
|
|
def is_music_playing(self, Music_0: Music) -> bool:
|
|
"""_Bool IsMusicPlaying(struct Music);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def is_sound_playing(self, sound: Sound) -> bool:
|
|
"""Check if a sound is currently playing"""
|
|
...
|
|
def is_window_focused(self) -> bool:
|
|
"""Check if window is currently focused (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def is_window_fullscreen(self) -> bool:
|
|
"""Check if window is currently fullscreen"""
|
|
...
|
|
def is_window_hidden(self) -> bool:
|
|
"""Check if window is currently hidden (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def is_window_maximized(self) -> bool:
|
|
"""Check if window is currently maximized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def is_window_minimized(self) -> bool:
|
|
"""Check if window is currently minimized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def is_window_ready(self) -> bool:
|
|
"""Check if window has been initialized successfully"""
|
|
...
|
|
def is_window_resized(self) -> bool:
|
|
"""Check if window has been resized last frame"""
|
|
...
|
|
def is_window_state(self, flag: int) -> bool:
|
|
"""Check if one specific window flag is enabled"""
|
|
...
|
|
KEY_A: int
|
|
KEY_APOSTROPHE: int
|
|
KEY_B: int
|
|
KEY_BACK: int
|
|
KEY_BACKSLASH: int
|
|
KEY_BACKSPACE: int
|
|
KEY_C: int
|
|
KEY_CAPS_LOCK: int
|
|
KEY_COMMA: int
|
|
KEY_D: int
|
|
KEY_DELETE: int
|
|
KEY_DOWN: int
|
|
KEY_E: int
|
|
KEY_EIGHT: int
|
|
KEY_END: int
|
|
KEY_ENTER: int
|
|
KEY_EQUAL: int
|
|
KEY_ESCAPE: int
|
|
KEY_F: int
|
|
KEY_F1: int
|
|
KEY_F10: int
|
|
KEY_F11: int
|
|
KEY_F12: int
|
|
KEY_F2: int
|
|
KEY_F3: int
|
|
KEY_F4: int
|
|
KEY_F5: int
|
|
KEY_F6: int
|
|
KEY_F7: int
|
|
KEY_F8: int
|
|
KEY_F9: int
|
|
KEY_FIVE: int
|
|
KEY_FOUR: int
|
|
KEY_G: int
|
|
KEY_GRAVE: int
|
|
KEY_H: int
|
|
KEY_HOME: int
|
|
KEY_I: int
|
|
KEY_INSERT: int
|
|
KEY_J: int
|
|
KEY_K: int
|
|
KEY_KB_MENU: int
|
|
KEY_KP_0: int
|
|
KEY_KP_1: int
|
|
KEY_KP_2: int
|
|
KEY_KP_3: int
|
|
KEY_KP_4: int
|
|
KEY_KP_5: int
|
|
KEY_KP_6: int
|
|
KEY_KP_7: int
|
|
KEY_KP_8: int
|
|
KEY_KP_9: int
|
|
KEY_KP_ADD: int
|
|
KEY_KP_DECIMAL: int
|
|
KEY_KP_DIVIDE: int
|
|
KEY_KP_ENTER: int
|
|
KEY_KP_EQUAL: int
|
|
KEY_KP_MULTIPLY: int
|
|
KEY_KP_SUBTRACT: int
|
|
KEY_L: int
|
|
KEY_LEFT: int
|
|
KEY_LEFT_ALT: int
|
|
KEY_LEFT_BRACKET: int
|
|
KEY_LEFT_CONTROL: int
|
|
KEY_LEFT_SHIFT: int
|
|
KEY_LEFT_SUPER: int
|
|
KEY_M: int
|
|
KEY_MENU: int
|
|
KEY_MINUS: int
|
|
KEY_N: int
|
|
KEY_NINE: int
|
|
KEY_NULL: int
|
|
KEY_NUM_LOCK: int
|
|
KEY_O: int
|
|
KEY_ONE: int
|
|
KEY_P: int
|
|
KEY_PAGE_DOWN: int
|
|
KEY_PAGE_UP: int
|
|
KEY_PAUSE: int
|
|
KEY_PERIOD: int
|
|
KEY_PRINT_SCREEN: int
|
|
KEY_Q: int
|
|
KEY_R: int
|
|
KEY_RIGHT: int
|
|
KEY_RIGHT_ALT: int
|
|
KEY_RIGHT_BRACKET: int
|
|
KEY_RIGHT_CONTROL: int
|
|
KEY_RIGHT_SHIFT: int
|
|
KEY_RIGHT_SUPER: int
|
|
KEY_S: int
|
|
KEY_SCROLL_LOCK: int
|
|
KEY_SEMICOLON: int
|
|
KEY_SEVEN: int
|
|
KEY_SIX: int
|
|
KEY_SLASH: int
|
|
KEY_SPACE: int
|
|
KEY_T: int
|
|
KEY_TAB: int
|
|
KEY_THREE: int
|
|
KEY_TWO: int
|
|
KEY_U: int
|
|
KEY_UP: int
|
|
KEY_V: int
|
|
KEY_VOLUME_DOWN: int
|
|
KEY_VOLUME_UP: int
|
|
KEY_W: int
|
|
KEY_X: int
|
|
KEY_Y: int
|
|
KEY_Z: int
|
|
KEY_ZERO: int
|
|
LOG_ALL: int
|
|
LOG_DEBUG: int
|
|
LOG_ERROR: int
|
|
LOG_FATAL: int
|
|
LOG_INFO: int
|
|
LOG_NONE: int
|
|
LOG_TRACE: int
|
|
LOG_WARNING: int
|
|
def load_file_data(self, fileName: str, bytesRead: Any) -> str:
|
|
"""Load file data as byte array (read)"""
|
|
...
|
|
def load_file_text(self, fileName: str) -> str:
|
|
"""Load text data from file (read), returns a ' 0' terminated string"""
|
|
...
|
|
def load_font(self, fileName: str) -> Font:
|
|
"""Load font from file into GPU memory (VRAM)"""
|
|
...
|
|
def load_font_data(self, fileData: str, dataSize: int, fontSize: int, fontChars: Any, charsCount: int, type: int) -> Any:
|
|
"""Load font data for further use"""
|
|
...
|
|
def load_font_ex(self, fileName: str, fontSize: int, fontChars: Any, charsCount: int) -> Font:
|
|
"""Load font from file with extended parameters"""
|
|
...
|
|
def load_font_from_image(self, image: Image, key: Color, firstChar: int) -> Font:
|
|
"""Load font from Image (XNA style)"""
|
|
...
|
|
def load_font_from_memory(self, fileType: str, fileData: str, dataSize: int, fontSize: int, fontChars: Any, charsCount: int) -> Font:
|
|
"""Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
|
|
...
|
|
def load_image(self, fileName: str) -> Image:
|
|
"""Load image from file into CPU memory (RAM)"""
|
|
...
|
|
def load_image_anim(self, fileName: str, frames: Any) -> Image:
|
|
"""Load image sequence from file (frames appended to image.data)"""
|
|
...
|
|
def load_image_colors(self, image: Image) -> Any:
|
|
"""Load color data from image as a Color array (RGBA - 32bit)"""
|
|
...
|
|
def load_image_from_memory(self, fileType: str, fileData: str, dataSize: int) -> Image:
|
|
"""Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
|
|
...
|
|
def load_image_palette(self, image: Image, maxPaletteSize: int, colorsCount: Any) -> Any:
|
|
"""Load colors palette from image as a Color array (RGBA - 32bit)"""
|
|
...
|
|
def load_image_raw(self, fileName: str, width: int, height: int, format: int, headerSize: int) -> Image:
|
|
"""Load image from RAW file data"""
|
|
...
|
|
def load_material_default(self) -> Material:
|
|
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
|
|
...
|
|
def load_materials(self, fileName: str, materialCount: Any) -> Any:
|
|
"""Load materials from model file"""
|
|
...
|
|
def load_model(self, fileName: str) -> Model:
|
|
"""Load model from files (meshes and materials)"""
|
|
...
|
|
def load_model_animations(self, fileName: str, animsCount: Any) -> Any:
|
|
"""Load model animations from file"""
|
|
...
|
|
def load_model_from_mesh(self, mesh: Mesh) -> Model:
|
|
"""Load model from generated mesh (default material)"""
|
|
...
|
|
def load_music_stream(self, fileName: str) -> Music:
|
|
"""Load music stream from file"""
|
|
...
|
|
def load_music_stream_from_memory(self, fileType: str, data: str, dataSize: int) -> Music:
|
|
"""Load music stream from data"""
|
|
...
|
|
def load_render_texture(self, width: int, height: int) -> RenderTexture:
|
|
"""Load texture for rendering (framebuffer)"""
|
|
...
|
|
def load_shader(self, vsFileName: str, fsFileName: str) -> Shader:
|
|
"""Load shader from files and bind default locations"""
|
|
...
|
|
def load_shader_from_memory(self, vsCode: str, fsCode: str) -> Shader:
|
|
"""Load shader from code strings and bind default locations"""
|
|
...
|
|
def load_sound(self, fileName: str) -> Sound:
|
|
"""Load sound from file"""
|
|
...
|
|
def load_sound_from_wave(self, wave: Wave) -> Sound:
|
|
"""Load sound from wave data"""
|
|
...
|
|
def load_storage_value(self, position: int) -> int:
|
|
"""Load integer value from storage file (from defined position)"""
|
|
...
|
|
def load_texture(self, fileName: str) -> Texture:
|
|
"""Load texture from file into GPU memory (VRAM)"""
|
|
...
|
|
def load_texture_cubemap(self, image: Image, layout: int) -> Texture:
|
|
"""Load cubemap from image, multiple image cubemap layouts supported"""
|
|
...
|
|
def load_texture_from_image(self, image: Image) -> Texture:
|
|
"""Load texture from image data"""
|
|
...
|
|
def load_vr_stereo_config(self, device: VrDeviceInfo) -> VrStereoConfig:
|
|
"""Load VR stereo config for VR simulator device parameters"""
|
|
...
|
|
def load_wave(self, fileName: str) -> Wave:
|
|
"""Load wave data from file"""
|
|
...
|
|
def load_wave_from_memory(self, fileType: str, fileData: str, dataSize: int) -> Wave:
|
|
"""Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
|
|
...
|
|
def load_wave_samples(self, wave: Wave) -> Any:
|
|
"""Load samples data from wave as a floats array"""
|
|
...
|
|
MATERIAL_MAP_ALBEDO: int
|
|
MATERIAL_MAP_BRDG: int
|
|
MATERIAL_MAP_CUBEMAP: int
|
|
MATERIAL_MAP_DIFFUSE: int
|
|
MATERIAL_MAP_EMISSION: int
|
|
MATERIAL_MAP_HEIGHT: int
|
|
MATERIAL_MAP_IRRADIANCE: int
|
|
MATERIAL_MAP_METALNESS: int
|
|
MATERIAL_MAP_NORMAL: int
|
|
MATERIAL_MAP_OCCLUSION: int
|
|
MATERIAL_MAP_PREFILTER: int
|
|
MATERIAL_MAP_ROUGHNESS: int
|
|
MATERIAL_MAP_SPECULAR: int
|
|
MOUSE_CURSOR_ARROW: int
|
|
MOUSE_CURSOR_CROSSHAIR: int
|
|
MOUSE_CURSOR_DEFAULT: int
|
|
MOUSE_CURSOR_IBEAM: int
|
|
MOUSE_CURSOR_NOT_ALLOWED: int
|
|
MOUSE_CURSOR_POINTING_HAND: int
|
|
MOUSE_CURSOR_RESIZE_ALL: int
|
|
MOUSE_CURSOR_RESIZE_EW: int
|
|
MOUSE_CURSOR_RESIZE_NESW: int
|
|
MOUSE_CURSOR_RESIZE_NS: int
|
|
MOUSE_CURSOR_RESIZE_NWSE: int
|
|
MOUSE_LEFT_BUTTON: int
|
|
MOUSE_MIDDLE_BUTTON: int
|
|
MOUSE_RIGHT_BUTTON: int
|
|
def maximize_window(self) -> None:
|
|
"""Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def measure_text(self, text: str, fontSize: int) -> int:
|
|
"""Measure string width for default font"""
|
|
...
|
|
def measure_text_ex(self, font: Font, text: str, fontSize: float, spacing: float) -> Vector2:
|
|
"""Measure string size for Font"""
|
|
...
|
|
def mem_alloc(self, size: int) -> Any:
|
|
"""Internal memory allocator"""
|
|
...
|
|
def mem_free(self, ptr: Any) -> None:
|
|
"""Internal memory free"""
|
|
...
|
|
def mem_realloc(self, ptr: Any, size: int) -> Any:
|
|
"""Internal memory reallocator"""
|
|
...
|
|
def mesh_binormals(self, mesh: Any) -> None:
|
|
"""Compute mesh binormals"""
|
|
...
|
|
def mesh_bounding_box(self, Mesh_0: Mesh) -> BoundingBox:
|
|
"""struct BoundingBox MeshBoundingBox(struct Mesh);
|
|
|
|
CFFI C function from raylib.static._raylib_cffi.lib"""
|
|
...
|
|
def mesh_tangents(self, mesh: Any) -> None:
|
|
"""Compute mesh tangents"""
|
|
...
|
|
def minimize_window(self) -> None:
|
|
"""Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
|
|
...
|
|
NPATCH_NINE_PATCH: int
|
|
NPATCH_THREE_PATCH_HORIZONTAL: int
|
|
NPATCH_THREE_PATCH_VERTICAL: int
|
|
def open_url(self, url: str) -> None:
|
|
"""Open URL with default system browser (if available)"""
|
|
...
|
|
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
|
|
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
|
|
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
|
|
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
|
|
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
|
|
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
|
|
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
|
|
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
|
|
def pause_audio_stream(self, stream: AudioStream) -> None:
|
|
"""Pause audio stream"""
|
|
...
|
|
def pause_music_stream(self, music: Music) -> None:
|
|
"""Pause music playing"""
|
|
...
|
|
def pause_sound(self, sound: Sound) -> None:
|
|
"""Pause a sound"""
|
|
...
|
|
def play_audio_stream(self, stream: AudioStream) -> None:
|
|
"""Play audio stream"""
|
|
...
|
|
def play_music_stream(self, music: Music) -> None:
|
|
"""Start music playing"""
|
|
...
|
|
def play_sound(self, sound: Sound) -> None:
|
|
"""Play a sound"""
|
|
...
|
|
def play_sound_multi(self, sound: Sound) -> None:
|
|
"""Play a sound (using multichannel buffer pool)"""
|
|
...
|
|
def restore_window(self) -> None:
|
|
"""Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def resume_audio_stream(self, stream: AudioStream) -> None:
|
|
"""Resume audio stream"""
|
|
...
|
|
def resume_music_stream(self, music: Music) -> None:
|
|
"""Resume playing paused music"""
|
|
...
|
|
def resume_sound(self, sound: Sound) -> None:
|
|
"""Resume a paused sound"""
|
|
...
|
|
SHADER_LOC_COLOR_AMBIENT: int
|
|
SHADER_LOC_COLOR_DIFFUSE: int
|
|
SHADER_LOC_COLOR_SPECULAR: int
|
|
SHADER_LOC_MAP_ALBEDO: int
|
|
SHADER_LOC_MAP_BRDF: int
|
|
SHADER_LOC_MAP_CUBEMAP: int
|
|
SHADER_LOC_MAP_DIFFUSE: int
|
|
SHADER_LOC_MAP_EMISSION: int
|
|
SHADER_LOC_MAP_HEIGHT: int
|
|
SHADER_LOC_MAP_IRRADIANCE: int
|
|
SHADER_LOC_MAP_METALNESS: int
|
|
SHADER_LOC_MAP_NORMAL: int
|
|
SHADER_LOC_MAP_OCCLUSION: int
|
|
SHADER_LOC_MAP_PREFILTER: int
|
|
SHADER_LOC_MAP_ROUGHNESS: int
|
|
SHADER_LOC_MAP_SPECULAR: int
|
|
SHADER_LOC_MATRIX_MODEL: int
|
|
SHADER_LOC_MATRIX_MVP: int
|
|
SHADER_LOC_MATRIX_NORMAL: int
|
|
SHADER_LOC_MATRIX_PROJECTION: int
|
|
SHADER_LOC_MATRIX_VIEW: int
|
|
SHADER_LOC_VECTOR_VIEW: int
|
|
SHADER_LOC_VERTEX_COLOR: int
|
|
SHADER_LOC_VERTEX_NORMAL: int
|
|
SHADER_LOC_VERTEX_POSITION: int
|
|
SHADER_LOC_VERTEX_TANGENT: int
|
|
SHADER_LOC_VERTEX_TEXCOORD01: int
|
|
SHADER_LOC_VERTEX_TEXCOORD02: int
|
|
SHADER_UNIFORM_FLOAT: int
|
|
SHADER_UNIFORM_INT: int
|
|
SHADER_UNIFORM_IVEC2: int
|
|
SHADER_UNIFORM_IVEC3: int
|
|
SHADER_UNIFORM_IVEC4: int
|
|
SHADER_UNIFORM_SAMPLER2D: int
|
|
SHADER_UNIFORM_VEC2: int
|
|
SHADER_UNIFORM_VEC3: int
|
|
SHADER_UNIFORM_VEC4: int
|
|
def save_file_data(self, fileName: str, data: Any, bytesToWrite: int) -> bool:
|
|
"""Save data to file from byte array (write), returns true on success"""
|
|
...
|
|
def save_file_text(self, fileName: str, text: str) -> bool:
|
|
"""Save text data to file (write), string must be ' 0' terminated, returns true on success"""
|
|
...
|
|
def save_storage_value(self, position: int, value: int) -> bool:
|
|
"""Save integer value to storage file (to defined position), returns true on success"""
|
|
...
|
|
def set_audio_stream_buffer_size_default(self, size: int) -> None:
|
|
"""Default size for new audio streams"""
|
|
...
|
|
def set_audio_stream_pitch(self, stream: AudioStream, pitch: float) -> None:
|
|
"""Set pitch for audio stream (1.0 is base level)"""
|
|
...
|
|
def set_audio_stream_volume(self, stream: AudioStream, volume: float) -> None:
|
|
"""Set volume for audio stream (1.0 is max level)"""
|
|
...
|
|
def set_camera_alt_control(self, keyAlt: int) -> None:
|
|
"""Set camera alt key to combine with mouse movement (free camera)"""
|
|
...
|
|
def set_camera_mode(self, camera: Camera3D, mode: int) -> None:
|
|
"""Set camera mode (multiple camera modes available)"""
|
|
...
|
|
def set_camera_move_controls(self, keyFront: int, keyBack: int, keyRight: int, keyLeft: int, keyUp: int, keyDown: int) -> None:
|
|
"""Set camera move controls (1st person and 3rd person cameras)"""
|
|
...
|
|
def set_camera_pan_control(self, keyPan: int) -> None:
|
|
"""Set camera pan key to combine with mouse movement (free camera)"""
|
|
...
|
|
def set_camera_smooth_zoom_control(self, keySmoothZoom: int) -> None:
|
|
"""Set camera smooth zoom key to combine with mouse (free camera)"""
|
|
...
|
|
def set_clipboard_text(self, text: str) -> None:
|
|
"""Set clipboard text content"""
|
|
...
|
|
def set_config_flags(self, flags: int) -> None:
|
|
"""Setup init configuration flags (view FLAGS)"""
|
|
...
|
|
def set_exit_key(self, key: int) -> None:
|
|
"""Set a custom key to exit program (default is ESC)"""
|
|
...
|
|
def set_gamepad_mappings(self, mappings: str) -> int:
|
|
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
|
|
...
|
|
def set_gestures_enabled(self, flags: int) -> None:
|
|
"""Enable a set of gestures using flags"""
|
|
...
|
|
def set_master_volume(self, volume: float) -> None:
|
|
"""Set master volume (listener)"""
|
|
...
|
|
def set_material_texture(self, material: Any, mapType: int, texture: Texture) -> None:
|
|
"""Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
|
|
...
|
|
def set_model_mesh_material(self, model: Any, meshId: int, materialId: int) -> None:
|
|
"""Set material for a mesh"""
|
|
...
|
|
def set_mouse_cursor(self, cursor: int) -> None:
|
|
"""Set mouse cursor"""
|
|
...
|
|
def set_mouse_offset(self, offsetX: int, offsetY: int) -> None:
|
|
"""Set mouse offset"""
|
|
...
|
|
def set_mouse_position(self, x: int, y: int) -> None:
|
|
"""Set mouse position XY"""
|
|
...
|
|
def set_mouse_scale(self, scaleX: float, scaleY: float) -> None:
|
|
"""Set mouse scaling"""
|
|
...
|
|
def set_music_pitch(self, music: Music, pitch: float) -> None:
|
|
"""Set pitch for a music (1.0 is base level)"""
|
|
...
|
|
def set_music_volume(self, music: Music, volume: float) -> None:
|
|
"""Set volume for music (1.0 is max level)"""
|
|
...
|
|
def set_pixel_color(self, dstPtr: Any, color: Color, format: int) -> None:
|
|
"""Set color formatted into destination pixel pointer"""
|
|
...
|
|
def set_shader_value(self, shader: Shader, locIndex: int, value: Any, uniformType: int) -> None:
|
|
"""Set shader uniform value"""
|
|
...
|
|
def set_shader_value_matrix(self, shader: Shader, locIndex: int, mat: Matrix) -> None:
|
|
"""Set shader uniform value (matrix 4x4)"""
|
|
...
|
|
def set_shader_value_texture(self, shader: Shader, locIndex: int, texture: Texture) -> None:
|
|
"""Set shader uniform value for texture (sampler2d)"""
|
|
...
|
|
def set_shader_value_v(self, shader: Shader, locIndex: int, value: Any, uniformType: int, count: int) -> None:
|
|
"""Set shader uniform value vector"""
|
|
...
|
|
def set_shapes_texture(self, texture: Texture, source: Rectangle) -> None:
|
|
"""Set texture and rectangle to be used on shapes drawing"""
|
|
...
|
|
def set_sound_pitch(self, sound: Sound, pitch: float) -> None:
|
|
"""Set pitch for a sound (1.0 is base level)"""
|
|
...
|
|
def set_sound_volume(self, sound: Sound, volume: float) -> None:
|
|
"""Set volume for a sound (1.0 is max level)"""
|
|
...
|
|
def set_target_fps(self, fps: int) -> None:
|
|
"""Set target FPS (maximum)"""
|
|
...
|
|
def set_texture_filter(self, texture: Texture, filter: int) -> None:
|
|
"""Set texture scaling filter mode"""
|
|
...
|
|
def set_texture_wrap(self, texture: Texture, wrap: int) -> None:
|
|
"""Set texture wrapping mode"""
|
|
...
|
|
def set_trace_log_level(self, logLevel: int) -> None:
|
|
"""Set the current threshold (minimum) log level"""
|
|
...
|
|
def set_window_icon(self, image: Image) -> None:
|
|
"""Set icon for window (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def set_window_min_size(self, width: int, height: int) -> None:
|
|
"""Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
|
|
...
|
|
def set_window_monitor(self, monitor: int) -> None:
|
|
"""Set monitor for the current window (fullscreen mode)"""
|
|
...
|
|
def set_window_position(self, x: int, y: int) -> None:
|
|
"""Set window position on screen (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def set_window_size(self, width: int, height: int) -> None:
|
|
"""Set window dimensions"""
|
|
...
|
|
def set_window_state(self, flags: int) -> None:
|
|
"""Set window configuration state using flags"""
|
|
...
|
|
def set_window_title(self, title: str) -> None:
|
|
"""Set title for window (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def show_cursor(self) -> None:
|
|
"""Shows cursor"""
|
|
...
|
|
def stop_audio_stream(self, stream: AudioStream) -> None:
|
|
"""Stop audio stream"""
|
|
...
|
|
def stop_music_stream(self, music: Music) -> None:
|
|
"""Stop music playing"""
|
|
...
|
|
def stop_sound(self, sound: Sound) -> None:
|
|
"""Stop playing a sound"""
|
|
...
|
|
def stop_sound_multi(self) -> None:
|
|
"""Stop any sound playing (using multichannel buffer pool)"""
|
|
...
|
|
TEXTURE_FILTER_ANISOTROPIC_16X: int
|
|
TEXTURE_FILTER_ANISOTROPIC_4X: int
|
|
TEXTURE_FILTER_ANISOTROPIC_8X: int
|
|
TEXTURE_FILTER_BILINEAR: int
|
|
TEXTURE_FILTER_POINT: int
|
|
TEXTURE_FILTER_TRILINEAR: int
|
|
TEXTURE_WRAP_CLAMP: int
|
|
TEXTURE_WRAP_MIRROR_CLAMP: int
|
|
TEXTURE_WRAP_MIRROR_REPEAT: int
|
|
TEXTURE_WRAP_REPEAT: int
|
|
def take_screenshot(self, fileName: str) -> None:
|
|
"""Takes a screenshot of current screen (filename extension defines format)"""
|
|
...
|
|
def text_append(self, text: str, append: str, position: Any) -> None:
|
|
"""Append text at specific position and move cursor!"""
|
|
...
|
|
def text_copy(self, dst: str, src: str) -> int:
|
|
"""Copy one string to another, returns bytes copied"""
|
|
...
|
|
def text_find_index(self, text: str, find: str) -> int:
|
|
"""Find first text occurrence within a string"""
|
|
...
|
|
def text_format(self, *args) -> str:
|
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
...
|
|
def text_insert(self, text: str, insert: str, position: int) -> str:
|
|
"""Insert text in a position (memory must be freed!)"""
|
|
...
|
|
def text_is_equal(self, text1: str, text2: str) -> bool:
|
|
"""Check if two text string are equal"""
|
|
...
|
|
def text_join(self, textList: str, count: int, delimiter: str) -> str:
|
|
"""Join text strings with delimiter"""
|
|
...
|
|
def text_length(self, text: str) -> int:
|
|
"""Get text length, checks for ' 0' ending"""
|
|
...
|
|
def text_replace(self, text: str, replace: str, by: str) -> str:
|
|
"""Replace text string (memory must be freed!)"""
|
|
...
|
|
def text_split(self, text: str, delimiter: str, count: Any) -> str:
|
|
"""Split text into multiple strings"""
|
|
...
|
|
def text_subtext(self, text: str, position: int, length: int) -> str:
|
|
"""Get a piece of a text string"""
|
|
...
|
|
def text_to_integer(self, text: str) -> int:
|
|
"""Get integer value from text (negative values not supported)"""
|
|
...
|
|
def text_to_lower(self, text: str) -> str:
|
|
"""Get lower case version of provided string"""
|
|
...
|
|
def text_to_pascal(self, text: str) -> str:
|
|
"""Get Pascal case notation version of provided string"""
|
|
...
|
|
def text_to_upper(self, text: str) -> str:
|
|
"""Get upper case version of provided string"""
|
|
...
|
|
def text_to_utf8(self, codepoints: Any, length: int) -> str:
|
|
"""Encode text codepoint into utf8 text (memory must be freed!)"""
|
|
...
|
|
def toggle_fullscreen(self) -> None:
|
|
"""Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
|
|
...
|
|
def trace_log(self, *args) -> None:
|
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
...
|
|
def unload_file_data(self, data: str) -> None:
|
|
"""Unload file data allocated by LoadFileData()"""
|
|
...
|
|
def unload_file_text(self, text: str) -> None:
|
|
"""Unload file text data allocated by LoadFileText()"""
|
|
...
|
|
def unload_font(self, font: Font) -> None:
|
|
"""Unload Font from GPU memory (VRAM)"""
|
|
...
|
|
def unload_font_data(self, chars: Any, charsCount: int) -> None:
|
|
"""Unload font chars info data (RAM)"""
|
|
...
|
|
def unload_image(self, image: Image) -> None:
|
|
"""Unload image from CPU memory (RAM)"""
|
|
...
|
|
def unload_image_colors(self, colors: Any) -> None:
|
|
"""Unload color data loaded with LoadImageColors()"""
|
|
...
|
|
def unload_image_palette(self, colors: Any) -> None:
|
|
"""Unload colors palette loaded with LoadImagePalette()"""
|
|
...
|
|
def unload_material(self, material: Material) -> None:
|
|
"""Unload material from GPU memory (VRAM)"""
|
|
...
|
|
def unload_mesh(self, mesh: Mesh) -> None:
|
|
"""Unload mesh data from CPU and GPU"""
|
|
...
|
|
def unload_model(self, model: Model) -> None:
|
|
"""Unload model (including meshes) from memory (RAM and/or VRAM)"""
|
|
...
|
|
def unload_model_animation(self, anim: ModelAnimation) -> None:
|
|
"""Unload animation data"""
|
|
...
|
|
def unload_model_animations(self, animations: Any, count: int) -> None:
|
|
"""Unload animation array data"""
|
|
...
|
|
def unload_model_keep_meshes(self, model: Model) -> None:
|
|
"""Unload model (but not meshes) from memory (RAM and/or VRAM)"""
|
|
...
|
|
def unload_music_stream(self, music: Music) -> None:
|
|
"""Unload music stream"""
|
|
...
|
|
def unload_render_texture(self, target: RenderTexture) -> None:
|
|
"""Unload render texture from GPU memory (VRAM)"""
|
|
...
|
|
def unload_shader(self, shader: Shader) -> None:
|
|
"""Unload shader from GPU memory (VRAM)"""
|
|
...
|
|
def unload_sound(self, sound: Sound) -> None:
|
|
"""Unload sound"""
|
|
...
|
|
def unload_texture(self, texture: Texture) -> None:
|
|
"""Unload texture from GPU memory (VRAM)"""
|
|
...
|
|
def unload_vr_stereo_config(self, config: VrStereoConfig) -> None:
|
|
"""Unload VR stereo config"""
|
|
...
|
|
def unload_wave(self, wave: Wave) -> None:
|
|
"""Unload wave data"""
|
|
...
|
|
def unload_wave_samples(self, samples: Any) -> None:
|
|
"""Unload samples data loaded with LoadWaveSamples()"""
|
|
...
|
|
def update_audio_stream(self, stream: AudioStream, data: Any, samplesCount: int) -> None:
|
|
"""Update audio stream buffers with data"""
|
|
...
|
|
def update_camera(self, camera: Any) -> None:
|
|
"""Update camera position for selected mode"""
|
|
...
|
|
def update_mesh_buffer(self, mesh: Mesh, index: int, data: Any, dataSize: int, offset: int) -> None:
|
|
"""Update mesh vertex data in GPU for a specific buffer index"""
|
|
...
|
|
def update_model_animation(self, model: Model, anim: ModelAnimation, frame: int) -> None:
|
|
"""Update model animation pose"""
|
|
...
|
|
def update_music_stream(self, music: Music) -> None:
|
|
"""Updates buffers for music streaming"""
|
|
...
|
|
def update_sound(self, sound: Sound, data: Any, samplesCount: int) -> None:
|
|
"""Update sound buffer with new data"""
|
|
...
|
|
def update_texture(self, texture: Texture, pixels: Any) -> None:
|
|
"""Update GPU texture with new data"""
|
|
...
|
|
def update_texture_rec(self, texture: Texture, rec: Rectangle, pixels: Any) -> None:
|
|
"""Update GPU texture rectangle with new data"""
|
|
...
|
|
def upload_mesh(self, mesh: Any, dynamic: bool) -> None:
|
|
"""Upload mesh vertex data in GPU and provide VAO/VBO ids"""
|
|
...
|
|
def wave_copy(self, wave: Wave) -> Wave:
|
|
"""Copy a wave to a new wave"""
|
|
...
|
|
def wave_crop(self, wave: Any, initSample: int, finalSample: int) -> None:
|
|
"""Crop a wave to defined samples range"""
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...
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def wave_format(self, wave: Any, sampleRate: int, sampleSize: int, channels: int) -> None:
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"""Convert wave data to desired format"""
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...
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def window_should_close(self) -> bool:
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"""Check if KEY_ESCAPE pressed or Close icon pressed"""
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...
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class AudioStream:
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""" comment """
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def __init__(self, buffer, sampleRate, sampleSize, channels):
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self.buffer=buffer
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self.sampleRate=sampleRate
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self.sampleSize=sampleSize
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self.channels=channels
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BlendMode: int
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class BoneInfo:
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""" comment """
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def __init__(self, name, parent):
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self.name=name
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self.parent=parent
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class BoundingBox:
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""" comment """
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def __init__(self, min, max):
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self.min=min
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self.max=max
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class Camera:
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""" comment """
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def __init__(self, position, target, up, fovy, projection):
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self.position=position
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self.target=target
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self.up=up
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self.fovy=fovy
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self.projection=projection
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class Camera2D:
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""" comment """
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def __init__(self, offset, target, rotation, zoom):
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self.offset=offset
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self.target=target
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self.rotation=rotation
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self.zoom=zoom
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class Camera3D:
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""" comment """
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def __init__(self, position, target, up, fovy, projection):
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self.position=position
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self.target=target
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self.up=up
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self.fovy=fovy
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self.projection=projection
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CameraMode: int
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CameraProjection: int
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class CharInfo:
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""" comment """
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def __init__(self, value, offsetX, offsetY, advanceX, image):
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self.value=value
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self.offsetX=offsetX
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self.offsetY=offsetY
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self.advanceX=advanceX
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self.image=image
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class Color:
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""" comment """
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def __init__(self, r, g, b, a):
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self.r=r
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self.g=g
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self.b=b
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self.a=a
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ConfigFlags: int
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CubemapLayout: int
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class Font:
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""" comment """
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def __init__(self, baseSize, charsCount, charsPadding, texture, recs, chars):
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self.baseSize=baseSize
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self.charsCount=charsCount
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self.charsPadding=charsPadding
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self.texture=texture
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self.recs=recs
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self.chars=chars
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FontType: int
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GamepadAxis: int
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GamepadButton: int
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Gestures: int
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class Image:
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""" comment """
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def __init__(self, data, width, height, mipmaps, format):
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self.data=data
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self.width=width
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self.height=height
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self.mipmaps=mipmaps
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self.format=format
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KeyboardKey: int
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class Material:
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""" comment """
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def __init__(self, shader, maps, params):
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self.shader=shader
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self.maps=maps
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self.params=params
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class MaterialMap:
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""" comment """
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def __init__(self, texture, color, value):
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self.texture=texture
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self.color=color
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self.value=value
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MaterialMapIndex: int
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class Matrix:
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""" comment """
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|
def __init__(self, m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15):
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self.m0=m0
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self.m4=m4
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self.m8=m8
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self.m12=m12
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self.m1=m1
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self.m5=m5
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self.m9=m9
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self.m13=m13
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self.m2=m2
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self.m6=m6
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self.m10=m10
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self.m14=m14
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self.m3=m3
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self.m7=m7
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self.m11=m11
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self.m15=m15
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|
class Mesh:
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""" comment """
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|
def __init__(self, vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, animVertices, animNormals, boneIds, boneWeights, vaoId, vboId):
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self.vertexCount=vertexCount
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self.triangleCount=triangleCount
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self.vertices=vertices
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self.texcoords=texcoords
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self.texcoords2=texcoords2
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self.normals=normals
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self.tangents=tangents
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self.colors=colors
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self.indices=indices
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self.animVertices=animVertices
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self.animNormals=animNormals
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self.boneIds=boneIds
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self.boneWeights=boneWeights
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|
self.vaoId=vaoId
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|
self.vboId=vboId
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|
class Model:
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|
""" comment """
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|
def __init__(self, transform, meshCount, materialCount, meshes, materials, meshMaterial, boneCount, bones, bindPose):
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|
self.transform=transform
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|
self.meshCount=meshCount
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|
self.materialCount=materialCount
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|
self.meshes=meshes
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|
self.materials=materials
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self.meshMaterial=meshMaterial
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self.boneCount=boneCount
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|
self.bones=bones
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|
self.bindPose=bindPose
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|
class ModelAnimation:
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|
""" comment """
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|
def __init__(self, boneCount, frameCount, bones, framePoses):
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|
self.boneCount=boneCount
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|
self.frameCount=frameCount
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|
self.bones=bones
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|
self.framePoses=framePoses
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|
MouseButton: int
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|
MouseCursor: int
|
|
class Music:
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|
""" comment """
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|
def __init__(self, stream, sampleCount, looping, ctxType, ctxData):
|
|
self.stream=stream
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|
self.sampleCount=sampleCount
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|
self.looping=looping
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|
self.ctxType=ctxType
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|
self.ctxData=ctxData
|
|
class NPatchInfo:
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|
""" comment """
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|
def __init__(self, source, left, top, right, bottom, layout):
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|
self.source=source
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|
self.left=left
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|
self.top=top
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|
self.right=right
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|
self.bottom=bottom
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|
self.layout=layout
|
|
NPatchLayout: int
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|
PixelFormat: int
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|
class Quaternion:
|
|
""" comment """
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|
def __init__(self, x, y, z, w):
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|
self.x=x
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|
self.y=y
|
|
self.z=z
|
|
self.w=w
|
|
class Ray:
|
|
""" comment """
|
|
def __init__(self, position, direction):
|
|
self.position=position
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|
self.direction=direction
|
|
class RayHitInfo:
|
|
""" comment """
|
|
def __init__(self, hit, distance, position, normal):
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|
self.hit=hit
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|
self.distance=distance
|
|
self.position=position
|
|
self.normal=normal
|
|
class Rectangle:
|
|
""" comment """
|
|
def __init__(self, x, y, width, height):
|
|
self.x=x
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|
self.y=y
|
|
self.width=width
|
|
self.height=height
|
|
class RenderTexture:
|
|
""" comment """
|
|
def __init__(self, id, texture, depth):
|
|
self.id=id
|
|
self.texture=texture
|
|
self.depth=depth
|
|
class RenderTexture2D:
|
|
""" comment """
|
|
def __init__(self, id, texture, depth):
|
|
self.id=id
|
|
self.texture=texture
|
|
self.depth=depth
|
|
class Shader:
|
|
""" comment """
|
|
def __init__(self, id, locs):
|
|
self.id=id
|
|
self.locs=locs
|
|
ShaderLocationIndex: int
|
|
ShaderUniformDataType: int
|
|
class Sound:
|
|
""" comment """
|
|
def __init__(self, stream, sampleCount):
|
|
self.stream=stream
|
|
self.sampleCount=sampleCount
|
|
class Texture:
|
|
""" comment """
|
|
def __init__(self, id, width, height, mipmaps, format):
|
|
self.id=id
|
|
self.width=width
|
|
self.height=height
|
|
self.mipmaps=mipmaps
|
|
self.format=format
|
|
class Texture2D:
|
|
""" comment """
|
|
def __init__(self, id, width, height, mipmaps, format):
|
|
self.id=id
|
|
self.width=width
|
|
self.height=height
|
|
self.mipmaps=mipmaps
|
|
self.format=format
|
|
class TextureCubemap:
|
|
""" comment """
|
|
def __init__(self, id, width, height, mipmaps, format):
|
|
self.id=id
|
|
self.width=width
|
|
self.height=height
|
|
self.mipmaps=mipmaps
|
|
self.format=format
|
|
TextureFilter: int
|
|
TextureWrap: int
|
|
TraceLogLevel: int
|
|
class Transform:
|
|
""" comment """
|
|
def __init__(self, translation, rotation, scale):
|
|
self.translation=translation
|
|
self.rotation=rotation
|
|
self.scale=scale
|
|
class Vector2:
|
|
""" comment """
|
|
def __init__(self, x, y):
|
|
self.x=x
|
|
self.y=y
|
|
class Vector3:
|
|
""" comment """
|
|
def __init__(self, x, y, z):
|
|
self.x=x
|
|
self.y=y
|
|
self.z=z
|
|
class Vector4:
|
|
""" comment """
|
|
def __init__(self, x, y, z, w):
|
|
self.x=x
|
|
self.y=y
|
|
self.z=z
|
|
self.w=w
|
|
class VrDeviceInfo:
|
|
""" comment """
|
|
def __init__(self, hResolution, vResolution, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance, lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection):
|
|
self.hResolution=hResolution
|
|
self.vResolution=vResolution
|
|
self.hScreenSize=hScreenSize
|
|
self.vScreenSize=vScreenSize
|
|
self.vScreenCenter=vScreenCenter
|
|
self.eyeToScreenDistance=eyeToScreenDistance
|
|
self.lensSeparationDistance=lensSeparationDistance
|
|
self.interpupillaryDistance=interpupillaryDistance
|
|
self.lensDistortionValues=lensDistortionValues
|
|
self.chromaAbCorrection=chromaAbCorrection
|
|
class VrStereoConfig:
|
|
""" comment """
|
|
def __init__(self, projection, viewOffset, leftLensCenter, rightLensCenter, leftScreenCenter, rightScreenCenter, scale, scaleIn):
|
|
self.projection=projection
|
|
self.viewOffset=viewOffset
|
|
self.leftLensCenter=leftLensCenter
|
|
self.rightLensCenter=rightLensCenter
|
|
self.leftScreenCenter=leftScreenCenter
|
|
self.rightScreenCenter=rightScreenCenter
|
|
self.scale=scale
|
|
self.scaleIn=scaleIn
|
|
class Wave:
|
|
""" comment """
|
|
def __init__(self, sampleCount, sampleRate, sampleSize, channels, data):
|
|
self.sampleCount=sampleCount
|
|
self.sampleRate=sampleRate
|
|
self.sampleSize=sampleSize
|
|
self.channels=channels
|
|
self.data=data
|