* latest raylib version * add libwayland-dev * update headers * add libxkbcommon-dev * sdl * sdl dl * sdl dl * sdl2 link flags * remove glfw header * try static sdl build * try to set fpic * install alsa etc before building sdl * windows * fix * try * try * try * try * try * try * try * try * try * try * try * try * try * try mac * try mac * try mac * try mac * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * update raylib * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * update to 5.5 * dont link x11 if using DRM * update to fixed raylib version
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97 lines
3.4 KiB
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Raspberry Pi
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====================
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Please use Raspberry Pi OS Bookworm. Bullseye should also work. Older OSes are not tested.
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Option 1: Binary wheel
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----------------------
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We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11 mode.
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::
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python -m pip install --break-system-packages raylib
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Alternatively there is a DRM wheel called ``raylib_drm`` to use the framebuffer without X11. You can't have both wheels
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installed at once.
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If it doesn't work, or you're not on Bullseye, or you're 32 bit, you will need to compile your own raylib. See below.
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For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib.
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Option 2: Compile Raylib from source X11 mode
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---------------------------------------------
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This should work for everyone.
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::
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sudo apt update
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sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev libglfw3-dev
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git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch
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cd raylib
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mkdir build
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rm -rf build/*
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cd build
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cmake -DPLATFORM="Desktop" -DOPENGL_VERSION=2.1 -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
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make
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sudo make install
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sudo cp -r ../src/external/glfw/include/GLFW /usr/local/include/
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Then have pip compile and install the wheel:
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::
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python3 -m pip install --break-system-packages setuptools
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python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4
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Option 3: Compile Raylib from source DRM mode
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---------------------------------------------
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This seems to work on Raspberry Pi 4. Note you must not be running X11 when you run your programs.
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If you have ever installed Raylib or raylib-python-cffi before, remove all traces of it:
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::
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sudo apt remove raylib raylib-dev libraylib libraylib-dev
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sudo rm /usr/local/lib/pkgconfig/raylib.pc
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sudo rm -rf /usr/local/lib/libraylib.* /usr/lib/libraylib.*
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Remove all GLFW:
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::
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sudo apt remove libglfw3-dev libglfw3
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sudo rm -rf /usr/local/include/GLFW
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Build a shared lib version of Raylib in DRM mode and install to /usr:
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::
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sudo apt update
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sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev
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git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch
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cd raylib
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mkdir build
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rm rf build/*
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cd build
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cmake -DPLATFORM="DRM" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
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make
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sudo make install
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Then have pip compile and install the wheel:
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::
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python3 -m pip install --break-system-packages setuptools
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python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.0.0.4
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.. attention::
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If you intend to use the Broadcom proprietary Open GL ES 2.0 drivers (the ones installed by Raspbian into ``/opt/vc`` and compiled in Raylib
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with ``PLATFORM_RPI``) be aware they not work with Bullseye and have not been tested with the bindings. They will probably
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require additional linker arguments to be added to ``build.py``. Suggest you try ``PLATFORM_DRM`` instead.
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