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raylib-python-cffi/raylib/pyray.pyi

2012 lines
82 KiB
Python

from typing import Any
class PyRay:
def pointer(self, struct):
return ffi.addressof(struct)
BLEND_ADDITIVE: int
BLEND_ADD_COLORS: int
BLEND_ALPHA: int
BLEND_CUSTOM: int
BLEND_MULTIPLIED: int
BLEND_SUBTRACT_COLORS: int
def begin_blend_mode(self, mode: int) -> None:
"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
...
def begin_drawing(self) -> None:
"""Setup canvas (framebuffer) to start drawing"""
...
def begin_mode_2d(self, camera: Camera2D) -> None:
"""Begin 2D mode with custom camera (2D)"""
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def begin_mode_3d(self, camera: Camera3D) -> None:
"""Begin 3D mode with custom camera (3D)"""
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def begin_scissor_mode(self, x: int, y: int, width: int, height: int) -> None:
"""Begin scissor mode (define screen area for following drawing)"""
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def begin_shader_mode(self, shader: Shader) -> None:
"""Begin custom shader drawing"""
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def begin_texture_mode(self, target: RenderTexture) -> None:
"""Begin drawing to render texture"""
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def begin_vr_stereo_mode(self, config: VrStereoConfig) -> None:
"""Begin stereo rendering (requires VR simulator)"""
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CAMERA_CUSTOM: int
CAMERA_FIRST_PERSON: int
CAMERA_FREE: int
CAMERA_ORBITAL: int
CAMERA_ORTHOGRAPHIC: int
CAMERA_PERSPECTIVE: int
CAMERA_THIRD_PERSON: int
CUBEMAP_LAYOUT_AUTO_DETECT: int
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
CUBEMAP_LAYOUT_LINE_VERTICAL: int
CUBEMAP_LAYOUT_PANORAMA: int
def change_directory(self, dir: str) -> bool:
"""Change working directory, return true on success"""
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def check_collision_box_sphere(self, box: BoundingBox, center: Vector3, radius: float) -> bool:
"""Check collision between box and sphere"""
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def check_collision_boxes(self, box1: BoundingBox, box2: BoundingBox) -> bool:
"""Check collision between two bounding boxes"""
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def check_collision_circle_rec(self, center: Vector2, radius: float, rec: Rectangle) -> bool:
"""Check collision between circle and rectangle"""
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def check_collision_circles(self, center1: Vector2, radius1: float, center2: Vector2, radius2: float) -> bool:
"""Check collision between two circles"""
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def check_collision_lines(self, startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: Any) -> bool:
"""Check the collision between two lines defined by two points each, returns collision point by reference"""
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def check_collision_point_circle(self, point: Vector2, center: Vector2, radius: float) -> bool:
"""Check if point is inside circle"""
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def check_collision_point_rec(self, point: Vector2, rec: Rectangle) -> bool:
"""Check if point is inside rectangle"""
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def check_collision_point_triangle(self, point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) -> bool:
"""Check if point is inside a triangle"""
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def check_collision_ray_box(self, Ray_0: Ray, BoundingBox_1: BoundingBox) -> bool:
"""_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox);
CFFI C function from raylib._raylib_cffi.lib"""
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def check_collision_ray_sphere(self, Ray_0: Ray, Vector3_1: Vector3, float_2: float) -> bool:
"""_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float);
CFFI C function from raylib._raylib_cffi.lib"""
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def check_collision_ray_sphere_ex(self, Ray_0: Ray, Vector3_1: Vector3, float_2: float, Vector3_pointer_3: Any) -> bool:
"""_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *);
CFFI C function from raylib._raylib_cffi.lib"""
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def check_collision_recs(self, rec1: Rectangle, rec2: Rectangle) -> bool:
"""Check collision between two rectangles"""
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def check_collision_spheres(self, center1: Vector3, radius1: float, center2: Vector3, radius2: float) -> bool:
"""Check collision between two spheres"""
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def clear_background(self, color: Color) -> None:
"""Set background color (framebuffer clear color)"""
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def clear_directory_files(self) -> None:
"""Clear directory files paths buffers (free memory)"""
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def clear_dropped_files(self) -> None:
"""Clear dropped files paths buffer (free memory)"""
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def clear_window_state(self, flags: int) -> None:
"""Clear window configuration state flags"""
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def close_audio_device(self) -> None:
"""Close the audio device and context"""
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def close_audio_stream(self, AudioStream_0: AudioStream) -> None:
"""void CloseAudioStream(struct AudioStream);
CFFI C function from raylib._raylib_cffi.lib"""
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def close_window(self) -> None:
"""Close window and unload OpenGL context"""
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def codepoint_to_utf8(self, codepoint: int, byteLength: Any) -> str:
"""Encode codepoint into utf8 text (char array length returned as parameter)"""
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def color_alpha(self, color: Color, alpha: float) -> Color:
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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def color_alpha_blend(self, dst: Color, src: Color, tint: Color) -> Color:
"""Get src alpha-blended into dst color with tint"""
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def color_from_hsv(self, hue: float, saturation: float, value: float) -> Color:
"""Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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def color_from_normalized(self, normalized: Vector4) -> Color:
"""Get Color from normalized values [0..1]"""
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def color_normalize(self, color: Color) -> Vector4:
"""Get Color normalized as float [0..1]"""
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def color_to_hsv(self, color: Color) -> Vector3:
"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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def color_to_int(self, color: Color) -> int:
"""Get hexadecimal value for a Color"""
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def compress_data(self, data: str, dataLength: int, compDataLength: Any) -> str:
"""Compress data (DEFLATE algorithm)"""
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def decompress_data(self, compData: str, compDataLength: int, dataLength: Any) -> str:
"""Decompress data (DEFLATE algorithm)"""
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def directory_exists(self, dirPath: str) -> bool:
"""Check if a directory path exists"""
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def disable_cursor(self) -> None:
"""Disables cursor (lock cursor)"""
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def draw_billboard(self, camera: Camera3D, texture: Texture, position: Vector3, size: float, tint: Color) -> None:
"""Draw a billboard texture"""
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def draw_billboard_rec(self, camera: Camera3D, texture: Texture, source: Rectangle, position: Vector3, size: float, tint: Color) -> None:
"""Draw a billboard texture defined by source"""
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def draw_bounding_box(self, box: BoundingBox, color: Color) -> None:
"""Draw bounding box (wires)"""
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def draw_circle(self, centerX: int, centerY: int, radius: float, color: Color) -> None:
"""Draw a color-filled circle"""
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def draw_circle_3d(self, center: Vector3, radius: float, rotationAxis: Vector3, rotationAngle: float, color: Color) -> None:
"""Draw a circle in 3D world space"""
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def draw_circle_gradient(self, centerX: int, centerY: int, radius: float, color1: Color, color2: Color) -> None:
"""Draw a gradient-filled circle"""
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def draw_circle_lines(self, centerX: int, centerY: int, radius: float, color: Color) -> None:
"""Draw circle outline"""
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def draw_circle_sector(self, center: Vector2, radius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
"""Draw a piece of a circle"""
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def draw_circle_sector_lines(self, center: Vector2, radius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
"""Draw circle sector outline"""
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def draw_circle_v(self, center: Vector2, radius: float, color: Color) -> None:
"""Draw a color-filled circle (Vector version)"""
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def draw_cube(self, position: Vector3, width: float, height: float, length: float, color: Color) -> None:
"""Draw cube"""
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def draw_cube_texture(self, texture: Texture, position: Vector3, width: float, height: float, length: float, color: Color) -> None:
"""Draw cube textured"""
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def draw_cube_v(self, position: Vector3, size: Vector3, color: Color) -> None:
"""Draw cube (Vector version)"""
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def draw_cube_wires(self, position: Vector3, width: float, height: float, length: float, color: Color) -> None:
"""Draw cube wires"""
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def draw_cube_wires_v(self, position: Vector3, size: Vector3, color: Color) -> None:
"""Draw cube wires (Vector version)"""
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def draw_cylinder(self, position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color) -> None:
"""Draw a cylinder/cone"""
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def draw_cylinder_wires(self, position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: int, color: Color) -> None:
"""Draw a cylinder/cone wires"""
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def draw_ellipse(self, centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color) -> None:
"""Draw ellipse"""
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def draw_ellipse_lines(self, centerX: int, centerY: int, radiusH: float, radiusV: float, color: Color) -> None:
"""Draw ellipse outline"""
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def draw_fps(self, posX: int, posY: int) -> None:
"""Draw current FPS"""
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def draw_grid(self, slices: int, spacing: float) -> None:
"""Draw a grid (centered at (0, 0, 0))"""
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def draw_line(self, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) -> None:
"""Draw a line"""
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def draw_line_3d(self, startPos: Vector3, endPos: Vector3, color: Color) -> None:
"""Draw a line in 3D world space"""
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def draw_line_bezier(self, startPos: Vector2, endPos: Vector2, thick: float, color: Color) -> None:
"""Draw a line using cubic-bezier curves in-out"""
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def draw_line_bezier_quad(self, startPos: Vector2, endPos: Vector2, controlPos: Vector2, thick: float, color: Color) -> None:
"""raw line using quadratic bezier curves with a control point"""
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def draw_line_ex(self, startPos: Vector2, endPos: Vector2, thick: float, color: Color) -> None:
"""Draw a line defining thickness"""
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def draw_line_strip(self, points: Any, pointsCount: int, color: Color) -> None:
"""Draw lines sequence"""
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def draw_line_v(self, startPos: Vector2, endPos: Vector2, color: Color) -> None:
"""Draw a line (Vector version)"""
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def draw_mesh(self, mesh: Mesh, material: Material, transform: Matrix) -> None:
"""Draw a 3d mesh with material and transform"""
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def draw_mesh_instanced(self, mesh: Mesh, material: Material, transforms: Any, instances: int) -> None:
"""Draw multiple mesh instances with material and different transforms"""
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def draw_model(self, model: Model, position: Vector3, scale: float, tint: Color) -> None:
"""Draw a model (with texture if set)"""
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def draw_model_ex(self, model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> None:
"""Draw a model with extended parameters"""
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def draw_model_wires(self, model: Model, position: Vector3, scale: float, tint: Color) -> None:
"""Draw a model wires (with texture if set)"""
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def draw_model_wires_ex(self, model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> None:
"""Draw a model wires (with texture if set) with extended parameters"""
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def draw_pixel(self, posX: int, posY: int, color: Color) -> None:
"""Draw a pixel"""
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def draw_pixel_v(self, position: Vector2, color: Color) -> None:
"""Draw a pixel (Vector version)"""
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def draw_plane(self, centerPos: Vector3, size: Vector2, color: Color) -> None:
"""Draw a plane XZ"""
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def draw_point_3d(self, position: Vector3, color: Color) -> None:
"""Draw a point in 3D space, actually a small line"""
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def draw_poly(self, center: Vector2, sides: int, radius: float, rotation: float, color: Color) -> None:
"""Draw a regular polygon (Vector version)"""
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def draw_poly_lines(self, center: Vector2, sides: int, radius: float, rotation: float, color: Color) -> None:
"""Draw a polygon outline of n sides"""
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def draw_ray(self, ray: Ray, color: Color) -> None:
"""Draw a ray line"""
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def draw_rectangle(self, posX: int, posY: int, width: int, height: int, color: Color) -> None:
"""Draw a color-filled rectangle"""
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def draw_rectangle_gradient_ex(self, rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) -> None:
"""Draw a gradient-filled rectangle with custom vertex colors"""
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def draw_rectangle_gradient_h(self, posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) -> None:
"""Draw a horizontal-gradient-filled rectangle"""
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def draw_rectangle_gradient_v(self, posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) -> None:
"""Draw a vertical-gradient-filled rectangle"""
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def draw_rectangle_lines(self, posX: int, posY: int, width: int, height: int, color: Color) -> None:
"""Draw rectangle outline"""
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def draw_rectangle_lines_ex(self, rec: Rectangle, lineThick: int, color: Color) -> None:
"""Draw rectangle outline with extended parameters"""
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def draw_rectangle_pro(self, rec: Rectangle, origin: Vector2, rotation: float, color: Color) -> None:
"""Draw a color-filled rectangle with pro parameters"""
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def draw_rectangle_rec(self, rec: Rectangle, color: Color) -> None:
"""Draw a color-filled rectangle"""
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def draw_rectangle_rounded(self, rec: Rectangle, roundness: float, segments: int, color: Color) -> None:
"""Draw rectangle with rounded edges"""
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def draw_rectangle_rounded_lines(self, rec: Rectangle, roundness: float, segments: int, lineThick: int, color: Color) -> None:
"""Draw rectangle with rounded edges outline"""
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def draw_rectangle_v(self, position: Vector2, size: Vector2, color: Color) -> None:
"""Draw a color-filled rectangle (Vector version)"""
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def draw_ring(self, center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
"""Draw ring"""
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def draw_ring_lines(self, center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: int, color: Color) -> None:
"""Draw ring outline"""
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def draw_sphere(self, centerPos: Vector3, radius: float, color: Color) -> None:
"""Draw sphere"""
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def draw_sphere_ex(self, centerPos: Vector3, radius: float, rings: int, slices: int, color: Color) -> None:
"""Draw sphere with extended parameters"""
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def draw_sphere_wires(self, centerPos: Vector3, radius: float, rings: int, slices: int, color: Color) -> None:
"""Draw sphere wires"""
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def draw_text(self, text: str, posX: int, posY: int, fontSize: int, color: Color) -> None:
"""Draw text (using default font)"""
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def draw_text_codepoint(self, font: Font, codepoint: int, position: Vector2, fontSize: float, tint: Color) -> None:
"""Draw one character (codepoint)"""
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def draw_text_ex(self, font: Font, text: str, position: Vector2, fontSize: float, spacing: float, tint: Color) -> None:
"""Draw text using font and additional parameters"""
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def draw_text_rec(self, font: Font, text: str, rec: Rectangle, fontSize: float, spacing: float, wordWrap: bool, tint: Color) -> None:
"""Draw text using font inside rectangle limits"""
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def draw_text_rec_ex(self, font: Font, text: str, rec: Rectangle, fontSize: float, spacing: float, wordWrap: bool, tint: Color, selectStart: int, selectLength: int, selectTint: Color, selectBackTint: Color) -> None:
"""Draw text using font inside rectangle limits with support for text selection"""
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def draw_texture(self, texture: Texture, posX: int, posY: int, tint: Color) -> None:
"""Draw a Texture2D"""
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def draw_texture_ex(self, texture: Texture, position: Vector2, rotation: float, scale: float, tint: Color) -> None:
"""Draw a Texture2D with extended parameters"""
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def draw_texture_n_patch(self, texture: Texture, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) -> None:
"""Draws a texture (or part of it) that stretches or shrinks nicely"""
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def draw_texture_poly(self, texture: Texture, center: Vector2, points: Any, texcoords: Any, pointsCount: int, tint: Color) -> None:
"""Draw a textured polygon"""
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def draw_texture_pro(self, texture: Texture, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) -> None:
"""Draw a part of a texture defined by a rectangle with 'pro' parameters"""
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def draw_texture_quad(self, texture: Texture, tiling: Vector2, offset: Vector2, quad: Rectangle, tint: Color) -> None:
"""Draw texture quad with tiling and offset parameters"""
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def draw_texture_rec(self, texture: Texture, source: Rectangle, position: Vector2, tint: Color) -> None:
"""Draw a part of a texture defined by a rectangle"""
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def draw_texture_tiled(self, texture: Texture, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, scale: float, tint: Color) -> None:
"""Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest."""
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def draw_texture_v(self, texture: Texture, position: Vector2, tint: Color) -> None:
"""Draw a Texture2D with position defined as Vector2"""
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def draw_triangle(self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> None:
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
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def draw_triangle_3d(self, v1: Vector3, v2: Vector3, v3: Vector3, color: Color) -> None:
"""Draw a color-filled triangle (vertex in counter-clockwise order!)"""
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def draw_triangle_fan(self, points: Any, pointsCount: int, color: Color) -> None:
"""Draw a triangle fan defined by points (first vertex is the center)"""
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def draw_triangle_lines(self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> None:
"""Draw triangle outline (vertex in counter-clockwise order!)"""
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def draw_triangle_strip(self, points: Any, pointsCount: int, color: Color) -> None:
"""Draw a triangle strip defined by points"""
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def draw_triangle_strip_3d(self, points: Any, pointsCount: int, color: Color) -> None:
"""Draw a triangle strip defined by points"""
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def enable_cursor(self) -> None:
"""Enables cursor (unlock cursor)"""
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def end_blend_mode(self) -> None:
"""End blending mode (reset to default: alpha blending)"""
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def end_drawing(self) -> None:
"""End canvas drawing and swap buffers (double buffering)"""
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def end_mode_2d(self) -> None:
"""Ends 2D mode with custom camera"""
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def end_mode_3d(self) -> None:
"""Ends 3D mode and returns to default 2D orthographic mode"""
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def end_scissor_mode(self) -> None:
"""End scissor mode"""
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def end_shader_mode(self) -> None:
"""End custom shader drawing (use default shader)"""
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def end_texture_mode(self) -> None:
"""Ends drawing to render texture"""
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def end_vr_stereo_mode(self) -> None:
"""End stereo rendering (requires VR simulator)"""
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def export_image(self, image: Image, fileName: str) -> bool:
"""Export image data to file, returns true on success"""
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def export_image_as_code(self, image: Image, fileName: str) -> bool:
"""Export image as code file defining an array of bytes, returns true on success"""
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def export_mesh(self, mesh: Mesh, fileName: str) -> bool:
"""Export mesh data to file, returns true on success"""
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def export_wave(self, wave: Wave, fileName: str) -> bool:
"""Export wave data to file, returns true on success"""
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def export_wave_as_code(self, wave: Wave, fileName: str) -> bool:
"""Export wave sample data to code (.h), returns true on success"""
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FLAG_FULLSCREEN_MODE: int
FLAG_INTERLACED_HINT: int
FLAG_MSAA_4X_HINT: int
FLAG_VSYNC_HINT: int
FLAG_WINDOW_ALWAYS_RUN: int
FLAG_WINDOW_HIDDEN: int
FLAG_WINDOW_HIGHDPI: int
FLAG_WINDOW_MAXIMIZED: int
FLAG_WINDOW_MINIMIZED: int
FLAG_WINDOW_RESIZABLE: int
FLAG_WINDOW_TOPMOST: int
FLAG_WINDOW_TRANSPARENT: int
FLAG_WINDOW_UNDECORATED: int
FLAG_WINDOW_UNFOCUSED: int
FONT_BITMAP: int
FONT_DEFAULT: int
FONT_SDF: int
def fade(self, color: Color, alpha: float) -> Color:
"""Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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def file_exists(self, fileName: str) -> bool:
"""Check if file exists"""
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GAMEPAD_AXIS_LEFT_TRIGGER: int
GAMEPAD_AXIS_LEFT_X: int
GAMEPAD_AXIS_LEFT_Y: int
GAMEPAD_AXIS_RIGHT_TRIGGER: int
GAMEPAD_AXIS_RIGHT_X: int
GAMEPAD_AXIS_RIGHT_Y: int
GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
GAMEPAD_BUTTON_LEFT_FACE_UP: int
GAMEPAD_BUTTON_LEFT_THUMB: int
GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
GAMEPAD_BUTTON_MIDDLE: int
GAMEPAD_BUTTON_MIDDLE_LEFT: int
GAMEPAD_BUTTON_MIDDLE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
GAMEPAD_BUTTON_RIGHT_FACE_UP: int
GAMEPAD_BUTTON_RIGHT_THUMB: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
GAMEPAD_BUTTON_UNKNOWN: int
GESTURE_DOUBLETAP: int
GESTURE_DRAG: int
GESTURE_HOLD: int
GESTURE_NONE: int
GESTURE_PINCH_IN: int
GESTURE_PINCH_OUT: int
GESTURE_SWIPE_DOWN: int
GESTURE_SWIPE_LEFT: int
GESTURE_SWIPE_RIGHT: int
GESTURE_SWIPE_UP: int
GESTURE_TAP: int
def gen_image_cellular(self, width: int, height: int, tileSize: int) -> Image:
"""Generate image: cellular algorithm. Bigger tileSize means bigger cells"""
...
def gen_image_checked(self, width: int, height: int, checksX: int, checksY: int, col1: Color, col2: Color) -> Image:
"""Generate image: checked"""
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def gen_image_color(self, width: int, height: int, color: Color) -> Image:
"""Generate image: plain color"""
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def gen_image_font_atlas(self, chars: Any, recs: Any, charsCount: int, fontSize: int, padding: int, packMethod: int) -> Image:
"""Generate image font atlas using chars info"""
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def gen_image_gradient_h(self, width: int, height: int, left: Color, right: Color) -> Image:
"""Generate image: horizontal gradient"""
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def gen_image_gradient_radial(self, width: int, height: int, density: float, inner: Color, outer: Color) -> Image:
"""Generate image: radial gradient"""
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def gen_image_gradient_v(self, width: int, height: int, top: Color, bottom: Color) -> Image:
"""Generate image: vertical gradient"""
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def gen_image_perlin_noise(self, width: int, height: int, offsetX: int, offsetY: int, scale: float) -> Image:
"""Generate image: perlin noise"""
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def gen_image_white_noise(self, width: int, height: int, factor: float) -> Image:
"""Generate image: white noise"""
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def gen_mesh_cube(self, width: float, height: float, length: float) -> Mesh:
"""Generate cuboid mesh"""
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def gen_mesh_cubicmap(self, cubicmap: Image, cubeSize: Vector3) -> Mesh:
"""Generate cubes-based map mesh from image data"""
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def gen_mesh_cylinder(self, radius: float, height: float, slices: int) -> Mesh:
"""Generate cylinder mesh"""
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def gen_mesh_heightmap(self, heightmap: Image, size: Vector3) -> Mesh:
"""Generate heightmap mesh from image data"""
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def gen_mesh_hemi_sphere(self, radius: float, rings: int, slices: int) -> Mesh:
"""Generate half-sphere mesh (no bottom cap)"""
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def gen_mesh_knot(self, radius: float, size: float, radSeg: int, sides: int) -> Mesh:
"""Generate trefoil knot mesh"""
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def gen_mesh_plane(self, width: float, length: float, resX: int, resZ: int) -> Mesh:
"""Generate plane mesh (with subdivisions)"""
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def gen_mesh_poly(self, sides: int, radius: float) -> Mesh:
"""Generate polygonal mesh"""
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def gen_mesh_sphere(self, radius: float, rings: int, slices: int) -> Mesh:
"""Generate sphere mesh (standard sphere)"""
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def gen_mesh_torus(self, radius: float, size: float, radSeg: int, sides: int) -> Mesh:
"""Generate torus mesh"""
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def gen_texture_mipmaps(self, texture: Any) -> None:
"""Generate GPU mipmaps for a texture"""
...
def get_camera_matrix(self, camera: Camera3D) -> Matrix:
"""Get camera transform matrix (view matrix)"""
...
def get_camera_matrix_2d(self, camera: Camera2D) -> Matrix:
"""Get camera 2d transform matrix"""
...
def get_char_pressed(self) -> int:
"""Get char pressed (unicode), call it multiple times for chars queued"""
...
def get_clipboard_text(self) -> str:
"""Get clipboard text content"""
...
def get_codepoints(self, text: str, count: Any) -> Any:
"""Get all codepoints in a string, codepoints count returned by parameters"""
...
def get_codepoints_count(self, text: str) -> int:
"""Get total number of characters (codepoints) in a UTF8 encoded string"""
...
def get_collision_ray_ground(self, Ray_0: Ray, float_1: float) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayGround(struct Ray, float);
CFFI C function from raylib._raylib_cffi.lib"""
...
def get_collision_ray_mesh(self, Ray_0: Ray, Mesh_1: Mesh, Matrix_2: Matrix) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix);
CFFI C function from raylib._raylib_cffi.lib"""
...
def get_collision_ray_model(self, Ray_0: Ray, Model_1: Model) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model);
CFFI C function from raylib._raylib_cffi.lib"""
...
def get_collision_ray_triangle(self, Ray_0: Ray, Vector3_1: Vector3, Vector3_2: Vector3, Vector3_3: Vector3) -> RayHitInfo:
"""struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3);
CFFI C function from raylib._raylib_cffi.lib"""
...
def get_collision_rec(self, rec1: Rectangle, rec2: Rectangle) -> Rectangle:
"""Get collision rectangle for two rectangles collision"""
...
def get_color(self, hexValue: int) -> Color:
"""Get Color structure from hexadecimal value"""
...
def get_current_monitor(self) -> int:
"""Get current connected monitor"""
...
def get_directory_files(self, dirPath: str, count: Any) -> str:
"""Get filenames in a directory path (memory should be freed)"""
...
def get_directory_path(self, filePath: str) -> str:
"""Get full path for a given fileName with path (uses static string)"""
...
def get_dropped_files(self, count: Any) -> str:
"""Get dropped files names (memory should be freed)"""
...
def get_fps(self) -> int:
"""Get current FPS"""
...
def get_file_extension(self, fileName: str) -> str:
"""Get pointer to extension for a filename string (includes dot: '.png')"""
...
def get_file_mod_time(self, fileName: str) -> int:
"""Get file modification time (last write time)"""
...
def get_file_name(self, filePath: str) -> str:
"""Get pointer to filename for a path string"""
...
def get_file_name_without_ext(self, filePath: str) -> str:
"""Get filename string without extension (uses static string)"""
...
def get_font_default(self) -> Font:
"""Get the default Font"""
...
def get_frame_time(self) -> float:
"""Get time in seconds for last frame drawn (delta time)"""
...
def get_gamepad_axis_count(self, gamepad: int) -> int:
"""Get gamepad axis count for a gamepad"""
...
def get_gamepad_axis_movement(self, gamepad: int, axis: int) -> float:
"""Get axis movement value for a gamepad axis"""
...
def get_gamepad_button_pressed(self) -> int:
"""Get the last gamepad button pressed"""
...
def get_gamepad_name(self, gamepad: int) -> str:
"""Get gamepad internal name id"""
...
def get_gesture_detected(self) -> int:
"""Get latest detected gesture"""
...
def get_gesture_drag_angle(self) -> float:
"""Get gesture drag angle"""
...
def get_gesture_drag_vector(self) -> Vector2:
"""Get gesture drag vector"""
...
def get_gesture_hold_duration(self) -> float:
"""Get gesture hold time in milliseconds"""
...
def get_gesture_pinch_angle(self) -> float:
"""Get gesture pinch angle"""
...
def get_gesture_pinch_vector(self) -> Vector2:
"""Get gesture pinch delta"""
...
def get_glyph_index(self, font: Font, codepoint: int) -> int:
"""Get index position for a unicode character on font"""
...
def get_image_alpha_border(self, image: Image, threshold: float) -> Rectangle:
"""Get image alpha border rectangle"""
...
def get_key_pressed(self) -> int:
"""Get key pressed (keycode), call it multiple times for keys queued"""
...
def get_monitor_count(self) -> int:
"""Get number of connected monitors"""
...
def get_monitor_height(self, monitor: int) -> int:
"""Get specified monitor height (max available by monitor)"""
...
def get_monitor_name(self, monitor: int) -> str:
"""Get the human-readable, UTF-8 encoded name of the primary monitor"""
...
def get_monitor_physical_height(self, monitor: int) -> int:
"""Get specified monitor physical height in millimetres"""
...
def get_monitor_physical_width(self, monitor: int) -> int:
"""Get specified monitor physical width in millimetres"""
...
def get_monitor_position(self, monitor: int) -> Vector2:
"""Get specified monitor position"""
...
def get_monitor_refresh_rate(self, monitor: int) -> int:
"""Get specified monitor refresh rate"""
...
def get_monitor_width(self, monitor: int) -> int:
"""Get specified monitor width (max available by monitor)"""
...
def get_mouse_position(self) -> Vector2:
"""Get mouse position XY"""
...
def get_mouse_ray(self, mousePosition: Vector2, camera: Camera3D) -> Ray:
"""Get a ray trace from mouse position"""
...
def get_mouse_wheel_move(self) -> float:
"""Get mouse wheel movement Y"""
...
def get_mouse_x(self) -> int:
"""Get mouse position X"""
...
def get_mouse_y(self) -> int:
"""Get mouse position Y"""
...
def get_music_time_length(self, music: Music) -> float:
"""Get music time length (in seconds)"""
...
def get_music_time_played(self, music: Music) -> float:
"""Get current music time played (in seconds)"""
...
def get_next_codepoint(self, text: str, bytesProcessed: Any) -> int:
"""Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure"""
...
def get_pixel_color(self, srcPtr: Any, format: int) -> Color:
"""Get Color from a source pixel pointer of certain format"""
...
def get_pixel_data_size(self, width: int, height: int, format: int) -> int:
"""Get pixel data size in bytes for certain format"""
...
def get_prev_directory_path(self, dirPath: str) -> str:
"""Get previous directory path for a given path (uses static string)"""
...
def get_random_value(self, min: int, max: int) -> int:
"""Get a random value between min and max (both included)"""
...
def get_screen_data(self) -> Image:
"""Get pixel data from screen buffer and return an Image (screenshot)"""
...
def get_screen_height(self) -> int:
"""Get current screen height"""
...
def get_screen_to_world_2d(self, position: Vector2, camera: Camera2D) -> Vector2:
"""Get the world space position for a 2d camera screen space position"""
...
def get_screen_width(self) -> int:
"""Get current screen width"""
...
def get_shader_location(self, shader: Shader, uniformName: str) -> int:
"""Get shader uniform location"""
...
def get_shader_location_attrib(self, shader: Shader, attribName: str) -> int:
"""Get shader attribute location"""
...
def get_sounds_playing(self) -> int:
"""Get number of sounds playing in the multichannel"""
...
def get_texture_data(self, texture: Texture) -> Image:
"""Get pixel data from GPU texture and return an Image"""
...
def get_time(self) -> float:
"""Get elapsed time in seconds since InitWindow()"""
...
def get_touch_points_count(self) -> int:
"""Get touch points count"""
...
def get_touch_position(self, index: int) -> Vector2:
"""Get touch position XY for a touch point index (relative to screen size)"""
...
def get_touch_x(self) -> int:
"""Get touch position X for touch point 0 (relative to screen size)"""
...
def get_touch_y(self) -> int:
"""Get touch position Y for touch point 0 (relative to screen size)"""
...
def get_window_handle(self) -> Any:
"""Get native window handle"""
...
def get_window_position(self) -> Vector2:
"""Get window position XY on monitor"""
...
def get_window_scale_dpi(self) -> Vector2:
"""Get window scale DPI factor"""
...
def get_working_directory(self) -> str:
"""Get current working directory (uses static string)"""
...
def get_world_to_screen(self, position: Vector3, camera: Camera3D) -> Vector2:
"""Get the screen space position for a 3d world space position"""
...
def get_world_to_screen_2d(self, position: Vector2, camera: Camera2D) -> Vector2:
"""Get the screen space position for a 2d camera world space position"""
...
def get_world_to_screen_ex(self, position: Vector3, camera: Camera3D, width: int, height: int) -> Vector2:
"""Get size position for a 3d world space position"""
...
def hide_cursor(self) -> None:
"""Hides cursor"""
...
def image_alpha_clear(self, image: Any, color: Color, threshold: float) -> None:
"""Clear alpha channel to desired color"""
...
def image_alpha_crop(self, image: Any, threshold: float) -> None:
"""Crop image depending on alpha value"""
...
def image_alpha_mask(self, image: Any, alphaMask: Image) -> None:
"""Apply alpha mask to image"""
...
def image_alpha_premultiply(self, image: Any) -> None:
"""Premultiply alpha channel"""
...
def image_clear_background(self, dst: Any, color: Color) -> None:
"""Clear image background with given color"""
...
def image_color_brightness(self, image: Any, brightness: int) -> None:
"""Modify image color: brightness (-255 to 255)"""
...
def image_color_contrast(self, image: Any, contrast: float) -> None:
"""Modify image color: contrast (-100 to 100)"""
...
def image_color_grayscale(self, image: Any) -> None:
"""Modify image color: grayscale"""
...
def image_color_invert(self, image: Any) -> None:
"""Modify image color: invert"""
...
def image_color_replace(self, image: Any, color: Color, replace: Color) -> None:
"""Modify image color: replace color"""
...
def image_color_tint(self, image: Any, color: Color) -> None:
"""Modify image color: tint"""
...
def image_copy(self, image: Image) -> Image:
"""Create an image duplicate (useful for transformations)"""
...
def image_crop(self, image: Any, crop: Rectangle) -> None:
"""Crop an image to a defined rectangle"""
...
def image_dither(self, image: Any, rBpp: int, gBpp: int, bBpp: int, aBpp: int) -> None:
"""Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
...
def image_draw(self, dst: Any, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color) -> None:
"""Draw a source image within a destination image (tint applied to source)"""
...
def image_draw_circle(self, dst: Any, centerX: int, centerY: int, radius: int, color: Color) -> None:
"""Draw circle within an image"""
...
def image_draw_circle_v(self, dst: Any, center: Vector2, radius: int, color: Color) -> None:
"""Draw circle within an image (Vector version)"""
...
def image_draw_line(self, dst: Any, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) -> None:
"""Draw line within an image"""
...
def image_draw_line_v(self, dst: Any, start: Vector2, end: Vector2, color: Color) -> None:
"""Draw line within an image (Vector version)"""
...
def image_draw_pixel(self, dst: Any, posX: int, posY: int, color: Color) -> None:
"""Draw pixel within an image"""
...
def image_draw_pixel_v(self, dst: Any, position: Vector2, color: Color) -> None:
"""Draw pixel within an image (Vector version)"""
...
def image_draw_rectangle(self, dst: Any, posX: int, posY: int, width: int, height: int, color: Color) -> None:
"""Draw rectangle within an image"""
...
def image_draw_rectangle_lines(self, dst: Any, rec: Rectangle, thick: int, color: Color) -> None:
"""Draw rectangle lines within an image"""
...
def image_draw_rectangle_rec(self, dst: Any, rec: Rectangle, color: Color) -> None:
"""Draw rectangle within an image"""
...
def image_draw_rectangle_v(self, dst: Any, position: Vector2, size: Vector2, color: Color) -> None:
"""Draw rectangle within an image (Vector version)"""
...
def image_draw_text(self, dst: Any, text: str, posX: int, posY: int, fontSize: int, color: Color) -> None:
"""Draw text (using default font) within an image (destination)"""
...
def image_draw_text_ex(self, dst: Any, font: Font, text: str, position: Vector2, fontSize: float, spacing: float, tint: Color) -> None:
"""Draw text (custom sprite font) within an image (destination)"""
...
def image_flip_horizontal(self, image: Any) -> None:
"""Flip image horizontally"""
...
def image_flip_vertical(self, image: Any) -> None:
"""Flip image vertically"""
...
def image_format(self, image: Any, newFormat: int) -> None:
"""Convert image data to desired format"""
...
def image_from_image(self, image: Image, rec: Rectangle) -> Image:
"""Create an image from another image piece"""
...
def image_mipmaps(self, image: Any) -> None:
"""Compute all mipmap levels for a provided image"""
...
def image_resize(self, image: Any, newWidth: int, newHeight: int) -> None:
"""Resize image (Bicubic scaling algorithm)"""
...
def image_resize_canvas(self, image: Any, newWidth: int, newHeight: int, offsetX: int, offsetY: int, fill: Color) -> None:
"""Resize canvas and fill with color"""
...
def image_resize_nn(self, image: Any, newWidth: int, newHeight: int) -> None:
"""Resize image (Nearest-Neighbor scaling algorithm)"""
...
def image_rotate_ccw(self, image: Any) -> None:
"""Rotate image counter-clockwise 90deg"""
...
def image_rotate_cw(self, image: Any) -> None:
"""Rotate image clockwise 90deg"""
...
def image_text(self, text: str, fontSize: int, color: Color) -> Image:
"""Create an image from text (default font)"""
...
def image_text_ex(self, font: Font, text: str, fontSize: float, spacing: float, tint: Color) -> Image:
"""Create an image from text (custom sprite font)"""
...
def image_to_pot(self, image: Any, fill: Color) -> None:
"""Convert image to POT (power-of-two)"""
...
def init_audio_device(self) -> None:
"""Initialize audio device and context"""
...
def init_audio_stream(self, unsignedint_0: int, unsignedint_1: int, unsignedint_2: int) -> AudioStream:
"""struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int);
CFFI C function from raylib._raylib_cffi.lib"""
...
def init_window(self, width: int, height: int, title: str) -> None:
"""Initialize window and OpenGL context"""
...
def is_audio_device_ready(self) -> bool:
"""Check if audio device has been initialized successfully"""
...
def is_audio_stream_playing(self, stream: AudioStream) -> bool:
"""Check if audio stream is playing"""
...
def is_audio_stream_processed(self, stream: AudioStream) -> bool:
"""Check if any audio stream buffers requires refill"""
...
def is_cursor_hidden(self) -> bool:
"""Check if cursor is not visible"""
...
def is_cursor_on_screen(self) -> bool:
"""Check if cursor is on the screen"""
...
def is_file_dropped(self) -> bool:
"""Check if a file has been dropped into window"""
...
def is_file_extension(self, fileName: str, ext: str) -> bool:
"""Check file extension (including point: .png, .wav)"""
...
def is_gamepad_available(self, gamepad: int) -> bool:
"""Check if a gamepad is available"""
...
def is_gamepad_button_down(self, gamepad: int, button: int) -> bool:
"""Check if a gamepad button is being pressed"""
...
def is_gamepad_button_pressed(self, gamepad: int, button: int) -> bool:
"""Check if a gamepad button has been pressed once"""
...
def is_gamepad_button_released(self, gamepad: int, button: int) -> bool:
"""Check if a gamepad button has been released once"""
...
def is_gamepad_button_up(self, gamepad: int, button: int) -> bool:
"""Check if a gamepad button is NOT being pressed"""
...
def is_gamepad_name(self, gamepad: int, name: str) -> bool:
"""Check gamepad name (if available)"""
...
def is_gesture_detected(self, gesture: int) -> bool:
"""Check if a gesture have been detected"""
...
def is_key_down(self, key: int) -> bool:
"""Check if a key is being pressed"""
...
def is_key_pressed(self, key: int) -> bool:
"""Check if a key has been pressed once"""
...
def is_key_released(self, key: int) -> bool:
"""Check if a key has been released once"""
...
def is_key_up(self, key: int) -> bool:
"""Check if a key is NOT being pressed"""
...
def is_model_animation_valid(self, model: Model, anim: ModelAnimation) -> bool:
"""Check model animation skeleton match"""
...
def is_mouse_button_down(self, button: int) -> bool:
"""Check if a mouse button is being pressed"""
...
def is_mouse_button_pressed(self, button: int) -> bool:
"""Check if a mouse button has been pressed once"""
...
def is_mouse_button_released(self, button: int) -> bool:
"""Check if a mouse button has been released once"""
...
def is_mouse_button_up(self, button: int) -> bool:
"""Check if a mouse button is NOT being pressed"""
...
def is_music_playing(self, Music_0: Music) -> bool:
"""_Bool IsMusicPlaying(struct Music);
CFFI C function from raylib._raylib_cffi.lib"""
...
def is_sound_playing(self, sound: Sound) -> bool:
"""Check if a sound is currently playing"""
...
def is_window_focused(self) -> bool:
"""Check if window is currently focused (only PLATFORM_DESKTOP)"""
...
def is_window_fullscreen(self) -> bool:
"""Check if window is currently fullscreen"""
...
def is_window_hidden(self) -> bool:
"""Check if window is currently hidden (only PLATFORM_DESKTOP)"""
...
def is_window_maximized(self) -> bool:
"""Check if window is currently maximized (only PLATFORM_DESKTOP)"""
...
def is_window_minimized(self) -> bool:
"""Check if window is currently minimized (only PLATFORM_DESKTOP)"""
...
def is_window_ready(self) -> bool:
"""Check if window has been initialized successfully"""
...
def is_window_resized(self) -> bool:
"""Check if window has been resized last frame"""
...
def is_window_state(self, flag: int) -> bool:
"""Check if one specific window flag is enabled"""
...
KEY_A: int
KEY_APOSTROPHE: int
KEY_B: int
KEY_BACK: int
KEY_BACKSLASH: int
KEY_BACKSPACE: int
KEY_C: int
KEY_CAPS_LOCK: int
KEY_COMMA: int
KEY_D: int
KEY_DELETE: int
KEY_DOWN: int
KEY_E: int
KEY_EIGHT: int
KEY_END: int
KEY_ENTER: int
KEY_EQUAL: int
KEY_ESCAPE: int
KEY_F: int
KEY_F1: int
KEY_F10: int
KEY_F11: int
KEY_F12: int
KEY_F2: int
KEY_F3: int
KEY_F4: int
KEY_F5: int
KEY_F6: int
KEY_F7: int
KEY_F8: int
KEY_F9: int
KEY_FIVE: int
KEY_FOUR: int
KEY_G: int
KEY_GRAVE: int
KEY_H: int
KEY_HOME: int
KEY_I: int
KEY_INSERT: int
KEY_J: int
KEY_K: int
KEY_KB_MENU: int
KEY_KP_0: int
KEY_KP_1: int
KEY_KP_2: int
KEY_KP_3: int
KEY_KP_4: int
KEY_KP_5: int
KEY_KP_6: int
KEY_KP_7: int
KEY_KP_8: int
KEY_KP_9: int
KEY_KP_ADD: int
KEY_KP_DECIMAL: int
KEY_KP_DIVIDE: int
KEY_KP_ENTER: int
KEY_KP_EQUAL: int
KEY_KP_MULTIPLY: int
KEY_KP_SUBTRACT: int
KEY_L: int
KEY_LEFT: int
KEY_LEFT_ALT: int
KEY_LEFT_BRACKET: int
KEY_LEFT_CONTROL: int
KEY_LEFT_SHIFT: int
KEY_LEFT_SUPER: int
KEY_M: int
KEY_MENU: int
KEY_MINUS: int
KEY_N: int
KEY_NINE: int
KEY_NULL: int
KEY_NUM_LOCK: int
KEY_O: int
KEY_ONE: int
KEY_P: int
KEY_PAGE_DOWN: int
KEY_PAGE_UP: int
KEY_PAUSE: int
KEY_PERIOD: int
KEY_PRINT_SCREEN: int
KEY_Q: int
KEY_R: int
KEY_RIGHT: int
KEY_RIGHT_ALT: int
KEY_RIGHT_BRACKET: int
KEY_RIGHT_CONTROL: int
KEY_RIGHT_SHIFT: int
KEY_RIGHT_SUPER: int
KEY_S: int
KEY_SCROLL_LOCK: int
KEY_SEMICOLON: int
KEY_SEVEN: int
KEY_SIX: int
KEY_SLASH: int
KEY_SPACE: int
KEY_T: int
KEY_TAB: int
KEY_THREE: int
KEY_TWO: int
KEY_U: int
KEY_UP: int
KEY_V: int
KEY_VOLUME_DOWN: int
KEY_VOLUME_UP: int
KEY_W: int
KEY_X: int
KEY_Y: int
KEY_Z: int
KEY_ZERO: int
LOG_ALL: int
LOG_DEBUG: int
LOG_ERROR: int
LOG_FATAL: int
LOG_INFO: int
LOG_NONE: int
LOG_TRACE: int
LOG_WARNING: int
def load_file_data(self, fileName: str, bytesRead: Any) -> str:
"""Load file data as byte array (read)"""
...
def load_file_text(self, fileName: str) -> str:
"""Load text data from file (read), returns a ' 0' terminated string"""
...
def load_font(self, fileName: str) -> Font:
"""Load font from file into GPU memory (VRAM)"""
...
def load_font_data(self, fileData: str, dataSize: int, fontSize: int, fontChars: Any, charsCount: int, type: int) -> Any:
"""Load font data for further use"""
...
def load_font_ex(self, fileName: str, fontSize: int, fontChars: Any, charsCount: int) -> Font:
"""Load font from file with extended parameters"""
...
def load_font_from_image(self, image: Image, key: Color, firstChar: int) -> Font:
"""Load font from Image (XNA style)"""
...
def load_font_from_memory(self, fileType: str, fileData: str, dataSize: int, fontSize: int, fontChars: Any, charsCount: int) -> Font:
"""Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
...
def load_image(self, fileName: str) -> Image:
"""Load image from file into CPU memory (RAM)"""
...
def load_image_anim(self, fileName: str, frames: Any) -> Image:
"""Load image sequence from file (frames appended to image.data)"""
...
def load_image_colors(self, image: Image) -> Any:
"""Load color data from image as a Color array (RGBA - 32bit)"""
...
def load_image_from_memory(self, fileType: str, fileData: str, dataSize: int) -> Image:
"""Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
...
def load_image_palette(self, image: Image, maxPaletteSize: int, colorsCount: Any) -> Any:
"""Load colors palette from image as a Color array (RGBA - 32bit)"""
...
def load_image_raw(self, fileName: str, width: int, height: int, format: int, headerSize: int) -> Image:
"""Load image from RAW file data"""
...
def load_material_default(self) -> Material:
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
...
def load_materials(self, fileName: str, materialCount: Any) -> Any:
"""Load materials from model file"""
...
def load_model(self, fileName: str) -> Model:
"""Load model from files (meshes and materials)"""
...
def load_model_animations(self, fileName: str, animsCount: Any) -> Any:
"""Load model animations from file"""
...
def load_model_from_mesh(self, mesh: Mesh) -> Model:
"""Load model from generated mesh (default material)"""
...
def load_music_stream(self, fileName: str) -> Music:
"""Load music stream from file"""
...
def load_music_stream_from_memory(self, fileType: str, data: str, dataSize: int) -> Music:
"""Load music stream from data"""
...
def load_render_texture(self, width: int, height: int) -> RenderTexture:
"""Load texture for rendering (framebuffer)"""
...
def load_shader(self, vsFileName: str, fsFileName: str) -> Shader:
"""Load shader from files and bind default locations"""
...
def load_shader_from_memory(self, vsCode: str, fsCode: str) -> Shader:
"""Load shader from code strings and bind default locations"""
...
def load_sound(self, fileName: str) -> Sound:
"""Load sound from file"""
...
def load_sound_from_wave(self, wave: Wave) -> Sound:
"""Load sound from wave data"""
...
def load_storage_value(self, position: int) -> int:
"""Load integer value from storage file (from defined position)"""
...
def load_texture(self, fileName: str) -> Texture:
"""Load texture from file into GPU memory (VRAM)"""
...
def load_texture_cubemap(self, image: Image, layout: int) -> Texture:
"""Load cubemap from image, multiple image cubemap layouts supported"""
...
def load_texture_from_image(self, image: Image) -> Texture:
"""Load texture from image data"""
...
def load_vr_stereo_config(self, device: VrDeviceInfo) -> VrStereoConfig:
"""Load VR stereo config for VR simulator device parameters"""
...
def load_wave(self, fileName: str) -> Wave:
"""Load wave data from file"""
...
def load_wave_from_memory(self, fileType: str, fileData: str, dataSize: int) -> Wave:
"""Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
...
def load_wave_samples(self, wave: Wave) -> Any:
"""Load samples data from wave as a floats array"""
...
MATERIAL_MAP_ALBEDO: int
MATERIAL_MAP_BRDG: int
MATERIAL_MAP_CUBEMAP: int
MATERIAL_MAP_DIFFUSE: int
MATERIAL_MAP_EMISSION: int
MATERIAL_MAP_HEIGHT: int
MATERIAL_MAP_IRRADIANCE: int
MATERIAL_MAP_METALNESS: int
MATERIAL_MAP_NORMAL: int
MATERIAL_MAP_OCCLUSION: int
MATERIAL_MAP_PREFILTER: int
MATERIAL_MAP_ROUGHNESS: int
MATERIAL_MAP_SPECULAR: int
MOUSE_CURSOR_ARROW: int
MOUSE_CURSOR_CROSSHAIR: int
MOUSE_CURSOR_DEFAULT: int
MOUSE_CURSOR_IBEAM: int
MOUSE_CURSOR_NOT_ALLOWED: int
MOUSE_CURSOR_POINTING_HAND: int
MOUSE_CURSOR_RESIZE_ALL: int
MOUSE_CURSOR_RESIZE_EW: int
MOUSE_CURSOR_RESIZE_NESW: int
MOUSE_CURSOR_RESIZE_NS: int
MOUSE_CURSOR_RESIZE_NWSE: int
MOUSE_LEFT_BUTTON: int
MOUSE_MIDDLE_BUTTON: int
MOUSE_RIGHT_BUTTON: int
def maximize_window(self) -> None:
"""Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
...
def measure_text(self, text: str, fontSize: int) -> int:
"""Measure string width for default font"""
...
def measure_text_ex(self, font: Font, text: str, fontSize: float, spacing: float) -> Vector2:
"""Measure string size for Font"""
...
def mem_alloc(self, size: int) -> Any:
"""Internal memory allocator"""
...
def mem_free(self, ptr: Any) -> None:
"""Internal memory free"""
...
def mem_realloc(self, ptr: Any, size: int) -> Any:
"""Internal memory reallocator"""
...
def mesh_binormals(self, mesh: Any) -> None:
"""Compute mesh binormals"""
...
def mesh_bounding_box(self, Mesh_0: Mesh) -> BoundingBox:
"""struct BoundingBox MeshBoundingBox(struct Mesh);
CFFI C function from raylib._raylib_cffi.lib"""
...
def mesh_tangents(self, mesh: Any) -> None:
"""Compute mesh tangents"""
...
def minimize_window(self) -> None:
"""Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
...
NPATCH_NINE_PATCH: int
NPATCH_THREE_PATCH_HORIZONTAL: int
NPATCH_THREE_PATCH_VERTICAL: int
def open_url(self, url: str) -> None:
"""Open URL with default system browser (if available)"""
...
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
PIXELFORMAT_COMPRESSED_DXT1_RGB: int
PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
PIXELFORMAT_COMPRESSED_ETC1_RGB: int
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
PIXELFORMAT_COMPRESSED_ETC2_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGB: int
PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
PIXELFORMAT_UNCOMPRESSED_R32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
def pause_audio_stream(self, stream: AudioStream) -> None:
"""Pause audio stream"""
...
def pause_music_stream(self, music: Music) -> None:
"""Pause music playing"""
...
def pause_sound(self, sound: Sound) -> None:
"""Pause a sound"""
...
def play_audio_stream(self, stream: AudioStream) -> None:
"""Play audio stream"""
...
def play_music_stream(self, music: Music) -> None:
"""Start music playing"""
...
def play_sound(self, sound: Sound) -> None:
"""Play a sound"""
...
def play_sound_multi(self, sound: Sound) -> None:
"""Play a sound (using multichannel buffer pool)"""
...
def restore_window(self) -> None:
"""Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
...
def resume_audio_stream(self, stream: AudioStream) -> None:
"""Resume audio stream"""
...
def resume_music_stream(self, music: Music) -> None:
"""Resume playing paused music"""
...
def resume_sound(self, sound: Sound) -> None:
"""Resume a paused sound"""
...
SHADER_LOC_COLOR_AMBIENT: int
SHADER_LOC_COLOR_DIFFUSE: int
SHADER_LOC_COLOR_SPECULAR: int
SHADER_LOC_MAP_ALBEDO: int
SHADER_LOC_MAP_BRDF: int
SHADER_LOC_MAP_CUBEMAP: int
SHADER_LOC_MAP_DIFFUSE: int
SHADER_LOC_MAP_EMISSION: int
SHADER_LOC_MAP_HEIGHT: int
SHADER_LOC_MAP_IRRADIANCE: int
SHADER_LOC_MAP_METALNESS: int
SHADER_LOC_MAP_NORMAL: int
SHADER_LOC_MAP_OCCLUSION: int
SHADER_LOC_MAP_PREFILTER: int
SHADER_LOC_MAP_ROUGHNESS: int
SHADER_LOC_MAP_SPECULAR: int
SHADER_LOC_MATRIX_MODEL: int
SHADER_LOC_MATRIX_MVP: int
SHADER_LOC_MATRIX_NORMAL: int
SHADER_LOC_MATRIX_PROJECTION: int
SHADER_LOC_MATRIX_VIEW: int
SHADER_LOC_VECTOR_VIEW: int
SHADER_LOC_VERTEX_COLOR: int
SHADER_LOC_VERTEX_NORMAL: int
SHADER_LOC_VERTEX_POSITION: int
SHADER_LOC_VERTEX_TANGENT: int
SHADER_LOC_VERTEX_TEXCOORD01: int
SHADER_LOC_VERTEX_TEXCOORD02: int
SHADER_UNIFORM_FLOAT: int
SHADER_UNIFORM_INT: int
SHADER_UNIFORM_IVEC2: int
SHADER_UNIFORM_IVEC3: int
SHADER_UNIFORM_IVEC4: int
SHADER_UNIFORM_SAMPLER2D: int
SHADER_UNIFORM_VEC2: int
SHADER_UNIFORM_VEC3: int
SHADER_UNIFORM_VEC4: int
def save_file_data(self, fileName: str, data: Any, bytesToWrite: int) -> bool:
"""Save data to file from byte array (write), returns true on success"""
...
def save_file_text(self, fileName: str, text: str) -> bool:
"""Save text data to file (write), string must be ' 0' terminated, returns true on success"""
...
def save_storage_value(self, position: int, value: int) -> bool:
"""Save integer value to storage file (to defined position), returns true on success"""
...
def set_audio_stream_buffer_size_default(self, size: int) -> None:
"""Default size for new audio streams"""
...
def set_audio_stream_pitch(self, stream: AudioStream, pitch: float) -> None:
"""Set pitch for audio stream (1.0 is base level)"""
...
def set_audio_stream_volume(self, stream: AudioStream, volume: float) -> None:
"""Set volume for audio stream (1.0 is max level)"""
...
def set_camera_alt_control(self, keyAlt: int) -> None:
"""Set camera alt key to combine with mouse movement (free camera)"""
...
def set_camera_mode(self, camera: Camera3D, mode: int) -> None:
"""Set camera mode (multiple camera modes available)"""
...
def set_camera_move_controls(self, keyFront: int, keyBack: int, keyRight: int, keyLeft: int, keyUp: int, keyDown: int) -> None:
"""Set camera move controls (1st person and 3rd person cameras)"""
...
def set_camera_pan_control(self, keyPan: int) -> None:
"""Set camera pan key to combine with mouse movement (free camera)"""
...
def set_camera_smooth_zoom_control(self, keySmoothZoom: int) -> None:
"""Set camera smooth zoom key to combine with mouse (free camera)"""
...
def set_clipboard_text(self, text: str) -> None:
"""Set clipboard text content"""
...
def set_config_flags(self, flags: int) -> None:
"""Setup init configuration flags (view FLAGS)"""
...
def set_exit_key(self, key: int) -> None:
"""Set a custom key to exit program (default is ESC)"""
...
def set_gamepad_mappings(self, mappings: str) -> int:
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
...
def set_gestures_enabled(self, flags: int) -> None:
"""Enable a set of gestures using flags"""
...
def set_master_volume(self, volume: float) -> None:
"""Set master volume (listener)"""
...
def set_material_texture(self, material: Any, mapType: int, texture: Texture) -> None:
"""Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
...
def set_model_mesh_material(self, model: Any, meshId: int, materialId: int) -> None:
"""Set material for a mesh"""
...
def set_mouse_cursor(self, cursor: int) -> None:
"""Set mouse cursor"""
...
def set_mouse_offset(self, offsetX: int, offsetY: int) -> None:
"""Set mouse offset"""
...
def set_mouse_position(self, x: int, y: int) -> None:
"""Set mouse position XY"""
...
def set_mouse_scale(self, scaleX: float, scaleY: float) -> None:
"""Set mouse scaling"""
...
def set_music_pitch(self, music: Music, pitch: float) -> None:
"""Set pitch for a music (1.0 is base level)"""
...
def set_music_volume(self, music: Music, volume: float) -> None:
"""Set volume for music (1.0 is max level)"""
...
def set_pixel_color(self, dstPtr: Any, color: Color, format: int) -> None:
"""Set color formatted into destination pixel pointer"""
...
def set_shader_value(self, shader: Shader, locIndex: int, value: Any, uniformType: int) -> None:
"""Set shader uniform value"""
...
def set_shader_value_matrix(self, shader: Shader, locIndex: int, mat: Matrix) -> None:
"""Set shader uniform value (matrix 4x4)"""
...
def set_shader_value_texture(self, shader: Shader, locIndex: int, texture: Texture) -> None:
"""Set shader uniform value for texture (sampler2d)"""
...
def set_shader_value_v(self, shader: Shader, locIndex: int, value: Any, uniformType: int, count: int) -> None:
"""Set shader uniform value vector"""
...
def set_shapes_texture(self, texture: Texture, source: Rectangle) -> None:
"""Set texture and rectangle to be used on shapes drawing"""
...
def set_sound_pitch(self, sound: Sound, pitch: float) -> None:
"""Set pitch for a sound (1.0 is base level)"""
...
def set_sound_volume(self, sound: Sound, volume: float) -> None:
"""Set volume for a sound (1.0 is max level)"""
...
def set_target_fps(self, fps: int) -> None:
"""Set target FPS (maximum)"""
...
def set_texture_filter(self, texture: Texture, filter: int) -> None:
"""Set texture scaling filter mode"""
...
def set_texture_wrap(self, texture: Texture, wrap: int) -> None:
"""Set texture wrapping mode"""
...
def set_trace_log_level(self, logLevel: int) -> None:
"""Set the current threshold (minimum) log level"""
...
def set_window_icon(self, image: Image) -> None:
"""Set icon for window (only PLATFORM_DESKTOP)"""
...
def set_window_min_size(self, width: int, height: int) -> None:
"""Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
...
def set_window_monitor(self, monitor: int) -> None:
"""Set monitor for the current window (fullscreen mode)"""
...
def set_window_position(self, x: int, y: int) -> None:
"""Set window position on screen (only PLATFORM_DESKTOP)"""
...
def set_window_size(self, width: int, height: int) -> None:
"""Set window dimensions"""
...
def set_window_state(self, flags: int) -> None:
"""Set window configuration state using flags"""
...
def set_window_title(self, title: str) -> None:
"""Set title for window (only PLATFORM_DESKTOP)"""
...
def show_cursor(self) -> None:
"""Shows cursor"""
...
def stop_audio_stream(self, stream: AudioStream) -> None:
"""Stop audio stream"""
...
def stop_music_stream(self, music: Music) -> None:
"""Stop music playing"""
...
def stop_sound(self, sound: Sound) -> None:
"""Stop playing a sound"""
...
def stop_sound_multi(self) -> None:
"""Stop any sound playing (using multichannel buffer pool)"""
...
TEXTURE_FILTER_ANISOTROPIC_16X: int
TEXTURE_FILTER_ANISOTROPIC_4X: int
TEXTURE_FILTER_ANISOTROPIC_8X: int
TEXTURE_FILTER_BILINEAR: int
TEXTURE_FILTER_POINT: int
TEXTURE_FILTER_TRILINEAR: int
TEXTURE_WRAP_CLAMP: int
TEXTURE_WRAP_MIRROR_CLAMP: int
TEXTURE_WRAP_MIRROR_REPEAT: int
TEXTURE_WRAP_REPEAT: int
def take_screenshot(self, fileName: str) -> None:
"""Takes a screenshot of current screen (filename extension defines format)"""
...
def text_append(self, text: str, append: str, position: Any) -> None:
"""Append text at specific position and move cursor!"""
...
def text_copy(self, dst: str, src: str) -> int:
"""Copy one string to another, returns bytes copied"""
...
def text_find_index(self, text: str, find: str) -> int:
"""Find first text occurrence within a string"""
...
def text_format(self, *args) -> str:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
...
def text_insert(self, text: str, insert: str, position: int) -> str:
"""Insert text in a position (memory must be freed!)"""
...
def text_is_equal(self, text1: str, text2: str) -> bool:
"""Check if two text string are equal"""
...
def text_join(self, textList: str, count: int, delimiter: str) -> str:
"""Join text strings with delimiter"""
...
def text_length(self, text: str) -> int:
"""Get text length, checks for ' 0' ending"""
...
def text_replace(self, text: str, replace: str, by: str) -> str:
"""Replace text string (memory must be freed!)"""
...
def text_split(self, text: str, delimiter: str, count: Any) -> str:
"""Split text into multiple strings"""
...
def text_subtext(self, text: str, position: int, length: int) -> str:
"""Get a piece of a text string"""
...
def text_to_integer(self, text: str) -> int:
"""Get integer value from text (negative values not supported)"""
...
def text_to_lower(self, text: str) -> str:
"""Get lower case version of provided string"""
...
def text_to_pascal(self, text: str) -> str:
"""Get Pascal case notation version of provided string"""
...
def text_to_upper(self, text: str) -> str:
"""Get upper case version of provided string"""
...
def text_to_utf8(self, codepoints: Any, length: int) -> str:
"""Encode text codepoint into utf8 text (memory must be freed!)"""
...
def toggle_fullscreen(self) -> None:
"""Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
...
def trace_log(self, *args) -> None:
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
...
def unload_file_data(self, data: str) -> None:
"""Unload file data allocated by LoadFileData()"""
...
def unload_file_text(self, text: str) -> None:
"""Unload file text data allocated by LoadFileText()"""
...
def unload_font(self, font: Font) -> None:
"""Unload Font from GPU memory (VRAM)"""
...
def unload_font_data(self, chars: Any, charsCount: int) -> None:
"""Unload font chars info data (RAM)"""
...
def unload_image(self, image: Image) -> None:
"""Unload image from CPU memory (RAM)"""
...
def unload_image_colors(self, colors: Any) -> None:
"""Unload color data loaded with LoadImageColors()"""
...
def unload_image_palette(self, colors: Any) -> None:
"""Unload colors palette loaded with LoadImagePalette()"""
...
def unload_material(self, material: Material) -> None:
"""Unload material from GPU memory (VRAM)"""
...
def unload_mesh(self, mesh: Mesh) -> None:
"""Unload mesh data from CPU and GPU"""
...
def unload_model(self, model: Model) -> None:
"""Unload model (including meshes) from memory (RAM and/or VRAM)"""
...
def unload_model_animation(self, anim: ModelAnimation) -> None:
"""Unload animation data"""
...
def unload_model_animations(self, animations: Any, count: int) -> None:
"""Unload animation array data"""
...
def unload_model_keep_meshes(self, model: Model) -> None:
"""Unload model (but not meshes) from memory (RAM and/or VRAM)"""
...
def unload_music_stream(self, music: Music) -> None:
"""Unload music stream"""
...
def unload_render_texture(self, target: RenderTexture) -> None:
"""Unload render texture from GPU memory (VRAM)"""
...
def unload_shader(self, shader: Shader) -> None:
"""Unload shader from GPU memory (VRAM)"""
...
def unload_sound(self, sound: Sound) -> None:
"""Unload sound"""
...
def unload_texture(self, texture: Texture) -> None:
"""Unload texture from GPU memory (VRAM)"""
...
def unload_vr_stereo_config(self, config: VrStereoConfig) -> None:
"""Unload VR stereo config"""
...
def unload_wave(self, wave: Wave) -> None:
"""Unload wave data"""
...
def unload_wave_samples(self, samples: Any) -> None:
"""Unload samples data loaded with LoadWaveSamples()"""
...
def update_audio_stream(self, stream: AudioStream, data: Any, samplesCount: int) -> None:
"""Update audio stream buffers with data"""
...
def update_camera(self, camera: Any) -> None:
"""Update camera position for selected mode"""
...
def update_mesh_buffer(self, mesh: Mesh, index: int, data: Any, dataSize: int, offset: int) -> None:
"""Update mesh vertex data in GPU for a specific buffer index"""
...
def update_model_animation(self, model: Model, anim: ModelAnimation, frame: int) -> None:
"""Update model animation pose"""
...
def update_music_stream(self, music: Music) -> None:
"""Updates buffers for music streaming"""
...
def update_sound(self, sound: Sound, data: Any, samplesCount: int) -> None:
"""Update sound buffer with new data"""
...
def update_texture(self, texture: Texture, pixels: Any) -> None:
"""Update GPU texture with new data"""
...
def update_texture_rec(self, texture: Texture, rec: Rectangle, pixels: Any) -> None:
"""Update GPU texture rectangle with new data"""
...
def upload_mesh(self, mesh: Any, dynamic: bool) -> None:
"""Upload mesh vertex data in GPU and provide VAO/VBO ids"""
...
def wave_copy(self, wave: Wave) -> Wave:
"""Copy a wave to a new wave"""
...
def wave_crop(self, wave: Any, initSample: int, finalSample: int) -> None:
"""Crop a wave to defined samples range"""
...
def wave_format(self, wave: Any, sampleRate: int, sampleSize: int, channels: int) -> None:
"""Convert wave data to desired format"""
...
def window_should_close(self) -> bool:
"""Check if KEY_ESCAPE pressed or Close icon pressed"""
...
class AudioStream:
""" comment """
def __init__(self, buffer, sampleRate, sampleSize, channels):
self.buffer=buffer
self.sampleRate=sampleRate
self.sampleSize=sampleSize
self.channels=channels
BlendMode: int
class BoneInfo:
""" comment """
def __init__(self, name, parent):
self.name=name
self.parent=parent
class BoundingBox:
""" comment """
def __init__(self, min, max):
self.min=min
self.max=max
class Camera:
""" comment """
def __init__(self, position, target, up, fovy, projection):
self.position=position
self.target=target
self.up=up
self.fovy=fovy
self.projection=projection
class Camera2D:
""" comment """
def __init__(self, offset, target, rotation, zoom):
self.offset=offset
self.target=target
self.rotation=rotation
self.zoom=zoom
class Camera3D:
""" comment """
def __init__(self, position, target, up, fovy, projection):
self.position=position
self.target=target
self.up=up
self.fovy=fovy
self.projection=projection
CameraMode: int
CameraProjection: int
class CharInfo:
""" comment """
def __init__(self, value, offsetX, offsetY, advanceX, image):
self.value=value
self.offsetX=offsetX
self.offsetY=offsetY
self.advanceX=advanceX
self.image=image
class Color:
""" comment """
def __init__(self, r, g, b, a):
self.r=r
self.g=g
self.b=b
self.a=a
ConfigFlags: int
CubemapLayout: int
class Font:
""" comment """
def __init__(self, baseSize, charsCount, charsPadding, texture, recs, chars):
self.baseSize=baseSize
self.charsCount=charsCount
self.charsPadding=charsPadding
self.texture=texture
self.recs=recs
self.chars=chars
FontType: int
GamepadAxis: int
GamepadButton: int
Gestures: int
class Image:
""" comment """
def __init__(self, data, width, height, mipmaps, format):
self.data=data
self.width=width
self.height=height
self.mipmaps=mipmaps
self.format=format
KeyboardKey: int
class Material:
""" comment """
def __init__(self, shader, maps, params):
self.shader=shader
self.maps=maps
self.params=params
class MaterialMap:
""" comment """
def __init__(self, texture, color, value):
self.texture=texture
self.color=color
self.value=value
MaterialMapIndex: int
class Matrix:
""" comment """
def __init__(self, m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15):
self.m0=m0
self.m4=m4
self.m8=m8
self.m12=m12
self.m1=m1
self.m5=m5
self.m9=m9
self.m13=m13
self.m2=m2
self.m6=m6
self.m10=m10
self.m14=m14
self.m3=m3
self.m7=m7
self.m11=m11
self.m15=m15
class Mesh:
""" comment """
def __init__(self, vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, animVertices, animNormals, boneIds, boneWeights, vaoId, vboId):
self.vertexCount=vertexCount
self.triangleCount=triangleCount
self.vertices=vertices
self.texcoords=texcoords
self.texcoords2=texcoords2
self.normals=normals
self.tangents=tangents
self.colors=colors
self.indices=indices
self.animVertices=animVertices
self.animNormals=animNormals
self.boneIds=boneIds
self.boneWeights=boneWeights
self.vaoId=vaoId
self.vboId=vboId
class Model:
""" comment """
def __init__(self, transform, meshCount, materialCount, meshes, materials, meshMaterial, boneCount, bones, bindPose):
self.transform=transform
self.meshCount=meshCount
self.materialCount=materialCount
self.meshes=meshes
self.materials=materials
self.meshMaterial=meshMaterial
self.boneCount=boneCount
self.bones=bones
self.bindPose=bindPose
class ModelAnimation:
""" comment """
def __init__(self, boneCount, frameCount, bones, framePoses):
self.boneCount=boneCount
self.frameCount=frameCount
self.bones=bones
self.framePoses=framePoses
MouseButton: int
MouseCursor: int
class Music:
""" comment """
def __init__(self, stream, sampleCount, looping, ctxType, ctxData):
self.stream=stream
self.sampleCount=sampleCount
self.looping=looping
self.ctxType=ctxType
self.ctxData=ctxData
class NPatchInfo:
""" comment """
def __init__(self, source, left, top, right, bottom, layout):
self.source=source
self.left=left
self.top=top
self.right=right
self.bottom=bottom
self.layout=layout
NPatchLayout: int
PixelFormat: int
class Quaternion:
""" comment """
def __init__(self, x, y, z, w):
self.x=x
self.y=y
self.z=z
self.w=w
class Ray:
""" comment """
def __init__(self, position, direction):
self.position=position
self.direction=direction
class RayHitInfo:
""" comment """
def __init__(self, hit, distance, position, normal):
self.hit=hit
self.distance=distance
self.position=position
self.normal=normal
class Rectangle:
""" comment """
def __init__(self, x, y, width, height):
self.x=x
self.y=y
self.width=width
self.height=height
class RenderTexture:
""" comment """
def __init__(self, id, texture, depth):
self.id=id
self.texture=texture
self.depth=depth
class RenderTexture2D:
""" comment """
def __init__(self, id, texture, depth):
self.id=id
self.texture=texture
self.depth=depth
class Shader:
""" comment """
def __init__(self, id, locs):
self.id=id
self.locs=locs
ShaderLocationIndex: int
ShaderUniformDataType: int
class Sound:
""" comment """
def __init__(self, stream, sampleCount):
self.stream=stream
self.sampleCount=sampleCount
class Texture:
""" comment """
def __init__(self, id, width, height, mipmaps, format):
self.id=id
self.width=width
self.height=height
self.mipmaps=mipmaps
self.format=format
class Texture2D:
""" comment """
def __init__(self, id, width, height, mipmaps, format):
self.id=id
self.width=width
self.height=height
self.mipmaps=mipmaps
self.format=format
class TextureCubemap:
""" comment """
def __init__(self, id, width, height, mipmaps, format):
self.id=id
self.width=width
self.height=height
self.mipmaps=mipmaps
self.format=format
TextureFilter: int
TextureWrap: int
TraceLogLevel: int
class Transform:
""" comment """
def __init__(self, translation, rotation, scale):
self.translation=translation
self.rotation=rotation
self.scale=scale
class Vector2:
""" comment """
def __init__(self, x, y):
self.x=x
self.y=y
class Vector3:
""" comment """
def __init__(self, x, y, z):
self.x=x
self.y=y
self.z=z
class Vector4:
""" comment """
def __init__(self, x, y, z, w):
self.x=x
self.y=y
self.z=z
self.w=w
class VrDeviceInfo:
""" comment """
def __init__(self, hResolution, vResolution, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance, lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection):
self.hResolution=hResolution
self.vResolution=vResolution
self.hScreenSize=hScreenSize
self.vScreenSize=vScreenSize
self.vScreenCenter=vScreenCenter
self.eyeToScreenDistance=eyeToScreenDistance
self.lensSeparationDistance=lensSeparationDistance
self.interpupillaryDistance=interpupillaryDistance
self.lensDistortionValues=lensDistortionValues
self.chromaAbCorrection=chromaAbCorrection
class VrStereoConfig:
""" comment """
def __init__(self, projection, viewOffset, leftLensCenter, rightLensCenter, leftScreenCenter, rightScreenCenter, scale, scaleIn):
self.projection=projection
self.viewOffset=viewOffset
self.leftLensCenter=leftLensCenter
self.rightLensCenter=rightLensCenter
self.leftScreenCenter=leftScreenCenter
self.rightScreenCenter=rightScreenCenter
self.scale=scale
self.scaleIn=scaleIn
class Wave:
""" comment """
def __init__(self, sampleCount, sampleRate, sampleSize, channels, data):
self.sampleCount=sampleCount
self.sampleRate=sampleRate
self.sampleSize=sampleSize
self.channels=channels
self.data=data