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raylib-python-cffi/examples/models/models_orthographic_projection.c
Richard Smith a703659c9d initial
2019-05-21 10:56:31 +01:00

97 lines
3.7 KiB
C

/*******************************************************************************************
*
* raylib [models] example - Show the difference between perspective and orthographic projection
*
* This program is heavily based on the geometric objects example
*
* This example has been created using raylib 1.9.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2018 Max Danielsson & Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define FOVY_PERSPECTIVE 45.0
#define WIDTH_ORTHOGRAPHIC 10.0
int main()
[
# Initialization
#--------------------------------------------------------------------------------------
int screenWidth = 800
int screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
# Define the camera to look into our 3d world
Camera camera = [[ 0.0, 10.0, 10.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE ]
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while (!WindowShouldClose()) # Detect window close button or ESC key
[
# Update
#----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE))
[
if (camera.type == CAMERA_PERSPECTIVE)
[
camera.fovy = WIDTH_ORTHOGRAPHIC
camera.type = CAMERA_ORTHOGRAPHIC
]
else
[
camera.fovy = FOVY_PERSPECTIVE
camera.type = CAMERA_PERSPECTIVE
]
]
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera)
DrawCube((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, RED)
DrawCubeWires((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, GOLD)
DrawCubeWires((Vector3)[-4.0, 0.0, -2.0], 3.0, 6.0, 2.0, MAROON)
DrawSphere((Vector3)[-1.0, 0.0, -2.0], 1.0, GREEN)
DrawSphereWires((Vector3)[1.0, 0.0, 2.0], 2.0, 16, 16, LIME)
DrawCylinder((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, SKYBLUE)
DrawCylinderWires((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, DARKBLUE)
DrawCylinderWires((Vector3)[4.5f, -1.0, 2.0], 1.0, 1.0, 2.0, 6, BROWN)
DrawCylinder((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, GOLD)
DrawCylinderWires((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, PINK)
DrawGrid(10, 1.0) # Draw a grid
EndMode3D()
DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY)
if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK)
else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK)
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
]
# De-Initialization
#--------------------------------------------------------------------------------------
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------
return 0
]