* complete fog example as both fog and basic lighting need the light system it made sense to seperate it out, there are a few functions from raymath int rlmath.py * added shaders custom uniform * added shaders_texture_waves.py * added shaders_texture_drawing.py * bug fix - unwanted transparent effect! * complete fog example as both fog and basic lighting need the light system it made sense to seperate it out, there are a few functions from raymath int rlmath.py * added shaders custom uniform * added shaders_texture_waves.py * initial commit still WIP * updated raylib * undo all changes in this branch except for the example updates * remove local raylib-c Co-authored-by: codifies <nospam@antispam.com> |
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core | ||
models | ||
shaders | ||
camera.py | ||
camera.py.requirements.txt | ||
flow-field.py | ||
flow-field.py.requirements.txt | ||
transparent_undecorated_window.py |