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raylib-python-cffi/examples/models/resources/shaders/cubemap.vs
Richard Smith a703659c9d initial
2019-05-21 10:56:31 +01:00

28 lines
698 B
GLSL

/*******************************************************************************************
*
* rPBR [shader] - Equirectangular to cubemap vertex shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
# Input vertex attributes
in vec3 vertexPosition
# Input uniform values
uniform mat4 projection
uniform mat4 view
# Output vertex attributes (to fragment shader)
out vec3 fragPos
void main()
[
# Calculate fragment position based on model transformations
fragPos = vertexPosition
# Calculate final vertex position
gl_Position = projection*view*vec4(vertexPosition, 1.0)
]